Runtime Revolution Releases Arcade Engine 1.5 Update

Runtime Revolution Releases Arcade Engine 1.5 Update

Runtime Revolution Releases Free Arcade Engine 1.5 Update

Improved Support Materials and Tools for RPG, Adventure and Arcade Style Games

31st October 2005. Runtime Revolution and Debrille Software announces
Arcade Engine 1.5 for Runtime Revolution, a pure Revolution-based solution
to creating 2D games for Windows, Mac OS X and Linux. The update is free
for current users of Arcade Engine 1.x.

Arcade Engine incorporates sophisticated, scripted path management graphics
and effects handling to meet the needs of 2D game designers and interactive
animation developers.

The improvements in Arcade Engine 1.5 update include:

- Polygon-to-Polygon collision management for fast and accurate detection
- Line intersection and line segmentation points for map creation for RPG
and similar games
-Point-in-Polygon testing, useful for constraining movement
-Left, right or on-line testing, useful for testing borders and crossing
fence lines
-Interface reworked for ease-of-use
-Improved documentation and example project

For a limited time, Arcade Engine is free with purchases of a new Runtime
Studio ($299) any renewal of Runtime Studio or upgrade from DreamCard to
Runtime Studio. To receive Arcade Engine free, purchasers must enter the
voucher code MFARC14 at the time of purchase. The special offer expires
November 14, 2005. For more information about Arcade Engine, visit
http://www.runrev.com/section/revselect/arcadeengine/index.php. General
information about Revolution Studio is available on the Runtime Revolution
website at http://www.runrev.com.

About Runtime Revolution
Founded in 1997, Runtime Revolution focuses on bringing user-centric
software development to all major platforms: Windows, Macintosh, Linux, and
Unix. The company is based in Edinburgh, Scotland. For more information on
Runtime Revolution, please visit the company on the web at
http://www.runrev.com/ or http://www.tenthumbstypingtutor.com

 
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