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- Archive-name: gambling-faq/general
- URL: http://www.conjelco.com/faq/general.html
-
- -----------------------
- General Frequently Asked Questions
-
- This is the General section of the rec.gambling Frequently Asked Questions
- (FAQ) list.
-
- Changes or additions to this section of the FAQ should be submitted to:
- jacobs@xmission.com.
-
- Page last modified: 12-29-94
-
- I wish to thank Frank Irwin for helping to compile much of the information that
- appears in this list. I also wish to thank those who contributed information,
- as well as those who spent countless hours running blackjack simulations in
- order to help answer many of these questions.
- ------------------------------------------------------------------------
-
-
- Table of Contents
-
- Section S: Spare us!
- S1 Martingale betting systems -- just double your bet until you win
- S2 The Inevitable Monty Hall
- S3 How much would you pay to play this game?
-
- Section G: General Gambling Topics
- G1 What casino game has the best odds?
- G2 How do you get comps?
- G3 What comps are available?
- G4 How do I get a casino credit line?
- G5 How are "markers" used?
- G6 Where can I get casino quality chips?
- G7 Are chip colors standardized?
- G8 What are matchplay chips
- G9 What are "pit critters"?
-
- ------------------------------------------------------------------------
-
-
- Section S: Spare us!
-
- These questions come up occasionally, causing a lot of heated discussions and
- wasted bandwidth. The rec.gambling regulars are pretty sick of seeing these
- questions, and they would appreciate it if you just didn't ask them. If you do
- ask, we'll probably just say "see the FAQ list".
- ------------------------------------------------------------------------
-
-
- Q:S1 Martingale betting systems -- just double your bet until you win
- A:S1 (Frank Irwin, Steve Jacobs)
-
- From: "The Eudaemonic Pie" by Thomas A. Bass
-
- The word comes from the French expression "porter les chausses a la
- martingale," which means "to wear one's pants like the natives of
- Martigue," a village in Provence where trousers are fastened at the
- rear. The expression implies that this style of dress and method of
- betting are equally ridiculous.
-
- The betting scheme merely states that you would want to double your bet after
- each loss. Beginning with one unit, you would bet two units if you lost the
- first. Then four, then eight, until you win a bet. You would then revert to a
- one unit bet. The theory is that with each win you will win all that you lost
- since the last win, plus one unit. The reality is that you will quickly come to
- a betting ceiling, governed by either your bankroll or the house limit, above
- which you may not increase your bet. After 9 straight losses (it's happened to
- me) you would be betting 512 units.
-
- In practice, a lot of people get sucked into betting this way because it gives
- the illusion of really working. This is because most of the time, you will end
- a string of bets with a win. However, on those rare occasions when you do lose,
- you will lose a lot of money. So, the end result is that you win a small amount
- almost always, but when you lose you will lose more than all of your little
- wins combined.
-
- The important point to realize is that most games simply cannot be beat in the
- long run. In games such as craps, roulette, and non-progressive slot machines,
- it is mathematically impossible to gain an advantage over the house.
- ------------------------------------------------------------------------
-
-
- Q:S2 The Inevitable Monty Hall
- A:S2 (Steve Jacobs)
-
- You are a contestant on "Let's Make A Deal", and Monty Hall offers you your
- choice of three doors. One door has a prize, and the other two doors are empty.
- Monty knows in advance where the prize is, and no matter which door you pick,
- Monty will open one of the other doors to show you that it is empty. Monty then
- offers to allow you to trade your door for the other unopened door. What should
- you do?
-
- My best advice is to grab Monty around the neck and strangle him :-)
-
- The short answer is that you should switch doors, because it increases your
- chance of winning from 1/3 to 2/3. The odds are not 50/50, because the
- probability that the prize is behind the door you originally picked is 1/3, and
- this probability never changes until the prize is revealed. This can be seen by
- considering what happens if you decide to *never* switch doors -- in this case
- you will win one time in three, since you will win only if your original pick
- is correct. So, if you *always* switch you will win 2/3 of the time, since you
- win whenever your original pick was wrong. Since Monty can (and will) always
- show an empty door, it is as if he is saying "you can keep your door, or you
- can trade it for BOTH of the other doors, and to confuse you I will show you
- that one of the other doors is empty, even though you already knew that".
-
- Some of you won't believe that this is correct. You will say "after Monty opens
- a door, there are only two choices so you have an equal chance of winning
- whether you switch or not". This is wrong. The fact that there are only two
- choices does NOT imply that the two choices have equal probability. Still not
- convinced? Suppose there are 100 doors, and only one prize. You pick a door,
- and Monty shows you 98 empty doors (he can always do this, since he knows where
- the prize is), and offers to let you switch. The chance that your original pick
- was right is 1/100. If you never switch, you will almost always lose.
- Therefore, if you always switch you will almost always win.
-
- Not convinced? Try it yourself, but try playing the role of Monty in order to
- help see how it works. Don't ask rec.gambling, because we'll know you didn't
- really try it yourself.
-
- The confusion caused by this question shows that probability problems often go
- against human intuition. This question appeared (several times) in the "Ask
- Marilyn" column of the "Parade" insert that appears in many Sunday newspapers
- in the United States. Many people with Ph.D.'s in mathematics claimed in wild
- disbelief that Marilyn's answer [2/3] was wrong, and that it was a sad
- commentary on the American education system. Indeed it is, because the
- mathematicians were wrong. [Note: there has been some discussion as to whether
- Marilyn phrased the question correctly and/or unambigously in her column. This
- report is based on (possibly flawed) memory. Slight changes in the wording of
- the question can result in much different answers, which obviously adds to the
- confusion. --SRJ]
- ------------------------------------------------------------------------
-
-
- Q:S3 How much would you pay to play this game?
- A:S3 (John P. Nelson)
-
- I flip a coin until it comes up tails. If it comes up tails the first
- time, you get $2; if the second, $4; if the third time, $8. That is,
- if I flip the coin N times, you get 2^N bucks. [How much would you
- pay to play this game?]
-
- The problem is, of course, that the "expected value" of this game is an
- infinite series that does not converge: The "expected" win appears to be
- infinite. However, in any REAL implementation of this game, there would have to
- be an upper limit to your liability: It would be unreasonable to expect you to
- really pay off a win of trillions of dollars.
-
- If you put an upper limit on the number of flips, then the expected value of
- the game converges, and it is quite easy to calculate the "break even" wager.
- If we limit the game to N flips, and you pay me $2^M if tails comes up on the
- M'th flip and if N flips occur with no tails, you pay me 2^(N+1), then the
- expected value of each game is simply N+2. (A variation on the rules: If you
- pay me 0 if N flips occur with no tails, then the expected value of the game is
- $N).
-
- This is fairly easy to calculate: On each independent trial, the chance of a
- tails is 1/2. Clearly, the chance of a tails on the second trial is 1/4 (1/2
- chance of heads on the first trial, times 1/2 chance of tails on the second
- trial). The odds of a tail occurring on the Nth flip is 1/(2^N). The payoff at
- that point is 2^N. So we have the series:
-
- 1/2 * payoff-1flip + 1/4 * payoff-2flip + 1/8 * payoff-3flip
-
- or:
-
- $2 $4 $8 $(2^N)
- -- + -- + -- ... ------
- 2 4 8 $(2^N).
-
- Given a maximum of N flips, the expected win is 1+1+1..., N times. Given a $0
- payoff on N heads in a row, that is the total expected win: N. If you pay off
- 2^(N+1) after N tails, the final term is
-
- $(2^(N+1))
- ---------- = 2
- $(2^N)
-
- Which explains where the +2 in (N+2) comes from.
- ------------------------------------------------------------------------
-
-
- Section G: General Gambling Topics
-
- ------------------------------------------------------------------------
-
-
- Q:G1 What casino game has the best odds?
- A:G1 (Steve Jacobs)
-
- In general, blackjack is the most favorable game in the casino. The house edge
- for blackjack ranges from about 0.15% to 0.45%, depending on the house rules
- and number of decks. Occasionally, single deck games can be found which give a
- slight edge to the player. The house edge for other casino games is listed
- below. In games involving skill, these numbers assume that an optimal betting
- and playing strategy is used. Note that many forms of video poker are favorable
- to the player, although these machines are often difficult to find.
-
- Video Poker (Jacks or better): 0.5% to -0.7%
- Video Poker (Deuces Wild): 4% to -1.7%
- Progressive Video Poker ("8/5" payoffs): 2.2% to -2%
- Craps line bets with single odds: 0.8%
- Craps line bets with double odds: 0.6%
- Baccarat "bank" bet: 1.06%
- Baccarat "player" bet: 1.24%
- Red Dog: 2.8%
- Roulette, double zero wheel: 5.26%
- Roulette, single zero wheel (rare): 2.7%
- Keno (estimate): 20% to 25%
- State Lottery: 50% or more
-
- ------------------------------------------------------------------------
-
-
- Q:G2 How do you get comps?
- A:G2 (Frank Irwin, Michael Hall, Dave Everett)
-
- The prerequisite for getting comped is to let the floormen/pit boss know how
- much you are betting. You can do this in two ways:
-
- In Nevada, tell the floorman that you'd like to be rated, as you sit down to
- the table. If your action (the amount you bet) is high enough, he will fill out
- a rating slip on you. Sometimes, the floorman will approach you and ask you if
- you want to be rated.
-
- In many casinos, you give the floorman a card, much like a credit card, as you
- approach the table. He will either just fill out a rating slip, as in Vegas, or
- he will swipe the card through a reader. When you leave, ask for your card
- back.
-
- The floormen will keep track of your buy-in, your initial bet, your average
- bet, and how much you leave the table with. If you decide to try to decrease
- the amount they see you leave with by squirreling chips away, be sure to do it
- well. Those dealers are much more aware than they let on.
-
- If there is only one person at the table getting green chips, and you are that
- person, the floormen will know how many you've squirreled away by subtracting
- what's in the tray from what they started with, and the difference is what you
- have. Similarly, if there are only two players getting green chips, and the
- other one has all his on the table, they can figure out what you have. And they
- do. The floormen are better at this than they let on.
-
- The amount of your comp worth is generally half of your average bet per hour.
- In most Las Vegas casinos (except places such as the Mirage and Caesars) you
- are expected to play for 4 hours/day at an average $25 bet to qualify for a
- room. A sample comp chart, from the Stardust Casino, follows.
-
- [The amount of the comp is worth some constant fraction times the average bet
- per hour, that constant depends upon the casino management's evaluation of
- their advantage per decision, and the number of decisions per hour. Half is
- high. A quarter is more likely for blackjack out of a shoe. --Dave Everett]
- ------------------------------------------------------------------------
-
-
- Q:G3 What comps are available?
- A:G3 (Frank Irwin)
-
- The following is a listing of the comp schedule for the Stardust Casino in Las
- Vegas, Nevada. This can be considered typical for a Las Vegas casino (casinos
- such as the Mirage or Caesars may require more action).
-
- Player Line or Average Hours Complimentaries
- Front Money Bet Played Extended
-
- $25 4 Comp. Room
- $50 4 Comp. Room,
- Limited F & B
-
- $5,000 $75 4 Room, Food
- & Beverage
- $100 4 RFB & $150
- Airfare Reimburse
-
- $10,000 $125 4 RFB & $250
- Airfare Reimburse
- $150 4 RFB & $400
- Airfare Reimburse
- $175 4 RFB & $575
- Airfare Reimburse
- $200 4 RFB & $750
- Airfare Reimburse
-
- $20,000 $250 4 RFB & $1000
- Airfare Reimburse
- $300 4 RFB & $1200
- Airfare Reimburse
- $400 4 RFB & $1500
- Airfare Reimburse
- $500 4 RFB & $1500
- Airfare Reimburse
-
- NOTES:
-
- A. These requirements are based on four hours play per day. Excess playing
- time reduces the average bet requirement and higher average bets reduce
- the playing time requirement. For Example: A $200 bet for 2 hours is
- equal to a $100 bet for 4 hours.
-
- B. Airfare reimbursements are based on a minimum of 12 hours playing time.
-
- C. Complimentary food and beverage are to include the player and one guest.
-
- D. Size of bet in dice is the sum of all flat, place, proposition, field,
- come and buy bets.
-
- E. Excessive RFB usage reduces airfare reimbursement amounts.
-
- F. Please let our friendly floor staff know who you are when you initiate
- play at any table.
-
- ------------------------------------------------------------------------
-
-
- Q:G4 How do I get a casino credit line?
- A:G4 (Frank Irwin)
-
- This is easy. Just call up one of the casinos and ask for a casino host. Tell
- him that you would like to set up a line of credit. Either he'll ask you some
- questions, or send you to someone who will. They just take down your name,
- address, phone, place of business, what you do, and a bank account number. You
- can ask for a particular credit line, but what they give you will depend on how
- much you have in your account. If you have a savings account that contains more
- than your checking account, give them that number.
- ------------------------------------------------------------------------
-
-
- Q:G5 How are "markers" used?
- A:G5 (Frank Irwin, Dave Everett)
-
- At the beginning of your first trip to a casino after establishing credit, you
- will be required to go to the cage to sign some papers and let them copy your
- driver's license. You will also indicate how you wish to pay for any
- outstanding markers upon your departure. If it's your first trip, they may want
- you to settle before you leave. Later, you may be able to work our some sort of
- payment plan.
-
- When you walk up to a table, ask the floorman for a marker. He'll get your name
- and go away for a little while. When he comes back, he'll give you a bank check
- to sign. This is a counter check, which is a form of bank draft, and has the
- legal force of a regular check. They may take money out of your account on this
- check. Additionally, these markers may require manual intervention and
- attention when presented to your bank for processing. If you don't want your
- banker to know where your money is going, don't leave behind a marker; pay it
- up with a regular bank check.
-
- If you win at the table (and don't squirrel chips away :-), the floorman may
- ask you to buy back your marker. This is exactly what you do; you give the
- dealer chips equal to your marker, and the floorman gives you your bank check.
- In many casinos, markers are not redeemed at the table, but the player must go
- to the cashier's cage to buy back the marker. In order for you to establish a
- credit line, Atlantic City casinos commonly have you sign a statement in which
- you agree, more or less, not to "walk" with chips when you owe them money for a
- marker. This also means that you are not supposed to convert chips to cash
- while they hold your marker. This is usually not interpreted as being on a
- daily basis, but rather on a trip basis. That is, if you've signed markers for
- $1000, and have 7 black chips in your possession, they do not want you to cash
- the 7 chips, and walk with their $700 while you owe them $1000. They want you
- to turn in the chips, and owe them $300.
- ------------------------------------------------------------------------
-
-
- Q:G6 Where can I get casino quality chips?
- A:G6 (Michael Hall)
-
- CHIP SUPPLIER CITY, STATE PHONE REGULAR PERSONALIZED
- ================= ============== ============== ============== =============
- The Poker Store Stanton, CA (714) 895-3783 ? $55/100
- Paul Son Las Vegas, NV (702) 384-2425 $.35/each $.40/each
- " ???, NJ (609) 348-8771 $.35/each $.40/each
- " Reno, NV (702) 786-2465 $35/100 $40/100
- Bud Jones Company Las Vegas, NV (702) 876-2782 ? 1 color:$25/100
- " " ? 2 color:$40/100
- Gambler's General Las Vegas, NV (800) 322-CHIP ? $40/100
- Store
-
- Note that the chip prices above are for CASINO QUALITY, which means they're
- heavy clay and thus rather expensive. The suppliers also have lighter clay
- chips and cheap-o plastic chips.
-
- One reason you might want personalized chips, other than for vanity's sake, is
- to have dollar amounts put on them. Several places said they can put your
- initials on one side and the dollar amount on the other, which is kind of neat.
- For their unpersonalized chips, you had a choice of a starburst or a horseshoe
- insignia. Paulson was the most flexible, since they'd let you order any
- quantity (not just multiples of 100) with no minimum order. All of the
- suppliers had a wide variety of colors. Bud Jones Company had solid one color
- chips as well as the two colored chips that many casinos use.
- ------------------------------------------------------------------------
-
-
- Q:G7 Are chip colors standardized?
- A:G7 (Dave "4" Everett)
-
- Yes and no.
-
- In the United States, almost all casinos use red for $5 chips,green for $25,
- and black for $100. In Las Vegas, other denomination chips can be any color
- whatsoever, though $1 chips are generally white or blue.
-
- In Atlantic City, they use the Munsel Color Code system, and is a matter of
- regulation. In addition the "inserts" or edge marks used by each casino must be
- different in color(s) than those used by all other A.C. casinos for the same
- denomination.
-
- chip value color Notes
- --------------------------------------------------------------------
- $0.50 mustard Never issued.
- $1 white
- $2.50 pink Used for paying blackjacks
- $5 red
- $20 yellow
- $25 green
- $100 black
- $500 purple
- $1000 orange larger diameter than those above
- $5000 gray same diameter as orange chips
-
- Foxwoods and Turning Stone use the same scheme, though neither uses yellow.
- ------------------------------------------------------------------------
-
-
- Q:G8 What are matchplay chips
- A:G8 (Chuck Weinstock, Dave Everett)
-
- A matchplay chip is a non-negotiable chip, usually given by the casino to
- induce play at their tables. The chips are good at any table game, but only for
- even money bets. Thus you can bet them on craps (line bets), blackjack,
- roulette (odd/even, black/red), but not, for instance, the field at craps. When
- you play a matchplay chip you must match it with a chip of your own (hence the
- name). For the Bally offer I understand the chips have a value of $5.00, so you
- must play each one with $5.00 of your own money.
-
- If you lose the bet, you lose your $5.00 and the matchplay chip. If you win
- your bet you win $5.00 on your $5.00 and $5.00 (real money) on the matchplay
- chip. However, even if you win they take the matchplay chip. (I'm not sure if
- this is universal, but it certainly is typical.) I'm not sure how they pay off
- Blackjack (which pays 3-2). [ They always take your matchplay chip, win or
- lose. Blackjack pays even money on the matchplay chip. - FAI ] [Most casinos
- don't take the match play chips on pushes and do pay even money on the match
- play portion of blackjacks. Some casinos (e.g. Four Queens) pay 3:2 on the
- match play portion of blackjacks. -- Michael Hall]
-
- If you are playing in an even expectation game, you would expect to win half of
- your bets. Thus the $200 in matchplay has an expected value of around $100. Of
- course this is only an expectation, and you could win or lose much more than
- that.
-
- There are also such things as match play coupons. They work just like match
- play chips, but they are coupons, printed on paper. It is typical for match
- play chips and/or coupons not to be allowed on games where the payout odds are
- other than 1:1. In most casinos, a bet consisting of a $5 regular chip and a $5
- match play chip will result, if it wins, with a payout of $10 and forfeiture of
- the match play chip. If a blackjack occurs, the payout will generally be $7.50
- for the regular chip and $5 (even money) for the match play chip, for a total
- of $12.50, not $15. At some casinos, they _do_ pay that blackjack as though it
- were a $10 bet, and it gets $15.
-
- Another aspect of match play chips/coupons is whether their face value counts
- toward meeting the table minimum. At some casinos it does, and at some it does
- not. At some casinos, a $5 regular chip and a $5 match play coupon played
- together will be considered a $10 bet and will qualify for play at a $10
- minimum table. At other casinos, the match play value must be played in
- addition to the table minimum in regular chips.
- ------------------------------------------------------------------------
-
-
- Q:G9 What are "pit critters"?
- A:G9 (Steve Jacobs)
-
- Casino personnel who are responsible for supervising the games and dealers are
- often "affectionately" referred to in rec.gambling as "pit critters". The
- various species of pit critters are described below:
-
- floorman
- the lowest level of pit critter, and the most likely to be encountered by
- players.
- The floorman is usually responsible for only a few tables.
-
- pit boss
- the next level of pit critter, responsible for several floormen and their
- tables.
- This pit critter supervises one "pit" in the casino.
-
- shift supervisor
- the head pit boss during a particular shift.
-
- casino manager
- the mother of all pit critters [and usually the owner's son. -- Blair
- Houghton]
-
- ------------------------------------------------------------------------
-
-