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Text File  |  1995-08-23  |  14KB  |  436 lines

  1. "LXWP"
  2. TITLE=GIANT TORTOISE
  3. BRITISH=YES
  4. RATING=1
  5. AUTHOR=Lee
  6. AUTHCODE=-1
  7. ID=2012
  8. VOLUME=ANIMALS
  9. PHOTO=1000
  10. ***
  11. .EQUATOR....
  12. .G......R...
  13. .G..P..RAFTS
  14. .SHELLS.I..A
  15. ....A...N..D
  16. ..CENTURY..D
  17. ....T......L
  18. ...ISLANDS.E
  19. ***
  20. 1 The Galapagos Islands are on the ___. ((tbs_Map1))
  21. 4 The tortoises "cruised" to the Galapagos on huge ___ . ((tbs_fnd1))
  22. 6 The tortoises' ___ keep water from evaporating from their bodies. ((tbs_scr1))
  23. 7 The Galapagos giant tortoise can live for over a ___.((tbs_snp1))
  24. 8 People brought new animals to the ___ that eat tortoise eggs((tbs_hds05))
  25. 8 On the dry ___, sometimes it doesn't rain for months.((tbs_hab1))
  26. ***
  27. 1 The female tortoise digs a nest in a dry, sunny area for her ___.((tbs_sil1))
  28. 2 During the ___ season, the giant tortoises love to soak in puddles.((tbs_tic1))
  29. 3 Giant tortoises can eat ___ that are poison to other animals! ((tbs_eat1))
  30. 5 The shell of a tortoise that lives on a dry island is shaped like a ___.((tbs_jig1))
  31. ***
  32. ;--- Settings
  33. set Inherit=1
  34. set subdir=12
  35. set dll=$dew_12.dll
  36. set tilesize=52
  37.  
  38. ;--- Wave
  39. wave2 w_ANIMAL_SND=$12a_snd1.wav
  40. button b_snd=rbtn_c,bsndup,bsnddn,w_ANIMAL_SND
  41.  
  42. ;-------- Tile bmp defs
  43. VAR gbase=1010                   ;Specify ID# for ##TILES.BMP
  44. bitmap cursor=gbase,0,0,ts,ts
  45. bitmap hilite=gbase,ts,0,ts,ts
  46. bitmap plaindn=gbase,0,ts,ts,ts
  47. bitmap plain=gbase,ts,ts,ts,ts
  48. bitmap cwd=gbase,g3,ts,ts,ts         ; Indicates Crossword words.
  49. ;
  50. ;Concentration Tile Bitmaps
  51. ; Downs
  52. bitmap tbD_uni1=gbase,0,g3,ts,ts    ;Uni1
  53. bitmap tbD_uni2=gbase,ts,g3,ts,ts   ;Uni2
  54. bitmap tbD_sil1=gbase,g3,g3,ts,ts   ;Silouette
  55. ;Ups
  56. bitmap tbU_uni1=gbase,0,g4,ts,ts
  57. bitmap tbU_uni2=gbase,ts,g4,ts,ts
  58. bitmap tbU_sil1=gbase,g3,g4,ts,ts
  59. ;
  60. ;Small Tile Bitmaps - for vueclue display (smaller)
  61. bitmap tbs_uni1=gbase,g1b,g3b,tsbw,tsb
  62. bitmap tbs_uni2=gbase,g2b,g3b,tsbw,tsb
  63. bitmap tbs_sil1=gbase,g3b,g3b,tsbw,tsb
  64. ;
  65. ;------------------
  66. ; tileset -- the cursor hilite & however many plain tiles you want
  67. tileset junk=cursor,hilite,cwd  ;CWD should stand out from plain - Lee
  68. ;==================
  69. ;--- Done-ness
  70. PICTURE p_MainPhoto=rfull,1000
  71. screen s_done1=rfull,(p_MainPhoto,b_cont_c)
  72. group _done=s_done1     ; End of Crossword Game
  73. ;
  74. ;--- BITMAP ASSIGNMENT
  75. ; Look & Feel
  76. XREF BMP_VCBMP=VCLU02                      ; Define the VueClue image here.
  77. XREF BMP_GAMEBAR=GBAR02                    ; Assign common Gamebar
  78. PICTURE p_GAMEBAR=rgamebar,BMP_GAMEBAR
  79.  
  80. ; Game done stuff
  81. text x_gamedone=Good job!
  82. PICTURE p_GAMEBARbox=r0,BMP_GAMEBAR
  83. showtext st_GameDone=rGbMsgboxtxt,font30,c,ds_yb,x_gamedone
  84. msgbox _gamedone=rGamebar,(p_gamebarbox,st_GameDone,tmr_gameend),(w_done)
  85.  
  86. ; JigSaw
  87. BITMAP BMP_JIG1=1301
  88.  
  89. ; Maps
  90. BITMAP BMP_MAP1A=1401
  91.  
  92. ; Scale Screens
  93. ;p_sclbkgd defined in GAME.DSS
  94. BITMAP BMP_SCLAO=1500     ; Large
  95. BITMAP BMP_SCLAU=1502        ;   Button Up
  96. BITMAP BMP_SCLAD=1504         ;   Button Down
  97. BITMAP BMP_SCLBO=1510     ; Medium
  98. BITMAP BMP_SCLBU=1512         ;   Button Up
  99. BITMAP BMP_SCLBD=1514         ;   Button Down
  100. BITMAP BMP_SCLCO=1520     ; Small
  101. BITMAP BMP_SCLCU=1522         ;   Button Up
  102. BITMAP BMP_SCLCD=1524         ;   Button Down
  103.  
  104. ; Scramble Picture
  105. BITMAP BMP_SCR1=1601
  106.  
  107. ; Sound Picture (if any)
  108. BITMAP BMP_SND1=1700
  109.  
  110. ; Tic-Tac-Toe (bitmaps)
  111. BITMAP BMP_TIC1o=1802        ; Make sure player is the good guy!
  112. BITMAP BMP_TIC1x=1801
  113.  
  114. ;BOOKS
  115. XREF BMP_BOK1=BOK01   ;Cant contain clues, all same icon.
  116.  
  117. ;LAW1
  118. XREF BMP_LAW1=LAW01
  119.  
  120. ; Threats
  121. ; Main - Man
  122. BITMAP BMP_MAINTPIC=5030     ; Threat Picture
  123. XREF BMP_MAIN_ANI=AHDS05     ; Threat Animation
  124. XREF BMP_MAINTILE=THDS05
  125. XREF tbU_mT=tbU_HDS05        ; Threat Tile
  126. XREF tbD_mT=tbD_HDS05        ; Threat Tile
  127. XREF tbs_mT=tbs_HDS05        ; Threat Tile
  128.  
  129. ; 12 - Extra Framed Pictures
  130. PICTURE p_PIC01=rfull,2001    ; snp2 - saddleback head
  131. PICTURE p_PIC02=rfull,2002    ; hab1 - full body walking
  132. PICTURE p_PIC03=rfull,2003    ; snp1 - old guys head
  133. PICTURE p_PIC04=rfull,2004    ; sil1 - big saddle head
  134. PICTURE p_PIC05=rfull,2005    ; uni1 - big wet head
  135.  
  136. ;VueClue definition
  137. ;--- VC_?? up to 10 actions. Drawn in order.
  138. rect rVC1=0,0,52,48
  139. rect rVC3=572,0,52,48
  140. rect rVCrvw=52,0,52,48
  141. screen s_rvw=rgame,null      ; Redefined later in script
  142.  
  143. rect vc_01=104,0,416,48                           ; this one's for the vc text
  144. rect rVcbk=0,0,624,48                             ; rect for vc background
  145. picture vc_02=rVcbk,BMP_VCBMP                     ; the vc background
  146. button vc_03=rVC1,bvctup,bvctdn,s_lhelp           ; dir toggle
  147. button vc_04=rVC3,bvcxup,bvcxdn,exit          ; exit
  148. rect vc_05=524,4,44,40                              ; this one's for displaying tile bitmaps
  149. button vc_06=rVCrvw,bvcRvwUp,bvcRvwDn,s_rvw       ; rvw hookup
  150.  
  151. ;TEXT FILE =========================
  152. include thetext=$xew\dew_12.xew
  153. include wave_12=$inc\wave_12.inc
  154.  
  155. ;--- Scramble game
  156. PICTURE p_scr1=rgame,BMP_SCR1
  157. game _scramble=rgame,scramble.dll,BMP_SCR1,3
  158. showtext st_scramble3=rbotctr,font25,v,ds_yb,x_scr1
  159. screen s_scr1=rfull,(p_scr1,p_gamebar,st_xs_study,tmr_scr)
  160. screen s_scr2=rfull,(_scramble,p_gamebar,vtimeS3,st_xs_scr,b_Give)
  161. screen s_scr3=rfull,(p_scr1,p_gamebar,st_scramble3,b_Cont),w_scr1
  162. group g_scr1=s_scr1,s_scr2,s_scr3
  163.  
  164. ;--- TicTacToe
  165. PICTURE p_tic1a=rfull,1800
  166. game _TicTacToe=rgame,TicTac.dll,BMP_TIC1,BMP_TIC1x,BMP_TIC1o
  167. showtext st_tic1=rtictxt,font25,v,tfc,x_tic1
  168. screen s_tic1=rfull,(p_tic1,p_gamebar,vTimeT,_TicTacToe,st_xs_tic,b_Give)
  169. screen s_tic2=rfull,(p_tic1a,st_tic1,b_Cont_c),w_tic1
  170. group g_tic1=s_tic1,s_tic2
  171.  
  172. ;--- WordFind
  173. rect rGrid=70,65,300,300
  174. rect rWl=460,120,200,400
  175. showtext st_fnd1=rwfnd,font22,v,black,x_fnd1
  176. game _wordfind=rgame,wordfind.dll,p_fnd1,x_fndlst1,10,0,rGrid,rWl,0
  177. screen s_fnd1=rfull,(p_fnd1,p_gamebar,_wordfind,vtimeW,st_xs_fnd,b_Give)
  178. screen s_fnd2=rfull,(p_fnd2,p_gamebar,st_fnd1,b_Cont),w_fnd1
  179. group g_fnd1=s_fnd1,s_fnd2
  180.  
  181. ;--- Jigsaw
  182. PICTURE p_jig1=rgame,BMP_JIG1
  183. showtext st_jig1=rtopctr,font25,l,ds_yb,x_jig1
  184. game _jigsaw=rgame,jigsaw.dll,p_jigbkgrnd,BMP_JIG1,5,4
  185. screen s_jig0=rfull,(p_jig1,p_gamebar,st_xs_study,tmr_jig)
  186. screen s_jig1=rfull,(_jigsaw,p_gamebar,vtimeJ54,st_xs_jig,b_Give),DisableBtnGame
  187. screen s_jig2=rfull,(p_jig1,p_gamebar,st_jig1,b_Cont),w_jig1
  188. group g_jig1=s_jig0,s_jig1,s_jig2
  189.  
  190. ;--- Screen Definitions
  191. ;CONCENTRATION SCREENS
  192. ;--- Eat - Con
  193. showtext st_eat1=rcon,font22,v,black,x_eat1
  194. screen s_eatcon=rfull,(p_eatcon,st_eat1,b_Cont_c),w_eat1
  195.  
  196. ;--- Hut - Con   REWIRED TO USE PIC02
  197. showtext st_hab1=rpictext,mapfont,v,black,x_hab1
  198. waveque wq_hab1=w_snap,w_hab1
  199. screen s_hutcon=rfull,(p_pic02,st_xs_snap,st_hab1,b_Cont_c2),wq_hab1
  200.  
  201. ;--- Uni1 - Con   REWIRED TO USE PIC05
  202. showtext st_uni1=rpictext5,mapfont,v,black,x_uni1
  203. waveque wq_uni1=w_snap,w_uni1
  204. screen s_unicon1=rfull,(p_pic05,st_xs_snap,st_uni1,b_Cont_c2),wq_uni1
  205.  
  206. ;--- Sil - Con   REWIRED TO USE PIC04
  207. showtext st_sil1=rpictext,mapfont,v,black,x_sil1
  208. waveque wq_sil1=w_snap,w_sil1
  209. screen s_silcon=rfull,(p_pic04,st_xs_snap,st_sil1,b_Cont_c2),wq_sil1
  210.  
  211. ;DYKs & WOWs (New Fast Facts & Snapshots)
  212. ;NEW FORMATS
  213. ;FAC1
  214. showtext st_fac1=rFactTxt,font22,v,black,x_fac1
  215. waveque wq_fac1=w_fact,w_fac1
  216. msgbox s_fac1=rfact,(p_fact1,st_fac1,st_facttitle1,b_Cont_f),wq_fac1
  217.  
  218. ;FAC2
  219. showtext st_fac2=rFactTxt,font22,v,black,x_fac2
  220. waveque wq_fac2=w_fact,w_fac2
  221. msgbox s_fac2=rfact,(p_fact1,st_fac2,st_facttitle1,b_Cont_f),wq_fac2
  222.  
  223. ;SNP1 USES PIC03
  224. showtext st_snp1=rpictext,mapfont,v,black,x_snp1
  225. waveque wq_snp1=w_snap,w_snp1
  226. screen s_snp1=rfull,(p_pic03,st_xs_snap,st_snp1,b_Cont_c2),wq_snp1
  227.  
  228. ;SNP2 USES PIC01
  229. showtext st_snp2=rpictext,mapfont,v,black,x_snp2
  230. waveque wq_snp2=w_snap,w_snp2
  231. screen s_snp2=rfull,(p_pic01,st_xs_snap,st_snp2,b_Cont_c2),wq_snp2
  232.  
  233. ;ACTIVITY SCREENS
  234. ;--- Scale Screen
  235. rect rscaleAsk=30,30,470,144
  236. rect rscaletext=50,175,310,235
  237. rect rsclhow=76,106,300,50
  238. PICTURE p_scale1=rscale,BMP_SCLAO
  239. PICTURE p_scale2=rscale,BMP_SCLBO
  240. PICTURE p_scale3=rscale,BMP_SCLCO
  241. text x_sclhow=Choose your answer!
  242. showtext st_sclask=rscaleAsk,font30,l,ds_yb,x_sclask
  243. showtext st_sclhow=rsclhow,font30,m,ds_gb,x_sclhow
  244. showtext st_scale1=rscaletex