You will now add a new UV set and apply mapping coordinates to them.
You can create new UV sets a few different ways. You can create an empty set, or create a new set when you are applying a texture projection. You can also create UV sets when you Unitize UVs and Create UVs based on the camera view. There can be an unlimited number of UV sets in Maya.
Press F11 to go into Face Component Selection Mode. Select the faces that make up the floor, including faces in the side room. Your selection should match the image above. Do not include the face that represents the floor grate.
Select Edit Polygons > Texture > Planar Mapping > Options. This opens up the Polygon Planar Projection Options. Change the following Attributes:
- Mapping Direction to Y Axis
- Create New UV Set to On
- UV Set Name to floorUVs
Press Project. This will create a new UV set named floorUVs and project the texture in the Y axis adding the UV information to the new UV set.
You will now see a thick border around the polygons you have mapped and a Planar Projection Manipulator has been added to the scene. Since the projection covers the 0 to 1 texture space, you can leave it as it is.
Press F8 to return to Object Selection Mode. Press q to return to Selection Mode
With Multiple UVs, it is important to understand the difference between Default Set and Current Set. The Default set is usually the UV set that is first created when texturing. This UV set cannot be deleted, but can be renamed. The Current Set is the UV set that you are currently working on. This can be the Default UV set or any UV set that you select to work on. This UV set can be deleted and renamed.
The Current Set can be selected in a number of ways. If you have not assigned any additional UV sets to the model, then you are already working with the Current UV set. If you have created a new UV set with texture coordinates in it, then this set will become the Current UV set. This is not true when Creating Empty UV sets. If you RMB and hold on the model a popup will come up and if you go down to UV sets, you will see the UV sets listed. The UV sets can be distinguished by the fact that they have a check box next to them. You will also notice a list of recent texture projections as well. This was added to help select projections for editing as it was difficult to locate them throughout the regular UI. As you go through the workflow of Multitexturing later, a few more ways of selecting the Current UV set will be shown. |