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Creating Compatible Web Content

This chapter covers best practices in creating web content that is compatible with Safari on the desktop and Safari on iPhone OS. Many of these guidelines simply improve the reliability, performance, look, and user experience of your webpages on both platforms. If your target is iPhone OS, the first step is to get your web content working well on the desktop. If your target is the desktop, with minimal modifications, you can get your web content to look good and perform well on iPhone OS too.

For example, you need to pay attention to the layout of your content and execution limits on iPhone OS. If you use conditional CSS, as recommended in “Optimizing Web Content,” your webpages optimized for iPhone OS still work in other browsers. Read the rest of this document for how to optimize your web content for Safari.

iPhone OS Note: When designing your webpages, be aware of how Safari on iPhone OS presents webpages to the user and how the user interacts with your webpages using gestures to zoom, pan, and double-tap. Read iPhone Human Interface Guidelines for Web Applications for metrics and tips on designing user interfaces for iPhone OS.

Use Standards

The first design rule is to use web standards. Standards-based web development techniques ensure the most consistent presentation and functionality across all modern browsers, including Safari. A well-designed website probably requires just a few refinements to look good and work well on Safari.

The WebKit engine, shared by Safari on the desktop and Safari on iPhone OS, supports all the latest modern web standards, including:

The web is always evolving, and as it does, so does WebKit and Safari. You’ll want to keep informed of the evolving standards emanating from the Web Hypertext Application Technology Working Group (WHATWG) and World Wide Web Consortium (W3C) standards bodies. The WHATWG and W3C websites are a good place to start learning more about these standards and the upcoming HTML5:

Refer to Safari reference documents, such as Safari HTML Reference and Safari CSS Reference, for availability of features on specific platforms.

Follow Good Web Design Practices

You should follow well-established rules of good web design. This section covers a few basic rules that are critical for Safari. Read Web Page Development: Best Practices for more general advice on designing webpages.

Read “HTML Basics” and “CSS Basics” for how to write structured HTML and add CSS to existing HTML.

Use Security Features

Safari on all platforms uses the same SSL implementation to provide end-to-end security. The same encryption that prevents listening on the wire is just as secure when used in a wireless situation, whether through Wi-Fi, 3G, or EDGE. Specifically, Safari supports:

iPhone OS Note: Note that the Diffie-Hellman protocol, DSA keys, and self-signed certificates are not available on iPhone OS.

Avoid Framesets

In general, avoid using complicated framesets that rely on the ability to scroll individual frames because there are no scroll bars on iPhone OS.

On the desktop, frames in a frameset can be independently scrolled as shown on the left in Figure 1-1. On iPhone OS, scrollable frames in a frameset are expanded to fit their content and then a frame is scaled down to fit its region as shown on the right in Figure 1-1. Scrollable full-width inline frames are expanded to fit their content, too. All other scrollable inline frames can be panned using the two-finger gesture. See “Two-Finger Events” for the events generated from the two-finger gesture.

Because there are no scroll bars on the inline frames, this is not an optimal user experience for viewing web content on iPhone OS, so avoid using framesets. Instead use columns as described in “Use Columns and Blocks.”

Figure 1-1  Comparison of frameset on the desktop and iPhone OS

Comparison of frameset on the desktop and iPhone

Use Columns and Blocks

To be compatible with iPhone OS, use columns and blocks to lay out your webpage like many online newspapers. This makes your webpage more readable and also works better with double-tapping on iPhone OS.

Text blocks that span the full width of the webpage are difficult to read on iPhone OS as shown on the left in Figure 1-2. Columns not only break up the webpage, making it easy to read, as shown on the right in Figure 1-2, but allow the user to easily double-tap objects on the page.

Figure 1-2  Comparison of no columns vs. columns

Comparison of no columns vs. columns

When the user double-taps a webpage, Safari on iPhone OS looks at the element that was double-tapped, and finds the closest block (as identified by elements like <div>, <ol>, <ul>, and <table>) or image element. If the found element is a block, Safari on iPhone OS zooms the content to fit the screen width and then centers it. If it is an image, Safari on iPhone OS zooms to fit the image and then centers it. If the block or image is already zoomed in, Safari on iPhone OS zooms out.

Your webpage works well with double-tapping if you use columns and blocks. Read “CSS Basics” for how to add CSS to existing HTML.

Know iPhone OS Resource Limits

Your webpage performing well on the desktop is no guarantee that it will perform well on iPhone OS. Keep in mind that iPhone OS uses EDGE (lower bandwidth, higher latency), 3G (higher bandwidth, higher latency), and Wi-Fi (higher bandwidth, lower latency) to connect to the Internet. Therefore, you need to minimize the size of your webpage. Including unused or unnecessary images, CSS, and JavaScript in your webpages adversely affects your site’s performance on iPhone OS.

Because of the memory available on iPhone OS, there are limits on the number of resources it can process:

iPhone OS Note: In iPhone OS 1.1.4 and earlier, the JavaScript execution time was limited to 5 seconds and the size of allocations to 10 MB. Also, the limit on the size of canvas elements was the same as Safari on the desktop.

iPhone OS Note: In iPhone OS 2.2.1 and earlier, the sum of all of the frames needs to be less than 2 megapixels‚Äîthat is, width * height * number of frames ‚⧠2 * 1024 * 1024. In iPhone OS 3.0 and later, the limit only applies to one frame at a time.

You also need to size images appropriately. Don’t rely on browser scaling. For example, don’t put a 100 x 100 image in a 10 x 10 <img> element. Tile small backgrounds images; don’t use large background images.

Checking the Size of Webpages

You can check the size of your webpages by using Safari’s Web Inspector as described in “Optimizing Download Time” in Safari User Guide for Web Developers or by saving your webpage as a web archive. The total size of the web archive is the size of the page and its associated resources. Follow these steps to create a web archive:

  1. Choose File > Save As.

  2. Enter the filename in the Save As text field.

  3. Choose Web Archive from the Format pop-up menu.

  4. Click Save.

On Mac OS X, check the size of the web archive using either Finder or Terminal. Typically, pages under 30 MB work fine on iPhone OS.

Use the Select Element

If you use the select HTML element in your webpage, iPhone OS displays a custom select control that is optimized for selecting items in the list using a finger as the input device. On iPhone OS, the user can flick to scroll the list and tap to select an item from the list. Figure 1-3 compares the select element on the desktop with the select element on iPhone OS.

Figure 1-3  Comparison of the select element on the desktop and iPhone OS

Comparison of the select element on the desktop and iPhone

Use Supported JavaScript Windows and Dialogs

Use windows and dialogs supported by Safari on iPhone OS and avoid the others.

You can open a new window in JavaScript by invoking window.open(). Remember that the maximum number of documents—hence, the maximum number of open windows—is eight on iPhone OS.

Supported JavaScript dialog methods include alert, confirm, and prompt. If you use these methods, Safari on iPhone OS displays an attractive dialog that doesn’t obscure the webpage, as show in Figure 1-4.

Figure 1-4  Confirm dialog

Confirm dialog

iPhone OS Note: Note that the showModalDialog and print methods are not supported in Safari on iPhone OS.

Use Supported Content Types and iPhone OS Features

Be aware of the features you get for free in Safari on iPhone OS by using supported content types and elements that tailor the presentation of content for small handheld devices with touch screens. In particular, Safari on iPhone OS handles content types such as video and PDF files different from the desktop. Safari on iPhone OS also has the ability to preview content types and launch another application if it is available to display that type of document. Following links such as phone numbers in your web content may launch applications too.

On iPhone and iPod touch, the video and audio is played back in fullscreen mode only. The video automatically expands to the size of the screen and rotates when the user changes orientation, as shown in Figure 1-5. The controls automatically hide when they are not in use. On iPad, the video and audio is played either inline in the webpage or in fullscreen mode. Read “Creating Video” for how to export video for iPhone OS.

Figure 1-5  Playing video on iPhone OS

Playing video on iPhone

PDF documents are easy to view using Safari on iPhone OS and even easier to page through as shown in Figure 1-6. PDF documents linked from web content are opened automatically. The page indicator keeps track of where the user is in a document. And just as with video, the user can rotate iPhone OS to view a PDF in landscape orientation.

Figure 1-6  Viewing PDF documents on iPhone OS

Viewing PDF documents on iPhone

Safari on iPhone OS previews other content types like MS Office (Word, Excel and PowerPoint), iWork (Pages, Numbers, and Keynote), and RTF documents. If another application registers for a content type that Safari on iPhone OS previews, then that application is used to open the document. For example, on iPad, Pages may be used to open Word and Pages documents that are previewed in Safari on iPhone OS. If another application registers for a content type that Safari on iPhone OS doesn’t support natively or preview, then Safari on iPhone OS allows the document to be downloaded and opened using that application.

iPhone OS Note: Previews of RTF documents is available in iPhone OS 3.2 and later. The ability to open a downloaded file is available in iPhone OS 3.2 and later.

When the user taps certain types of links, Safari on iPhone OS may launch a native application to handle the link—for example, Mail to compose an email message, Maps to get directions, and YouTube to view a video. If the user taps a telephone number link on a phone device, a dialog appears asking whether the user wants to dial that number. On the desktop, most of these links redirect to the respective website. Read Apple URL Scheme Reference to learn more about using these types of links in your web content.

iPhone OS Note: Note that Java and Flash content types are not supported. See ‚ÄúDon‚Äôt Use Unsupported iPhone OS Technologies‚Äù for a complete list of unsupported technologies.

Use Canvas for Vector Graphics and Animation

You can use the same canvas object used by Dashboard widgets to implement sophisticated user interfaces for web applications. The canvas object was introduced in Safari 2.0, is adopted by other browser engines, and is part of the WHATWG specification. Read WebKit DOM Programming Topics to learn more about using the canvas object.

Use the HTML5 Audio and Video Elements

You can use the HTML5 audio and video elements to add audio and video to your webpages. On smaller devices like iPhone and iPad touch, the movie plays in full screen mode only and automatic playback is disabled so a user action is required to initiate playback. On iPad, the video plays inline in the webpage. When the video is played inline, you can create custom controls and receive media events—for example, pause and play events—to enhance the user experience. Use the HTMLMediaElement class and its subclasses, described in Safari DOM Additions Reference, to do this. Read Safari HTML5 Audio and Video Guide for more in-depth information on the audio and video elements. Read “Creating Video” for how to create media files compatible with Safari.

Use Supported iPhone OS Rich Media MIME Types

Table 1-1 lists the rich media MIME types supported by Safari on iPhone OS. Files with these MIME types and filename extensions can be played on iPhone OS.

Table 1-1  Supported iPhone OS rich media MIME types

MIME type

Description

Extensions

audio/3gpp

3GPP media

3gp, 3gpp

audio/3gpp2

3GPP2 media

3g2, 3gp2

audio/aiff

audio/x-aiff

AIFF audio

aiff, aif, aifc, cdda

audio/amr

AMR audio

amr

audio/mp3

audio/mpeg3

audio/x-mp3

audio/x-mpeg3

MP3 audio

mp3, swa

audio/mp4

MPEG-4 media

mp4

audio/mpeg

audio/x-mpeg

MPEG audio

mpeg, mpg, mp3, swa

audio/wav

audio/x-wav

WAVE audio

wav, bwf

audio/x-m4a

AAC audio

m4a

audio/x-m4b

AAC audio book

m4b

audio/x-m4p

AAC audio (protected)

m4p

video/3gpp

3GPP media

3gp, 3gpp

video/3gpp2

3GPP2 media

3g2, 3gp2

video/mp4

MPEG-4 media

mp4

video/quicktime

QuickTime Movie

mov, qt, mqv

video/x-m4v

Video

m4v

Don’t Use Unsupported iPhone OS Technologies

In general, Safari on iPhone OS does not support any third-party plug-ins or features that require access to the file system. The following web technologies are not supported on iPhone OS:

By default, Safari on iPhone OS blocks pop-up windows. However, it is a preference that the user can change. To change the Safari settings, tap Settings followed by Safari. The Block Pop-ups setting appears in the Security section.

iPhone OS Note: Downloadable web fonts were supported in iPhone OS 1.1.4 and earlier. SVG is supported in iPhone OS 2.1 and later. XSLT is supported in iPhone OS 2.0 and later.




Last updated: 2010-03-24

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