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Text File  |  1996-01-23  |  14KB  |  441 lines

  1. "LXWP"
  2. TITLE=GIANT PANDA
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2014
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. C.....WHITE.
  12. I.T....O....
  13. R.A.BURMA..P
  14. CHINA..E.B.O
  15. L.L.M..S.E.U
  16. E...B...DAWN
  17. S...O....R.D
  18. ....OUNCES.S
  19. ***
  20. 2 The Chinese word for panda means ___ bear. ((tbs_snp2))
  21. 5 At one time, giant pandas lived in the country of ___ . ((tbs_map1))
  22. 7 Giant pandas live high up in the mountains of central ___. ((tbs_hab1))
  23. 9 Giant pandas are most active from twilight to ___ . ((tbs_scr1))
  24. 10 A panda cub is tiny, weighing just three or four ___ at birth. ((tbs_sil1))
  25. ***
  26. 1 Pandas have big, black ___ around their eyes.((tbs_cls1))
  27. 3 Pandas are losing their ___ to people. ((tbs_hds06))
  28. 4 A giant panda has a ___ about five inches long. ((tbs_cls1))
  29. 5 The giant pandas favourite meal is ___ . ((tbs_eat1))
  30. 6 Giant pandas have to eat 20 to 40 ___ of plants each day. ((tbs_tic1))
  31. 8 Some scientists think pandas are related to ___ . ((tbs_uni1))
  32. ***
  33. ;
  34. ;--- Settings
  35. set Inherit=1
  36. set subdir=14
  37. set dll=$dew_14.dll
  38. set tilesize=52
  39.  
  40. ;-------- Tile bmp defs
  41. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  42. bitmap cursor=gbase,0,0,ts,ts
  43. bitmap hilite=gbase,ts,0,ts,ts
  44. bitmap plaindn=gbase,0,ts,ts,ts
  45. bitmap plain=gbase,ts,ts,ts,ts
  46. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  47. ;
  48. ;Concentration Tile Bitmaps
  49. ; Downs
  50. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  51. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  52. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  53. ;Ups
  54. bitmap tbU_uni1=gbase,0,g4,ts,ts
  55. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  56. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  57. ;
  58. ;Small Tile Bitmaps - for vueclue display (smaller)
  59. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  60. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  61. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  62. ;
  63. ;------------------
  64. ; tileset -- the cursor hilite & however many plain tiles you want
  65. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  66. ;==================
  67. ;--- Done-ness
  68. PICTURE p_MainPhoto=rfull,1000
  69. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  70. group _done=s_done1     ; End of Crossword Game
  71. ;
  72. ;--- BITMAP ASSIGNMENT
  73. ; Look & Feel
  74. XREF BMP_VCBMP=VCLU03                      ; Define the VueClue image here.
  75. XREF BMP_GAMEBAR=GBAR03                    ; Assign common Gamebar
  76. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  77.  
  78. ; Game done stuff
  79. text x_gamedone=Good job!
  80. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  81. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  82. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  83.  
  84. ; CloseUp
  85. BITMAP BMP_CLS0=1201
  86. BITMAP BMP_CLS1=1202
  87. BITMAP BMP_CLS2=1203
  88. BITMAP BMP_CLS3=1204
  89.  
  90. ; JigSaw
  91. BITMAP BMP_JIG1=1301
  92.  
  93. ; Maps
  94. BITMAP BMP_MAP1A=1401
  95. BITMAP BMP_MAP1B=1402
  96.  
  97. ; Scramble Picture
  98. BITMAP BMP_SCR1=1601
  99.  
  100. ; Sound Picture (if any)
  101. BITMAP BMP_SND1=1700
  102.  
  103. ; Tic-Tac-Toe (bitmaps)
  104. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  105. BITMAP BMP_TIC1x=1801
  106.  
  107. ;BOOKS
  108. XREF BMP_BOK1=BOK01   ;Cant contain clues, all same icon.
  109. BITMAP BMP_BKP1=3500          ; Panda pic for book
  110.  
  111. ; Threats
  112. ; Main - HDS
  113. BITMAP BMP_MAINTPIC=5030     ; Threat Picture
  114. XREF BMP_MAIN_ANI=AHDS06     ; Threat Animation
  115. XREF BMP_MAINTILE=THDS06
  116. XREF tbU_mT=tbU_HDS06        ; Threat Tile
  117. XREF tbD_mT=tbD_HDS06        ; Threat Tile
  118. XREF tbs_mT=tbs_HDS06        ; Threat Tile
  119.  
  120. ; 14 - Extra Framed Pictures
  121. PICTURE p_PIC01=rfull,2001    ; Shy - SNP1
  122. PICTURE p_PIC02=rfull,2002    ; Sitting (lots) - EAT1
  123. PICTURE p_PIC03=rfull,2003    ; Standing - SNP2
  124. PICTURE p_PIC04=rfull,2004    ; UNI1
  125. PICTURE p_PIC05=rfull,2005    ; SIL1
  126.  
  127. ;VueClue definition
  128. ;--- VC_?? up to 10 actions. Drawn in order.
  129. rect rVC1=0,0,52,48
  130. rect rVC3=572,0,52,48
  131. rect rVCrvw=52,0,52,48
  132. screen s_rvw=rgame,null      ; Redefined later in script
  133.  
  134. rect vc_01=104,0,416,48                           ; this one's for the vc text
  135. rect rVcbk=0,0,624,48                             ; rect for vc background
  136. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  137. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  138. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  139. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  140. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  141.  
  142. ;TEXT FILE =========================
  143. include thetext=$xew\dew_14.xew
  144. include wave_14=$inc\wave_14.inc
  145.  
  146. ;--- Scramble game
  147. PICTURE p_scr1=rgame,BMP_SCR1
  148. game _scramble=rgame,scramble.dll,BMP_SCR1,4
  149. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  150. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  151. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
  152. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  153. group g_scr1=s_scr1,s_scr2,s_scr3
  154.  
  155. ;--- TicTacToe
  156. PICTURE p_tic1b=rfull,1800   ;pic to follow game
  157. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  158. showtext st_tic1=rtictxt,font25,v,tfc,x_tic1
  159. screen s_tic1=rfull,(p_tic1,p_gamebar,vTimeT,_TicTacToe,st_xs_tic,b_Give)
  160. screen s_tic2=rfull,(p_tic1b,st_tic1,b_Cont_c),w_tic1
  161. group g_tic1=s_tic1,s_tic2
  162.  
  163. ;--- WordFind
  164. rect rGrid=70,65,300,300
  165. rect rWl=460,120,200,400
  166. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  167. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  168. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  169. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  170. group g_fnd1=s_fnd1,s_fnd2
  171.  
  172. ;--- Jigsaw
  173. PICTURE p_jig1=rgame,BMP_JIG1
  174. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  175. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,5,4
  176. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  177. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ54,st_xs_jig,b_Give),DisableBtnGame
  178. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),(w_jig1)
  179. group g_jig1=s_jig0,s_jig1,s_jig2
  180.  
  181. ;--- Screen Definitions
  182. ;CONCENTRATION SCREENS
  183. ;--- Eat1 - Con   REWIRED TO USE PIC02
  184. showtext st_eat1=rpictext5,mapfont,v,black,x_eat1
  185. waveque wq_eat1=w_snap,w_eat1
  186. screen s_eatcon=rfull,(p_pic02,st_xs_snap,st_eat1,b_Cont_c2),wq_eat1
  187.  
  188. ;--- Hut - Con
  189. showtext st_hab1=rcon,font22,v,black,x_hab1
  190. screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
  191.  
  192. ;--- Uni1 - Con   REWIRED TO USE PIC04
  193. showtext st_uni1=rpictext5,mapfont,v,black,x_uni1
  194. waveque wq_uni1=w_snap,w_uni1
  195. screen s_unicon1=rfull,(p_pic04,st_xs_snap,st_uni1,b_Cont_c2),wq_uni1
  196.  
  197. ;--- Sil - Con   REWIRED TO USE PIC05
  198. showtext st_sil1=rpictext,mapfont,v,black,x_sil1
  199. waveque wq_sil1=w_snap,w_sil1
  200. screen s_silcon=rfull,(p_pic05,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  201.  
  202. ;DYKs & WOWs (Now Fast Facts & Snapshots)
  203.  
  204. ;DYKs & WOWs (New Fast Facts & Snapshots)
  205. ;NEW FORMATS
  206. ;FAC1
  207. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  208. waveque wq_fac1=w_fact,w_fac1
  209. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  210.  
  211. ;FAC2
  212. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  213. waveque wq_fac2=w_fact,w_fac2
  214. msgbox s_fac2=rfact,(p_fact3,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  215.  
  216. ;SNP1 USES PIC01
  217. showtext st_snp1=rVpic,font22,v,black,x_snp1
  218. waveque wq_snp1=w_snap,w_snp1
  219. screen s_snp1=rfull,(p_pic01,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
  220.  
  221. ;SNP2 USES PIC03
  222. showtext st_snp2=rpictext,mapfont,v,black,x_snp2
  223. waveque wq_snp2=w_snap,w_snp2
  224. screen s_snp2=rfull,(p_pic03,st_xs_snap,st_snp2,b_Cont_c2),wq_snp2
  225.  
  226. ;ACTIVITY SCREENS
  227.  
  228. ;--- The Maps (then & now)
  229. PICTURE p_map1a=rfull,BMP_MAP1A
  230. showtext st_map1a=rmaptext,mapfont,v,black,x_map1a
  231. screen s_map1a=rfull,(p_map1a,st_map1a,bg_mapbuttsf),w_map1a
  232. PICTURE p_map1b=rfull,BMP_MAP1B
  233. showtext st_map1b=rmaptext,mapfont,v,black,x_map1b
  234. screen s_map1b=rfull,(p_map1b,st_map1b,bg_mapbuttsl),w_map1b
  235. group g_map1=s_map1a,s_map1b
  236.  
  237. ;--- Book1
  238. PICTURE p_bok1=rfull,BMP_BOK1
  239. rect rbokpg1=90,84,182,279
  240. rect rbokpg2=348,84,182,279
  241. showtext st_bok1=rbokpg1,font18,l,black,x_bok1
  242. showtext st_bok1a=rbokpg2,font18,l,black,x_bok1a
  243. screen s_bok1=rfull,(p_bok1,st_bok1,st_bok1a,b_cont),w_bok1
  244.  
  245. ;--- Closeups
  246. rect rUpInfo=30,30,560,100
  247. text x_ClsInfo=Click on the small magnifying glasses.
  248. showtext st_Upinfo=rUpInfo,font25,l,ds_yb,x_ClsInfo
  249.  
  250.