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Siege is one of the first fully realized attempts to bring a certain level of strategy and realism to the 3D shoot-em-up genre. Instead of your typical frag-fest, Siege presents the player with a more in depth and entertaining experience. This experience can most easily be summarized as a "First Person Warcraft". Siege attempts to bring intelligence and planning to the multiplayer FPS, traditionally the realm of mindless deathmatch. It combines entertaining gameplay, real world physics, balanced characters, numerous options, and many surprises.

The basic premise behind Siege is a confrontation between an attacking team and a defending team. The attacker’s goal is to besiege the defender’s castle and steal the crown. The defenders on the other hand, need to be able to hold off the attackers long enough, thereby effectively deterring the enemy from gaining control of the castle. If the crown is stolen within the allotted time, the attacker wins, if not, the defender wins. Depending on the number of players, this time limit can be set by the server, otherwise default time is usually around 30 minutes. The game is a race against time, and both sides have many tools at their disposal in order to insure victory. How effectively they use what they are given though will ultimately determine the outcome.
This is where strategy plays a key role in Siege. There is no one way to approach the game, there are many strategies that can be employed by either side. Most of the fun in Siege derives from successfully discovering new tactics and strategies. The game never gets boring because it presents players with flexibility and rewards them for their ingenuity. This truly sets Siege apart from most of the other multiplayer mods available and offers an interesting and engaging alternative to the typical pointless frag-fest of most 3D games of this nature. Siege is also set apart by the realism it offers to the player. The player is challenged to a certain degree by a small learning curve that is required by most character classes or by certain weapons of destruction, such as catapults or ballistae.
Since realism is a key factor in Siege, nothing is as easy as it seems. Some classes are inept in certain areas and mastering the catapults is a small challenge in and of itself, making the reward of success that much sweeter. Much play testing and experimentation has been instrumental in making the game a very balanced and enjoyable experience. Siege is clever and entertaining 3D gameplay that successfully blends action, realistic gameplay and strategy in a multiplayer environment.

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