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-
- HOW TO BEAT SINGLE DECK BLACKJACK
- Version 1.01
- Copyright 1991, Michael Hall
-
- ----------------> Part 1: The Basics
- Part 2: About the Strategy Charts
- Part 3: The Strategy Charts (LONG)
-
-
-
- Introduction
- ============
- Here is the long-awaited article on Hi-Opt I, covering everything
- from the rules of blackjack to basic strategy to card-counting to
- multiparameter tables for experts. Novices should read this article.
- People interested in "just the facts" about the strategy should
- just read Part 2 and Part 3, in separate articles.
-
-
- Help for the novice blackjack player
- ====================================
- The basic idea of the game is to get a total less than 21 that is
- higher than the dealer OR to not bust (go over 21) when the dealer
- busts.
-
- All single deck games are dealt face down. You receive the first
- two cards face down, and any subsequent cards face up. Use one
- hand to hold the first two cards. Don't touch the others.
-
- Insurance is a side bet for up to half of your original bet. It can
- only be placed at the start of a round when the dealer has an ace
- showing. An player who is not counting cards should never take insurance.
- Insurance pays 2-1 only if the dealer has blackjack.
-
- Splitting can be done 3 times, to produce up to 4 hands. If you have
- a pair and wish to split them, put your cards face up in front of your
- bet, and push out a bet equal to your original. The dealer splits the cards
- apart and deals a card to the first one, which you play normally,
- and then the dealer deals a card to the second one, which again you
- play normally.
-
- Doubling can be done on any two cards. First put your cards face up
- in front of your bet, and then push out a bet equal to your original,
- and you will receive exactly one more card. (If it is a pair, you
- may have to verbally tell the dealer whether you are doubling or
- splitting.)
-
- Standing versus hitting is the most common and important decision. To
- hit you scratch your held cards on the surface of the table. Standing is
- indicated by pushing your cards under your bet. When you split,
- you instead use the protocol for face-up games - hitting is indicated
- by tapping the table, and standing is indicated by a waving motion
- parallel to the table.
-
- Aces can be counted as either 1 or 11. A "soft" total means you have
- an ace and can use it as 11 without going over 21; "hard" means you
- aren't counting an ace as 11 in your total.
-
-
- Basic Strategy
- ==============
- You must first learn basic strategy, whether your goal is to become
- a professional card counter or just to survive a weekend at
- the blackjack tables.
-
- With basic strategy, you eliminate the house edge on most Las Vegas
- single deck games. With the Frontier's special rules, you can get
- a +0.3% advantage with just basic strategy. Basic strategy is the
- computer proven *best* way to play, unless you are counting cards.
-
- The basic strategy for typical single deck blackjack is given in
- another part of this article.
-
-
- About Nevada
- ============
- Single deck rules and conditions vary tremendously throughout Nevada.
- But yes, Virginia, single deck blackjack is alive and well.
-
- Vegas Strip rules are dealer stands on soft 17, double any first
- two cards, resplit up to 3 times, no doubling after splitting,
- and blackjack pays 3 to 2. Proper basic strategy on this game
- makes it an even game. Many casinos on the Vegas strip use
- these rules.
-
- Vegas Downtown rules are like Vegas Strip rules, except that the
- dealer hits soft 17. This swings the odds slightly in the house's
- favor against the basic strategist. Many casinos in downtown Vegas
- use these rules.
-
- Northern Nevada rules are like Vegas Downtown rules, except that
- doubling is restricted to totals of 10 and 11 only. This really hurts
- the basic strategist.
-
-
- Advantage
- =========
- Advantage is your winnings divided by your action. Your action is
- the total amount of money you wager. To find out how much of an
- advantage you have with basic strategy for a single deck game,
- use the table below. Start with +0.02% for Vegas Strip rules,
- and then add the adjustments for rule differences for the game
- you wish to analyze.
-
- % RULE
- ----- ---------------------------------
- -0.78 Doubling on 11 only
- -0.26 Doubling on 10 and 11 only
- -0.21 No non-ace pair splitting
- -0.19 Dealer hits soft 17
- -0.16 No splitting of aces
- -0.13 Doubling on 9, 10, 11 only
- -0.11 No hole card (European)
- -0.02 No resplitting of non-ace pairs
- +0.03 Resplitting of aces
- +0.11 Six card automatic winner
- +0.13 Doubling after splitting (DAS)
- +0.14 Drawing to split aces
- +0.16? Suited BJ pays 2-1
- +0.24 Doubling on 3 or more cards
-
-
- Help for the aspiring card-counter
- ==================================
- For single deck blackjack, I recommend a simple counting system card
- called Hi-Opt I. Although it is one of the simplest systems to start
- with, it can be extended to be more powerful than nearly any other
- counting system - and you never have to forget what you have already
- learned.
-
- Here's an interesting table, drawn from "Theory of Blackjack" and elsewhere:
-
- PLAYING BETTING COUNT VALUES
- SYSTEM EFFICIENCY CORRELATION A 2 3 4 5 6 7 8 9 10
- Hi-Opt I .615 .88 0 0 +1 +1 +1 +1 0 0 0 -1
- Hi-Opt I + A .635 .96 "
- Hi-Opt I + A,7 .736 .97 "
- Hi-Opt I + A,7,8 .811 .97 "
- Hi-Opt I + A,7,8,9 .870 .97 "
- Hi-Opt I + A,7,8,9,2 .891 .98 "
-
- High-Low .51 .97 -1 +1 +1 +1 +1 +1 0 0 0 -1
- High-Low + A .61? .97 "
- Hi-Opt II .67 .91 0 +1 +1 +2 +2 +1 +1 0 0 -2
- Zen .63 .97 -1 +1 +1 +2 +2 +2 +1 0 0 -2
- Uston APC + A .69 .91 0 +1 +2 +2 +3 +2 +2 +1 -1 -3
-
- (Side counted cards are listed after the "+" signs.)
-
- Playing efficiency is a measure of how good a counting system is
- a strategy, while betting correlation is a measure of how good it
- is at betting. As you can see, Hi-Opt I + A,7 is better in both
- respects than of the listed competitor systems, and Hi-Opt I + A is as
- nearly as good as or better than most systems. Even straight Hi-Opt I
- with no side count of aces is respectable.
-
- Here is how you do the Hi-Opt I count. Initialize "running count" to
- zero at start. Add one for each 3, 4, 5, or 6 you see and subtract
- one for each 10 you see. Divide running count by estimated number
- of unseen decks to get true count used in the strategy adjustment
- table. Note that for single deck, this division becomes a multiplication.
- For example, if there is 1/4 deck remaining and the running count is
- +2, then the true count is +8.
-
- You should only take insurance if the true count is +2 or above.
- Don't be swayed by what cards you have (i.e., don't fall into the
- insure-your-blackjack trap); it's a side bet, so only the count
- matters.
-
- The Kelly Criterion is a betting heuristic that minimizes your chance
- of going broke while maximizing your long-run profits. To bet
- consistently with the Kelly Criterion, you should divide your bankroll
- into 300-400 units and normally bet 1-4 units on each hand. Your
- optimal bet on a hand is a percentage of your *current* bankroll
- equal to about .5R/D + B, where R is the running count, D is the number
- of remaining decks (so R/D is the true count), and B is the basic
- strategy expectation. Note that on a weekend trip you might not
- need access to your whole bankroll, but you may need 100-150 units.
- It is wise to limit your top bet to about 1/100 of your total bankroll,
- but you can get away with slightly more for very high true counts.
- Of course, if you understand the risks and are willing to accept
- higher risks by using fewer units, more power to you.
-
- Playing two hands at once is a often a good idea. You can afford to bet
- around 30% more on two hands (combined) than on one hand, and
- so you will make more money per hour without increasing your variance.
- To play two hands, each bet must be twice the table minimum at
- most casinos. Play the first hand before looking at the second,
- except when the dealer has an ace showing and you are permitted
- to look at both hands to decide if you want insurance.
-
- After you have mastered basic strategy and betting according to the
- count, you can bet more accurately if you keep a side count of aces.
- For each excess seen ace, temporarily subtract 1 from the running count
- - if there are excess remaining aces, add 1 to the running count.
- Then compute the true count for betting. For example, suppose you
- have seen the first 1/4 deck, but have not seen any aces. This
- means there is 1 excess remaining ace, since you normally expect
- to see one ace for every quarter deck (since there are four aces
- in a deck). So, you would adjust the running count by +1 for betting
- purposes.
-
- Strategy adjustments are another improvement. Here you deviate
- intelligently from basic strategy, according to the true count.
- The strategy adjustment table is given and explained in another part of
- this article. The strategy adjustment table is refinement; you get
- most of the benefit of counting from bet size variation, and you
- should do fine if you avoid strategy adjustments at first. The
- strategy adjustments will just buy you an extra 0.4% or so.
- The multiparameter strategy tables for side counts are a refinement on a
- refinement, and should only be attempted by counters with considerable
- experience with basic Hi-Opt I. They'll buy you an extra 0.1% or so.
-
- Here is what a card counter looks at to rate a blackjack game, in rough
- order of their importance:
-
- 1. NUMBER OF DECKS. The fewer the better.
- 2. PENETRATION. The % of cards dealt before the shuffle is very important.
- The number of spots being played can impact the penetration.
- 3. RULES. A near zero or positive basic strategy expectation helps.
- 4. MINIMUMS/MAXIMUMS. The game must be affordable and profitable, and
- the player's betting should not be too much bigger than the minimum,
- lest he attracts unwanted attention.
- 5. CONTENT DEALERS/PIT CRITTERS. It helps if the employees are happy
- in general and happy about your business too.
-
- The importance of playing single deck blackjack with good penetration
- cannot be overstressed. Sneak some extra effective penetration
- by sitting towards third base if you are using strategy adjustments -
- your adjustments will be more accurate since they will be made after
- seeing more cards, raising your advantage significantly.
-
- The maximum edge that you'll hear knowledgable card counters claim to attain
- in practice is about 1.5%. Around 0.9%-1.1% is more realistic, winning an
- average of about 1.5 units per 100 hands played. Figure on getting in
- about 100 hands per hour, so that's 1.5 units per hour you'll make. For
- typical blackjack games, a 1-4 betting spread is sufficient to beat
- the game with a good profit margin. Even flat betting will produce
- a profit, though probably not enough for the average greedy card
- counter. If the game has poor penetration or poor rules and a better
- game cannot be found, then a betting spread larger than 1-4 will probably
- be necessary.
-
- As far as risk goes, the variance on a hand of blackjack with a
- 1-4 spread is about 15.5. The expected value will form a normal
- distribution, as shown on the next page. Study these distributions
- to get a feel for the kind of negative negative swings you will
- experience, purely as a result of variance.
-
- The game simulated here is Vegas downtown rules, 3 rounds of 3 spots,
- with the counter at the last spot using Hi-Opt I, strategy adjustments
- -6 to +6, ace adjustment for betting, true count accurate to
- a quarter deck, 1-4 betting spread.
-
- ^L
-
-
-
- 20,000 hands with 300 unit bankroll
-
- Player #3
- Average winnings: 291.90 (variance 15.547404)
- Average action: 31582.54 (variance 6.373246)
- Average worse loss: -105.47 (variance 31339.356156)
- Average advantage: 0.924258 +- 0.072904 % (variance 1.383540)
- Win/100 rounds: 1.51
-
- FINAL BANKROLL DISTRIBUTION CUM %
- =============== =================================================== ==========
- BUSTED |********************************************* 7
- 1 - 50 |* 7
- 51 - 100 |* 7
- 101 - 150 |******* 8
- 151 - 200 |************* 10
- 201 - 250 |************* 12 LOSS
- 251 - 300 |********************* 16________
- 301 - 350 |************************ 19 PROFIT
- 351 - 400 |************************* 23
- 401 - 450 |***************************************** 30
- 451 - 500 |************************************ 35
- 501 - 550 |************************************************** 43
- 551 - 600 |*********************************************** 50 --MEAN
- 601 - 650 |***************************************** 57
- 651 - 700 |****************************************** 63
- 701 - 750 |******************************************* 70
- 751 - 800 |**************************************** 77
- 801 - 850 |************************************* 82
- 851 - 900 |***************************** 87
- 901 - 950 |*********************** 90
- 951 - 1000 |************* 92
- 1001 - 1050 |*********** 94
- 1051 - 1100 |************ 96
- 1101 - 1150 |******** 97
- 1151 - 1200 |****** 98
- 1201+ |************ 100
-
- Initial bankroll: 300.00
- Mean final bankroll: 591.90
-
- ^L
- In a day or two, a player might get in 2,000 hands. With an 80 unit
- bankroll, the results are shown below:
-
- 2,000 hands with 80 unit bankroll
-
- Player #3
- Average winnings: 29.71 (variance 15.577170)
- Average action: 2860.31 (variance 6.363973)
- Average worse loss: -44.59 (variance 3387.431404)
- Average advantage: 1.038872 +- 0.317410 % (variance 26.225822)
- Win/100 rounds: 1.70
-
- FINAL BANKROLL DISTRIBUTION CUM %
- =============== =================================================== ==========
- BUSTED |************************************************** 24
- 1 - 13 |* 25
- 14 - 27 |*** 26
- 28 - 40 |**** 28
- 41 - 53 |****** 31
- 54 - 67 |******* 35 LOSS
- 68 - 80 |********** 40_______
- 81 - 93 |********* 44 PROFIT
- 94 - 107 |*********** 50 --MEAN
- 108 - 120 |*********** 55
- 121 - 133 |******* 59
- 134 - 147 |*********** 64
- 148 - 160 |*********** 70
- 161 - 173 |********* 74
- 174 - 187 |********* 78
- 188 - 200 |********** 83
- 201 - 213 |***** 86
- 214 - 227 |******* 89
- 228 - 240 |******* 92
- 241 - 253 |***** 95
- 254 - 267 |**** 97
- 268 - 280 |** 98
- 281 - 293 |** 99
- 294 - 307 |* 99
- 308 - 320 |* 100
- 321+ |* 100
-
- Initial bankroll: 80.00
- Mean final bankroll: 109.72
-
- Note: different scale than previous graph.
- ^L
- Team Play
- =========
- If you have studied the above graphs, you may be getting depressed,
- given that the size of your bankroll may imply you will make below
- minimum wage. Don't give up hopes of making money with blackjack
- yet. The way to do it is to form a team.
-
- Several players can pool their bankrolls and bet as each had the
- whole bankroll. If there are N players contributing equally,
- then they will each make N times as much together than they would
- individually. Or they can make slightly less and reduce the
- variance significantly.
-
- There are also schemes of cooperative play at the same table,
- but it's usually best to have the players play at separate tables.
-
-
- Barring and Countermeasures
- ===========================
- Card counting is not illegal. However, the casino can kick you
- out for whatever reason they choose. If they read you the Trespass
- Act, *then* it will be illegal for you to return to the casino
- and they can have you arrested. In extreme cases, casinos have
- been known to break the bones of card counters, but if you are
- playing for low stakes at a reputable casino, you shouldn't have
- any such physical problems.
-
- There are many things that a casino can do besides kick you out
- to make it not worth your while to stay. They can shuffle the
- deck any time the cards favor you, which will cost you 1-2% in
- advantage, making the game unbeatable. Even if they are not
- card counting, the dealer can simply shuffle any time a large
- bet is placed. Or they can simply stop dealing deep into the
- deck altogether.
-
- When the pit critters (properly known as floor managers or sometimes
- a pit boss) are hanging around your table, eyeing you, looking
- through the discards or obviously card counting during play,
- telling the dealer to shuffle early, restricting your betting
- spread, etc. then this is called "heat".
-
- Since heat results in poor playing conditions and may preceed
- a barring, you should try to avoid it. Don't look like you
- are counting cards! Become good enough at card counting that
- you can simultaneously carry on a conversation. Talk to the
- other players, the dealer, and the pit critters. Mix up your
- betting pattern. Don't always bet the same at the top of
- the deck. Limit your betting spread, as spreads wider
- than 1-4 are usually not necessary to have a good advantage
- and wider spreads will usually not be tolerated by the pit
- critters. You can make an okay profit with even a 1-2 spread,
- though 1-4 should be your goal. Use a lot of different colors of
- chips, representing different dollar amounts, so that a pit critter
- cannot at a glance figure out whether you raised or lowered your
- bet from the previous hand. Try switching back between 1 and
- 2 hands to range your bet that way, unless this causes heat
- itself.
-
- Many casinos like for you to "color up" when you leave. This
- means to exchange your chips for ones of higher denominations,
- making it easier for you to carry, and trivial for the pit critters
- to count. It's a good idea to leave a table with no chips, if possible.
- You can accomplish this without losing by *discretely* squirreling chips
- into yourclothes during play. Even if you can't get rid of all your chips,
- your coloring up will be less embarassing. If you run out of chips
- on the table before you're ready to go, pull out more cash. Make
- sure you do color up if you leave with only a few chips on the
- table - you want them to know that you took a "loss".
-
- If you have been squirreling chips, then be discrete about cashing
- them in. Only cash in initially what you had showing on the table.
- Come back later to cash in the rest, or try to get rid of the chips
- at another casino.
-
-
- Comps
- =====
- You can generate extra low variance income via "comps" - complimentary
- rooms, food, and other hotel services. Four hours of betting $25
- minimums is enough to get a free room at most casinos in Vegas.
- Lower levels of betting will get you a free meel. Even higher levels
- of betting will prompt the casino to comp *everything* - room,
- food, and even your plane tickets.
-
- To be eligible for comps, just ask a floor manager to "rate" your
- play. He will record your buy-in, betting level, and color-out
- (chips you take with you.) After you have played for a while,
- ask a floor manager or the pit boss for a meal or whatever.
-
- This is a great way to reduce expenses and hence essentially get
- some guarenteed income. Unfortunately, it's also a great way to
- get nailed by the casinos, since you'll be in their computers,
- and it will take just one pit critter comment "card counter"
- appended to your record to ruin your play there until they
- forget your face and you use a new name.
-
-
- Further reading for the aspiring card counter
- =============================================
- Although this article gives you enough information to make money off
- the casinos, I recommend purchasing at least two of these three books:
-
- "Blackbelt in Blackjack" by Snyder
- "Fundamentals of Blackjack" by Chambliss and Rogenski
- "The World's Greatest Blackjack Book" by Humble & Cooper
-
- These are available from the Gambler's Book Club in Las Vegas,
- (800) 634-6243. You have a decent shot at finding the last book
- in your local book store.
-
- "Blackbelt in Blackjack" has a couple of good counting systems,
- Red 7's and Zen. In addition, Snyder gives many good suggestions
- for achieving an advantage in single deck blackjack without looking
- like a typical counter.
-
- "Fundamentals of Blackjack" is a new book with lots of useful tables.
- The counting system (C&R count) is not recommended, however.
-
- "The World's Best Blackjack Book" focuses on the Hi-Opt I
- counting system that I advocate. It has lots of general information
- that any card counter should know, though the authors of this book are
- a little too paranoid about getting cheated.
-
- Good luck and on to the tables! The strategy tables, that is. See
- the next two articles.
- ^L
- HOW TO BEAT SINGLE DECK BLACKJACK
- Version 1.01
- Copyright 1991, Michael Hall
-
- Part 1: The Basics
- ----------------> Part 2: About the Strategy Charts
- Part 3: The Strategy Charts (LONG)
-
-
-
- Description
- ===========
- This article describes basic strategy and Hi-Opt I strategy tables
- for single deck blackjack, Vegas Strip rules. The strategy information
- was compiled from a variety of sources, including "The World's
- Greatest Blackjack Book", Steve Markowitz's analytic strategy adjustment
- program, and my empirical strategy adjustment program.
-
-
- Caveats
- =======
- I do not guarantee that these tables are correct. If you find any
- mistakes, or have any suggestions, please let me know, and I will
- repost if necessary.
-
-
- How to read the Basic Strategy table
- ====================================
- Cross index your hand with the dealer's face-up card. If there is
- something other than "...", it means "yes, do the corresponding decision"
- - conversely, a "..." means "no, *don't* do the corresponding decision."
- Read from the bottom up. First see if you should split ("spl"), then double
- ("dbl"), then stand ("sta"). If nothing applies, then hit.
-
- For example, suppose you have two 8's, and the dealer has a 10
- showing. You first check splitting - the table shows that you always
- split 8's, since it has an "spl" for every dealer up card. As
- another example, if you Ace-7 vs. Ace, you first check to see if you double.
- There is a "..." there, so you don't double, and so you check to see if
- you should "soft hit" it. Ace-7 is soft 18, which when cross-refenced
- with the dealer's ace has a "sta", indicating you should stand on versus ace.
-
-
- How to read the Hi-Opt I Strategy table
- =======================================
- Cross index as with the basic strategy table. Follow the basic
- strategy, except possibly when there is a number there. If there
- is a number and the true count is greater than or equal to it,
- it means yes, do the corresponding action. Exception: when there
- is an asterisk (*) after the number it means just the opposite -
- do the decision only when the true count that number or below.
-
- For example, using the previous example, you would deviate from basic
- strategy and hit soft 18 vs. Ace if the true count were below
- zero, since there is a 0 in that box. For counts of zero and above,
- you would stand. Note that the strategy with a count of zero is
- not always the same as basic strategy - use the strategy adjustments
- in preference to basic strategy. As another example, suppose
- you have 8-8 vs. dealer 10 (no double after split). The number there
- is "+5*", meaning that for true counts of 5 or less, you split, but
- for true counts of +6 or more, you would not split. (Exercise for
- the reader: what play would you do in that case of a true count of +6?)
-
- Most of the numbers are rounded off to -20,-15,-10,-5,-1,0,+1,+5,+10,+15,
- or +20. In the September 1991 issue of Blackjack Forum, Arnold Snyder
- showed that such a simplication resulted in no measurable loss in
- performance. However, I have included a finer granularity of numbers
- for hard standing, because my empirical results produced statistically
- significant settings of these adjustments to their exact values.
- Whether this will make a statistically difference in the overall results
- of a few million hands, I rather doubt, but since it definitely makes
- a difference in the results for these particular hands, I can't bear
- to throw away that gain. If you wish, you may round the rest
- of the numbers off the multiples of 5 (or +1/-1) to make things easier.
-
- Learn the adjustments gradually, starting with 0, then adding +1, then
- -1, then +5, and so on. The most important adjustments are the ones for
- hard standing and doubling. You can and probably should completely ignore
- the ones for splitting, except for the hand 10-10.
-
-
- How to read the side count strategy tables
- ==========================================
- The side count tables are for experts only. They are memorized in
- addition to the normal Hi-Opt I strategy adjustment table. The best
- order to learn the side counts is given in the first part of the
- article in the table that compares the various card counting systems.
- First learn to side count aces, then add 7's and other side counts as you
- becomes a grandmaster of blackjack.
-
- As far as I know, this article is the only place you can easily
- multiparameter Hi-Opt I in its full glory. No book I've seen gives
- Hi-Opt I strategy adjustments outside of -6 to +6, and no book
- gives multiparameter adjustments for anything other than aces.
- (Currently just aces and 7's are here, but I'll add the other cards
- in later editions of this article.)
-
- You find the side count strategy adjustment number the same way you find
- the Hi-Opt I strategy adjustment number, by cross-indexing on the
- appropriate table.
-
- For strategy, you adjust the running count by the number of excess seen
- cards for the side count times the side count strategy adjustment number.
-
- As an example of how to use the side count adjustment number, suppose
- you are side-counting 7's and are faced with 14 vs. 10 and a running
- count of -1 at the 1/2 deck level. The Hi-Opt I strategy adjustment
- number for standing hard 14 vs. 10 is +15, and the seven adjustment
- number for this play is +5. Suppose you have seen all four 7's
- remaining at the 1/2 deck level, meaning that there are two excess
- 7's removed from the deck. For strategy, you then must adjust the
- *running* count, not the true count, and not the strategy adjustment
- number. From the running count, you *subtract* the number of excess
- *remaining* 7's times the 7-adjustment index (or *add* the number of
- excess *seen* 7's times the 7-adjustment index.) In this case
- that's -1 + 2*(+5) = +9. You then convert to true count by dividing
- by the number of remaining decks (1/2), yielding +9/(1/2) = 9*2 = +18,
- which is the true count you would compare to the normal Hi-Opt I strategy
- adjustment number of +15. Since +18 is more than +15, you would
- stand. Imagine that, standing on hard 14 vs. 10 with a negative Hi-Opt I
- count!
-
- Let R be the running count,
- X be the number of excess seen side count cards times the adjustment number
- N be the number of remaining decks
-
- Then the adjusted count for strategy is:
-
- R+X
- ---
- N
-
- If you are good enough to keep several side counts for strategy,
- then X will be the sum of all these adjustments.
-
-
- Confused?
- =========
- You can send e-mail to hall@rocky.bellcore.com if you have any
- questions on these charts.
- ^L
- HOW TO BEAT SINGLE DECK BLACKJACK
- Version 1.01
- Copyright 1991, Michael Hall
-
- Part 1: The Basics
- Part 2: About the Strategy Charts
- ----------------> Part 3: The Strategy Charts (LONG)
-
-
- What follows are several tables for single deck blackjack and
- multi-parameter Hi-Opt I.
-
- * Basic Strategy for Single Deck
- * Hi-Opt I Blackjack Count Strategy Adjustments
- * Hi-Opt I Ace Side Count Strategy Adjustments
- * Hi-Opt I Seven Side Count Strategy Adjustments
- ^L
- Basic Strategy for Single Deck
-
-
-
-
-
-
-
- Hard Hit/Stand Strategy
-
- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 18+ sta sta sta sta sta sta sta sta sta sta
- Hard 17 sta sta sta sta sta sta sta sta sta sta
- Hard 16 sta sta sta sta sta ... ... ... ... ...
- Hard 15 sta sta sta sta sta ... ... ... ... ...
- Hard 14 sta sta sta sta sta ... ... ... ... ...
- Hard 13 sta sta sta sta sta ... ... ... ... ...
- Hard 12 ... ... sta sta sta ... ... ... ... ...
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- Soft Hit/Stand Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Soft 19+ sta sta sta sta sta sta sta sta sta sta
- Soft 18 sta sta sta sta sta sta sta ... ... sta
- Soft 17- ... ... ... ... ... ... ... ... ... ...
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- Hard Double Down Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 11 dbl dbl dbl dbl dbl dbl dbl dbl dbl dbl
- Hard 10 dbl dbl dbl dbl dbl dbl dbl dbl ... ...
- Hard 9 dbl dbl dbl dbl dbl ... ... ... ... ...
- Hard 8 ... ... ... dbl dbl ... ... ... ... ...
- Hard 7 ... ... ... ... ... ... ... ... ... ...
- Hard 6 ... ... ... ... ... ... ... ... ... ...
- Hard 5 ... ... ... ... ... ... ... ... ... ...
- Hard 4 ... ... ... ... ... ... ... ... ... ...
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- Soft Double Down Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- A9 ... ... ... ... ... ... ... ... ... ...
- A8 ... ... ... ... dbl ... ... ... ... ...
- A7 ... dbl dbl dbl dbl ... ... ... ... ...
- A6 dbl dbl dbl dbl dbl ... ... ... ... ...
- A5 ... ... dbl dbl dbl ... ... ... ... ...
- A4 ... ... dbl dbl dbl ... ... ... ... ...
- A3 ... ... dbl dbl dbl ... ... ... ... ...
- A2 ... ... dbl dbl dbl ... ... ... ... ...
- ^L
- Basic Strategy for Single Deck
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- Pair Split Strategy (non-DAS)
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- Dealer's Upcard
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- Player's Pair 2 3 4 5 6 7 8 9 10 Ace
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- Ace,Ace spl spl spl spl spl spl spl spl spl spl
- 10,10 ... ... ... ... ... ... ... ... ... ...
- 9,9 spl spl spl spl spl ... spl spl ... ...
- 8,8 spl spl spl spl spl spl spl spl spl spl
- 7,7 spl spl spl spl spl spl ... ... ... ...
- 6,6 spl spl spl spl spl ... ... ... ... ...
- 5,5 ... ... ... ... ... ... ... ... ... ...
- 4,4 ... ... ... ... ... ... ... ... ... ...
- 3,3 ... ... spl spl spl spl
- 2,2 ... spl spl spl spl spl ... ... ... ...
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- Pair Split Strategy (DAS)
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- Dealer's Upcard
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- Player's Pair 2 3 4 5 6 7 8 9 10 Ace
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- Ace,Ace spl spl spl spl spl spl spl spl spl spl
- 10,10 ... ... ... ... ... ... ... ... ... ...
- 9,9 spl spl spl spl spl ... spl spl ... ...
- 8,8 spl spl spl spl spl spl spl spl spl spl
- 7,7 spl spl spl spl spl spl spl ... ... ...
- 6,6 spl spl spl spl spl spl ... ... ... ...
- 5,5 ... ... ... ... ... ... ... ... ... ...
- 4,4 ... ... spl spl spl ... ... ... ... ...
- 3,3 spl spl spl spl spl spl spl ... ... ...
- 2,2 spl spl spl spl spl spl ... ... ... ...
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- Take insurance: Never (unless card counting)
- ^L
- Hi-Opt I Blackjack Count Strategy Adjustments
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- Cards: 2 3 4 5 6 7 8 9 10 Ace
- Values: 0 1 1 1 1 0 0 0 -1 0
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- 1 deck, dealer stands on soft 17
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- Hard Hit/Stand Strategy (-20 to +20)
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 18+ sta sta sta sta sta sta sta sta sta sta
- Hard 17 -20 -20 sta -20 sta -20 -15 -15 -20 -6
- Hard 16 -7 -7 -9 -10 -10 +10 +10 +6 +2 +7
- Hard 15 -5 -5 -5 -8 -8 +10 +10 +6 +3 +8
- Hard 14 -3 -3 -5 -5 -5 +10 +20 ... +13 +10
- Hard 13 0 0 -1 -4 -4 ... ... ... ... +15
- Hard 12 +3 +3 +1 -1 +1 ... ... ... ... ...
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- Soft Hit/Stand Strategy (-5 to +5)
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Soft 19+ sta sta sta sta sta sta sta sta sta sta
- Soft 18 sta sta sta sta sta sta sta ... ... 0
- Soft 17- ... ... ... ... ... ... ... ... ... ...
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- Hard Double Down Strategy (-10 to +15)
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 11 -10 -10 -10 -10 -10 -5 -5 -5 -5 0
- Hard 10 -10 -10 -10 -10 -10 -5 -5 -1 +5 +5
- Hard 9 +1 0 0 -5 -5 +5 +10 ... ... ...
- Hard 8 +10 +10 +5 +5 +1 +15 ... ... ... ...
- Hard 7 ... +15 +10 +10 +10 ... ... ... ... ...
- Hard 6 ... +15 +15 +10 +15 ... ... ... ... ...
- Hard 5 ... ... +15 +10 +15 ... ... ... ... ...
- Hard 4 ... ... +15 +15 +15 ... ... ... ... ...
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- Soft Double Down Strategy (-10 to +15)
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- A9 +10 +10 +5 +5 +5 +15 ... ... ... ...
- A8 +5 +5 +5 +1 +1 +15 ... ... ... ...
- A7 +1 -1 -5 -10 -10 +15 ... ... ... ...
- A6 +1 -1 -5 -10 -10 +10 ... ... ... ...
- A5 +10 +5 -1 -5 -10 ... ... ... ... ...
- A4 +15 +5 -1 -5 -5 ... ... ... ... ...
- A3 +10 +5 +1 -5 -5 ... ... ... ... ...
- A2 +10 +5 +1 -1 -5 ... ... ... ... ...
- ^L
- Hi-Opt I Blackjack Count Strategy Adjustments
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- Cards: 2 3 4 5 6 7 8 9 10 Ace
- Values: 0 1 1 1 1 0 0 0 -1 0
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- 1 deck, dealer stands on soft 17
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- Pair Split Strategy (non-DAS) (-5 to +5 except 10's)
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- Dealer's Upcard
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- Player's Pair 2 3 4 5 6 7 8 9 10 Ace
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- Ace,Ace spl spl spl spl spl spl spl spl spl -5
- 10,10 +10 +10 +5 +5 +5 +10 +20 ... ... ...
- 9,9 -1 -1 -1 -5 -5 +5 spl spl ... +1
- 8,8 spl spl spl spl spl spl spl spl +5* spl
- 7,7 spl spl spl spl spl spl ... ... ... ...
- 6,6 +1 0 -5 -5 -5 +1* ... ... ... ...
- 5,5 ... ... ... ... ... ... ... ... ... ...
- 4,4 ... ... ... ... ... ... ... ... ... ...
- 3,3 +5 +5 0 spl spl spl +1* ... ... ...
- 2,2 +5 +1 -5 spl spl spl ... ... ... ...
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- Pair Split Strategy (DAS) (-5 to +5 except 10's)
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- Dealer's Upcard
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- Player's Pair 2 3 4 5 6 7 8 9 10 Ace
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- Ace,Ace spl spl spl spl spl spl spl spl spl -5
- 10,10 +10 +10 +5 +5 +5 +10 +20 ... ... ...
- 9,9 -5 -5 -5 -5 -5 +5 spl spl ... +1
- 8,8 spl spl spl spl spl spl spl spl spl spl
- 7,7 spl spl spl spl spl spl -1 ... ... ...
- 6,6 -5 -5 -5 spl spl spl ... ... ... ...
- 5,5 ... ... ... ... ... ... ... ... ... ...
- 4,4 ... +5 +1 -1 0 ... ... ... ... ...
- 3,3 -5 spl spl spl spl spl +5* ... ... ...
- 2,2 -5 -5 spl spl spl spl +5 ... ... ...
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- Take insurance: true counts +2 and above
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- Modifications if dealer hits soft 17:
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- Hard 17 vs. A -4
- Hard 16 vs. A +3
- Hard 15 vs. A +4
- Hard 14 vs. 6 S
- Hard 13 vs. 6 -5
- Hard 12 vs. 6 -3
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- Soft 18 vs. A H
- 9-9 vs. 6 -4
- 9-9 vs. A +5
- ^L
- AAAAAAAAAAAAAAA Hi-Opt I Ace Side Count Strategy Adjustments AAAAAAAAAAAAAAA
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- Cards: 2 3 4 5 6 7 8 9 10 Ace
- Values: 0 1 1 1 1 0 0 0 -1 0
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- 1 deck, dealer stands on soft 17
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- Hard Hit/Stand Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 18+ sta sta sta sta sta sta sta sta sta sta
- Hard 17 +1 +1 sta +1 sta +3 +6 +3 +2 0
- Hard 16 +1 0 0 +1 +1 +2 +1 +1 +1 0
- Hard 15 0 0 0 0 +1 +1 0 0 0 0
- Hard 14 0 0 0 0 +1 +1 0 ... 0 0
- Hard 13 0 0 0 0 +1 ... ... ... ... 0
- Hard 12 0 0 0 0 +1 ... ... ... ... ...
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- Soft Hit/Stand Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Soft 19+ sta sta sta sta sta sta sta sta sta sta
- Soft 18 sta sta sta sta sta sta sta ... ... +1
- Soft 17- ... ... ... ... ... ... ... ... ... ...
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- Hard Double Down Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 11 +1 +1 +1 +1 +1 +1 +1 +2 +1 +1
- Hard 10 0 0 0 0 0 0 -1 0 -2 -1
- Hard 9 0 0 0 0 0 0 0? ... ... ...
- Hard 8 0 0 0 0 0 0 ... ... ... ...
- Hard 7 ... 0 0 0 0 ... ... ... ... ...
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- Soft Double Down Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- A9 -1 -1 -1 -1 0 0 ... ... ... ...
- A8 -1 -1 -1 0 0 0 ... ... ... ...
- A7 -1 -1 0 0 0 -1 ... ... ... ...
- A6 +1 0 0 0 +1 +1 ... ... ... ...
- A5 +2 +2 +1 +1 +2 ... ... ... ... ...
- A4 +4 +3 +2 +2 +3 ... ... ... ... ...
- A3 +2 +2 +1 +1 +2 ... ... ... ... ...
- A2 +1 +1 +1 +1 +2 ... ... ... ... ...
- ^L
- AAAAAAAAAAAAAAA Hi-Opt I Ace Side Count Strategy Adjustments AAAAAAAAAAAAAAA
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- Cards: 2 3 4 5 6 7 8 9 10 Ace
- Values: 0 1 1 1 1 0 0 0 -1 0
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- 1 deck, dealer stands on soft 17
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- Pair Split Strategy (non-DAS)
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- Dealer's Upcard
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- Player's Pair 2 3 4 5 6 7 8 9 10 Ace
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- Ace,Ace spl spl spl spl spl spl spl spl spl +1
- 10,10 0? 0? 0? 0? 0? 0? 0? ... ... ...
- 9,9 -1 -1 -1 0 0 -4 spl spl ... -4
- 8,8 spl spl spl spl spl spl spl spl +2 spl
- 7,7 spl spl spl spl spl spl ... ... ... ...
- 6,6 +1 0 0? 0? 0? +2 ... ... ... ...
- 5,5 ... ... ... ... ... ... ... ... ... ...
- 4,4 ... ... ... ... ... ... ... ... ... ...
- 3,3 0 0 0 spl spl spl 0 ... ... ...
- 2,2 -1 -1 -1 spl spl spl ... ... ... ...
- ^L
- 777777777777777 Hi-Opt I Seven Side Count Strategy Adjustments 777777777777777
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- Cards: 2 3 4 5 6 7 8 9 10 Ace
- Values: 0 1 1 1 1 0 0 0 -1 0
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- 1 deck, dealer stands on soft 17
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- Hard Hit/Stand Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 18+ sta sta sta sta sta sta sta sta sta sta
- Hard 17 0 0 sta -1 sta -2 -5 -4 -2 +1
- Hard 16 0 0 0 -1 -1 -2 -2 -2 +1 0
- Hard 15 0 0 0 -1 -1 -2 -2 -2 0 0
- Hard 14 +2 +1 +1 +1 +1 +2 +2 ... +5 +2
- Hard 13 +1 +1 +1 +1 +1 ... ... ... ... +2
- Hard 12 +1 +1 +1 +1 +1 ... ... ... ... ...
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- Soft Hit/Stand Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Soft 19+ sta sta sta sta sta sta sta sta sta sta
- Soft 18 sta sta sta sta sta sta sta ... ... 0
- Soft 17- ... ... ... ... ... ... ... ... ... ...
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- Hard Double Down Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- Hard 11 +1 +1 +1 0 0 0 0 0 +1 +1
- Hard 10 +1 +1 +1 0 0 0 0 0 +2 +1
- Hard 9 +1 +1 +1 0 0 0 0? ... ... ...
- Hard 8 +1 +1 +1 0 0 0 ... ... ... ...
- Hard 7 ... +1 +1 0 0 ... ... ... ... ...
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- Soft Double Down Strategy
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- Dealer's Upcard
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- Player's Total 2 3 4 5 6 7 8 9 10 Ace
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- A9 +1 +1 +1 0 0 0? ... ... ... ...
- A8 +1 +1 +1 0 0 0? ... ... ... ...
- A7 +2 +2 +2 +1 +1 +2 ... ... ... ...
- A6 +3 +2 +2 0 0 +1 ... ... ... ...
- A5 +3 +3 +2 0 0 ... ... ... ... ...
- A4 +3 +3 +2 0 0 ... ... ... ... ...
- A3 -1 0 0 -2 -2 ... ... ... ... ...
- A2 0 0 0 -1 -1 ... ... ... ... ...
- ^L
- 777777777777777 Hi-Opt I Seven Side Count Strategy Adjustments 777777777777777
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- Cards: 2 3 4 5 6 7 8 9 10 Ace
- Values: 0 1 1 1 1 0 0 0 -1 0
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- 1 deck, dealer stands on soft 17
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- Pair Split Strategy (non-DAS)
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- Dealer's Upcard
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- Player's Pair 2 3 4 5 6 7 8 9 10 Ace
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- Ace,Ace spl spl spl spl spl spl spl spl spl +1
- 10,10 0? 0? 0? 0? 0? 0? 0? ... ... ...
- 9,9 +1 +1 +1 0 0 +2 spl spl ... 0
- 8,8 spl spl spl spl spl spl spl spl +3 spl
- 7,7 spl spl spl spl spl spl ... ... ... ...
- 6,6 +2 +2 0? 0? 0? -3 ... ... ... ...
- 5,5 ... ... ... ... ... ... ... ... ... ...
- 4,4 ... ... ... ... ... ... ... ... ... ...
- 3,3 -2 0 0 spl spl spl +8 ... ... ...
- 2,2 0 +2 +1 spl spl spl ... ... ... ...
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