With the fur in place it is now time to refine the "look" of the fur.
Press 6 on the keyboard to view the model in Hardware Texture mode.
Press q on the keyboard to enter select mode. Select just the hairs from the torso surface. Open the Attribute Editor.
Click the FurDescription1 tab. Change the Length attribute to 2.8 to make the hairs a bit longer. From the Attribute editor: FurDescription1 window, open the Details section, then the Length section. Change Noise Amplitude to a value of 3.0. Open the Inclination section and change Noise Amplitude to 0.6.
In the Attribute Editor click on the minionTorso_FurFeedbackShape tab and change Fur Accuracy to 1.0. Fur Accuracy refines the display resolution of the fur normals but also slows performance while using the Artisan Paint Fur Attributes Tool. Select the hairs from the shoulder surface and in the Attribute Editor: minionShoulders_FurFeedbackShape window, change Fur Accuracy to 1.0.
From the Attribute Editor: minionShoulders_FurFeedback window, click on the FurDescription1 tab and change Scraggle to 3.5 to make the hairs more jagged along their length. Change the Base Color and Tip Color accordingly.
For on screen purposes, the number of hairs displayed by hardware may be increased in the Attribute Editor for the hairs selected by editing the U Samples and V Samples fields. Interactive performance decreases as the numbers in these fields increase. To affect the number of hairs produced from a software render but not affect hardware display of them, in the Attribute Editor of the FurDescription, change the Density value. The higher the number, the more hairs created but the longer it will take to render. |