I've Included the attredies last battle's scenario file for an example
and I will go over what the sections/etc. mean.
I have cut out lines that are redundant, so don't freak. :}

─────────────────────────────────────────────────────────────────────────────
; Scenario 22 control for house Atreides.

[BASIC]
LosePicture=LOSTBILD.WSA
WinPicture=WIN2.WSA
BriefPicture=SARDUKAR.WSA
TimeOut=0
MapScale=0
CursorPos=3422
TacticalPos=3095
LoseFlags=1
WinFlags=3
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*picture are just picture things, don't bother with them.
Timeout=Dunno, all scenarios have 0, must have been for testing or ???
MapScale=The first two or three scenarios for each house are in a
 minimized scale of map.  Then, there is a 1 in there.  The focus will be
 in the center map.  Be careful while creating things while this is in
 effect.  0 = Full map like it is here.
CursorPos=Where the Center of attention is when you load the game.
TacticalPos=(?) maybe where the enemy starts?  I think these are used
 for the topics below (enemybase and homebase for the re-inforcements
LoseFlags and WinFlags, haven't screwed around with these, but you can
 guess what these are, must be what you need to win/lose the scenario
 or something like that.
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[MAP]
Bloom=983,1762,2015,3343,3383
Field=83,130,156,177,231,381,567
Seed=392
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Bloom = Center of spice blooms, be careful, system can crash if bad 
 numbers are entered in ANY of these three locations.
Field = Where spice fields are located, but these numbers are not the actual
 location, rather an offset of some type I think.
Seed = don't remember! :}
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[Harkonnen]
Quota=0
Credits=1500
Brain=CPU
MaxUnit=20
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Quota = If a scenario demands you to make a certain amount of money during
 that scenario, then it will be here, otherwise be zero.  If quota=0 then
 you may edit the money to your hearts content.  Note:  Althought what I 
 said is true, as you can see, the last level has a quota of 1500.  I have
 NO FREAKING CLUE why they did that.  Nothing happens at 1500, so it's
 a moot point or something.
Credits = DUHHHHH I don't know what this is...
Brain=CPU or HUMAN, you know, I have never tried making more than
 one human player, wonder if that would work... :}
MaxUnit=O.k. I ASSUME that this is the max amount of UNITS (i.e. weapons,
 etc..) that you may have at one time.  I don't think the -1 number is
 effective here.  I use 99 for the max on these.

There are categories for each of the houses (can be as little as two, as
big as all of them (i.e. hark, attred, ordos, sardaukar) I'd be interested
if FREMEN worked also, and maybe put them under human control.  ALAS, I
have no phun time to check these out, so you people will have to clue me in.
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[CHOAM]
Devastator=99
Deviator=99
Harvester=99
Infantry=99
Launcher=99
MCV=99
Quad=99
Raider Trike=99
Saboteur=99
Siege Tank=99
Soldier=99
Sonic Tank=99
Tank=99
Trike=99
Trooper=99
Troopers=99
'Thopter=99
Carryall=99
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This is CHOAM pronounced CHOOOOOOOOOOOOAAAAAAAAMMMMMMMMMMMuuuuhhhh!
Actually, with the above list and my ex-girlfriend's ability to shop, I
think it would still manage to be a close tie! :}
These are all the items that you may have in the scenario file.  I tried
putting in sandworms and they would show up but right before it crashed. :{
That would be fun buying sandworms from choam and putting em in your 
'Thopter and bomb em with sandworms.  Hey, instant idea here.  Change
all the graphics in Civilization to DUNE icon's.. :}  Civ-une 2... NAHHH
Anyways, think 99 is the best bet to put in here also.  There are
limits to how much stuff you can have at a time even with this cheat.  
I can usually get 2-3 of the tanks etc, or of each type a shot, but
the aircraft have a limitation to them.  I think it's on a type-of-aircraft
basis too.  I think you can only have max of 4 orinthopters flying around
being shot down by rocket turrets at a time.  Or something like that. 
So make sure you don't buy a bunch of carryalls, cause then you won't have
the extreme pleasure of seeing them get shot down hundreds of times.

And yes, you see it right, you can not only have every weapon that any
house can make with it's factories, etc, but you can also buy saboteurs
(again showing how lame playing the ordos is [they don't even have a REAL
bonus with the palace that can't be bought through choam!] oh, you are
limited to 2 sab's on the field at once (btw, make those sab's HP's
high and send em in and BOY does it seem funny how many rockets these guys
can take before they head bang a palace and blow the crap out of it! :}

Another point.  I found that if you want to use the save game editor and
make your people invulnerable, but you have carryalls and a repair facility,
you can create a bunch of troopers maxed out, and man, they can kick some 
mean ass, but slow as hell.  Makes for an interesting defending line. :}
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[TEAMS]
1=Ordos,Kamikaze,Foot,4,6
2=Ordos,Kamikaze,Track,4,6
3=Ordos,Normal,Track,4,6
4=Ordos,Kamikaze,Wheel,3,5
5=Harkonnen,Normal,Foot,3,5
6=Harkonnen,Kamikaze,Wheel,4,6
7=Harkonnen,Kamikaze,Track,5,7
8=Harkonnen,Normal,Track,4,6
9=Sardaukar,Kamikaze,Foot,4,6
10=Sardaukar,Normal,Foot,3,5
11=Sardaukar,Kamikaze,Foot,4,6
12=Sardaukar,Kamikaze,Track,4,6
13=Sardaukar,Normal,Track,3,5
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Well, remember when the manual stated that you can form teams?  
What they neglected to mention was that you had to use MY program to do it!
:}}}}}}}} - big smile (any double chin jokes and I shoot)
Seriously, I haven't screwed around with the game too much, but this is
how the computer controls it's teams.  It assigns a number type to find out
where the unit is created, and assigns it the max amount of units that will
follow in the team, then the computer assigns a target during the game and
boom, you've got your team.  I don't think (nor have I tried) to use this
with the human player's units.  Have fun! :}
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[UNITS]
ID022=Atreides,Sonic Tank,256,3679,64,Guard
ID027=Atreides,Sonic Tank,256,3294,64,Guard
ID026=Atreides,Siege Tank,256,3296,64,Guard
ID019=Fremen,Sandworm,256,2515,64,Ambush
ID020=Fremen,Sandworm,256,1951,64,Ambush
ID028=Ordos,Deviator,256,1406,64,Guard
ID029=Ordos,Siege Tank,256,1209,64,Area Guard
ID030=Ordos,Siege Tank,256,1014,64,Area Guard
ID031=Harkonnen,Devastator,256,849,64,Area Guard
ID034=Sardaukar,Siege Tank,256,814,64,Area Guard
ID033=Ordos,Siege Tank,256,821,64,Area Guard
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This is where the Units are stored (btw, please don't make fun of me on my
grammatic choice to explain the space bar in the other help file.  I cracked
up while re-reading it big time... so much I thought I'd leave it..)
Anyways, the ID number (IDXXX) must be a UNIQUE and PREFFERABLY an increment
of the highest ID number for ALL units.  Unit ID's and Structure ID's are 
totally different and they can be shared (meaning there can be an ID001 in
the units and an ID001 in the structure without having a problem).
There is a DEFINATE limit to how many units/structures can be created.
The last battle's scenario file is a good example of being CLOSE to the 
limit.
Of course, you have the house's name as the second part
And, the type of weapon (EXACTLY as it's supposed to be typed [this is where
that stupid 'Thopter bug comes from {sort of}]
256, I don't know.  I think all units have that in there.  I think it 
refers to something, I'm sure of it... :}}}}
the number after that is the physical coordinate on the map that it is
located.  I wouldn't put two units on the same square or you'd have an
inter-relationship between multi-species-units and would produce an
anti-unit that would destroy the world in 7 days... beware...
the 64 is like the 256, it's a number that's divisible by one and therefore
is completely useless for Yak molds or anything else of that type.
the Area Guard and Ambush, etc.. refer to other types like seen in
the teams and re-inforcements grouping.  Any item created for a human
player are created with Guard as the command group.  I don't know (again,
nor have I tried to see) if anything else would work.
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[STRUCTURES]
GEN1589=Ordos,Concrete
GEN1395=Ordos,Wall
GEN688=Sardaukar,Wall
GEN687=Sardaukar,Wall
GEN625=Sardaukar,Concrete
GEN622=Sardaukar,Wall
GEN275=Harkonnen,Concrete
GEN270=Harkonnen,Wall
GEN42=Sardaukar,Wall
ID022=Sardaukar,Const Yard,256,122
ID028=Harkonnen,Const Yard,256,73
ID056=Harkonnen,Heavy Fctry,256,405
ID043=Ordos,R-Turret,256,816
ID042=Ordos,Hi-Tech,256,827
ID041=Ordos,WOR,256,1213
ID000=Sardaukar,Palace,256,289
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These are very close in similarity to the Units group.
The only differences are:
GENXXX=a general structure.  I have played with this and found that you 
can put most things in as the general structure, but they don't work
correctly (as far as I checked) and that mostly, what goes in the GEN 
category, is usually Concrete, concrete4, and wall's...  a GEN structure
is quite easy as you can tell from the above, GEN does not have any leading
0's and is just the coordinate that the thing is located.
The other Buildings are simply the ID (see rules governing the Unit's ID)
and the house name, the structure type name, that good ole 256 num again,
and the coordinates for it.
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[REINFORCEMENTS]
1=Sardaukar,Troopers,Enemybase,12+
2=Ordos,Siege Tank,Enemybase,12+
3=Sardaukar,Troopers,Enemybase,14+
4=Harkonnen,Siege Tank,Enemybase,14+
5=Ordos,Troopers,Enemybase,21+
6=Ordos,Deviator,Enemybase,21+
7=Atreides,Sonic Tank,Homebase,13
8=Atreides,Launcher,Homebase,13
9=Atreides,Troopers,Homebase,22
10=Atreides,Siege Tank,Homebase,22
11=Atreides,Sonic Tank,Homebase,22
12=Sardaukar,Troopers,Enemybase,30+
13=Sardaukar,Troopers,Enemybase,30+
14=Sardaukar,Troopers,Enemybase,30+
15=Sardaukar,Troopers,Enemybase,30+
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The Reinforcements group is that little thing that makes you believe that
the computer can pick up it's items and drop em off right at your doorstep.
This also explains why after some point in the game that stuff stops
altogether!  Homebase/Enemybase is self-explanatory, the drop off point.
The number at the end is what level (in the program's P.O.V.) to drop it
off.  The Plus, I thought, meant something like (Every level after or so..)
but that's not true.  Maybe it's something to do with the strategy AI
like something to group an attack with the reenforcements or whatever.
Nahh, it's just a game.  I'm a game jim, not a doctor!
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Now that you've seen all the happy happy joy joy stuff that goes on in this
scenario, you can have fun editing these puppies to death.  I am leaving
this much info to satisfy the cheater in all of you.  Do me a favor and
have fun cheating, therefore I'll feel my place on this earth has SOME
meaning and maybe..... NAHHHH, just send me all your money and beautiful
women and I'll call it even......

:}
