You will now make a medium resolution head.
Duplicate the powerUpHI head and rename it to powerUpMed. Move it to the side of the powerUpHi head.
With the powerUpMed head selected, open Polygons > Reduce > Options.
From the options window select Edit > Reset Settings and set the options:
- Reduce by (%) to 31.404
- Geometry Border Edges to Off
- Border Point Preservation to 0.752
- Hard Edges to Off
- Sharp Geometry Angles to 0.868
- High Curvature to 0.223
Press Reduce. The polygon count of the head will decrease to about half. The values for the above options were chosen through experimentation. You may adjust the values of the polyReduce input node in the channel box for your own experimentation.
NOTE: The values that you set in the Options Box will not relate to what you see in the Channel Box. Below is a table that shows you the correct mapping.
Mapping From Options Box to Channel Box
Options Box |
Channel Box |
Reduce by % |
Percentage |
Geometry Border Edges |
Keep Border |
Border Point Preservation |
Border - which is (1 minus value entered in Option Box) |
UV Border Edges |
Keep Map Border |
Hard Edges |
Keep Hard Edge |
Sharp Geometry Angles |
Line - which is (1 minus value entered in Option Box) |
High Curvature |
Detail - which is (1 minus value entered in Option Box) |
NOTE: While this reduced head may not be suitable for an actual game, it will suffice for the learning purposes of this how-to. If this head were to be used, further polygon reduction could be achieved be deleting edges. The texture should also be modified for a more consistent look. |