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-
- HOW TO BEAT ATLANTIC CITY BLACKJACK
- Copyright 1991, Michael Hall
-
- ----------------> Part 1: The Basics
- Part 2: About the Strategy Charts
- Part 3: Postscript Strategy Charts (LONG)
-
-
-
- Help for the novice blackjack player
- ====================================
- The basic idea of the game is to get a total less than 21 that is
- higher than the dealer OR to not bust (go over 21) when the dealer
- busts. With basic strategy, you reduce the house edge to about -.45% in
- Atlantic City (or -.40% where late surrender is offered); it is the
- *best* way to play, unless you are counting cards. All hands are dealt
- face up in Atlantic City; don't touch the cards. A "soft" total means
- you have an ace and can use it as 11 without going over 21; hard means
- you aren't counting an ace as 11 in your total.
-
- Insurance is a side bet for up to half of your original bet. It can
- only be placed at the start of a round when the dealer has an ace
- showing. A basic strategy player should never take insurance.
- Insurance pays 2-1 only if the dealer has blackjack.
-
- With early surrender, you can give up half your bet to avoid playing
- your first two cards; late surrender is the same, except you still
- lose you whole bet if the dealer has blackjack. To surrender, just say
- "surrender."
-
- Splitting can be done only on your first two cards in Atlantic City.
- You push out a bet equal to your original, the dealer splits the cards
- apart and deals a card to the first one, which you play normally
- except that you can't resplit, and then the dealer deals a card to the
- second one, which again you play normally without resplitting.
-
- Doubling can be done on any two cards. You push out a bet equal to
- your original, and you will receive exactly one more card.
-
- Standing versus hitting is the most common and important decision. To
- hit you tap the table or draw your fingers towards you. Standing is
- indicated by a waving motion parallel to the table.
-
-
- About Atlantic City
- ===================
- All Atlantic City casinos use the same rules, except when they get
- special permission from the Gaming Commission to try something else.
- Atlantic City rules are no resplitting, split aces get only one card
- each, double down allowed after split, dealer stands on soft 17,
- blackjack pays 3 to 2, insurance pays 2 to 1, and 4, 6, or 8 decks
- are used, but you will find only 8 decks for less than $25 minimums.
- Until recently the absolute lowest minimums were $5, but now the Taj
- Mahal offers $3 tables during the day on weekdays. Late surrender was
- found only at the Claridge until recently, when Trump Plaza announced
- that it is offering it too. It is unlikely that early surrender will
- ever be offered again, because the casinos lost so much money when it
- was offered that the Gaming Commission declared a state financial
- crisis (or some such) in order to get rid of it and protect this
- source of New Jersey tax revenue.
-
-
- Help for the aspiring card counter
- ==================================
- I recommend Stanford Wong's book, "Professional Blackjack" as a
- reference on the High-Low counting system; it is finally out as a
- paperback after 9 years of being a hardback. I also recommend Humble's
- "The World's Best Blackjack Book", which focuses on the Hi-Opt I
- counting system but which has lots of general information that any card
- counter should know, though the authors of this book are a little too
- paranoid about getting cheated. Hi-Opt I and High-Low counts are very
- similar, but I feel that High-Low is marginally better for most
- players. More advanced counts do exist (using more numbers than -1, 0,
- and +1), but they offer very little theoretical gain coupled with an
- increased chance for errors. Most professional card counters use
- High-Low or Hi-Opt I. An additional reference containing useful tables
- of information is "Fundamentals of Blackjack" by Chambliss & Rogenski.
- For example, they give a table that shows the effects of various rules
- on basic strategy expectation for 1, 2, 4, 6, or 8 decks.
-
- Here is how you do the High-Low count. Initialize running count to
- zero at start. Add one for each 2, 3, 4, 5, or 6 you see and subtract
- one for each 10 or Ace you see. Divide running count by estimated
- number of unseen decks to get true count used in the strategy
- adjustment table. The strategy adjustment table is just a minor
- refinement; you get most of the benefit of counting from bet size
- variation, and you should do fine if you avoid strategy adjustments at
- first.
-
- The Kelly Criterion is a betting heuristic that minimizes your chance
- of going broke while maximizing your long-run profits, and for
- Atlantic City, this heuristic dictates that you should bet
- approximately (TC*0.5 - 0.5)*.0077*BR, where TC is the True Count and
- BR is your BankRoll (i.e., how much money you've got on you.)
-
- On games with large numbers of decks, it is absolutely imperative that
- you abandon the table when the count goes negative. How negative?
- That's a personal decision and depends on your betting spread (difference
- between your lowest bet and your highest), but I would advise leaving
- eight deckers when the count hits -1.
-
- You should only take insurance if the TC is above +3 (more precisely,
- +2.8 for four decks, +3.0 for six decks, and +3.1 for eight decks).
- Don't be swayed by what cards you have (i.e., don't fall into the
- insure-your-blackjack trap); it's a side bet, so only the count
- matters.
-
- The maximum edge that most card counters claim to attain in practice
- is about 1.5%. In Atlantic City, you will need about a 1-8 spread
- (i.e., highest bet is eight times your lowest) to grind out any profit
- at all. My simulations show a .5% advantage (ratio of winnings to
- total amount bet) for a 1-8 betting spread, 7 players, -1 to +10 strategy
- adjustments, and abandoning counts of -1 or worse. If late surrender
- is available, the edge improves to .66%.
-
- As far as risk goes, a 500 unit bankroll (e.g. $2500 for $5 minimums)
- has a 81.5% chance of doubling before going broke. If late surrender
- is available, this improves to 89.3%. You are risking quite a bit
- to win how much? 0.9 units is the average win per 100 hands; 1.3 units
- with late surrender. So you could make about $5 an hour or so if you
- are willing to have more than a 10% chance of losing $2500 before
- doubling it.
-
- If you want to make money at blackjack, either join a blackjack team or
- play the single or double deckers in Vegas.
- ^L
- HOW TO BEAT ATLANTIC CITY BLACKJACK
- Copyright 1991, Michael Hall
-
- Part 1: The Basics
- ----------------> Part 2: About the Strategy Charts
- Part 3: Postscript Strategy Charts (LONG)
-
-
-
- Description
- ===========
- This article describes basic and High-Low strategy tables for Atlantic
- City rules with four or more decks. The strategy information was taken
- from Stanford Wong's book, "Professional Blackjack". The tables tell
- you the mathematically best play given a certain circumstance -
- whether to surrender, split, double-down, hit, or stand.
-
-
- Rationale
- =========
- I made these tables for myself, because I was unsatisfied with
- any I could find in published books. I am very satisfied with the
- result, so I thought I would share it with y'all. You may wish to
- modify the tables for your particular situation (different counting
- system, different casino rules, etc.) If so, you'll need to get the
- troff source from me, or else you can use the "Do Your Own Strategy"
- blank chart that is included.
-
-
- Caveats
- =======
- I do not guarantee that these tables are correct. If you find any
- mistakes, or have any suggestions, please let me know, and I will
- repost if necessary. Also, note that Wong computed his numbers for 4
- decks, and he assumes 4 decks = 6 decks = 8 decks for purposes of
- strategy adjustments. If anyone has High-Low strategy numbers that have
- *proved* to be more accurate for 6 or 8 decks, then let me know.
-
-
- How to print the tables
- =======================
- In a subsequent article, you'll find the Postscript gobble-dee-gook
- that hopefully can be understood by your printer. However, it's
- uuencoded and compressed. Save the article to a file. "uudecode"
- the file. "uncompress" the resulting file, high-low.ps.Z ("uudecode"
- and "uncompress" are UNIX programs that you hopefully have. There is
- no need to strip out the article header before running uudecode. If
- everything works, then you should wind up with a file named high-low.ps
- that has "%!PS-Adobe-1.0" as its first line.) Send high-low.ps to a
- printer that understands Postscript. (This includes the popular
- Apple Laserwriter II printer and many others.) There will be a few
- semi-blank pages, because the original text formatter, troff, is
- brain-damaged. What you want are the pages with the tables for
- "High-Low", "Basic Strategy", and "Do Your Own Strategy".
-
-
- How to use the Do Your Own Strategy table
- =========================================
- Use the Do Your Own Strategy table for memory recall practice or to
- devise a table with a different set of strategy adjustment numbers,
- perhaps for a counting system other than High-Low.
-
-
- How to read the Basic Strategy table
- ====================================
- Cross index your hand with the dealer's face-up card. If there is an
- "X", it means "yes, do the corresponding decision" - conversely,
- a blank means "no, *don't* do the corresponding decision." Read from
- the bottom up. First see if you should surrender (if this option is
- available), then split, then double, then stand. If nothing applies,
- then hit.
-
- For example, suppose you have two 8's, and the dealer has a 10
- showing. If you are playing at the Claridge (or Trump Plaza), you
- first see if you should late surrender, but cross indexing 8-8 with 10
- under late surrender shows that you should not. You then check splitting
- - the table shows that you always split 8's, since there are X's all the way
- across. However, if you split 8's and get another hand of 8's, then
- you cannot resplit. You then look up to see if you should double - of
- course not - and then you look up to see if you should stand; 8-8
- versus 10 is blank, so you don't stand and instead you take a hit.
-
-
- How to read the High-Low Strategy table
- =======================================
- Cross index as with the basic strategy table. Follow the basic
- strategy, except in these cases:
-
- 1) If there is a positive number in the box and the true count is greater
- than it, it means "override basic strategy, so yes, do the corresponding
- action."
-
- 2) If there is a negative number in the box and the true count is lower
- than it means "override basic strategy, so no, *don't* do the corresponding
- action."
-
- To conform to the above and to avoid confusion, zeros are noted as
- positive or negative. The somewhat counterintuitive use of a "Stand"
- decision as opposed to a "Hit" decision is again to conform to the
- above and to avoid confusion in the long run.
-
- This all sounds complicated, but it's simple once you get used to it.
-
- For example, using the previous example, you would deviate from basic
- strategy and surrender 8-8 against 10 if the running count were
- positive (greater than +0). You would always split 8's, but you would
- deviate from basic strategy and stand on hard 16 when the running
- count were positive.
-
-
- How to highlight the High-Low Strategy table
- ============================================
- I highly recommended that you use a highlighting pen to indicate
- basic strategy on the High-Low Strategy tables. Overlay your High-Low
- printed page on top of your Basic Strategy page. Press down so you can
- the X's through the High-Low page. Highlight everywhere an X shows
- through. Note that there is a basic strategy X everywhere there is a
- negative High-Low Strategy number, and there is a basic strategy blank
- everywhere there is a positive High-Low Strategy number (this would
- not be true for some ranges of counts larger than -1 to +6.)
-
-
- Still confused?
- ===============
- You can send e-mail to hall@rocky.bellcore.com if you have any
- questions on these charts.
-