PREPARE MATRIX TEXTURE
This command will select an image of tiled textures that the matrix will eventually use. Each grid square in the matrix can have a tile texture, located within the image. Individual tile textures can be obtained from the single image by slicing it into sections both across and down. The tile textures are then assigned a number starting in the top left corner of the sectioned image and working across, then down. To section an image into 4 smaller tile textures you would specify 2 across and 2 down.
Textures need to be of a particular size. The maximum image size you can use as a texture is 256x256. All images are ideally square and are divisible by 2. So texture sizes of 2x2, 4x4, 8x8, 16x16, 32x32, 64x64 and 128x128 are the standard dimensions to use. The parameters should be integer values.
SYNTAX
PREPARE MATRIX TEXTURE Matrix Number, Image Value, Across, Down
RELATED INFO
Matrix3D Commands
Glossary
EXAMPLE
Texturing A Matrix