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Text File  |  1995-04-12  |  15KB  |  469 lines

  1. "LXWP"
  2. TITLE=GORILLA
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2015
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. .....F......
  12. H...TALK..Z.
  13. A....C....A.
  14. B.FORESTS.I.
  15. I.O....A..R.
  16. THUMB.SILVER
  17. A.R....L....
  18. T....NESTS..
  19. ***
  20. 3 Some gorillas can "___" to people, using sign language.((tbs_com1))
  21. 5 Gorillas live in ___. ((tbs_hab1))
  22. 7 The gorilla's ___ is longer than its fingers. ((tbs_snp2))
  23. 8 A gorilla is old enough to lead when it has ___ fur on its back.((tbs_tic1))
  24. 9 Gorillas often sleep or nap in ___. ((tbs_uni2))
  25. ***
  26. 1 The gorilla's ___, hands, and feet do not have fur. ((tbs_cls1))
  27. 2 Loss of their ___ is the most serious threat to the gorillas.((tbs_hds03))
  28. 4 Eastern lowland gorillas are found in eastern ___. ((tbs_map1))
  29. 5 A mother gorilla holds its baby on her chest until it is about ___ months old. ((tbs_sil1))
  30. 6 Unlike most monkeys, gorillas don't have long ___. ((tbs_scr1))
  31. ***
  32. ;--- Settings
  33. set Inherit=1
  34. set subdir=15
  35. set dll=$dew_15.dll
  36. set tilesize=52
  37.  
  38. ;--- Wave
  39. wave2 w_ANIMAL_SND=$15a_snd1.wav                 ;
  40. button b_snd=rbtn_c,bsndup,bsnddn,w_ANIMAL_SND
  41.  
  42. ;-------- Tile bmp defs
  43. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  44. bitmap cursor=gbase,0,0,ts,ts
  45. bitmap hilite=gbase,ts,0,ts,ts
  46. bitmap plaindn=gbase,0,ts,ts,ts
  47. bitmap plain=gbase,ts,ts,ts,ts
  48. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  49. ;
  50. ;Concentration Tile Bitmaps
  51. ; Downs
  52. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  53. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  54. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  55. ;Ups
  56. bitmap tbU_uni1=gbase,0,g4,ts,ts
  57. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  58. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  59. ;
  60. ;Small Tile Bitmaps - for vueclue display (smaller)
  61. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  62. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  63. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  64. ;
  65. ;------------------
  66. ; tileset -- the cursor hilite & however many plain tiles you want
  67. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  68. ;==================
  69. ;--- Done-ness
  70. PICTURE p_MainPhoto=rfull,1000
  71. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  72. group _done=s_done1     ; End of Crossword Game
  73. ;
  74. ;--- BITMAP ASSIGNMENT
  75. ; Look & Feel
  76. XREF BMP_VCBMP=VCLU01                      ; Define the VueClue image here.
  77. XREF BMP_GAMEBAR=GBAR01                    ; Assign common Gamebar
  78. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  79.  
  80. ; Game done stuff
  81. text x_gamedone=Good job!
  82. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  83. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  84. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  85.  
  86. ; CloseUp
  87. BITMAP BMP_CLS0=1201
  88. BITMAP BMP_CLS1=1202
  89. BITMAP BMP_CLS2=1203
  90.  
  91. ; JigSaw
  92. BITMAP BMP_JIG1=1301
  93.  
  94. ; Maps
  95. BITMAP BMP_MAP1A=1401
  96.  
  97. ; Scramble Picture
  98. BITMAP BMP_SCR1=1601
  99.  
  100. ; Sound Picture (if any)
  101. BITMAP BMP_SND1=1700
  102.  
  103. ; Tic-Tac-Toe (bitmaps)
  104. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  105. BITMAP BMP_TIC1x=1801
  106.  
  107. ;Book
  108. XREF BMP_BOK1=BOK01
  109.  
  110. ; Threats
  111. ; Main - Hab Des
  112. BITMAP BMP_MAINTPIC=5030     ; Threat Picture - Hab Des 1
  113. XREF BMP_MAIN_ANI=AHDS03     ; Threat Animation
  114. XREF BMP_MAINTILE=THDS03
  115. XREF tbU_mT=tbU_hds03        ; Threat Tile
  116. XREF tbD_mT=tbD_hds03        ; Threat Tile
  117. XREF tbs_mT=tbs_hds03        ; Threat Tile
  118.  
  119. ; 2nd - Man
  120. BITMAP BMP_2NDTPIC=5032      ; Threat Picture - Hunter 1
  121. XREF BMP_2ND_ANI=AHDS04      ; Threat Animation
  122. XREF BMP_2NDTILE=THDS04
  123. XREF tbU_2T=tbU_hds04        ; Threat Tile
  124. XREF tbD_2T=tbD_hds04        ; Threat Tile
  125. XREF tbs_2T=tbs_hds04        ; Threat Tile
  126.  
  127. ; Extra Framed Pictures
  128. PICTURE p_PIC01=rfull,2001    ; com1 - sitting pounding chest
  129. PICTURE p_PIC02=rfull,2002    ; snp1 - sitting arms down
  130. PICTURE p_PIC03=rfull,2003    ; tic1 - down in grass facing
  131. PICTURE p_PIC04=rfull,2004    ; snp2 - sitting arm out
  132. PICTURE p_PIC05=rfull,2005    ; sil1 - big momma
  133. PICTURE p_PIC06=rfull,2006    ; uni1 - pounding on chest - V
  134. PICTURE p_PIC07=rfull,2007    ; eat1 - pounding on chest - V
  135. PICTURE p_con01=rfull,3001    ; uni2 - landscape - use yellow
  136.  
  137. ;VueClue definition
  138. ;--- VC_?? up to 10 actions. Drawn in order.
  139. rect rVC1=0,0,52,48
  140. rect rVC3=572,0,52,48
  141. rect rVCrvw=52,0,52,48
  142. screen s_rvw=rgame,null      ; Redefined later in script
  143.  
  144. rect vc_01=104,0,416,48                           ; this one's for the vc text
  145. rect rVcbk=0,0,624,48                             ; rect for vc background
  146. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  147. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  148. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  149. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  150. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  151.  
  152. ;TEXT FILE =========================
  153. include thetext=$xew\dew_15.xew
  154. include wave_15=$inc\wave_15.inc
  155.  
  156. ;--- Scramble game
  157. PICTURE p_scr1=rgame,BMP_SCR1
  158. game _scramble=rgame,scramble.dll,BMP_SCR1,4
  159. showtext st_scramble3=rtopctr,font25,l,ds_yb,x_scr1
  160. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  161. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS4,st_xs_scr,b_Give)
  162. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  163. group g_scr1=s_scr1,s_scr2,s_scr3
  164.  
  165. ;--- TicTacToe  REWIRED USES PIC03
  166. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  167. screen s_tic1=rfull,(p_tic1,p_gamebar,_TicTacToe,vtimeT,st_xs_tic,b_Give)
  168. showtext st_tic1=rPicText,mapfont,v,black,x_tic1
  169. waveque wq_tic1=w_snap,w_tic1
  170. screen s_tic2=rfull,(p_pic03,st_tic1,b_Cont_c2),wq_tic1
  171. group g_tic1=s_tic1,s_tic2
  172.  
  173. ;--- WordFind
  174. rect rGrid=70,65,300,300
  175. rect rWl=460,120,200,400
  176. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  177. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  178. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  179. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  180. group g_fnd1=s_fnd1,s_fnd2
  181.  
  182. ;--- Jigsaw
  183. PICTURE p_jig1=rgame,BMP_JIG1
  184. showtext st_jig1=rtopctr,font22,l,ds_yb,x_jig1
  185. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,4,3
  186. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  187. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ43,st_xs_jig,b_Give),DisableBtnGame
  188. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  189. group g_jig1=s_jig0,s_jig1,s_jig2
  190.  
  191. ;--- Screen Definitions
  192. ;CONCENTRATION SCREENS
  193. ;--- Eat - Con   REWIRED TO USE PIC07
  194. showtext st_eat1=rVpic,font20,v,black,x_eat1
  195. waveque wq_eat1=w_snap,w_eat1
  196. screen s_eatcon=rfull,(p_pic07,st_xs_snap,st_eat1,b_Cont_c2),wq_eat1
  197.  
  198. ;--- Hut - Con
  199. showtext st_hab1=rcon,font20,v,black,x_hab1
  200. screen s_hutcon=rfull,(p_hutcon,st_hab1,b_Cont_c),w_hab1
  201.  
  202. ;--- Com - Con   REWIRED TO USE PIC01
  203. showtext st_com1=rpictext,mapfont,v,black,x_com1
  204. waveque wq_com1=w_snap,w_com1
  205. screen s_comcon=rfull,(p_pic01,st_xs_snap,st_com1,b_Cont_c2),wq_com1
  206.  
  207. ;--- Uni1 - Con   REWIRED TO USE PIC06
  208. showtext st_uni1=rVpic,mapfont,v,black,x_uni1
  209. waveque wq_uni1=w_snap,w_uni1
  210. screen s_unicon1=rfull,(p_pic06,st_xs_snap,st_uni1,b_Cont_c2),wq_uni1
  211.  
  212. ;--- Uni2 - Con REWIRED TO CON01
  213. showtext st_uni2=rcon,font22,v,ds_yb,x_uni2
  214. screen s_unicon2=rfull,(p_con01,st_uni2,b_Cont_c),w_uni2
  215.  
  216. ;--- Sil - Con   REWIRED TO USE PIC05
  217. showtext st_sil1=rpictext,mapfont,v,black,x_sil1
  218. waveque wq_sil1=w_snap,w_sil1
  219. screen s_silcon=rfull,(p_pic05,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  220.  
  221. ;DYKs & WOWs (New Fast Facts & Snapshots)
  222. ;NEW FORMATS
  223. ;FAC1
  224. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  225. waveque wq_fac1=w_fact,w_fac1
  226. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  227.  
  228. ;FAC2
  229. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  230. waveque wq_fac2=w_fact,w_fac2
  231. msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  232.  
  233. ;SNP1 USES PIC02
  234. showtext st_snp1=rVpic,font20,v,black,x_snp1
  235. waveque wq_snp1=w_snap,w_snp1
  236. screen s_snp1=rfull,(p_pic02,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
  237.  
  238. ;SNP2 USES PIC04
  239. showtext st_snp2=rpictext,mapfont,v,black,x_snp2
  240. waveque wq_snp2=w_snap,w_snp2
  241. screen s_snp2=rfull,(p_pic04,st_xs_snap,st_snp2,b_Cont_c2),wq_snp2
  242.  
  243. ;ACTIVITY SCREENS
  244.  
  245. ;--- The Maps
  246. PICTURE p_map1a