next up previous contents
Next: Contents

The Role of Rest Frames in Vection, Presence and Motion Sickness Jerrold D. Prothero 1998 1

In presenting this dissertation in partial fulfillment of the requirements for the Doctoral degree at the University of Washington, I agree that the Library shall make its copies freely available for inspection. I further agree that extensive copying of this dissertation is allowable only for scholarly purposes, consistent with ``fair use'' as prescribed in the U.S. Copyright Law. Requests for copying or reproduction of this dissertation may be referred to University Microfilms, 1490 Eisenhower Place, P.O. Box 975, Ann Arbor, MI 48106, to whom the author has granted ``the right to reproduce and sell (a) copies of the manuscript in microform and/or (b) printed copies of the manuscript made from microform.'' Professor Thomas A. Furness Industrial Engineering

Abstract:

A framework is presented for comprehending partly participants' spatial perception in virtual environments. Specific hypotheses derived from that framework include: simulator sickness should be reducible through visual background manipulations; and the sense of presence, or of ``being in'' a virtual environment, should be increased by manipulations that facilitate perception of a virtual scene as a perceptual rest frame. Experiments to assess the simulator sickness reduction hypothesis demonstrated that congruence between the visual background and inertial cues decreased reported simulator sickness and per-exposure postural instability. Experiments to assess the presence hypothesis used two measures: self-reported presence and visual-inertial nulling. Results indicated that a meaningful virtual scene, as opposed to a random one, increased both reported presence and the level of inertial motion required to overcome perceived self-motion elicited by scene motion. The simulator sickness research implies that visual background manipulations may be a means to reduce the prevalent unwanted side-effects of simulators. The presence research introduces a procedure, possibly based on brain-stem level neural processing, to measure the salience of virtual environments. Both lines of research are central to developing effective virtual interfaces which have the potential to increase the human-computer bandwidth, and thus to partially address the information explosion.



 
next up previous contents
Next: Contents
Jerrold Prothero
1998-05-14