DARK BASIC
INDEX
A
ABS
ACOS
ADD LIMB
ALPHABLENDING AVAILABLE
ANIMATION EXIST
ANIMATION HEIGHT
ANIMATION LOOPED
ANIMATION PAUSED
ANIMATION PLAYING
ANIMATION POSITION X
ANIMATION POSITION Y
ANIMATION WIDTH
APPEND OBJECT
ASC
ASIN
ATAN
AUTOCAM ON
AUTOCAM OFF
B
BACKDROP OFF
BACKDROP ON
BIN$
BITMAP COPY
BITMAP DEPTH
BITMAP EXISTS
BITMAP FLIPPED
BITMAP HEIGHT
BITMAP MIRRORED
BITMAP WIDTH
BLUR BITMAP
BOB COLLISION
BOB EXIST
BOB FLIPPED
BOB HEIGHT
BOB HIT
BOB IMAGE
BOB MIRRORED
BOB OFFSET X
BOB OFFSET Y
BOB SCALE X
BOB SCALE Y
BOB WIDTH
BOB X
BOB Y
BOB
BOX
C
CAMERA ANGLE X
CAMERA ANGLE Y
CAMERA ANGLE Z
CAMERA POSITION X
CAMERA POSITION Y
CAMERA POSITION Z
CD
CENTER TEXT
CHANGE MESH
CHECK DISPLAY MODE
CHECKLIST QUANTITY
CHECKLIST STRING$
CHECKLIST VALUE A
CHECKLIST VALUE B
CHECKLIST VALUE C
CHECKLIST VALUE D
CHR$
CIRCLE
CL$
CLONE SOUND
CLOSE FILE
CLS
COLOR BACKDROP
COLOR LIMB
COLOR OBJECT
CONTROL DEVICE NAME$
CONTROL DEVICE X
CONTROL DEVICE Y
CONTROL DEVICE Z
CONTROLKEY
COS
COPY FILE
CREATE BITMAP
CURRENT BITMAP
CURRENT GRAPHICS CARD$
CURVEANGLE
CURVEVALUE
D
DATA
DEC
DELETE ANIMATION
DELETE BITMAP
DELETE BOB
DELETE DIRECTORY
DELETE FILE
DELETE IMAGE
DELETE MATRIX
DELETE MESH
DELETE MUSIC
DELETE OBJECT
DELETE SOUND
DELETE SPRITE
DIM
DIR
DISABLE ESCAPEKEY
DO
LOOP
DOT
DOWNKEY
DRAW TO BACK
DRAW TO FRONT
DRIVELIST
E
ELLIPSE
EMPTY CHECKLIST
EMULATION MODE
ENABLE ESCAPEKEY
END
ENDFUNCTION
ENDWHILE
ESCAPEKEY
EXECUTE FILE
EXIT
EXITFUNCTION
EXP
F
FADE BITMAP
FADE OBJECT
FILL MATRIX
FILTERING AVAILABLE
FIND FIRST
FIND NEXT
FILE OPEN
FILE END
FILE EXIST
FILE SIZE
FIX OBJECT PIVOT
FLIP BITMAP
FLIP BOB
FLIP SPRITE
FOG AVAILABLE
FOG COLOR
FOG DISTANCE
FOG OFF
FOG ON
FOR
FORCE ANGLE
FORCE AUTO CENTER OFF
FORCE AUTO CENTER ON
FORCE CHAINSAW
FORCE DOWN
FORCE IMPACT
FORCE LEFT
FORCE NO EFFECT
FORCE RIGHT
FORCE SHOOT
FORCE UP
FORCE WATER EFFECT
FUNCTION
G
GET DATE$
GET DIR$
GET FILE DATE$
GET FILE NAME$
GET FILE TYPE
GET GROUND HEIGHT
GET IMAGE
GET MATRIX HEIGHT
GET SOUND PAN
GET SOUND SPEED
GET SOUND VOLUME
GET TIME$
GHOST OBJECT OFF
GHOST OBJECT ON
GLUE OBJECT TO LIMB
GOSUB
GOTO
H
HCOS
HEX$
HIDE ALL SPRITES
HIDE LIMB
HIDE MOUSE
HIDE OBJECT
HIDE SPRITE
HSIN
HTAN
I
IF
ELSE
ENDIF
THEN
INC
INK
INKEY$
INPUT
INT
J
JOYSTICK DOWN
JOYSTICK FIRE A
JOYSTICK FIRE B
JOYSTICK FIRE C
JOYSTICK FIRE D
JOYSTICK LEFT
JOYSTICK RIGHT
JOYSTICK SLIDER A
JOYSTICK SLIDER B
JOYSTICK UP
JOYSTICK X
JOYSTICK Y
JOYSTICK Z
K
KEYSTATE
L
LEFT$
LEFTKEY
LEN
LIMB ANGLE X
LIMB ANGLE Y
LIMB ANGLE Z
LIMB DIRECTION X
LIMB DIRECTION Y
LIMB DIRECTION Z
LIMB EXIST
LIMB OFFSET X
LIMB OFFSET Y
LIMB OFFSET Z
LIMB POSITION X
LIMB POSITION Y
LIMB POSITION Z
LIMB TEXTURE
LIMB VISIBLE
LINE
LINK LIMB
LISTENER ANGLE X
LISTENER ANGLE Y
LISTENER ANGLE Z
LISTENER POSITION X
LISTENER POSITION Y
LISTENER POSITION Z
LOAD 3DSOUND
LOAD ANIMATION
LOAD ARRAY
LOAD BITMAP
LOAD IMAGE
LOAD MESH
LOAD MUSIC
LOAD OBJECT
LOAD SOUND
LOCK OBJECT OFF
LOCK OBJECT ON
LOOP ANIMATION
LOOP MUSIC
LOOP OBJECT
LOOP SOUND
LOWER$
M
MAKE DIRECTORY
MAKE FILE
MAKE MATRIX
MAKE MESH FROM OBJECT
MAKE OBJECT BOX
MAKE OBJECT CUBE
MAKE OBJECT PLAIN
MAKE OBJECT CONE
MAKE OBJECT SPHERE
MAKE OBJECT CYLINDER
MAKE OBJECT TRIANGLE
MAKE OBJECT
MATRIX EXIST
MATRIX POSITION X
MATRIX POSITION Y
MATRIX POSITION Z
MATRIX TILE COUNT
MATRIX TILES EXIST
MATRIX WIREFRAME STATE
MESH EXIST
MID$
MIRROR BITMAP
MIRROR BOB
MIRROR SPRITE
MOUSECLICK
MOUSEMOVEX
MOUSEMOVEY
MOUSEX
MOUSEY
MOVE CAMERA
MOVE FILE
MOVE OBJECT
MUSIC EXIST
MUSIC LOOPED
MUSIC PAUSED
MUSIC PLAYING
N
NEWXVALUE
NEWYVALUE
NEWZVALUE
NEXT
O
OBJECT COLLISION
OBJECT EXIST
OBJECT FRAME
OBJECT HIT
OBJECT INTERPOLATION
OBJECT LOOPING
OBJECT PLAYING
OBJECT POSITION X
OBJECT POSITION Y
OBJECT POSITION Z
OBJECT ANGLE X
OBJECT ANGLE Y
OBJECT ANGLE Z
OBJECT SIZE
OBJECT SPEED
OBJECT VISIBLE
OFFSET BOB
OFFSET SPRITE
OFFSET LIMB
OPEN TO READ
OPEN TO WRITE
P
PATH EXIST
PASTE BOB
PASTE IMAGE
PASTE SPRITE
PAUSE ANIMATION
PAUSE MUSIC
PAUSE SOUND
PERFORM CHECKLIST FOR CONTROL DEVICES
PERFORM CHECKLIST FOR DISPLAY MODES
PERFORM CHECKLIST FOR DRIVES
PERFORM CHECKLIST FOR FILES
PERFORM CHECKLIST FOR FONTS
PERFORM CHECKLIST FOR GRAPHICS CARDS
PERFORM CHECKLIST FOR OBJECT LIMBS
PLACE ANIMATION
PLAY ANIMATION
PLAY MUSIC
PLAY OBJECT
PLAY SOUND
POINT CAMERA
POINT OBJECT
POINT
POSITION CAMERA
POSITION LISTENER
POSITION MATRIX
POSITION MOUSE
POSITION OBJECT
POSITION SOUND
PREPARE MATRIX TEXTURE
PRINT
R
RANDOMIZE MATRIX
RANDOMIZE
READ
READ BYTE
READ FILE
READ FLOAT
READ LONG
READ STRING
READ WORD
REM
REMEND
REMSTART
RENAME FILE
REPEAT
UNTIL
RESTORE
RESUME ANIMATION
RESUME MUSIC
RESUME SOUND
RETURN
RETURNKEY
RGB
RGBR
RGBG
RGBB
RIGHT$
RIGHTKEY
RND
ROTATE CAMERA
ROTATE LIMB
ROTATE LISTENER
ROTATE OBJECT
S
SAVE ARRAY
SAVE BITMAP
SAVE IMAGE
SCALE BOB
SCALE LIMB
SCALE OBJECT
SCALE SPRITE
SCANCODE
SCREEN DEPTH
SCREEN FPS
SCREEN HEIGHT
SCREEN TYPE
SCREEN WIDTH
SCROLL BACKDROP
SCROLL LIMB TEXTURE
SCROLL OBJECT TEXTURE
SET AMBIENT LIGHT
SET BOB
SET CAMERA RANGE
SET CAMERA ROTATION XYZ
SET CAMERA ROTATION ZYX
SET CONTROL DEVICE
SET CURRENT BITMAP
SET CURSOR
SET DIR
SET DISPLAY MODE
SET EMULATION OFF
SET EMULATION ON
SET GLOBAL COLLISION OFF
SET GLOBAL COLLISION ON
SET GRAPHICS CARD
SET MATRIX HEIGHT
SET MATRIX TILE
SET MATRIX WIREFRAME OFF
SET MATRIX WIREFRAME ON
SET OBJECT COLLISION TO BOXES
SET OBJECT COLLISION TO SPHERES
SET OBJECT COLLISION TO POLYGONS
SET OBJECT COLLISION OFF
SET OBJECT COLLISION ON
SET OBJECT FRAME
SET OBJECT INTERPOLATION
SET OBJECT ROTATION XYZ
SET OBJECT ROTATION ZYX
SET OBJECT SPEED
SET OBJECT
SET SOUND PAN
SET SOUND SPEED
SET SOUND VOLUME
SET SPRITE
SET TEXT TRANSPARENT
SET TEXT TO BOLD ITALIC
SET TEXT TO BOLD
SET TEXT FONT
SET TEXT TO ITALIC
SET TEXT TO NORMAL
SET TEXT OPAQUE
SET TEXT SIZE
SHIFT MATRIX DOWN
SHIFT MATRIX LEFT
SHIFT MATRIX RIGHT
SHIFT MATRIX UP
SHIFTKEY
SHOW ALL SPRITES
SHOW LIMB
SHOW MOUSE
SHOW OBJECT
SHOW SPRITE
SIN
SIZE SPRITE
SLEEP
SOUND EXIST
SOUND LOOPING
SOUND PAUSED
SOUND PLAYING
SOUND POSITION X
SOUND POSITION Y
SOUND POSITION Z
SOUND TYPE
SPACEKEY
SPRITE COLLISION
SPRITE EXIST
SPRITE FLIPPED
SPRITE HEIGHT
SPRITE HIT
SPRITE IMAGE
SPRITE MIRRORED
SPRITE OFFSET X
SPRITE OFFSET Y
SPRITE SCALE X
SPRITE SCALE Y
SPRITE WIDTH
SPRITE X
SPRITE Y
SPRITE
SQRT
STEP
STOP ANIMATION
STOP MUSIC
STOP OBJECT
STOP SOUND
STR$
STRETCH BOB
STRETCH SPRITE
SUSPEND FOR KEY
SUSPEND FOR MOUSE
SYNC
SYNC RATE
SYSTEM DMEM AVAILABLE
SYSTEM SMEM AVAILABLE
SYSTEM TMEM AVAILABLE
T
TAN
TEXT BACKGROUND TYPE
TEXT FONT$
TEXT HEIGHT
TEXT SIZE
TEXT STYLE
TEXT WIDTH
TEXT
TEXTURE BACKDROP
TEXTURE LIMB
TEXTURE OBJECT
TIMER
TOTAL OBJECT FRAMES
TURN CAMERA LEFT
TURN CAMERA RIGHT
U
UNDIM
UNGLUE OBJECT
UPDATE MATRIX
UPKEY
UPPER$
V
VAL
W
WAIT
WAIT KEY
WHILE
WRAPVALUE
WRITE BYTE
WRITE FILE
WRITE FLOAT
WRITE LONG
WRITE STRING
WRITE WORD
X
XROTATE OBJECT
XROTATE CAMERA
Y
YROTATE OBJECT
YROTATE CAMERA
Z
ZROTATE OBJECT
ZROTATE CAMERA
#
#INCLUDE
3DBLIT AVAILABLE
Click here to return to the Main Menu.