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- Archive-name: gambling-faq/craps
- URL: http://www.conjelco.com/faq/craps.html
-
- -----------------------
-
- Frequently Asked Questions about Craps
-
- This is the Craps section of the rec.gambling Frequently Asked Questions (FAQ)
- list.
-
- Changes or additions to this section of the FAQ should be submitted to:
- elliott@aero.org.
-
- Page last modified: 12-20-94
- ------------------------------------------------------------------------
-
-
- Table of Contents
-
- C1 What special terminology is used at the Craps table?
- C2 How is Craps played?
- C3 What are "Odds?"
- C4 What is the house advantage on 10x odds?
- C5 What are "Come" and "Don't Come" bets?
- C6 What are all those other bets?
- C7 What are the odds for all these bets?
-
- ------------------------------------------------------------------------
-
-
- Q:C1 What special terminology is used at the Craps table?
- A:C1 (Steve Jacobs, Ken Elliott III, Dave Everett)
-
- Craps Terminology:
-
- any craps
- a bet that the next roll will be 2, 3, or 12. This bet pays 7:1 and has a
- house edge of 11.1%.
-
- 3-way craps
- a bet made in units of 3 with one unit on 2, one unit on 3, and one unit
- on 12. This is a horn bet without the bet on 11.
-
- any seven
- a bet that the next roll will be 7. This bet pays 4:1 and has a house edge
- of 16.7%.
-
- big 6
- a bet that a 6 will be rolled before a 7 comes up. This bet pays even
- money, and has a house edge of 9.1%. A place bet on 6 pays 7:6 but is
- identical otherwise. The place bet is preferred, having a house edge of
- 1.5%
-
- big 8
- a bet that an 8 will be rolled before a 7 comes up. This bet pays even
- money, and has a house edge of 9.1%. A place bet on 8 pays 7:6 but is
- identical otherwise. The place bet is preferred, having a house edge of
- 1.5%
-
- buy bet
- giving the house a 5% commission in order to be paid correct odds for a
- place bet. The buy bets on 4 and 10 allow the player to reduce the house
- edge from 6.67% to 4% on these bets. Some casinos collect the commission
- only on winning bets, while others collect it at the time the bet is made.
-
- come bet
- A "virtual pass line bet"; a bet made after the come out roll but in other
- respects exactly like a pass line bet. See question C5 for more details.
-
- come out roll
- the first roll of the dice in a betting round is called the "come out"
- roll. Pass bets win when the come out roll is 7 or 11, while pass bets
- lose when the come out roll is 2, 3, or 12. Don't bets lose when the come
- out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3.
- Don't bets tie when the come out roll is 12 (2 in some casinos; the "bar"
- roll on the layout indicates which roll is treated as a tie).
-
- dice pass
- The dice are said to "pass" when the shooter rolls a 7 or 11 on the
- come-out roll. The dice "don't pass" when the shooter rolls a 2, 3, or 12
- on the come-out. If the come-out roll is a 4, 5, 6, 8, 9, or 10, this roll
- sets the "point", and the shooter continues to roll until the point is
- rolled again or a 7 is rolled (see "seven out"). If the shooter rolls the
- point before rolling a seven, the dice pass. If the shooter sevens out,
- the dice don't pass and the shooter loses control of the dice. NOTE: in
- this context, "pass" does NOT mean that the dice to given to the next
- player. Control of the dice is transferred only when the shooter "sevens
- out" or when the shooter has completed a game and no longer wishes to roll
- the dice.
-
- don't come bet
- A "virtual don't pass bet"; a bet made after the come out roll but in
- other respects exactly like a don't pass bet. See question C5 for more
- details.
-
- don't pass bet
- a bet that the dice will not pass. This bet can be placed only immediately
- before a "come out" roll. One result (either the 2 or the 12, depending on
- the casino) will result in a push. House edge on these bets is 1.40%. A
- don't pass bet can be taken down, but not increased, after the come-out
- roll.
-
- double odds
- an odds bet that is about twice as large as the original pass/come bet.
- Some casinos offer higher odds, such as 5X or even 10X odds.
-
- field bet
- a bet that the next roll will be 2, 3, 4, 9, 10, 11, or 12. This bet pays
- even money for 3, 4, 9, 10, and 11, and usually pays 2:1 for 2 or 12. Some
- casinos pay 3:1 for either the 2 or 12 (but not both), and some casinos
- may make the 5 instead of the 9 a field roll.
-
- hard way
- a bet on 4, 6, 8, or 10 that wins only if the dice show the same face;
- e.g., "hard 8" occurs when each die shows a four.
-
- hop bet
- a bet that the next roll will result in one particular combination of the
- dice, such as 2-2 (called a "hopping hardway") or 3-5. 2-2, 3-3, 4-4, and
- 5-5 are paid the same as a one-roll 2; other hop bets are paid the same as
- a one-roll 11.
-
- horn bet
- a bet that the next roll will be 2, 3, 11, or 12, made in multiples of 4,
- with one unit on each of the numbers.
-
- horn high bet
- a bet made in multiples of 5 with one unit on 3 of the horn numbers, and
- two units on the "high" number; e.g., "$5 horn high eleven": $1 each on 2,
- 3, 12, and $2 on the 11.
-
- lay bet
- a bet that a particular number (4,5,6,8,9, or 10) will NOT be rolled
- before a 7 comes up. The casino takes 5% of the winnings on these bets.
- The 5% commission is usually taken up front, but some casinos take the
- commission after the bet wins.
-
- lay odds
- after a point has been established, the don't pass bettor can place an
- additional odds bet that will win if the original don't pass bet wins. The
- odds bet is paid at the correct odds for the point, and is a fair bet with
- no house edge. This also applies to a don't come bet. Making this bets is
- referred to "laying the odds" for your don't bet.
-
- line bet
- a bet on the "pass line" or the "don't pass line" is called a "line" bet.
- These bets are placed at the beginning of the game, before the "come out"
- roll. The shooter is required to make a line bet in order to shoot the
- dice.
-
- odds off
- odds bets that are "not working". Odds bets can be called "off" by the
- player at any time, but are left on the felt until the bet is resolved.
- Also, come odds bets are usually "off" during the come out roll, unless
- the bettor asks to have the odds bets "working". Come odd bets that are
- "off" will be returned to the player if the line bet loses on the come out
- roll. Don't come odds generally work on the come-out roll.
-
- pass bet
- a bet that the dice will pass, also known as a "pass line" bet. This bet
- is generally placed immediately before a "come out" roll, although you can
- make or increase this bet at any time. House edge on this bets is 1.41%.
-
- place bet (to win)
- a bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled
- before a 7 comes up. These bets are paid at slightly less than correct
- odds, giving the house an edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on
- 4/10.
-
- place bet (to lose)
- a bet that a 7 will be rolled before the number you are placing
- (4,5,6,8,9, or 10) comes up. The casino requires you to lay slightly more
- than the correct odds, giving the house an edge of 3.03% on 4/10, 2.5% on
- 5/9, and 1.82% on 6/8.
-
- point
- if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll, then this number
- becomes the "point". The shooter must roll the point again, before rolling
- a seven, in order for the dice to "pass". A "come point" is just the
- number that is serving as a point for a come bet.
-
- put bet
- 1. A bet made on the pass line after the come out roll. This is allowed in
- Las Vegas and at Turning Stone, but not in Atlantic City and not at
- Foxwoods. This is not recommended, as 45% of your pass line wins are made
- on the come-out roll. 2. A bet made directly onto a come point number.
- E.g., "Put $5 and $10 odds on the six." Not recommended for the same
- reasons given in 1.
-
- right bettor
- a player who bets that the dice will pass.
-
- seven out
- when the shooter rolls seven after a point has been established. Control
- of the dice is transferred to the next shooter. Another term for this is
- "miss out." You will sometimes hear players call this something else, but
- we can't print those things here. This is often incorrectly called "crap
- out."
-
- shooter
- the player who is rolling the dice. The shooter must place a "line" bet
- ("pass" or "don't pass") in order to be eligible to roll the dice. Of
- course, the shooter can place other bets in addition to the required
- "line" bet. Most shooters (and players) tend to play the "pass" line. Note
- that shooters who make "don't pass" bets are not betting against
- themselves, they are simply betting that the dice will not "pass".
-
- single odds
- an odds bet that is about as large as the original pass/come bet. Some
- casinos allow "double odds", or even larger odds bets.
-
- take odds
- after a point has been established, the pass/come bettor can place an
- additional odds bet that will win if the original pass/come bet wins. The
- odds bet is paid at the correct odds for the point, and is a fair bet with
- no house edge.
-
- two ways
- a phrase appended to a hardway or proposition bet to indicate that the
- player is betting one chip for the dealers along with his own bet. A $2
- bet two ways is $1 for the player and $1 for the dealers; a $6 bet two
- ways is $5 for the player and $1 for the dealers; a $10 bet two ways is $5
- for the player and $5 for the dealers. E.g., "Hard 6, two ways" or
- "Two-way hard 6."
-
- working
- bets that are "live" (i.e., can be resolved with the next roll) are said
- to be working. Generally, place bets, buy/lay bets, and come odds bets do
- not work on the come-out unless you tell the dealers to "make them work."
- All other bets (e.g., hardways) work unless you call them "off" (i.e.,
- tell the dealers you do not want them to "work").
-
- world bet
- a bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of
- 5, with one unit on each of the numbers.
-
- wrong bettor
- a player who bets that the dice will not pass.
-
- ------------------------------------------------------------------------
-
-
- Q:C2 How is Craps played?
- A:C2 (Dave Decot, Frank Irwin, Alan Mintz, Ken Elliott III, Jeffrey Osier)
-
- Casino craps is played completely against the casino, on a big felt layout set
- inside a large table with high rails around the side so you can bounce the dice
- off 'em and still keep 'em on the table. Up to between 12 and 16 people can
- play at once, depending on the size of the table (obviously). The layout looks
- something like:
-
-
- Dealer stands Boxman sits Dealer stands
- here here here
- #######################################################################
- # __ ____________________ $$$$$$$$$$$$$ ____________________ __ #
- # | d||DC| 4| 5| 6| 8| 9|10| +---------------+ | 4| 5| 6| 8| 9|10|DC||d | #
- # |Po||__|__|__|__|__|__|__| |any seven 4-1| |__|__|__|__|__|__|__||oP| #
- # |An| ____________________ +===============+ ____________________ |nA| #
- # |St|| C O M E | |hard 4 | hard 6| | C O M E ||tS| #
- # |Sp||____________________| |-------+-------| |____________________||pS| #
- # |La| ____________________ |hard 10| hard 8| ____________________ |aL| #
- # |Is||2 3 4 9 10 11 12| +===============+ |2 3 4 9 10 11 12||sI| #
- # |Ns||_______FIELD________| |two | three| |_______FIELD________||sN| #
- # |E |_____________________ |-----HORN------| _____________________| E| #
- # | don't pass bar 12 | |eleven | twelve| | don't pass bar 12 | #
- # \________PASS_LINE______| +===============+ |________PASS_LINE______/ #
- # | any craps | #
- # +---------------+ #
- # /dice\ #
- #####################################################################
- Stickman stands
- here
-
- Each player bets a minimum amount determined by the table.
-
- Each die has six sides, each side with a different number of spots from one to
- six.
-
- Two such dice are rolled by one player called the "shooter". The shooter must
- place a "pass" bet or a "don't pass" bet in order to be eligible to roll the
- dice. Exception: the shooter can let his Hot Babe (TM) roll the dice for him if
- he has a pass or don't pass bet down.
-
- The total number of spots on the tops of the dice after the shooter has rolled
- is called the "roll".
-
- A game consists of a series of rolls.
-
- A roll of 2, 3, or 12 is called "craps".
-
- The first roll by the shooter during a game is called the "come-out roll".
-
- If the come-out roll is 7 or 11, the game is over:
- Bets on the "Pass line" win 1:1.
- Bets on the "Don't Pass line" lose.
- If the come-out roll is craps, the game is over:
- Bets on the "Pass line" lose.
- Bets on the "Don't Pass line" win unless:
- The "Don't Pass" line says "Bar " and the roll is the indicated value, in
- which case the bet pushes.
-
- Otherwise, the come-out roll becomes the "point", and a large white marker is
- placed on the number representing the point (4, 5, 6, 8, 9, or 10).
-
- For each roll in a game subsequent to the come-out roll:
- If the roll is the point, the game is over:
- Bets on the "Pass line" win 1:1.
- Bets on the "Don't Pass line" lose.
- If the roll is 7, the game is over:
- Bets on the "Pass line" and lose.
- Bets on the "Don't Pass line" win 1:1.
- The turn of the "shooter" is over.
- Otherwise, the game continues and the shooter rolls again.
-
- During a game, bets on the Pass line cannot be removed; they can, however, be
- increased. Bets on the Don't Pass line may be decreased or removed, but not
- increased.
-
- When a game is over:
- If the game was over on the come-out roll, or because the point was rolled
- again, the shooter may continue to be the shooter for another game, or
- pass the dice on to the player just clockwise, who becomes the new
- shooter.
- Otherwise, the shooter must pass the dice on to the player just clockwise,
- who becomes the new shooter.
-
- Note: The other bets that can be made and resolved are not detailed above for
- purposes of saving space. A description of when these bets win or lose is given
- in question C1.
- ------------------------------------------------------------------------
-
-
- Q:C3 What are "Odds"?
- A:C3 (Matt Wilding, Ken Elliott III)
-
- Casinos allow a player to place "odds" on pass, don't pass, come, and don't
- come bets after a "point" has been established. If the bet on which odds are
- placed wins, the odds bet is paid fairly. This means the odds on pass and come
- bets are paid 2-1 for the 4 and 10, 3-2 for the 5 and 9, and 6-5 for the 6 and
- 8. The odds for don't pass and don't come bets are paid 1-2 for the 4 and 10,
- 2-3 for the 5 and 9, and 5-6 for the 6 and 8 (this is called "laying" odds).
-
- The player should make odds bets that can be paid exactly, or the dealer will
- pay off by rounding down. Odds on the pass line and come bets should be a
- multiple 5 if the point is 6 or 8 and a multiple of 2 if it's a 5 or 9. (Don't
- betters can figure this out themselves.)
-
- Casinos advertise the maximum odds bets they allow as the maximum amount
- "times" the original bet the odds bet may be (for don't pass and don't come
- bets, it's the maximum amount "times" the expected win). You can increase your
- odds bet over this advertised maximum only enough to allow you to make an odds
- bet that can be paid exactly.
-
- A player can modify his odds bets at any time.
- ------------------------------------------------------------------------
-
-
- Q:C4 What is the house advantage on 10x odds?
- A:C4 (Ken Elliott III, David Escoffery)
-
- The following table lists the house advantage for a pass bet and don't pass bet
- with the indicated odds. Remember, the house advantage indicates
- (mathematically) the percentage of your bet handle that the casino will win in
- the long run. Be aware, too, that higher odds often means a higher bet handle,
- which in turn leads to higher "variance;" that is, your bankroll may exhibit
- greater swings if you're used to betting $15 a hand ($5 pass bet at double
- odds) and suddenly start betting $55 a hand ($5 pass bet at 10x odds).
-
- HOUSE ADVANTAGE
- odds pass bet don't pass bet
-
- 0x 1.4141% 1.4026%
- 1x 0.8485% 0.8320%
- 2x 0.6061% 0.5915%
- 3x 0.4714% 0.4588%
- 4x 0.3857% 0.3747%
- 5x 0.3263% 0.3167%
- 6x 0.2828% 0.2743%
- 7x 0.2496% 0.2418%
- 8x 0.2233% 0.2163%
- 9x 0.2020% 0.1956%
- 10x 0.1845% 0.1785%
-
- ------------------------------------------------------------------------
-
-
- Q:C5 What are "Come" and "Don't Come" bets?
- A:C5 (Dave Decot, Frank Irwin, Alan Mintz, Ken Elliott III)
-
- Other bets can be made during the game after the come-out roll by anyone,
- called "Come" and "Don't Come" bets. These are made by placing the bet on the
- "Come" box or the "Don't Come" box; these bets are regarded as Pass (Don't
- Pass) bets, but as if the very next roll of the dice were the "come-out" roll
- of a new game. For example, if a come bet is made and if the next roll is 7 or
- 11, the Come bet wins immediately; if the next roll is 2, 3, or 12, the Come
- bet loses immediately; otherwise, the number rolled is the point for that Come
- bet (called a come point). Such a Come bet is moved onto the area of the table
- where its point appears, awaiting a roll of either its point or seven. The game
- for a Come bet always continues until this happens, even though the shooter
- rolls the point for the Pass line, even though the shooter begins a new game
- for the Pass line, even though another shooter begins rolling, as long as the
- termination conditions for that Come bet have not yet occurred.
-
- Note that rolling a seven always terminates all Pass, Come, Don't Pass, and
- Don't Come games on the table; since it results in immediate win or loss.
-
- The payoffs for Come and Don't Come bets are the same as for Pass and Don't
- pass bets.
-
- It is possible to place odds bets on the points of your own Come and Don't Come
- bets by handing the bet to a dealer and stating that you want "odds on my ".
- Unless you specify otherwise, odds bets on Come are declared "not working" on a
- come out roll after a point is made. However, odds on Don't Come bets are
- usually working by default.
- ------------------------------------------------------------------------
-
-
- Q:C6 What are all those other bets?
- A:C6 (Dave Decot, Frank Irwin, Ken Elliott III)
-
- Other bets are possible:
-
- Place bets (to win):
- Bets that an indicated number will be rolled before 7 is rolled (come-out
- rolls are ignored for the purpose of determining this, unless otherwise
- specified by the player making the bet).
-
- Place bets (to lose):
- Bets that a 7 will be rolled before the indicated number is rolled
- (come-out rolls are ignored for the purpose of determining this, unless
- otherwise specified by the player making the bet).
-
- One roll bets:
- Bets that a certain roll, or a certain pair of dice faces, or one of
- several rolls, will appear on the next roll of the dice. Such bets may be
- made before any roll. These all pay higher than 1:1, This includes "Any
- craps", "eleven", "seven", "Horn", and "field" bets.
-
- Field:
- A special case of one-roll bet. This pays 1-1 whenever 3, 4, 9, 10, or 11
- is rolled, and possibly higher amounts when 2 or 12 is rolled.
-
- Hardways:
- Bets that a certain pair of dice faces will appear before 7 is rolled, and
- before any other pair of dice faces with the same total value are rolled.
- For example, a bet on "hard 4 (2 and 2)" loses when (1 and 3) is rolled,
- because this is an "easy way" to roll 4. A bet on "hard anything" loses
- when 7 is rolled.
-
- Hopping hardways:
- Bets that a certain pair of identical dice faces will appear on the next
- roll. These all pay 30:1 (or sometimes higher or lower).
-
- Horn bets:
- Basically, just betting on the 2,3,11, and 12 at once. This requires 4
- units, since you are really making 4 bets.
-
- ------------------------------------------------------------------------
-
-
- Q:C7 What are the odds for all these bets?
- A:C7 (["Winning Casino Craps" by Edwin Silberstang], Ken Elliott III)
-
- Note that some casinos offer different payouts for prop bets, lower
- (promotional) commission on buy/lay bets, and collection of buy/lay bet
- vigorish only on winning bets, all of which change the "Casino Advantage"
- listed below. The numbers below represent those most commonly seen in Las
- Vegas.
-
- Bet Casino Payoff Casino Advantage
-
- Pass-Line 1:1 1.41%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Come 1:1 1.41%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Don't Pass 1:1 1.40%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Don't Come 1:1 1.40%
- With Single Odds 1:1 + odds 0.8
- With Double Odds 1:1 + odds 0.6
-
- Place Numbers (to win)
- 4 or 10 9:5 6.67%
- 4 or 10 (bought) 2:1 (-5% commission) 4.76
- 5 or 9 7:5 4.0
- 6 or 8 7:6 1.52
-
- Place Numbers (to lose)
- 4 or 10 5:11 3.03%
- 4 or 10 (laid) 1:2 (-5% commission) 2.44
- 5 or 9 5:8 2.5
- 6 or 8 4:5 1.82
-
- Big 6 and Big 8 1:1 9.09%
-
- Field
- With 2 and 12 paying 2:1 1:1 except 2 & 12 5.55%
- With 2 pay 3:1, 12 pay 2:1 1:1 except 2 & 12 2.77%
- With 2 pay 2:1, 12 pay 3:1 1:1 except 2 & 12 2.77%
-
- In practically all casinos, odds on proposition bets are quoted as "x for y",
- which means that the casino takes your winning "x" bet and pays you "y", in
- contrast to what is done for other winning bets (e.g., if the "Any 7" bet is "5
- for 1", when making a $1 bet and winning the casino will take your $1 and give
- you $5, for a "real" payoff of "4 *to* 1"). The numbers below are quoted as
- "x:y", not "x for y".
-
- Proposition Bets
- Bet True Odds Casino Payoff Casino Advantage
-
- Any 7 5:1 4:1 16.67%
- Any Craps 8:1 7:1 11.1
- 2 or 12 35:1 30:1 13.89
- 29:1 16.67
- 3 or 11 17:1 15:1 11.1
- 14:1 16.67
-
- Hardways
- 4 or 10 8:1 7:1 11.1%
- 6 or 8 10:1 9:1 9.09
-
- ------------------------------------------------------------------------
-
-