You are now ready to drape the garment over the Minion.
Select minionShoulders and minionTorso and define as a collision object by selecting Cloth > Create Collision Object.
The Minion needs to be defined as a collision object so that the garment will react to his skin. In the channel box set the following values:
Set the Collision Offset to 0.85
Set the Collision Depth to 3.
Collision Offset is how far from the surface the cloth should stay and the Collision Depth is how far into the surface the cloth solver should look for collisions. Look at the Minion's arm in the front view and you will see that it is about 6 units in diameter at the narrowest point. Collision Depth should not be higher than half this value or you may run into strange cloth simulations.
If you find that the garment is penetrating the belt you may make it a
collision object as well. |