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Contents
Contents
List of Figures
List of Tables
Introduction
Overview
Literature Review
Introduction
Introduction to Presence
Area I: Presence Measures
Overview of Psychological Measures
Class A Presence Measures
Class B Presence Measures
Physiological Presence Measures
Threshold and Multi-Modal Nulling Measures
Area II: Presence Manipulations
Foreground Occlusions
The Foreground Occlusion Effect
Inside-Out Displays
Area III: Motion Sickness
Introduction to the Research
Introduction
The Rest Frame Construct
Implications of the Rest Frame Construct
The Importance of the Visual Background
Six Types of Spatial ``Illusions''
The Presence Hypothesis and Presence Measures
The Importance of Foreground Occlusions
A Technique for Reducing Simulator Side-Effects
Division of the Research
Guide to the Experiments
Experimental Configurations
Area I: Presence Measures
Area II: Presence Manipulations
Area III: Motion Sickness
Equipment
Computer Software and Hardware Platforms
Driving Simulator
Head-Mounted Displays
Rotating Chair
Balance Platform
Foreground Occlusions
General Methods and Measures
Presence Questionnaire
Embedded Figures Test
Simulator Sickness Questionnaire
The PEST Convergence Procedure
Area I: Presence Measures
Introduction
General Methods
Overview of the Visual-Inertial Nulling Measure
Overview of the Reported Presence Measure
Experiment AIE1: Narrow Field-of-View (Reported Presence)
Introduction
Summary
Methods
Results
Discussion
Experiment AIE2: Meaningful/Random
Introduction
Summary
Methods
Results
Discussion
Conclusion
Area II: Presence Manipulations
Introduction
Experiment AIIE1: Foreground Occlusions and Reported Presence I
Introduction
Summary
Methods
Experiment AIIE2: Foreground Occlusions and Reported Presence II
Introduction
Summary
Methods
Results
Discussion
Inside-Out Displays and Foreground Occlusions
Area III: Motion Sickness
Introduction
Experiment AIIIE1: Independent Visual Background for Low-End Systems I
Introduction
Summary
Methods
Results
Discussion
Experiment AIIIE2: Independent Visual Background for Low-End Systems II
Introduction
Summary
Methods
Results
Discussion
General Discussion
General Discussion
Introduction
Area I: Presence Measures
Area II: Presence Manipulations
Area III: Motion Sickness
Selected Rest Frames and Cognition
Future Research
Introduction
Area I: Presence Measures
Improved Equipment
Individual Variation
A Possible Induced Motion Measure
Anchor Effect
Application to Interface Issues
Area II: Presence Manipulations
Area III: Motion Sickness
Conclusion
Overview
Bibliography
CogE1: The Influence of Meaning on Presence
Area I Pilot Studies: Visual-Inertial Nulling Presence Measures
Initial Pilot Studies
Pilot Studies Related to Experiment AIE1
Area II Pilot Studies: Foreground Occlusions
Foreground Occlusions Increase Presence
Inside-Out Display Pilot Studies
Area III Pilot Studies: Motion Sickness
Foreground Occlusions and Binocular Rivalry
Simulator Sickness Terminology
Simulator Sickness Questionnaire
Jerrold Prothero
1998-05-14
Human Interface Technology Lab
Human Interface Technology Lab