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- (** Street Fighter ][ tactics for Guile,Blanka,Ken,Ryu **)
- (Compiled from FIVE messages.)
- --------------------------------------------------------------------
-
- Air Combinations:
-
- * (all these combo's will daz any non-dazzed opponent)
-
- * (scenario: you jump at opponent. opponent is on ground and CLOSE
- If you're too far away, your first hit might make contact but the
- third and second hit might miss)
-
- *(remember to time jump so opponent doesn't walk under or dragon punch
- or razor kick..etc. Usually done while opponent is getting up from
- a throw,razor kick,Blanka's roll,dragon punch,...and don't jump too
- soon or you'll miss the first hit and get thrown as you land.)
-
- * (FIRST HIT IS ALWAYS FROM THE AIR)
-
- ------------------------------------------------------------------------------
- Guile
- ------------------------------------------------------------------------------
-
- AIR COMBINATIONS:
-
- As soon as you push the jstick in the diagnol(jumping forward)
- pull jstick back in Sonic Booming position and KEEP it there,
- for now. Now hit the fierce punch button to hit opponent then
- then wait a 1/2 second and hit the fierce-punch-button-again-
- and-IMMEDIATELY hit the fierce punch for the third time but
- this time make it a sonic boom.
-
- (The reason you wait 1/2 sec between the 1st & 2nd punch is
- because if you do it too fast the 2nd punch won't register
- and most likely you'll do a sonic boom as the 2nd hit
- instead of the 3rd hit, but do it too slowly and you are
- vulnerable to a counter-throw)
-
- You can do another Guile combo by replacing sonic boom in the
- above procedure with a razor kick.
-
- STRATEGIES/TRICKS:
-
- Guile's middle kick is a very powerful attack.
- Its reach is long and is reliable in the air.
- Use it wisely.
-
- Guile is one of the faster players and can walk under jumping
- players. Guile can even throw a sonic boom and recover fast
- enough to walk under Chun Li or even Blanka!
-
- Usually opponents wait for Guile to throw a sonic boom so they
- can jump and attack Guile. You can fake a sonic boom by
- pressing jab or strong punch buttons with a noticable sound. Or
- a better one is to press the fierce button while in the crouch
- position. What happens is that Guile stands up with a fist in
- the air, but the jstick is still in the crouch position ready
- for a real sonic boom or a razor kick.
-
- Follow your sonic booms to "close in." Do this against Ryu/Ken.
- With Ryu/Ken and Dhal, you are the attacker. Against Blanka,
- Honda,Zang and Chun Li, you are the defender
- (at least initially).
-
- Use sonic booms a lot on Zangief. If he jumps over them then
- roundhouse kick him. Try avoid getting stuck in the
- corner against him. When you can, push him back by doing some
- combinations as described above.
-
- Guile's jab can tag Blanka's fierce crouch punch and roundhouse
- low kick. But the distance between players must be pretty far
- away. Guile's jab can tag Dhal's sliding low kick. So when
- you're right up next to him, throw some jabs in his face. When
- close enough, Dhal cannot penetrate the jabs except with a fire
- ball. So use jabs a lot on Dhal. One trick is to throw jabs
- in front of his face and while Dhal thinks about what to do,
- walk up to him and throw him. Remember, the only way to beat
- Dhal is to get close to him.
-
- A neat move is when Guile jumps straight up and does a short
- or forward kick. This kick can catch Blanka's roll and even
- his crouch fierce punch. This kick works well against Dhal's
- long legs. It is even known to beat an attacking Blanka in
- the air.
-
- If Blanka attacks you by air, see if you can see a pattern
- and walk under his jumps so you can toss him. Remember, it's
- better to block his attacks and sometimes get bitten than it is
- to take a hit and get dazed by Blanka's combo. Guile is
- pretty good against Blanka in the air also. Use his roundhouse
- kick because it has such a long reach. If you notice Blanka
- fierce clawing you, then you have a good chance of throwing him
- in the air because Blanka's fierce button is usually only
- pressed at the last moment. So you can meet him in the air,
- thus throwing off the timing of your opponent.
-
- MORE GOODIES:
-
- Automatic sonic boom:
-
- Ok the automatic sonic boom is created after Guile throws a
- opponent with strong and you keep the joystick in the thrown
- direction. Ok throw lets say a opponent to the right and keep the
- joystick pointed right after the throw. Guile will stand up from
- the throw. As he is standing press any of the punch buttons
- repeadly. When you figure out the timing all you need to do is
- press it once , but this will aleast let you see it. What is does
- is throw a sonic boom as he is standing or almost walking right
- without build up time. It is better to throw a jab sonic and follow
- it in.
-
- Also, if Zangief does any of his "throw" moves on Guile or Blanka
- then press any of the punch buttons as Guile or Blanka is standing.
- With Guile this will throw a sonic boom as he stands and Blanka it
- will do a ball. Keep the joystick pointed at the opponent as
- Zangief "throws" you and press any of the punch buttons as you are
- standing. No build up necessary.
-
- Sonic kick: crouch for 3 seconds, up, hit any kick.
-
- Sonic boom: defend crouch for 3 seconds, forward, hit any punch.
-
- Handcuff: Push or back opponent into corner, defend crouch, forward flp.,
- hit 2 middle buttons.
-
- Freeze: Jump at opponent, kick w/roundhouse (pull back to store up
- sonic boom), when you land kick with roundhouse again,
- while kick is in motion throw boom.
-
-
- INFO ON CUFFS & MAGIC THROW:
-
- 1. You can do the cuffs to anyone that is withen throwing range and
- you are built up for the razor kick. If they try short,short throw
- then build up the razor and counter them by the cuffs.
-
- To do the cuffs just hold the joystick in crouch, off or def or
- directly down. When the are withen throwing range do a razor kick
- by running your fingers down strong and foward at the same time.
- DONT press each button with two fingers. Slide your fingers down
- both buttons very fast as you lift the joystick up for a razor
- kick.
-
- I have now found a 100% way to escape from them. If you understand the
- magic throw or Guile's touch of death then do this in cuffs and the
- opponent will be thrown out. If someone "cheaps" me anymore when I play
- Guile then I cuff them and wait until 6 seconds then throw them out.
- Pisses them off but, he they get what is comming to them. This is only
- if I have slightly less energy or more when I enter cuffs. When you
- throw them out it takes away 1 throws worth of energy.
-
- About cuffs working on any machine. No, on version 4 SF2 the Guile bugs
- DO NOT work. They have been corrected. To test for a version 4 just try
- the freeze or cuffs. If you can usually do them and you can get them to
- work then it is a version 4. If you do find a version 4 then you can do
- another very cool bug exclusive to version 4 machines. Anyplayer vs
- anyplayer. Ex Guile vs Guile, Dhalsim vs Dhalsim. SOme of the any vs
- any combinations like Dhalsim's lock up the machine sometimes. In one of
- my previous messeges I described how to do this so scan my last messages
- for the technique.
-
- I have found a combo that gets the opponent into cuffs pretty good. DO a
- jumping short, jab then cuffs. Timing is important and distance but it
- works.
-
- Anybody got the magic throw yet. I have found the ultimate in cheap
- with this. Just jump into them with just about any kick or punch. If
- they block then use jabs and Guile moves back unti the jabs stop. WHen
- Guile can no longer jab(several inches) do a magic throw. It can throw
- Honda at the begining of the round. Even if the opponent is throwing a
- specail weapon or kicking,punching the magic throw or "touch of death"
- brings them down to the ground while GUile is untouched. You can do it
- on Vega when he is climbing the wall. It knocks him off before he jumps
- down screamen with arms spread. He just falls off like you kicked him.
- So damn funny. The best most impressive and hardest way to use it is on
- a attacking opponent. You can magic throw an atacker as he jump kicks
- you. Guile is untouched and the jumper falls helpless to the ground.
-
- By the way if you perfect the magic throw it is impossible for the
- opponent to escape. ONce you magic throw him you can repeatldy magic
- throw him and he can NOT stand back up. As he is standing back he falls
- back to the ground again.
-
- If yo magic throw an opponent with stars the stars are still there when
- they get back up unless they are a fast star escaper. Ducks take longer
- to escape from and stars are fast escaping.
-
- I learned how to throw out of the cuffs when Guile is frozen in the
- cuffs. You know double bug. I guess when you throw out you are essential
- performing a TRIPLE bug at ONE time. Well it is awesome looking. Not
- much use but cool.
-
- Finally mastered the fierce,fierce, razor this week. IT is a hell of a
- lot better than the fierce,fierce, sonic boom. Only problem is I
- sometimes reset the machine doing it. 1 in 20 this happens.
-
- Try this combo. It is not super energy draining like the fier.,fier.
- razor but it looks cool.
-
- Fierce, crouching strong, magic throw. The magic throw gets them
- whether they block or dont block.
-
- Try magic throwing Dhalsim when he is flaming. The flame falls to the
- ground with him.
-
- Sean can you do the bi-directional magic throw? I mean a plan old def
- to foward one. It has more range than the reversal one. About 1/3 or
- more(screen). hint: Guile must take one step before you do it or it
- will throw a sonic boom. Timing is the SUPER CRITICAL facor. Try
- throwing a magic throw and hit roundhouse earlier. You will do the
- freeze. Interesting one step freeze method. I have figures out the
- cuffs from freeze. Works awesome on Vega who slides alot. Next I am
- going to try to magic throw Vega from the freeze. Dont think it will
- work but going to see.
-
- Well heres not a very useful combo but it saves you from embaresment. If
- you are playing M.Bison with Guile and do a jab razor and he is about to
- throw you as you are coming down. Do a reset. For some reason reset
- just about always works there. Even though Guile cant throw Bison first
- it seems to work.
-
- ------------------------------------------------------------------------------
- Ken/Ryu
- ------------------------------------------------------------------------------
-
- AIR CONBINATIONS:
-
- While jstick is in any direction, fierce punch wait 1/2 sec
- and fierce-punch-again-and-IMMEDIATELY execute fierce fireball.
-
- (Remember, ..punch-and-IMMEDIATELY.. means as fast as your
- fingers can fly!)
-
- You can do a similiar combo by replacing the 2nd fierce punch
- with a crouch roundhouse kick.
-
- STRATEGIES/TRICKS:
-
- When opponents anticipate your fireballs, try to feint
- your fireballs every once in a while. You can do this in
- numerous ways. An easy one is to press to simply press the
- jab button. This might fool an amateur who thinks everytime
- your character on the screen moves a finger a fireball will
- come out. But against those who actually listen for joystick
- movement and button pressing(fireball sounds), try wiggling
- joystick and pressing the jab. But against those who are
- seasoned players who actually use their peripheral vision
- to spot that unmistakable fireball jstick movement, then
- move the jstick just like fireball but instead of pressing
- the punch button, hit the kick button. When they finally
- catch on, then go back to fire-ball-fire-ball-fire-ball..mode.
- Always keep them guessing.
-
- Avoid using fireball against Blanka unless he is so far away,
- he couldn't reach you. In this case, if Blanka is far away,
- throw a fireball and walk forward expecting Blanka to jump
- forward over the fireball. Then at the right distance and
- timing, trip Blanka just as he is landing. If done correctly
- Blanka's kicks will be a hair length away from your face, and
- Blanka will get tripped. What happens is that when you crouch
- roundhouse, your character's upper body moves back a little,
- just enough to avoid Blanka's kick but close enough to trip
- him. This technique can be applied to Honda and Ryu/Ken also.
-
- Master your dragon punch so that it becomes so natural that
- it almost becomes second nature. Use your dragon punch to
- counter Guile's crouch kick or back-hand-fist or Dhal's arms
- and leg..etc. Being vulnerable during an empty dragon punch is
- worth the damage you dish out when you actually make contact.
- Like always, don't be predictable. When players catch on to
- your dragon punches, they will most likely just sit their
- waiting for your dragon punches. In this case, execute a
- fireball when previously you would have done a dragon punch.
- Mix it up.
-
- Dragon punch anyone in the air. Chunli,Dhal and Guile are most
- vulnerable to this because of their long hang time.
- When executing a fireball, these characters will most likely
- give you enough time to recover and execute a dragon punch.
- Remember, if the character seems far away to hit him/her with
- a dragon punch, you still have a good chance of hitting if they
- extend a kicking leg. But good players will anticipate you
- doing this and won't do anything in the air and simply land
- while you miss with the dragon punch, then throw you as you
- come down. In this case, throw fireball and when they jump
- over, simply walk toward them and throw THEM when they land.
-
- They'll be expecting to hear "Aaall you can!"(or whatever),
- before they realize they're being thrown in the air. Obviously,
- they'll catch on to this also, so go back to the previous
- method. Mix it up.
-
- Against Guile. There are basically two types of Guile modes.
-
- 1) Throws sonic booms every once in a while while waiting to
- razor kick any air assaults. Follows their sonic booms. And
- tries to maintain that optimal position where if you do a
- fireball, their middle crouch kick or razor kick will hit.
-
- 2) Throws sonic booms a lot and fast. Follows their sonic
- booms. This is when your extended fireball stance is hit
- by Guile's backhand-fist(fierce punch) or the crouched
- forward or roundhouse kick.
-
- Against mode 1), try to avoid being trapped into the 'optimal'
- distance and throw fireball's FAST. Make him jump over your
- fireballs. If you have a sneaking suspicion that Guile is
- waiting for a fireball so he can razor kick you, then do a
- middle dragon punch. A short one might not have a long enough
- hang time to catch the razor kick in the air.
-
- Against mode 2), this is tougher. This is where Ryu/Ken must
- jump over the sonic booms to attack Guile. Most likely you'll
- he roundhoused out of the air. But you might get a lucky break
- and catch him throwing a sonic boom while you're in the air.
- Try some helicopters to fly over the booms instead of jumping.
- Mix it up. Do something unexpected like jumpkick and instead
- of crouching with short kicks or a roundhouse kick try jumping
- over him again. If Guile tries to walk under you to throw,
- use the roundhouse kick in the air. This kick can catch
- characters walking under you.
-
- In both modes, try blocking their sonic booms and just as they
- approach you execute a dragon punch, you might catch their
- sweeping leg. Or if you can't do dragon punches consistently,
- try the roundhouse crouch kick. You might be able to trip his
- sweeping leg. You can even use the short crouch kicks
- repeatedly to tag any incoming kicks.
-
- If your opponent is down to %40 health and is dazed, you can
- finish him/her off by doing a fierce punch dragon punch.
- First approach dazed opponent as close as possible. Then
- CROUCH(otherwise you'll throw him) fierce punch-and-IMMEDIATELY
- a dragon punch.
-
- MORE GOODIES:
-
- Ryu/Ken: (all moves that Ryu does, Ken can do too)
-
- Dragon Punch | -0, |, \ , -0 + [a|b|c] | Ryu punches straight up into the
- (Sheng Long) | 0 0 | air. The punch button used
- | | determines how powerful and how
- | | high it goes.
- | |
- Hurricane Punch | |, \ , -0 + [a|b|c] | Ryu throws a ball of force across
- | 0 0 | the screen. The punch button used
- | | determines how powerful and how
- | | fast it flies.
- | |
- Cyclone Kick | |, /, 0- + [1|2|3] | Ryu flies across the screen
- | 0 0 | spinning in the air with his foot
- | | extended. The kick button used
- | | determines how long he stays aloft.
- | |
- Shoulder Throw | close, -0 + [b|c] | Ryu throws his opponent over his
- | | shoulder.
- | |
- Rolling Throw | close, -0 + [2|3] | Ryu grabs his opponent and rolls
- | | with him/her along the ground,
- | | finally kicking him/her away.
-
- Got a new Ryu/Ken bug. With Ryu or Ken as 1 player let the time get
- low. Put the second player in defensive crouch and hold him there. Get
- next to him pressing FOWARD on the 1 player joystick. With 1 player
- stand and do jabs and keep pressing foward as the time runs out. WHen
- the time runs out 1 player will do a winning or losing pose. The 2
- player will STAY crouched if you are still in defensive crouch. Until
- you move the joystick the game does not continue. It just pauses
- forever just before the point totals are calculated. Try to do a
- hurricane kick on the winning posed 1 player or a razor. If the 1 player
- has won then he is in the winning pose as you hit him. SMASH through
- Ryu's smile.
-
- Just got this bug today and got it to work. Try experimenting.
-
- ------------------------------------------------------------------------------
- Blanka
- ------------------------------------------------------------------------------
-
- AIR COMBINATIONS:
-
- While jstick is in NEUTRAL position, fierce claw punch wait
- 1/2 sec and hit the strong punch button(the middle punch) and-
- IMMEDIATELY-crouch-hit-(middle kick).
-
- (Blanka's combos are the easiest to execute. If you are new
- at combinations, do it with Blanka first to get use to the
- timing aspect of the combinations)
-
- You can do similiar combo's by replacing the fierce claw punch
- with any attack button(fierce claw does more damage though).
-
- STRATEGIES/TRICKS:
-
- Mix Blanka's combinations so your opponent doesn't know if
- you'll finish the combination or simply walk up and bite
- him/her.
-
- Try not to be predictable by jumping forward all the time or
- else you'll get walked under and thrown. Don't jump forward
- everytime a sonic boom or fireball is thrown. Try jumping
- straight up. It's very difficult to time those slow boom/balls,
- because of Blanka's short hang time but worth the skill to
- master.
-
- Blanka is most vulnerable when he falls to the ground and tries
- to get up. If Guile or Ryu/Ken jumps at you, the crouch fierce
- is a reliable defense. Beware of the distance though. At the
- right distance(far but close enough for contact), Guile and
- Ryu/Ken can kick you while you're pressing the fierce button.
- Sometimes Ryu/Ken will come down on you with the short knee
- kick and the crouch fierce punch doesn't work! That is because
- your opponent timed his jump perfectly. So a more difficult
- but better defense is Blanka's roll. When you get knocked down
- immediately assume the roll position with the jstick. The
- difficult part is timing your roll. You can help your timing
- by NOT observing your character but the OTHER guy. Wait until
- Ryu/Ken is JUST about to hit you and then let it fly. Beware,
- if your opponent has the right distance between him/her and you,
- Blanka's roll can be countered with a kick in the air.
- Blanka's crouched forward middle kick button has priority
- against Guile's infamous crouched forward middle kick button.
- Although Blanka's middle kick doesn't have the reach as Guile's,
- you can hit his outstretched leg and do some significant
- amount of damage. So if Guile plays the crouch and wait game,
- do the same but slowly creep up to him all the while crouching
- and hitting the middle kick button repeatdly.
-
- If Guile does his roundhouse tripping kick(the one that comes
- around twice), block the first one and wait until his second
- swing comes around. Wait until it's just about to hit you and
- use Blanka's roundhouse tripping kick. If you do it right,
- Guile will get tripped while you won't. Sometimes you might get
- the timing off and both players will get tripped.
-
-
- Remember, Blanka's opponents are most vulnerable against the
- wall. So if your opponent walks back, walk forward but don't
- jump forward. Be patient. If your opponent throws a boom/ball,
- jump straight up or simply block it and continue to advance
- (by walking not jumping forward). If your opponent doesn't
- give up any ground then it's time to wait for an opening and
- attack. Otherwise walk them to the wall and then attack.
-
- MORE GOODIES:
-
- Blanka:
-
- Thunder Storm | [| | 0] + Tap[a|b] | Blanka crouches and gains an electric
- (Lightning Storm) | [0 | ] | aura, anyone who touches it gets
- | | zapped (some moves will strike throug
- | | this.)
- Rolling Attack |[0-| /],-0 + [a|b|c]| Blanka curls into a ball and flies
- (Spinning Ball) |[ |0 ] | at the opponent. The punch button
- | | used determines how fast he flies.
- Spinning Double | close,0 + c | Blanka does a forward spin in place,
- Claw | | reaching out twice to claw opponent.
- | |
- Head Butt | close,-0 + [a|b] | Blanka head butts, hitting twice,
- | | once high, once low.
- | |
- Knee Jab | close,-0 + [1|2] | Blanka knees opponent, hitting twice.
- | | The punch button used determines the
- | | power of the strike.
- | |
- Face Bite | close,-0+c,Tap[c] | Blanka grabs hold of opponent and
- (Face Munch) | | repeatedly bites his/her face until
- | | opponent shakes him off.
-
- Learned a new trick today. Blanka rolls then stops at the person and
- bites them. Got this from USENET today and am going to try it. The guy
- swears it true so I will have to see. Anyway if it works I will post
- it.
-
- ------------------------------------------------------------------------
- Please don't take this guide as 'the' way to win, but more of a source
- of techniques that can be built on. I wrote this for those people
- who find themselves stuck in a losing pattern. I stress that anyone
- can be beat with a predictable playing pattern. Mixing up moves is
- a good way to win, and makes the fight more interesting.
-
-
- "FIGHT!"
-
- From: blue@pear.ucsb.edu (Sam Lee)
- Newsgroups: rec.games.video.arcade
- Subject: Guile,Ryu/Ken & Blanka guide
- Summary: nifty suggestions and moves
- Keywords: SF2, Guile, Ryu, Ken, Blanka, strategies, combinations
- Date: 2 Feb 92 02:32:20 GMT
- Organization: University of California, Santa Barbara
-
-
-