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- I've Included the attredies last battle's scenario file for an example
- and I will go over what the sections/etc. mean.
- I have cut out lines that are redundant, so don't freak. :}
-
- ─────────────────────────────────────────────────────────────────────────────
- ; Scenario 22 control for house Atreides.
-
- [BASIC]
- LosePicture=LOSTBILD.WSA
- WinPicture=WIN2.WSA
- BriefPicture=SARDUKAR.WSA
- TimeOut=0
- MapScale=0
- CursorPos=3422
- TacticalPos=3095
- LoseFlags=1
- WinFlags=3
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- *picture are just picture things, don't bother with them.
- Timeout=Dunno, all scenarios have 0, must have been for testing or ???
- MapScale=The first two or three scenarios for each house are in a
- minimized scale of map. Then, there is a 1 in there. The focus will be
- in the center map. Be careful while creating things while this is in
- effect. 0 = Full map like it is here.
- CursorPos=Where the Center of attention is when you load the game.
- TacticalPos=(?) maybe where the enemy starts? I think these are used
- for the topics below (enemybase and homebase for the re-inforcements
- LoseFlags and WinFlags, haven't screwed around with these, but you can
- guess what these are, must be what you need to win/lose the scenario
- or something like that.
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- [MAP]
- Bloom=983,1762,2015,3343,3383
- Field=83,130,156,177,231,381,567
- Seed=392
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- Bloom = Center of spice blooms, be careful, system can crash if bad
- numbers are entered in ANY of these three locations.
- Field = Where spice fields are located, but these numbers are not the actual
- location, rather an offset of some type I think.
- Seed = don't remember! :}
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- [Harkonnen]
- Quota=0
- Credits=1500
- Brain=CPU
- MaxUnit=20
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- Quota = If a scenario demands you to make a certain amount of money during
- that scenario, then it will be here, otherwise be zero. If quota=0 then
- you may edit the money to your hearts content. Note: Althought what I
- said is true, as you can see, the last level has a quota of 1500. I have
- NO FREAKING CLUE why they did that. Nothing happens at 1500, so it's
- a moot point or something.
- Credits = DUHHHHH I don't know what this is...
- Brain=CPU or HUMAN, you know, I have never tried making more than
- one human player, wonder if that would work... :}
- MaxUnit=O.k. I ASSUME that this is the max amount of UNITS (i.e. weapons,
- etc..) that you may have at one time. I don't think the -1 number is
- effective here. I use 99 for the max on these.
-
- There are categories for each of the houses (can be as little as two, as
- big as all of them (i.e. hark, attred, ordos, sardaukar) I'd be interested
- if FREMEN worked also, and maybe put them under human control. ALAS, I
- have no phun time to check these out, so you people will have to clue me in.
- ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
- [CHOAM]
- Devastator=99
- Deviator=99
- Harvester=99
- Infantry=99
- Launcher=99
- MCV=99
- Quad=99
- Raider Trike=99
- Saboteur=99
- Siege Tank=99
- Soldier=99
- Sonic Tank=99
- Tank=99
- Trike=99
- Trooper=99
- Troopers=99
- 'Thopter=99
- Carryall=99
- ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
- This is CHOAM pronounced CHOOOOOOOOOOOOAAAAAAAAMMMMMMMMMMMuuuuhhhh!
- Actually, with the above list and my ex-girlfriend's ability to shop, I
- think it would still manage to be a close tie! :}
- These are all the items that you may have in the scenario file. I tried
- putting in sandworms and they would show up but right before it crashed. :{
- That would be fun buying sandworms from choam and putting em in your
- 'Thopter and bomb em with sandworms. Hey, instant idea here. Change
- all the graphics in Civilization to DUNE icon's.. :} Civ-une 2... NAHHH
- Anyways, think 99 is the best bet to put in here also. There are
- limits to how much stuff you can have at a time even with this cheat.
- I can usually get 2-3 of the tanks etc, or of each type a shot, but
- the aircraft have a limitation to them. I think it's on a type-of-aircraft
- basis too. I think you can only have max of 4 orinthopters flying around
- being shot down by rocket turrets at a time. Or something like that.
- So make sure you don't buy a bunch of carryalls, cause then you won't have
- the extreme pleasure of seeing them get shot down hundreds of times.
-
- And yes, you see it right, you can not only have every weapon that any
- house can make with it's factories, etc, but you can also buy saboteurs
- (again showing how lame playing the ordos is [they don't even have a REAL
- bonus with the palace that can't be bought through choam!] oh, you are
- limited to 2 sab's on the field at once (btw, make those sab's HP's
- high and send em in and BOY does it seem funny how many rockets these guys
- can take before they head bang a palace and blow the crap out of it! :}
-
- Another point. I found that if you want to use the save game editor and
- make your people invulnerable, but you have carryalls and a repair facility,
- you can create a bunch of troopers maxed out, and man, they can kick some
- mean ass, but slow as hell. Makes for an interesting defending line. :}
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- [TEAMS]
- 1=Ordos,Kamikaze,Foot,4,6
- 2=Ordos,Kamikaze,Track,4,6
- 3=Ordos,Normal,Track,4,6
- 4=Ordos,Kamikaze,Wheel,3,5
- 5=Harkonnen,Normal,Foot,3,5
- 6=Harkonnen,Kamikaze,Wheel,4,6
- 7=Harkonnen,Kamikaze,Track,5,7
- 8=Harkonnen,Normal,Track,4,6
- 9=Sardaukar,Kamikaze,Foot,4,6
- 10=Sardaukar,Normal,Foot,3,5
- 11=Sardaukar,Kamikaze,Foot,4,6
- 12=Sardaukar,Kamikaze,Track,4,6
- 13=Sardaukar,Normal,Track,3,5
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- Well, remember when the manual stated that you can form teams?
- What they neglected to mention was that you had to use MY program to do it!
- :}}}}}}}} - big smile (any double chin jokes and I shoot)
- Seriously, I haven't screwed around with the game too much, but this is
- how the computer controls it's teams. It assigns a number type to find out
- where the unit is created, and assigns it the max amount of units that will
- follow in the team, then the computer assigns a target during the game and
- boom, you've got your team. I don't think (nor have I tried) to use this
- with the human player's units. Have fun! :}
- ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
- [UNITS]
- ID022=Atreides,Sonic Tank,256,3679,64,Guard
- ID027=Atreides,Sonic Tank,256,3294,64,Guard
- ID026=Atreides,Siege Tank,256,3296,64,Guard
- ID019=Fremen,Sandworm,256,2515,64,Ambush
- ID020=Fremen,Sandworm,256,1951,64,Ambush
- ID028=Ordos,Deviator,256,1406,64,Guard
- ID029=Ordos,Siege Tank,256,1209,64,Area Guard
- ID030=Ordos,Siege Tank,256,1014,64,Area Guard
- ID031=Harkonnen,Devastator,256,849,64,Area Guard
- ID034=Sardaukar,Siege Tank,256,814,64,Area Guard
- ID033=Ordos,Siege Tank,256,821,64,Area Guard
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- This is where the Units are stored (btw, please don't make fun of me on my
- grammatic choice to explain the space bar in the other help file. I cracked
- up while re-reading it big time... so much I thought I'd leave it..)
- Anyways, the ID number (IDXXX) must be a UNIQUE and PREFFERABLY an increment
- of the highest ID number for ALL units. Unit ID's and Structure ID's are
- totally different and they can be shared (meaning there can be an ID001 in
- the units and an ID001 in the structure without having a problem).
- There is a DEFINATE limit to how many units/structures can be created.
- The last battle's scenario file is a good example of being CLOSE to the
- limit.
- Of course, you have the house's name as the second part
- And, the type of weapon (EXACTLY as it's supposed to be typed [this is where
- that stupid 'Thopter bug comes from {sort of}]
- 256, I don't know. I think all units have that in there. I think it
- refers to something, I'm sure of it... :}}}}
- the number after that is the physical coordinate on the map that it is
- located. I wouldn't put two units on the same square or you'd have an
- inter-relationship between multi-species-units and would produce an
- anti-unit that would destroy the world in 7 days... beware...
- the 64 is like the 256, it's a number that's divisible by one and therefore
- is completely useless for Yak molds or anything else of that type.
- the Area Guard and Ambush, etc.. refer to other types like seen in
- the teams and re-inforcements grouping. Any item created for a human
- player are created with Guard as the command group. I don't know (again,
- nor have I tried to see) if anything else would work.
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- [STRUCTURES]
- GEN1589=Ordos,Concrete
- GEN1395=Ordos,Wall
- GEN688=Sardaukar,Wall
- GEN687=Sardaukar,Wall
- GEN625=Sardaukar,Concrete
- GEN622=Sardaukar,Wall
- GEN275=Harkonnen,Concrete
- GEN270=Harkonnen,Wall
- GEN42=Sardaukar,Wall
- ID022=Sardaukar,Const Yard,256,122
- ID028=Harkonnen,Const Yard,256,73
- ID056=Harkonnen,Heavy Fctry,256,405
- ID043=Ordos,R-Turret,256,816
- ID042=Ordos,Hi-Tech,256,827
- ID041=Ordos,WOR,256,1213
- ID000=Sardaukar,Palace,256,289
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- These are very close in similarity to the Units group.
- The only differences are:
- GENXXX=a general structure. I have played with this and found that you
- can put most things in as the general structure, but they don't work
- correctly (as far as I checked) and that mostly, what goes in the GEN
- category, is usually Concrete, concrete4, and wall's... a GEN structure
- is quite easy as you can tell from the above, GEN does not have any leading
- 0's and is just the coordinate that the thing is located.
- The other Buildings are simply the ID (see rules governing the Unit's ID)
- and the house name, the structure type name, that good ole 256 num again,
- and the coordinates for it.
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- [REINFORCEMENTS]
- 1=Sardaukar,Troopers,Enemybase,12+
- 2=Ordos,Siege Tank,Enemybase,12+
- 3=Sardaukar,Troopers,Enemybase,14+
- 4=Harkonnen,Siege Tank,Enemybase,14+
- 5=Ordos,Troopers,Enemybase,21+
- 6=Ordos,Deviator,Enemybase,21+
- 7=Atreides,Sonic Tank,Homebase,13
- 8=Atreides,Launcher,Homebase,13
- 9=Atreides,Troopers,Homebase,22
- 10=Atreides,Siege Tank,Homebase,22
- 11=Atreides,Sonic Tank,Homebase,22
- 12=Sardaukar,Troopers,Enemybase,30+
- 13=Sardaukar,Troopers,Enemybase,30+
- 14=Sardaukar,Troopers,Enemybase,30+
- 15=Sardaukar,Troopers,Enemybase,30+
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- The Reinforcements group is that little thing that makes you believe that
- the computer can pick up it's items and drop em off right at your doorstep.
- This also explains why after some point in the game that stuff stops
- altogether! Homebase/Enemybase is self-explanatory, the drop off point.
- The number at the end is what level (in the program's P.O.V.) to drop it
- off. The Plus, I thought, meant something like (Every level after or so..)
- but that's not true. Maybe it's something to do with the strategy AI
- like something to group an attack with the reenforcements or whatever.
- Nahh, it's just a game. I'm a game jim, not a doctor!
- ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
- Now that you've seen all the happy happy joy joy stuff that goes on in this
- scenario, you can have fun editing these puppies to death. I am leaving
- this much info to satisfy the cheater in all of you. Do me a favor and
- have fun cheating, therefore I'll feel my place on this earth has SOME
- meaning and maybe..... NAHHHH, just send me all your money and beautiful
- women and I'll call it even......
-
- :}
-