Maya Games how-tos are offered in addition to the Learning Maya tutorials, specifically for those interested in game development techniques using Maya.
This section covers Character, Modeling, Texturing, Level Building, and Game Engine overviews for those interested in game development using Maya, as well step-by-step lessons to get you started right away.
Game Art - Character |
Characters can be set-up with skeletons and IK controls for easy manipulation. The Character Overview section discusses some keyframing techniques used to create exaggerated character movements. Also covered in this section is Maya's Smooth Skin tool, used to attach geometry to a character skeleton.
To learn more about character set-up using Maya, complete the following how-to lessons: |
Game Art - Modeling |
The Modeling Overview section covers preferred methods of building models using primitives, and changing mesh density, pulling vertices, extruding and collapsing faces.
To learn more about modeling using Maya, complete the following how-to lessons: |
Game Art - Texturing  |
Textures can provide extra visual detail to a model that would otherwise require more geometry. The Texturing Overview covers a variety of issues regarding texturing including: Tillable textures, decal sheets and texture images.
To learn more about texturing using Maya, complete the following how-to lessons: |
Game Art - Level Building |
A level is the environment in which the gameplayer will experience the game. The Level Building Overview Covers blind data and levels of detail information worked out during the level building process.
To learn more about level building using Maya, complete the following how-to lesson: |
Game Engine |
The Game Engine partners with hardware and game content to create an effective gaming experience. The Game Engine Overview section covers the following topics: Maya's Real Time SDK, The Game Viewer, Object Libraries, The Final Game, and Next Generation Game Development. |
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