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- ------------------------------------------------------------------------------
-
-
- ___ __ ____ ____ ____ ____ ______ ____ ___ __ ___
- / _ ) / / / __ \ / __ \ / __ \ / __//_ __// __ \ / _ \ / |/ /
- / _ | / /__ / /_/ // /_/ // /_/ /_\ \ / / / /_/ // _, / / /|_/ /
- /____/ /____/ \____/ \____//_____//___/ /_/ \____//_/ |_|/_/ /_/
-
-
- Complete Background History, Moves Reference, and Secrets Guide
-
- Including Programmer's Configuration Codes
-
- for ROM version 2.10
-
- >>> PLUS NEW 2.20 SPECIAL FEATURES <<<
-
- Compilation (c) by James Elkinton (zio@netcom.com)
-
-
- FAQ Revision c25 (Internet Revision 3 FINAL) - January 18, 1995
-
- Complete One-part 'via FTP' Version
-
- ------------------------------------------------------------------------------
-
- NOTE: THIS GUIDE IS INTENDED FOR MACHINES WITH VERSION 2.10 ROMS INSTALLED.
- MANY MOVES AND DESCRIPTIONS IN THIS GUIDE ARE NOT AVAILABLE IN THE 1.x
- ROM RELEASES. ALSO, THERE ARE A FEW ITEMS (SPECIALLY MARKED) THAT
- ARE FOR 2.20 ROMS ONLY AND WILL FAIL SILENTLY ON 2.10 ROMS
-
- EVEN WITH THE EXTENSIVE RESEARCH THAT HAS BEEN DONE FOR THIS GUIDE,
- ERRORS MAY EXIST. THESE ERRORS WILL BE CORRECTED AS SOON AS REPORTS
- ARE RECEIVED AND THE INFORMATION IS CONFIRMED. HOWEVER, SINCE THE
- INFORMATION IN THIS FINAL GUIDE CAME FROM STRATA DOCUMENTS DIRECTLY,
- IT IS HIGHLY UNLIKELY THAT ANY ERRORS WILL EXIST.
-
- ------------------------------------------------------------------------------
-
- This FAQ is also available via FTP thanks to the generosity of Andy Eddy of
- GamePro magazine. To access it, FTP to ftp.netcom.com and go to the
- pub/vi/vidgames/faqs directory. It'll be labeled quite obviously...I hope.
-
- I have also put it in my FTP directory: pub/zi/zio (same site)
-
- Also, you can always mail me directly at zio@netcom.com and I'll mail you a
- copy directly. However, this may take a few minutes....or a few days....
- depending on when I find your request. If you have problems with braindead
- or crap gateways that eat large mail, **let me know!**... this thing is 90K+
- in this form!!!
-
- ------------------------------------------------------------------------------
-
- .-----------------.
- | C O N T E N T S |
- `-----------------'
-
- FAQ Revision History
- Story
- Definitions
- Fighter Moves Lists
-
- Hidden Agent Descriptions
- Trash Talk Codes and Programmer's Configuration Codes Explanations
- Area Strategies
- Big Head Characters
- Complete List of Trash Talk Message Codes
- Miscellaneous Stuff
-
-
- ------------------------------------------------------------------------------
-
- .---------------.
- | H I S T O R Y |
- `---------------'
-
- C7 (IR1)
-
- First Internet Release
-
-
- C8 (IR1a)
-
- MAJOR corrections needed! <sigh> Had some codes mixed up, missed a whole
- section, etc. Whatta mess. I think I got this out in time to prevent
- many people from getting c7...
-
-
- C9
-
- Mainly an aesthetic rearrangement.
-
-
- C10
-
- This was going to be IR2, but just before I was ready to post...
-
-
- C11 (IR2)
-
- 2 new BIG HEAD characters confirmed, Ratchet bug found like Wraith bug,
- and a few minor details corrected.
-
- C12-C19
-
- Another BIG HEAD, some aesthetic rearranging, and a vacation I decided to
- stick in there somewhere.... :)
-
- C20
-
- This was going to be IR3...but a day before I was ready to release it, I
- got mail from Richard Ditton (that's God as far as BLOODSTORM players are
- concerned...) saying to watch my mail...
-
- C21
-
- No mail....I added a few more touches to the FAQ, and was going to send it
- out, and suddenly...
-
- C22
-
- WHAM!! I get this binhexed (argh) pile from Richard Ditton...unpack it
- with no less than 7 binhex handlers to find one that interpreted it right,
- found none, took the best one of the bunch, cleaned it up, and found the
- COMPLETE Strata Bloodstorm Codes Reference in my hands (electronically,
- that is... I edited for days...
-
- C23
-
- And days.... (argh....too much stuff, and I'm creating a typeset version
- of this that needs to be 100% re-engineered. Aiiiieeeeeeee....!)
-
- C24 (IR3 - FINAL!)
-
- DONE! Finally!!! As far as I can see, I got everything in there!
-
- C25
-
- Oops... the 2-part format was a bit too big for some gateways, and I saw
- a typo, so I fixed it. :) I decided not to split the thing up, because it
- just became a living hell managing the complete version and the split parts.
- So, I just labeled the TOC, and sent it out. Also, like an idiot, I didn't
- paste in the Elements Concept documentation for the nice new formatted Trash
- Talk List section (D). Fixed. Also, in a moment of genius (?) I realized
- that the Joystick Representation could use a little something extra... like
- the buttons. :) Fixed. (Why the hell did I never do this before?!?)
-
- ------------------------------------------------------------------------------
-
- The Story...
-
- The Mega War, fought centuries ago, left the earth in global ruins. The
- destructive nuclear horrors unleashed upon the planet and its population
- created uncountable amounts of death and devastation. In the wake of this
- sweeping havoc arose the planet itself to retaliate against the violence
- forced upon it. Polar shifts and massive earthquakes swallowed entire
- continents. From seething seas and walls of water arose angry volcanoes,
- spewing flame and death into the sky. Hungry fires, searing blizzards, and
- brutal storms ran rampant across the planet's surface for years, in an attempt
- to wash away the man-made horrors that it was forced to endure.
-
- At last the earth settled into a new pattern, starting to find some
- semblance of balance and peace. The global changes had left a much harsher
- planet, and the remaining life forms adapted slowly to the new environment.
- The Earth's land masses, altered by man-made weaponry and ended through
- elemental means, had evolved into ten isolated provinces. The remaining
- populations within these new provinces found life difficult at first, but
- slowly evolution and natural selection allowed the human race to adapt and
- once again gain control of their destiny. Some of the provinces had strong
- natural forces, exposed through the abrupt upheaval, and the resourceful
- post-humans began to master these new powers. Other provinces continued to
- develop through the use of science and technology, creating elaborate life
- support systems and protection against the harsh environments.
-
- As the years progressed, eight of the provinces began to communicate and
- trade together. An alliance was formed and a global quasi-government was
- established. The social structure evolved into a mixture of medieval
- practices, hybrid technology, and barbarism and barter.
-
- Centuries have passed and the present day Earth finds mankind again at the
- brink of savagery and destruction. Life is now a series of hardships,
- deceptions, and lies for the members of the Provincial Alliance. The frozen
- tundra of Polaria and the volcanic Scorch are very close to all out war,
- halted only by the desolate, radioactive Death Zone that separates them. The
- Death Zone, once a founding member of the Planet Alliance, has remained silent
- for almost two centuries, hiding behind the mysterious and deadly red mists
- that define its borders. Obsel, the desert province, has been taken over by
- desperate and brutal female terrorists. The Ebony Coast, known for its trade
- and bartering systems, is now led by a mysterious and greedy leader whom no
- one trusts, yet all must tolerate. The people of Cyberia, a land inhabitable
- only through technological means, have re-engineered their population, and are
- losing their humanity to the machine.
-
- With tensions running high, the Planet Alliance is beginning to falter and
- the provinces are no longer considered allies. And now the High Emperor, the
- one guiding force that all provinces had agreed to abide by, has been
- mysteriously and horribly murdered.
-
- The ancient Provincial Agreement declares that a new ruler must be chosen
- through combat between the rulers of each province. Each province will come
- prepared for battle with their own Gauntlet of Ascension, a gloved weapon that
- only those in power may don. These ancient gauntlets are treasured and
- revered by their people, for they are the foremost symbol of power and honor
- each province can have.
-
- But it is painfully clear that this tournament will not have the honor of
- previous BloodStorm contests. There have even been rumors that the combatants
- will bring back the Sunder Attack, a brutal combat move that separated the
- opponent's legs from his body without killing him. This horrible and
- humiliating maneuver has never been officially banned from the BloodStorm
- contest, yet it is so brutal and degrading that no honorable combatant has
- used it for centuries. However, these champions from radically different
- provinces are blind to the mysterious evil that surrounds the High Emperor's
- death, and instead only see their opportunity for personal gain, provincial
- expansion, or race domination and will do anything to achieve their goals.
-
-
- The BloodStorm is about to begin!
-
-
- =================
- BASIC DEFINITIONS
- =================
-
- JOYSTICK AND BUTTON REPRESENTATION : This is based on player facing opponent
- to the right, as usual.
-
- UP
- UPAWAY | UPFORWARD
- \ | / BACK ARM FRONT ARM
- \ | / (O) (O)
- \ | /
- \ | /
- \@/ BLOCK
- AWAY -------@O@------- FORWARD (O)
- /@\
- / | \
- / | \ BACK LEG FRONT LEG
- / | \ (O) (O)
- / | \
- DOWNAWAY | DOWNFORWARD
- DOWN
-
-
-
- CIRCULAR MOVES : Many special moves in BLOODSTORM involve circular moves not
- common in other fighting games. In order to differentiate
- between them, here are the definitions used in this guide:
-
- Quarter Circle : Curve from down to forward
- (down, downforward, forward)
-
- Reverse Quarter Circle : Curve from down to away
- (down, downaway, away)
-
- Upper Quarter Circle : Curve from up to forward
- (up, upforward, forward)
-
- Reverse Upper Quarter Circle : Curve from up to away
- (up, upaway, away)
-
- Half Circle : Curve from away to forward via down
- (away, downaway, down, downforward, forward)
-
- Reverse Half Circle : Curve from forward to away via down
- (forward, downforward, down, downaway, away)
-
- Upper Half Circle : Curve from away to forward via up
- (away, upaway, up, upforward, forward)
-
- Reverse Upper Half Circle : Curve from forward to away via up
- (forward, upforward, up, upaway, away)
-
-
- OTHER TERMS :
-
- rep <button> : Press a button fast and repeatedly.
- E.G. : rep FRONT LEG
- charge <direction/button> : Hold a direction or button for a certain length of
- time to 'charge it up' for use in a special move.
- hold <button> : Hold the specified button while doing the rest of
- the movements.
-
-
-
- ===============
- UNIVERSAL MOVES
- ===============
-
- These moves work exactly the same with all characters.
-
- GAUNTLET RELATED MOVES
-
- Throw Gauntlet : forward + BACK ARM + BACK LEG
- Pick Up Gauntlet : away + FRONT ARM
- Gauntlet Special Power : quarter circle, FRONT ARM
-
- THROWS
-
- Throw Enemy : Get close, forward + BACK LEG
- Throw Reversal : Spin joystick
-
- UPPERCUTS
-
- Backhand Uppercut : down + BACK ARM
- Gauntlet Uppercut : down + FRONT ARM
-
- TRIPS/SLIDES
-
- Z-Spin Trip : away + FRONT LEG
- Trip : down + FRONT LEG
- Slide Kick : down + BACK LEG
-
-
- HELLHOUND
-
- Home Province : Scorch Gender : M
- Gauntlet : The Phlogiston Height : 6 ' 0 ''
- Gauntlet Special Power : Flamethrower Weight : 224 lbs
- Passable Powers : Hellfire, Freeze Escape
- Special Death Move : CHAR DOG
-
- Life in the searingly hot Scorch Province is one of constant warfare. Located
- South of the Death Zone, Scorch is at the planet's equator strewn with
- volcanic activity. Over the years, the inhabitants of Scorch have developed
- an immunity to heat, and have the ability to store heat and release it at
- will. The Death Zone separates Scorch from Polaria, the frozen Province, and
- these two radically different races are consumed with hatred for each other.
- HELLHOUND is the fiercest fighter and most feared leader in the Scorch army,
- and has recently proclaimed himself as the official diplomat and spokesperson
- for the country. He has reluctantly agreed to a number of peace summits and
- trade conferences with the ritualistic Ice people, but has taken great
- pleasure in turning these talks into pure chaos and violence. HELLHOUND has
- sworn to lead his people to total domination over the Ice province.
-
- Hellfire : upper quarter circle
- Fireball : quarter circle, BACK ARM (may be done in air)
- Meteor : charge away, forward + FRONT ARM (may be done in air)
- Freeze Escape : Spin Joystick as you begin to freeze.
-
- Sunder: Scarlet Sunder : reverse quarter circle, FRONT ARM
- Decapitation: Boiling Point : quarter circle to reverse half circle,
- FRONT ARM
-
- CHAR DOG : close, two forward, reverse quarter circle, FRONT ARM + FRONT LEG
- Preq : MUST have Gauntlet
-
-
- FREON
-
- Home Province : Polaria Gender : M
- Gauntlet : The Geleed Height : 6 ' 2 ''
- Gauntlet Special Power : Ice-A-Rang Weight : 219 lbs
- Passable Powers : Ice Morph
- Special Death Move : BLOODY SLUSHY
-
- The fiercely cold Ice Province, Polaria, is North of the Death Zone. The
- people who inhabit this portion of the planet have become cold blooded and
- require no heat to survive. FREON is the sovereign ruler of the oppressed Ice
- people, and is convinced that he is destined to be the ruler of the entire
- planet. FREON's arrogant nature has demanded a great deal of pomp and
- circumstance in his life, and his subjects treat his wishes as Law. FREON has
- attempted many times to find his counterpart within Scorch, the Province that
- warms the south, to accept his offer of surrender and domination. However,
- his regal demeanor is lost on HELLHOUND, who has concluded all talks of
- subjugation with unpredictable chaos. This lack of respect for his nobility
- has pushed FREON to his limit. He will have respect from the barbaric Fire
- people if he has to destroy every last one of them.
-
- Ice Morph : three down
- Water Defend : three down, up
- Freeze : quarter circle, BACK ARM (may be guided, and may be done in air)
- Ice Shatter : uppercut (after freezing opponent)
- ShadowKick : reverse quarter circle, FRONT LEG
-
- Sunder: Brumal Sunder : reverse quarter circle, FRONT ARM
- Decapitation: Ice Pick : quarter circle to reverse half circle, FRONT ARM
-
- BLOODY SLUSHY : freeze, ice morph, up when directly underneath opponent.
-
-
-
- FALLOUT
-
- Home Province : Death Zone Gender : M
- Gauntlet : The Mephitic Fist Height : 5 ' 11 ''
- Gauntlet Special Power : Toxic Quills Weight : 205 lbs
- Passable Powers : E.R. Cannon
- Special Death Move : CRITICAL MASS
-
- The Death Zone is a desolate, radioactive wasteland that separates Polaria and
- Scorch. Little is known about the Death Zone, as those who enter its borders
- never return. Although a founding member of the Planet Alliance, the Death
- Zone has not been an active member for many centuries. When the call to the
- provinces went out announcing the BloodStorm Contest, the Death Zone was
- forgotten. As the contest day neared, a figure emerged from the toxic mists.
- FALLOUT, the most feared quasi-leader of the Death Zone, demanded his rightful
- place in the competition. Although his participation in the tournament is
- strongly protested by the rest of the Planet Alliance, FALLOUT is allowed to
- fight through a centuries-old document created at the inception of the
- Alliance.
-
- E.R. Cannon : hold block + upper quarter circle
-
- Slime Gun:
- 1x hi charge away, forward + BACK ARM
- 2x hi/hi charge away, forward + BACK ARM, two forward
- 1x lo quarter circle, BACK ARM
- 2x lo/lo quarter circle, BACK ARM, two away
- 2x hi/lo charge away, forward + BACK ARM, quarter circle
- 3x hi/hi/lo charge away, forward + BACK ARM, two forward,
- quarter circle
- 4x hi/hi/lo/lo charge away, forward + BACK ARM, two forward,
- quarter circle, two away
-
- Slime From Above: in air: quarter circle, BACK ARM
-
- Air Slice : charge away, forward + FRONT ARM
- Back Flip : two away
- Shadow Boot : quarter circle, FRONT LEG
-
- Sunder: Toxic Sunder : reverse quarter circle, FRONT ARM
- Decapitation: Meltdown : charge down, up + FRONT ARM
-
- CRITICAL MASS : close, away + BACK ARM + FRONT ARM
- Preq : MUST have Back Arm
-
-
-
- MIRAGE
-
- Home Province : Obsel Gender : F
- Gauntlet : The Aniglav Height : 5 ' 8 ''
- Gauntlet Special Power : Grenade Launcher Weight : 120 lbs
- Passable Powers : Grenades, Land Mine
- Special Death Move : OBICULARIS BOMB
-
- MIRAGE is the militant leaser of Obsel, a harsh desert world where life has
- become a continuous battle for survival. For years the troubled race waged
- fierce civil wars, until finally the male population was dangerously reduced
- in numbers. The female population, horribly oppressed by their male
- counterparts, banded together and overthrew the weakened male-dominated
- government. MIRAGE is the direct descendant of the leader of the Great Female
- Uprising. She continues to uphold the new laws that enslave men by cutting
- off their feet at birth and raised in pens to be kept alive solely for
- reproduction and nourishment. MIRAGE has plans to lead her cannibalistic
- women warriors and their terrorist lifestyles into the outer reaches of the
- world, proving dominance over all men.
-
- Grenades : reverse quarter circle, BACK ARM
- Land Mine : down + BACK LEG + FRONT LEG
- Jump Kick : charge away, forward + BACK LEG
- Wall Jump : In air, pull joystick away from the wall.
- Rez In : quarter circle, FRONT LEG
- Rez Out : reverse quarter circle, FRONT LEG
-
- Sunder: Phagitic Sunder : charge away, forward + FRONT ARM
- Decapitation: Power Strafe : reverse quarter circle extended to upaway,
- FRONT ARM
-
- OBICULARIS BOMB : close, reverse quarter circle, forward + BACK ARM
- Preq : MUST have Back Arm
-
-
-
- TEMPEST
-
- Home Province : Nimbus Gender : F
- Gauntlet : The Windigo Height : 5 ' 9 ''
- Gauntlet Special Power : Windshift Weight : 114 lbs
- Passable Powers : Storm Shield
- Special Death Move : EXORCISM
-
- TEMPEST is the daughter of the now dead High Emperor. TEMPEST's ancestry was
- controlled and crafted by the Royal Gene Matrix, to create the perfect human
- specimen. Her genealogy has also allowed her to develop the ability to
- control concentrated air masses at close range. Her early years were spent as
- a pampered and catered Princess, until she was seduced by the handsome and
- mysterious RAZOR. The Gene Matrix, violently opposed to the affair, convinced
- TEMPEST that RAZOR had secret plans to usurp the Crown and destroy the Royal
- Family. TEMPEST, her heart broken and trust betrayed, vowed never to be a
- victim again. She has dedicated herself to mastering all forms of personal
- combat and controlling her elemental powers. TEMPEST is a swirling mass of
- emotions over the mysterious death of her father, the High Emperor. She does
- not feel a tournament should be held until her father's death is avenged. Her
- contempt for the other BloodStorm contestants is obvious, as she feels
- strongly that she is the rightful heir to the throne.
-
- Storm Shield : hold block + forward, away, forward, away
- Tornado : quarter circle, BACK ARM (may be done in air)
- Flying Shadow : In air: down + FRONT LEG
- Thrust Kick : In air: two forward + BACK LEG
- Hand Spring Kick : Flail FRONT LEG after falling down
-
- Sunder: Mistral Sunder : reverse quarter circle, FRONT LEG + FRONT ARM
- Decapitation: Headwinds : reverse quarter circle, FRONT ARM
-
- EXORCISM : close, quarter circle, BACK LEG
- Preq : MUST have Back Arm
-
-
-
- RAZOR
-
- Home Province : Ebony Harbor Gender : M
- Gauntlet : The Natator Height : 6 ' 4 ''
- Gauntlet Special Power : Vorpal Disc Weight : 240 lbs
- Passable Powers : Optic Laser
- Special Death Move : MEAT GRINDER
-
- Years ago, the handsome and crafty RAZOR managed to seduce a young TEMPEST who
- is the daughter of the Emperor. The torrid love affair ended in scandal,
- however, when the Royal Gene Matrix accused RAZOR of plotting the deaths of
- the Royal Family as a means to attain the Crown. During his first year of
- torture in the Nimbus prisons, RAZOR was sold to TALON and taken back to
- Cyberia. There TALON experimented on RAZOR, replacing his arms and eye with
- cybernetic technology. Finally RAZOR managed a daring and desperate escape
- from the Cyberian laboratories. His escape led him back to the dark and
- gritty underground of Ebony Harbor, his home province. As the years went by,
- RAZOR has managed to gain power by creating the underground Black Market
- Network. The often shady trading and supply system has become an established
- necessity for all of the Provinces on the planet, and RAZOR, the enigmatic and
- hardened ruler of the Ebony Coast, has had dealings of many kinds with all of
- the leaders of the various Provinces.
-
- Optic Laser : hold block + two forward
- Grapple Arm : quarter circle + BACK ARM
- Maximillion : Flail BACK ARM
- Flying Jab : up + BACK ARM
- Close Shave : forward + BACK ARM
-
- Sunder: Serous Sunder : reverse quarter circle, FRONT ARM
- Decapitation: Over-Keel : quarter circle, away + FRONT ARM
-
- MEAT GRINDER : close, forward away forward away forward, BACK ARM
- Preq : MUST have Back Arm
-
-
-
- TALON
-
- Home Province : Cyberia Gender : M
- Gauntlet : The Cyber Claw Height : 6 ' 9 ''
- Gauntlet Special Power : Taser Weight : 350 lbs
- Passable Powers : Cruise Missile
- Special Death Move : THE VENTILATOR
-
- Cyberia is the technological capital of the planet, and for decades all new
- equipment and weaponry originated from there. Unfortunately, the pollution
- from the hundreds of manufacturing plants caused a horrible disease that
- destroyed cell tissue at an alarming rate. Having no medical experience, all
- of the technological resources were turned internally to find a cure for this
- affliction. The result is a race of cyborgs, who have replaced most of their
- biologicals with cybernetics. TALON is the cold, unfeeling cyborg ruler of
- the Cyberian Province. TALON's original bio-programming had him dedicated to
- finding a cure for the techno-virus. This led him to other Provinces, where
- he would kidnap healthy "bios" and perform unspeakable experiments in an
- attempt to find a cure. Among TALON's victims was RAZOR, who is the only
- survivor of these heartless tortures. Through his unfeeling and cruel
- experiments, TALON has deduced that cyborg physiology is superior to that of
- "bios", and that the Cyberian race must devote itself to converting the planet
- to unfeeling, unthinking technobots. For this reason, the rulers of all of
- the Provinces hate and fear TALON and what he will do if he gains the throne.
-
- Cruise Missile : hold block + [two back, forward]
- Hover Heli : quarter circle + BACK ARM
- Flying Heli : up+<Hover Heli> (controllable)
- Aerial Heli : upforward+<Hover Heli> (controllable)
- Power Surge : quarter circle, FRONT LEG
-
- Sunder: Cyber Sunder : reverse quarter circle, FRONT LEG
- Decapitation: Cyber Scratch : reverse quarter circle, FRONT ARM
-
- THE VENTILATOR : reverse quarter circle, forward + BACK ARM + BACK LEG
-
-
-
- TREMOR
-
- Home Province : Subterra Gender : M
- Gauntlet : The Galan Mantle Height : 7 ' 1 ''
- Gauntlet Special Power : Earth Blaster (see GSP) Weight : 426 lbs
- Passable Powers : Earthquake
- Special Death Move : AFTERSHOCK
-
- TREMOR is the strongest and wisest of the long-lived Earthians, from the
- Subterran Province. These creatures are few in number but have lived for
- centuries, nurtured by the mystical elemental forces that protect Subterra.
- For years the Earthians lived underground, oblivious to the destruction and
- waste that pervaded the other areas of the planet. TREMOR was the first to
- emerge from the mystical depths and become aware of the planetary strife and
- destruction. He traveled across the globe, offering ecological solutions to
- hunger, strife, and pollution. Unfortunately the rulers of the Provinces have
- become jaded and suspicious, and no one would change their destructive ways.
- TREMOR is completely frustrated by the blind resistance he has encountered,
- and has started to feel that the only hope for the planet is to force his
- changes upon the people of tthe world. TREMOR sees the BloodStorm contest as
- a chance to destroy the sickness and disease and bring a much needed cure to
- the planet.
-
- Earthquake : charge away, forward + FRONT LEG
- Shockwave : quarter circle, BACK LEG
- Rolling Boulder : charge away, forward + BACK LEG
- Avalanche : charge down, up + BACK LEG
- Shadow Punch : charge away, forward + BACK ARM
-
- GSP : Earth Blaster
- Small Stone : quarter circle, FRONT ARM
- Medium Rock : charge away 2 secs, quarter circle, FRONT ARM
- Large Boulder : charge away 3+ secs, quarter circle, FRONT ARM
-
- Sunder: Geo Sunder : charge away, forward + FRONT ARM
- Decapitation: Crag Smasher : reverse quarter circle, FRONT ARM
-
- AFTERSHOCK : close, three forward, BACK LEG
- Preq : MUST have Front Arm
-
-
- ==============================================================================
-
- .-----------------------------------.
- | The Hidden Enemy Agents of Nekron |
- | |
- | R E V E A L E D ! |
- `-----------------------------------'
-
- This section explains the special requirements for getting to the eight
- Secret Enemy Agents of Nekron hiding in BLOODSTORM. All of the Agents fight
- very well, and are tougher to beat than the regular fighters. The good thing
- is that even if you lose to them, you don't lose your game! (Except for Sin,
- who is really not hidden, and comes up when you beat all of the regular
- fighters).
-
- When you have beaten all of the regular fighters, and all of the hidden
- agents, you will get to see the credits, and at the end of the credits a code
- is given to you. Write down the code and the fighter you used, and the
- telephone number it gives. Ask for Leif, and give him the info.
-
- You may appear in BLOODSTORM 2 - NEKRON STRIKES BACK!
-
- Also, remember that you can only get to any of these hidden characters
- when you are playing a one player game. OK, Here we GO!
-
-
- ======
- SHADOW
- ======
-
- Origination Screen : Any
- Agent Location : The Shadows
- Accessibility : Easy (depending on skill w/o block button)
-
- Shadow is a special agent of Nekron, who has the ability to render
- himself invisible. Through techno-elemental means, Shadow has the ability to
- focus his mind, causing light to bend around his body, and become completely
- invisible to the naked eye. No one is sure who Shadow is, where he came from,
- or how he manifested his extraordinary abilities. The most popular theory is
- that Shadow was once a particularly warped and powerful demon bounty hunter.
- The demon was standing very near the spot where Nekron first appeared within
- the pocket dimension after the Mega Bomb was detonated. It is most likely
- that the bounty hunter's body was disintegrated by the blast, but it may be
- that the mystical energies that created Nekron also were absorbed by the
- powerful assassin. By sheer force of will, the demon was able to reassemble
- his form, yet not enough to make himself visible. Nekron's new powers,
- however, allowed him to see this wounded soldier, and trained him to control
- and master his new found abilities. Shadow now waits within the shadows,
- awaiting orders as to who to attack next.
-
- Shadow can be found from any background. All you have to do is defeat
- your opponent 2-0 (no round 3 allowed, folks....without using the Block button
- in any match, and do the fatality on BOTH rounds. You are then transported to
- The Shadow World to fight Shadow. Note that you cannot reach Shadow by
- defeating a secret character in this way, unlike Blood.
-
- Hint: Sending the opponent into the Toxic Marsh counts as a fatality, so be
- sure to work this into your battle plan...
-
-
-
- =====
- GOLEM
- =====
-
- Origination Screen : Subterra
- Agent Location : Golem's Lair (in Subterra)
- Accessibility : Difficult
-
- Golem was created from the rotting carcasses of the local demons
- slaughtered by Nekron. Through the techno-magical powers Nekron gained
- through high exposure to the Mega Bomb, he reconstructed and reanimated a
- terrible and menacing creature from the victims of his experiments. This
- single-minded monstrosity now stalks the limitless underground passageways
- within Nekron's lair, seeking an exit that will allow Nekron safe physical
- passage back to his home dimension.
-
- In Subterra (the background with the cliffs on either side), there is a
- spike hanging down from the ceiling, suspended over the cliff. If you can
- knock down the spike, it falls into the pit. Then you just jump into the pit
- and you will not get spiked, you will stand on top of the fallen spike and
- enter through the door! To knock down the spike, you need to hit it twice
- with either your gauntlet or a projectile. Simply jump into the air and do
- the normal gauntlet throw move or whatever your projectile move is. Usually
- your gauntlet will hit the spike and bounce back. Sometimes it misses and
- falls...bad news. Remember, to pick up your gauntlet again go near it and do
- AWAY+FA. Fireballs, ice freezes, slime shots, tornadoes and rocks work too
- (maybe more?) so you don't have to necessarily take a chance of losing your
- gauntlet (although the gauntlet is easier). Just remember to do them in the
- air so they hit the spike.
-
- Hint: It is FAR easier to hit the spike with a projectile if you can sunder
- your opponent. If you can get their arms off as well, even better! (just
- don't kill them in the process) Then, get them as close to the edge as you
- can, jump, and throw the projectile at the spike. A very popular approach is
- to fight someone who loses their arms easily - Razor loses arms with no
- trouble! Do a simple waiting game, perform a two hit combo (like D+BA and
- then standing FA) twice. This usually results in the loss of the back arm as
- well as putting the opponent in danger of stun. Then do the sunder. (This
- usually results in Razor losing not only his legs, but the front arm as well.
- In otherwords, he's helpless!) Push him to the end, step back one step, jump,
- throw your gauntlet, then go back, pick up HIS gauntlet, and throw it at the
- spike. Jump over the mess and off the edge. Easy.)
-
-
-
- ========
- DIMENTIA
- ========
-
- Origination Screen : Obsel Desert
- Agent Location : Triax
- Accessibility : Easy
-
- Dimentia is a demonic agent chosen and mind-bent by Nekron to do his
- bidding. Her natural psi-powers, including her potent third eye blast,
- combined with her superb fighting skills made her a perfect candidate for
- Nekron's army. Dimentia has been the main instrument with which Nekron has
- controlled events on Earth. Using her powerful psi-mind from within the
- portal of Triax, Dimentia has subtly altered decisions and perceptions of key
- events throughout the planet. These alterations have escalated tensions and
- suspicions between the provinces to the boiling point, causing irrational
- violence and a weakened alliance.
-
- In the Obsel desert, on the ground, amidst all those symbols, there is a
- circular figure with five lines in it, like dividing a pie into five even
- wedges. Once the round begins, throw your gauntlet. You can jump and ditch
- it away, even. You won't need it. Move to the circular figure, and do the
- move to pick up the gauntlet (BACK+<FA>). The character will bend down and
- touch the ground. When the character touches the circular figure, a portal is
- activated and the character is transported to Triax, to fight Dimentia. The
- portal isn't exactly on the circle. If you are facing right, stand EXACTLY on
- the circle and hit the left line of the birthday cake (?). If you are facing
- left, hit the circle.
-
- Hint: Of course, you may want to fight the opponent for a while, to weaken it
- enough that you can safely attempt the portal activation. However, the
- procedure should be no problem...
-
-
- =======
- CRANIAC
- =======
-
- Origination Screen : Black Armada
- Agent Location : Catwalk
- Accessibility : Moderately Easy
-
- When Nekron first tested his new power against the population of his
- prison dimension, he destroyed half of the demonic race, including their
- greatest leaders and toughest fighters. Nekron later used his
- techno-elemental power to graft the brain of a demon stealth assassin, whose
- body was destroyed beyond repair, to a techno-organic battle suit. The result
- is Craniac, a maniacal and dangerous warrior assassin. Craniac's assignment
- has been to subtly influence tensions and suspicions between Provinces by
- damaging and poisoning goods and services within the Global Trade Network and
- the Black Market Network.
-
- Craniac is a robot creature with an exposed brain that has a metal jaw
- attached to it. You get to him from the Black Armada background. (This
- background is the one with a catwalk in the distance.) Getting to the back
- platform is the key. Hold BLOCK and move UP two or three times to jump back to
- the far away platform. Moving left or right makes you switch sides, down
- keeps you still, and up or center makes you come right back to the front. To
- get to Craniac, jump back to the platform three times and hold down each time
- you get back there, in order to get as much time back there as possible. 5
- seconds after returning from the third trip, a small Craniac will fly onto the
- platform. While he is there (he doesn't stay very long), jump back there
- again to be with him, holding down to wait there. The game will freeze and a
- message will come up stating that you will fight Craniac! The background then
- scales up and you fight full size!
-
- Hint: Do NOT go back to the catwalk after the third trip UNTIL YOU SEE CRANIAC
- ON THE CATWALK. Craniac MUST land on the catwalk before you. If you go
- back a fourth time before Craniac lands, you will have to come to the
- front and jump back again. Since Craniac does not stay very long on the
- catwalk, it is very possible that he'll leave before you can retry, and
- he will NOT come back that round.
-
-
-
- ======
- WRAITH
- ======
-
-
- Origination Screen : Scorch HQ
- Agent Location : Southern Abyss
- Accessibility : Very Easy (after victory at Scorch HQ, that is...)
-
- Wraith is clever and devious, and even Nekron cannot completely trust
- this unreadable assassin. Wraith was recruited from the small group of elite
- demonic rulers that governed the pocket dimension. When it became painfully
- obvious that Nekron would soon take control of their world, Wraith turned his
- back on his people, and offered his services to Nekron. Although Wraith has
- followed orders to the letter and has always been a loyal agent, his cold
- silence and stealth-like demeanor give the impression that he has ulterior
- motives all his own. Wraith monitors the ongoing tensions between the Fire
- and Ice people, and in countless subtle ways has helped to escalate the bad
- blood between races.
-
- Wraith is found from the Scorch HQ background. You get to Wraith by
- entering a 'trash talk' password (more on those in Appendix A) after you win a
- match on this background.
-
- The password is UP UP UP Block.
-
- When you enter the correct password, WRAITH SUMMONED appears on the screen.
- You will be taken to the Southern Abyss, a screen where you fight Wraith on a
- wooden bridge over lava pits.
-
- Hint: Do NOT enter a "Travel Code" after summoning Wraith, unless you like
- the idea of fighting Wraith on the Character Selection Screen with a
- 10 second time limit instead of 90...
-
-
-
- ===
- SIN
- ===
-
-
- Origination Screen : After completing all 8 main battles
- Agent Location : Chamber of Pain
- Accessibility : n/a
-
- Sin is the only agent to be virtually unchanged by Nekron's ascension to
- power in her home dimension. Even before Nekron's arrival, Sin was doing what
- she does now...killing. Sin is completely uninterested in politics or power,
- and cares not who is giving the orders, as long as she has victims to torture
- and kill. Rarely if ever leaving her cherished Chamber of Pain, Sin waits for
- her daily ration of victims that will satisfy the blood lust within her.
- Nekron, amused by this single-minded, cold-blooded killer, keeps Sin happy and
- satisfied by giving her the weak and the traitorous from his kingdom to do
- with as she pleases. It is said that no one will ever combat Nekron, for they
- must face Sin first.
-
- Sin isn't really hidden, but she is listed in the handbook as an Agent of
- Nekron, and she is also on the Agent screen at the end of the game. When you
- beat all of the regular eight fighters, you will fight Sin in the Chamber of
- Pain. The Chamber of Pain has moving walls that slowly close in on you as you
- fight. Sin has a whip that is very long, and she is VERY quick. She is
- wearing a skimpy black leather outfit and a leather mask. Also, if the walls
- get close enough together, spikes will shoot out of the walls and run you
- through! Sin is not hurt, but YOU die. The clock is at about 20 when the
- spikes come out.
-
-
-
- =======
- RATCHET
- =======
-
-
- Origination Screen : Nimbus
- Agent Location : Eye of the Bloodstorm
- Accessibility : Difficult
-
- Ratchet is a mechanical construct designed by Nekron to be the perfect
- killing machine. His artificial life force has been programmed with only
- thoughts of death and destruction. Having the ability to think, but with
- limited free will, Ratchet is jealous and hateful of the soft mortals that
- surround him. He is fortunate that his programming calls for the eventual
- destruction of all mankind, for that is what he longs to achieve. Although
- completely loyal to Nekron and his schemes, Ratchet is secretly impatient and
- longs for the day when he can execute his prime directive. Ratchet has been
- stationed within the Eye of the Bloodstorm, a place where no mortal can
- withstand for long.
-
- On Nimbus, note the far left side of the platform...there is a line that
- separates the small edge part from the rest of the platform. This is the key.
- On the winning round, you must defeat the opponent so that either you or your
- opponent stays fully to the left of the line, in the edge part. Then, you
- enter a 'trash-talk' code.
-
- The code is: while holding joystick left, ( 4 FRONT LEG , BLOCK )
-
- When you do the code, the clouds will turn red - You have been teleported to
- the Eye of the Bloodstorm and will fight Ratchet soon.
-
- Hint: Do NOT enter a "Travel Code" after activating this teleportation,
- unless you like the idea of fighting Ratchet on the Character
- Selection Screen with a 10 second time limit instead of 90...
-
-
- =====
- BLOOD
- =====
-
-
- Origination Screen : Any
- Agent Location : n/a - Agent teleports to your current screen
- Accessibility : Easy (but variable, depending on skill w/perfect)
-
- Blood was created as a result of an experiment performed by Nekron
- to create a living robot with all organic components. The result is Blood, a
- robot made completely from living tissues and organs grown and cultivated
- within a laboratory. Because of the strange nature of these living organisms,
- an inordinate amount of blood is needed to keep the creature functioning
- properly. Blood has been programmed by Nekron to fight and kill and has no
- mind of his own. He is the only special agent who can withstand a direct
- transportation jump from Nekron's lair to anywhere on Earth.
-
- Blood, like Shadow, can be found from any background. The difference is
- Shadow takes you to his world, and Blood is fought on the background you are
- currently on. To fight Blood, you need to have a perfect round, and then win
- the match. Note that if you get a Perfect in the first round, Blood will not
- appear until the match (win 2 out of 3) is over. If you do this, the dead
- opponent explodes and Blood comes alive! He is all red and has a blob of
- oozing blood for a head. He has Nekron's gauntlet, and therefore a very
- extended reach. He also shoots fireballs, like Hellhound.
-
-
- ==============================================================================
-
- THE BOSS:
-
- ===========
- N E K R O N
- ===========
-
- Location: Unistat
- Height: 12' 0''
- Weight: Unknown
- Gauntlet: The Hand of Death
-
-
- Unknown to any of the Provincial population exists a hidden land, cloaked
- by technology and protected by a dark elemental force. NEKRON, the evil
- entity who rules this hidden kingdom, is responsible for the death of the
- Emperor and has forced the strife and tensions on the planet to the boiling
- point.
-
- Centuries ago, during the Mega War of the 30th century, NEKRON was the
- techno-scientist who created the Mega Bomb. This device attempted to combine
- technological weaponry with elemental forces, allowing its user complete
- control over the planet. As NEKRON was making his final adjustments to his
- creation, an allied attack bombed his laboratory and set off the Mega Bomb
- prematurely. The power that was unleashed caused such destruction and
- planetary upheaval that the human race was nearly destroyed. NEKRON, who was
- at the epicenter of the blast, was somehow transported to a pocket dimension
- that kept him alive. There the techno-elemental forces transformed him into a
- bizarre and frightening creature of immense power.
-
- Trapped in this pocket dimension for centuries, NEKRON has plotted for the
- day when he will escape his hidden lair and rule the entire planet. NEKRON
- has created ten mysterious agents that have helped him to orchestrate events
- across the planet for centuries, causing tension and suspicion to build
- between the various races. He plans to let the world's leaders kill each
- other off in the BloodStorm contest, knowing that their petty hatreds and
- personal desires will keep them from looking for the truth about the High Lord
- Emperor's mysterious death. When the Provincial leaders at last destroy each
- other, the winner will be spirited to NEKRON's hidden lair. NEKRON will
- defeat the final world leader and the provinces will be left helpless before
- his power. Then NEKRON can use the corpse of the dead champion as a gateway
- that will allow NEKRON to re-enter the world and conquer the planet.
-
-
- ==============================================================================
-
- .--------------------------------------------------------.
- | Appendix A - Trash Talk and Special Programmer's Codes |
- `--------------------------------------------------------'
-
- YOU REALLY GEORGED THAT ROUND.
-
- WAS YOUR JOYSTICK WORKING? I COULDN'T TELL...
-
- MOST PATHETIC.
-
- SORRY BUDDY, THIS IS A REAL FIGHTING GAME.
-
- NO STYLE NO CLASS
-
- GRONK YOU
-
- EAT MY SHORTS
-
- ROTFLMAO
-
- MOST IMPRESSIVE ... NOT
-
- As if it weren't enough to have all this nonsense happen in the arcade
- between the players themselves, now it is possible to have the game itself
- spew messages like these to the now-defeated opponent. However, this isn't
- all that the feature does...hidden among all the possible messages are things
- that actually DO something besides talk trash. These special codes are
- explained here.
-
- "But what is all this? How do I make it an integral part of my game?"
-
- Well, if you have actually completed the game (in other words, gotten ALL
- the goodies, defeated all the secret agents, got the end-credits, etc...),
- then you have already done this in two places. When you battled at Scorch HQ,
- in order to get to Wraith, you had to enter UP UP UP BLOCK after the battle.
- When you battled at Nimbus, the code was LEFT+(4x FRONTLEG , BLOCK). These
- are two very special parts of the set of Trash Talk codes...in that these only
- work at these specific places. The rest of the trash talk codes work any time.
- (or at least, we haven't found any other site-specific codes...if we do, this
- will be updated)
-
- For starters, let's get comfortable with four very simple codes:
- UP UP BLOCK
- LEFT LEFT BLOCK
- RIGHT RIGHT BLOCK
- DOWN DOWN BLOCK
-
- In simpler terms, two hits of a direction, followed by block. The block
- key is used as an ENTER key for all codes.
-
- This cannot be stressed enough...ALL CODES MUST END WITH BLOCK.
-
- Anyhow, the four example codes put up four different messages. I won't
- mention them here...you can quite easily see them for yourself in the complete
- Trash Talk codes section...they are in the [2 elements] section...the easy
- ones. :) The reason I mentioned these easy codes is: If you ever make a
- mistake, and a code does not result in something, IMMEDIATELY do one of these
- codes. If you make too many mistakes, you will be locked out of the Trash
- Talk system and will have to wait until the end of the next battle. If you
- had one of the special codes that needed to be put in as the last code, it is
- too late. Entering an easy code 2 or 3 times resets the mistake sensor and
- lets you work with things for a while longer.
-
- "Ok, so how about explaining the purpose of some of these Special Codes?"
-
-
- Taxi Codes:
-
- Have you ever thought...'Damn...if I could just get to the Obsel Desert,
- I could get to Dimentia...but I'm four screens away from there, I only have
- two fighters left, and I STILL need to get Shadow!! I'm screwed...'
-
- How would you like to, in effect, wave your hand at the end of a battle
- and yell, "YO! TAXI!!", and a taxi pulls up and takes you to Obsel Desert to
- fight the next battle?
-
- Now you can...with a special set of codes which we'll call the Taxi Codes
- just for reference. Taxi Codes are all an easy-to-remember standard form, and
- can take you to any of the 15 battle screens. Note that you cannot use the
- travel code for Triax in order to immediately battle Dimentia. Rather, you
- would combat the next fighter on your agenda there! Imagine...fight Tremor in
- the Shadows, or Mirage on the CatWalk... But even more important, you can go
- to the screens that contain the necessary elements to complete the game!
-
- Example: You have 2 fighters left, and still need to defeat Wraith in order to
- have completed all eight secret agent battles... but Scorch HQ is 4
- screens away! You'll never make it!! Unless......YO! TAXI!! Enter
- the code for Scorch HQ, and you are on your way via the express lane!
- Now you have it made in the shade...
-
- You can even do this in 2 player games - when you defeat your opponent,
- you can select your favorite screen to do battle in. You can even play the
- 'Hometown Kid' style, and always pick your home screen. (Talon would always
- pick Cyberia, Tempest would pick Nimbus, etc.) Add a whole new dimension of
- fun to competitions.
-
- "OK! Sounds great! Now what are the codes?"
-
- My, my....impatient, are we? :-) Fine, Here is the code format.
-
- The Taxi Codes have 4 parts to them:
- 2 or 3 RIGHT
- UP or DOWN
- An Attack Button
- ...and BLOCK to enter it. (of course)
-
- So, a combination such as: RIGHT RIGHT DOWN BACKLEG BLOCK is a travel
- code. In fact, this is the travel code for Subterra, the access point for
- Golem.
-
- All 15 Taxi Codes are on the next page. The codes are in list form, as
- well as a handy chart format. Developing a good battle plan with your travel
- sequence planned out is the key to an easier victory.
-
- Example: Tempest has devised her battle plan as follows: First, take care
- of the three secret agent battles that do not require the defeat of a fighter.
- These are Craniac, Dimentia, and Golem. Also, achieving Blood via Golem is
- not too hard, so try to work this sequence in as often as necessary. Then,
- take Wraith and Ratchet in no particular order. Finally, get Shadow via the
- Toxic Marsh. Sin follows soon thereafter. Take special note that Fallout
- will make getting to Golem a pain due to an annoyance in the 2.1 programming,
- and Mirage makes life in the Toxic Marsh far too annoying. Deal with these
- annoyances elsewhere on the planet if possible.
-
-
- And now...the Taxi Codes!
-
- REGULAR SCREENS
- R R
- .------------------------. .------------------------.
- | U BA: Black Armada | | U FA: Obsel Desert |
- |------------------------| |------------------------|
- | D BA: Nimbus | | D FA: Scorch HQ |
- `------------------------' `------------------------'
- .------------------------. .------------------------.
- | U BL: Cyberia | | U FL: Toxic Marsh |
- |------------------------| |------------------------|
- | D BL: SubTerra | | D FL: Polaria |
- `------------------------' `------------------------'
-
- SECRET SCREENS
- R R R
- .------------------------. .------------------------.
- | U BA: Catwalk | | U FA: Bloodstorm Eye |
- |------------------------| |------------------------|
- | D BA: Triax | | D FA: (Scorch HQ)* |
- `------------------------' `------------------------'
- .------------------------. .------------------------.
- | U BL: Golem's Lair | | U FL: Chamber of Pain |
- |------------------------| |------------------------|
- | D BL: Southern Abyss | | D FL: The Shadows |
- `------------------------' `------------------------'
-
- Note: Scorch HQ is listed both as R R D FA and R R R D FA, because the only
- the last two R's are noted in this case. There is no true location for
- R R R D FA, since there are only 15 destinations, and they had to turn
- one code off. (Ed.- I would have invented THE VOID - no background at
- all...that would have been interesting! Or how about THE ARCADE...have
- a bunch of generic (or maybe even STRATA) videogames, with players all
- around, cheering wildly? Maybe in BLOODSTORM II...)
-
- By alphabetical order of screens, with useful activities for completion noted:
-
- STANDARD SCREENS:
- Black Armada R R U BA Path to Craniac
- Cyberia R R U BL Uppercut opponent into fans, otherwise useless.
- Nimbus R R D BA Path to Ratchet
- Obsel Desert R R U FA Path to Dimentia, repeatable
- Polaria R R D FL Throw opponent on spikes, otherwise useless.
- Scorch HQ R R D FA Path to Wraith
- Subterra R R D BL Path to Golem, repeatable
- Toxic Marsh R R U FL Send opponent into marsh, easy path to Shadow.
-
- SECRET SCREENS:
- Bloodstorm Eye R R R U FA
- Catwalk R R R U BA
- Chamber of Pain R R R U FL
- Golem's Lair R R R U BL
- Shadows R R R D FL
- Southern Abyss R R R D BL
- Triax R R R D BA
-
- The seven secret screens are marked (useless) because they are totally devoid
- of activities. What's more, many of the screens are of fixed width and
- position. Whether this is of any interest depends on your intentions.
- However, they will not help you in any way to complete the game.
-
-
- Morph Codes:
-
- Another scenario: You start a game, and....@*&^%#!!! You chose the wrong
- character! You entered your password with all your powers (and if you have
- defeated Nekron before, you have his gauntlet) but you are (for example) a
- Tempest player, and you just accidentally selected Talon! Aiiiieeeeeee!
-
- But wait! All is not lost. You struggle through the first battle using
- Talon, then immediately after the battle go backstage and confer with some
- fantastic makeup artists and trainers. PING! You are now Tempest!! Life is
- wonderful again.
-
- Sound crazy? Well, that's debatable, and besides....is it any more crazy
- than yelling for a taxi? :-) It's here, and it can really save your a$$ets,
- and the freaky part is: You can even morph to six of the special agents!!!
-
- By now, you are surely familiar with the fact that every Special Agent is an
- alteration of a regular fighter. This plays a vital role in remembering how
- to work with the codes. Each Morph code consists of three parts:
-
- Either Left/Right, or Right/Left
- 4 buttons in circular order
- ...and BLOCK to enter it (of course)
-
- The circular order thing is very important. Note the positions of the attack
- buttons. You must press each button in a circular pattern for each of the
- codes. Example: BA FA FL BL, FA BA BL FL. Another very useful way to think
- about this is by letters of the alphabet which the patterns resemble. If you
- trace a line from the following points: BL BA FA FL . . . you will note that
- it looks like the lowercase 'n'. I have called this the 'N' code in the list.
- Reversing that list results in the same shape, just drawn in reverse. I
- called this 'revN'. (Yes, I DID include the buttons for you too.... :-) )
-
- Shape Buttons L R R L
- (Secret Agents) (Regular Fighters)
- ------------------------------------------------------------------------------
- N (BL BA FA FL) Sin Mirage
- revN (FL FA BA BL) Golem Tremor
- U (BA BL FL FA) -------- Freon
- revU (FA FL BL BA) Ratchet Razor
- D (BA FA FL BL) Craniac Talon
- revD (BL FL FA BA) Dimentia Tempest
- C (FA BA BL FL) -------- Hellhound
- revC (FL BL BA FA) Wraith Fallout
-
- Note that Blood (derivative of Hellhound) and Shadow (derivative of Freon) are
- NOT available via this method, nor are Gargoyle/Chainsaw and Nekron.
-
- Golem has become the local favorite to play....that horn-rush move has the
- rolling ball beat hands down, being fully combo-able.
-
-
- NEW: -STARTING- as a Secret Character WITHOUT using a Morph Code:
-
- Yes, you can start the game with one of the REAL secret character entries
- now! However, these codes are PASSWORD codes...you can't do this with your
- own code. They are done like the Big Head Codes that are explained later.
-
- Dementia h:UP + (<BL> <BL> <BL> <BA>+<BL>)
- Golem h:UP + (<BA> <BA> <BA> <BA>+<BL>
- Wraith h:UP + (<BL> <BL> <BL> <FA>)
- Sin h:UP + (<FA> <FA> <FA> <FA>+<FL>)
- Craniac h:UP + (<FL> <FL> <FL> <FA>+<FL>)
- Ratchet h:UP + (<BA> <BA> <BA> <FL>)
-
- Blood h:LEFT + (<FA> <BA> <BL> <FL>) <----- 2.20 ROM ONLY
- Gargoyle h:RIGHT + (<BA> <BL> <FL> <FA>) <----- 2.20 ROM ONLY
- Nekron 2x(top2, left2, right2, bottom2) <----- 2.20 ROM ONLY
-
- I -know- that Nekron one is going to cause EVERYONE some problems! Hit the
- top two buttons at the same time, then the left two buttons, then the right
- two, then the bottom two, and repeat that sequence again. Each pair counts as
- an element, and this is an 8 element code. Got it? I hope so. (All these
- are 8 element codes, really. For an explanation on the elements concept, go
- to the Trash Talk Compendium in the final section.)
-
- Unfortunately, though, you can't be Shadow, even in the 2.20 ROM...but
- Gargoyle? (aka Chainsaw) This should be interesting!
-
-
- Gauntlet Codes:
-
- Have you ever, for some strange reason, felt that the gauntlet your beloved
- people gave you, well, to put it in the most polite way possible....sucks??
-
- Now there is a way you can do something about it.....borrow someone elses
- gauntlet! How? With a Gauntlet Code, of course. Simply walk backstage at
- the end of a battle, deposit your gauntlet, and press the buttons of the
- gauntlet you want. PING! A fresh new perspective on life! Tempest with a
- Mephitic Fist Slime Gun, Freon with a Cyber Claw Taser.....the possibilities
- are endless! And yes, if you are a secret character this works too! Simply
- do the Gauntlet Code after the Morph Code. (If this is starting to look like
- Design-A-Character to you, you are not alone. :-) )
-
- All of the Fighter gauntlet codes start with FRONT ARM. The Secret Gauntlets
- of Nekron and his Agents are both 'do stuff while holding BACK LEG' style.
-
- Gauntlet codes, in alphabetical order by Owner name and by group:
- ------------------------------------------------------------------------------
- Fallout's Gauntlet: <FA> DOWN LEFT RIGHT <FA> Block
- Freon's Gauntlet: <FA> <BA> <BA> <BA> Block
- Hellhound's Gauntlet: <FA> LEFT DOWN LEFT <BA> Block
- Mirage's Gauntlet: <FA> RIGHT RIGHT LEFT LEFT <FA> Block
- Razor's Gauntlet: <FA> RIGHT DOWN RIGHT <BL> Block
- Talon's Gauntlet: <FA> RIGHT DOWN RIGHT <FA> Block
- Tempest's Gauntlet: <FA> DOWN RIGHT LEFT <FL> Block
- Tremor's Gauntlet: <FA> (hold <BA>) DOWN DOWN (release <BA>) Block
-
- Agent's Gauntlet: (hold <BL>) DOWN DOWN <FL> (release <BL>) Block
- Nekron's Gauntlet: (hold <BL>) UP DOWN <BA> (release <BL>) Block
- ------------------------------------------------------------------------------
-
- For information on the names of the Gauntlet Special Powers for each gauntlet,
- consult the Information Sheet of the owner of the Gauntlet.
-
-
- ------------------------------
- Instant Power...just add code!
- ------------------------------
-
- Have you ever walked up to a new machine and thought, "Damn...I have to
- start ALL over again, and get all my powers....what a pain."
-
- How does getting all powers in one battle sound?
-
- That's right....ALL powers. All 8 powers, and all 3 secret upgrades.
-
- Just remember this magic formula: U R D L D R U (Block)
-
- This code at the end of any battle gives you everything you need. Then,
- just enter the code for Nekron's Gauntlet, and you are ready to shred!!
-
-
- VULGARITIES! (Hide the children! Alert the censors!!! :) )
-
- The following three (rather difficult to do in my opinion, but I did them, and
- yes, they work on 2.10 ROMS) Trash Talk Codes, all result in the word
- VULGARITY displayed on the screen. However, listen closely...instead of the
- >BONGGGG!!< sound you usually hear on a code, you hear the phrase listed
- below:
-
- Burn In Hell [L+(<BA+BL> <FA+FL>) rel, R:(<FL>), rel]
- You Suck [U D L+(<FL>) rel R+(<FL>) rel]
- Bitch [Hold R, add BL, press BA twice, rel BL, rel R]
-
- See? I told you they were complex. :) I'll go through them step by step...
-
- Burn In Hell: Hold L, and press BA and BL together, then release the buttons
- (STILL HOLDING LEFT) then press FA and FL together.
- Then, hold R and press FL. Release all, and press BLOCK.
-
- You Suck: U, D, hold L and press FL, release everything, hold R and press
- FL, release everything, BLOCK.
-
- Bitch: The most difficult of them all, I'll break this down completely:
- Hold R
- Add BL to the hold
- Press BA Twice
- Let go of BL
- Let go of R
- BLOCK
-
- If you make sure you do the holds and then release them in proper order,
- you'll get it. Programmers may note it sort of looks like nested loops.
- Think of it that way, and you're sure to get it right. I hope. :)
-
- ==============================================================================
-
- .--------------------------------------.
- | Appendix B - General Area Strategies |
- `--------------------------------------'
-
- General Strategies on Screens:
-
- The special screens (where the secret agents are) are all totally useless
- so we shall only concentrate on the standard eight areas.
-
- BLACK ARMADA
- ( Taxi Code: R R U <BA> )
-
- The main feature of this stage is the big catwalk in the background. It
- can be used as a means of escape and repositionment. To go to the catwalk,
- the move is: BLOCK+two UP. (It is best to hold block and just keep hitting UP
- until it works) Once there, if you do nothing, you will immediately bounce
- back. However, if you hold DOWN, you will stay there for a couple seconds.
- If you move LEFT or RIGHT, you will jump in that direction and immediately
- jump to front in that new position.
-
- This screen is the access point for reaching Craniac. To reach him, you
- must go to the catwalk three times, holding DOWN each time in order to stay
- there as long as possible. You may move left or right back there as well, but
- only after having held down to stay there for a while. After returning from
- the third trip, WAIT! Craniac will appear on the catwalk 5 seconds later.
- Then, go back to the catwalk immediately, holding DOWN again while you are
- there. You will then battle Craniac on the catwalk. Remember, if you don't
- succeed in defeating Craniac, return immediately to Black Armada via the Taxi
- Code. Since getting to Craniac does not result in the death of a fighter, you
- can return as often as needed until you have defeated Craniac. Once you have
- defeated Craniac, however, the Black Armada screen is useless. Go on to
- bigger and better things...
-
- CYBERIA
- ( Taxi Code: R R U <BL> )
-
- At first glance, this looks like a totally useless stage. In fact, if
- you look at the big picture, it is. However, hidden in this stage is an
- entertaining set of ceiling fans. Uppercut a stunned opponent into the
- ceiling fans for some serious carnage. Unfortunately, as of version 2.1, this
- no longer gives you full credit (head+arms). It now only gives you credit for
- the head. Strata apparently thought it was giving the players easy stats.
- They were right. :-) However, the bugs that they allowed to slip into 2.1
- make for even more sickeningly effective stats-building opportunities...
-
- NIMBUS
- ( Taxi Code: R R D <BA> )
-
- Nimbus has only one purpose: pathway to Eye of the Bloodstorm, where
- Ratchet is. To achieve this, you must make sure that on the winning round,
- either you or your defeated opponent has fallen COMPLETELY to the left of the
- line at the far left edge of the stage. Then, enter the following secret
- code: While holding LEFT, press FL FL FL FL BLOCK. Ignore any double clicks
- on the buttons...this is normal, and was apparently added to confuse us. The
- clouds will turn red, and you will be transported to Eye of the Bloodstorm, to
- face Ratchet. If you fail to defeat Ratchet, return here via the Taxi Code,
- but be warned: you killed a fighter to get to Ratchet. Failing again may very
- well ruin your chances of completing the game. When you have defeated
- Ratchet, this screen becomes useless. Go on to bigger and better things.
- Speaking of which...
-
- OBSEL DESERT
- ( Taxi Code: R R U <FA> )
-
- This screen is very dull. Or so it may seem. All it looks like is an
- endlessly long platform in both directions. However, the writing is on the
- wall...or in this case, the ground. Take note of the circle that is cut into
- five wedges. If you are not carrying your gauntlet (HINT: get rid of it!!)
- and do your pickup move so that you hit the circle, a portal appears, and you
- take the portal to Triax, in order to fight Dimentia. If you fail to defeat
- Dimentia, you can return to Obsel Desert via the Taxi Code and activate the
- portal again. Even better, due to a bug in the programming, you can return
- and redo this even after you have defeated Dimentia. Take advantage of this
- and your stats can be stratospheric (or is that STRATA-spheric? <rimshot>) in
- no time.
-
- POLARIA
- ( Taxi Code: R R D <FL> )
-
- Another useless screen with an entertaining diversion. On each side of
- the screen there is a demon head with horns sticking out. You can stun your
- opponent at the edge of the screen, get between your opponent and the end
- wall, and throw your opponent backward into, and onto, the horns, complete with
- screaming, twitching, and all that. Sound like fun? Maybe...except for the
- fact that you get absolutely NO credit for this in the heads and arms stats.
- Stay away from this stage if at all possible. (If it sends you here in the
- first screen, try for Blood or Shadow...)
-
- SCORCH HQ
- ( Taxi Code: R R D <FA> )
-
- Another totally featureless screen, except that the path to Wraith starts
- here. Defeat your opponent any way you like, then enter the following secret
- code: UP UP UP BLOCK. You will battle Wraith in the lava pits of the Southern
- Abyss soon. If you fail to defeat Wraith, you can return here via the Taxi code,
- but just as with Nimbus and Ratchet, this stage requires killing a fighter, and
- having to return too often can ruin your chances for completion. Once you have
- defeated Wraith, this screen is totally useless. Go on to bigger and better
- things.
-
- SUBTERRA
- ( Taxi Code: R R D <BL> )
-
- The first thing you will notice is that there is a nice long drop on the
- sides with a nice large pointy stalagmite sticking up. Fall over the edge and
- you are a kabob. Unless, of course, you activate the secret path to Golem.
- To do this, note that there is also a stalactite hanging down from the
- ceiling... Hit it with a projectile twice, and it falls. You can then jump
- into the pit and you will land on the platform created by the knocked-down
- stalactite, and go inside the passage to fight Golem. If you fail to defeat
- Golem, return to Subterra via the Taxi Code and try again. Even better, like
- Obsel, you can activate this secret again even after you have defeated Golem.
- It is well known that Dimentia is easier to get stats from. However, Tempest
- can dart back and forth with well timed jumping front-leg kicks and get Golem
- stunned without being damaged herself, then go in for the easy kill, thereby
- qualifying for Blood if she hadn't already. Since Golem is infinitely
- accessible, it is just a matter of repeating the procedure until successful.
- WARNING: If Fallout is your opponent in Subterra, then things get REALLY
- annoying. It is IMPOSSIBLE to get a projectile past Fallout, unless he is
- sundered with BOTH arms gone. (he has a 100% block with his front arm gauntlet
- and we do not know why) This is a known bug in the programming.
-
- TOXIC MARSH
- ( Taxi Code: R R U <FL> )
-
- See platform. See slime. See fantastic opportunity. Drop a mine onto
- the gap line in the middle of a bridge segment, and it disintegrates. Next
- person there falls in and....ick. This is an easy round to get Shadow on. No
- blocking necessary...just drop mines and wait for the stupid computer to fall
- in. WARNING: If Mirage is your opponent, you could have big problems. Not
- only does she have mines, she can teleport to the other side of you and send
- you into the hole you OR she just made. Be EXTREMELY careful.
-
- ==============================================================================
-
- .----------------------------------.
- | Appendix C - Big Head Characters |
- `----------------------------------'
-
- Ok...unless you are totally clueless, you have seen how Strata has poked
- fun at Midway's MORTAL KOMBAT games, and in many cases 'borrowed' ideas from
- it. Pit screen from MK1, form of death on Polaria spikes just like Baraka's
- StabLift fatality, Portals, and of course, let's not forget the Trash Talk
- message: WHO CARES WHERE GORO IS?
-
- Well, they've zapped Midway again, this time with an idea from NBA JAM:
-
- Big Head Characters!!
-
- From information given by a programmer on the Bloodstorm team, there are
- 18 Big Head characters. Each of the normal characters apparently have a
- counterpart in the roster with a Big Head (in more ways than one?). Some
- characters have multiple entries (see chart). You achieve a Big Head
- character by inputting a special Character Select password after selecting a
- character. It does not matter which character you select because the Big Head
- Character password you enter does a special override of the character you
- selected.
-
- What I want to know, is that if this is true, why the hell are there
- only 17 of the 18 Big Head characters listed in the master file? Oh well.
- Here are the 17 that we know, and be warned: Some of them are VERY complex,
- and show obviously why we never found them before!! Just be thankful I
- transcribed all this stuff into an easy-to-read format!! The format I was
- given was how the MACHINE thought of the moves...element by element. Very
- informative, but IMPOSSIBLE to just look at and understand.
-
- All have been FULLY VERIFIED on 2.10 ROMS
-
- The [E] column is how many elements are contained in the password. This is
- IMPORTANT, especially if it is less than 8! Any code with less than 8
- elements that involves a held combination requires you to HOLD that last
- element combination until the character appears This will be noted with an
- asterisk (*) next to the number, as well in the special notes below.
-
- Name [E] Derived from Password
- ------------------------------------------------------------------------------
- ED7 8 Fallout 6x<BLK> 2x<FA>
- SKULL 8 Fallout U L R D <BLK> <BA> <FA> <BLK>
- NAGEL 7 Fallout <FA+FL> <BA+BL> U D U D <BLK>
- TURBO 7 Fallout U D R L R L <BLK>
- DR. POISON 7 Freon U D <BLK> <FA> <FL> <BL> <BA>
- CHAINSAW 6* Hellhound <BLK>+[<BL> <BL> U] (keep holding <BLK>+U)
- SENLEIB 8 Hellhound L L L L L L L <BLK> (that's 7 lefts...)
- KELLEY 6* Mirage D D D D <BLK> hold:(<BA>+<FA>)
- ORION 8 Razor <BA> <BL+addBA> <FA> <FL+addFA> <BLK> <BLK>
- DALE 7 Razor <BLK> R L <BLK> U D <BLK>
- CHRIS 7 Talon U D <BLK>+[<BL> <BA>]
- BENJAMIN 7* Talon D D D D D <BLK+addFA> HOLD!
- MR. MURDER 8 Talon <BLK>+[L L L L]
- CHAINSAW JR. 7 Talon U D U D <BLK> U D
- RADBO 6 Talon R R R R <BL> <FL>
- QUEEN BEE 8 Tempest U U U <BA> U U U <FA>
- LEIF 6* Tremor <BA> <FA> <BL> <BA+addFA> <BL+FL> HOLD!
- ------------------------------------------------------------------------------
-
- Notes, in alphabetical character order:
-
- BENJAMIN Head of: Benjamin Ditton
- Fighter: TALON
- Not complex, but requires a HOLD and an ADD on the last element
- combination. 5 downs, Hold Block, add FA, and don't let go of
- these two buttons until BENJAMIN appears.
-
- CHAINSAW Head of: Scott Morrison
- Fighter: HELLHOUND
- This is a complex code that requires a HOLD on the last element
- combination. The breakdown: While holding block, do BL BL U,
- but DON'T LET GO OF UP! If you let go, it will put a 7th
- release element in...bad news.
-
- CHAINSAW JR. Head of: Scott Morrison
- Fighter: TALON
- Quite easy. U D U D, BLK, U D. No problem.
-
- CHRIS Head of: Christopher Ditton
- Fighter: TALON
- Not hard, but needs to be done right. U, D, Hold block and hit
- BL then BA (individually, not together!), and release block.
-
- DALE Head of: Dale Kerkman
- Fighter: RAZOR
- Very very simple... :)
-
- DR. POISON Head of: Ralph Melgosa
- Fighter: FREON
- Simple one...think U, D, BLK, rev:U
- (see Morph Codes for explanation on rev patterns)
-
- ED7 Head of: Kyle Johnson
- Fighter: FALLOUT
- Fairly easy here... 6 blocks, 2 FA's. No problem.
-
- KELLEY Head of: Kelley Marwede
- Fighter: MIRAGE
- 4 downs, block, and then hold BA and FA until KELLEY appears.
- DO NOT let go of BA+FA, or it won't happen!
-
- LEIF Head of: Leif Pran Marwede
- Fighter: TREMOR
- A complex code, involving holds, adds, and a held element
- combination at the end. Whew! To break it down:
- BA, FA, BL, then press and hold BA, add FA, release them.
- Finally, press and hold BL+FL together until LEIF appears.
- DON'T let go of BL+FL, or you have blown it.
-
- MR. MURDER Head of: Alan Noon
- Fighter: TALON
- Hold block while doing the four lefts. You will notice that
- when holding BLOCK, the joystick movements click TWICE - once
- when activated, and once when let go, as they are individual
- elements...but since the code ends on the 8th element with a
- left, you really don't need to think about this code at all.
- Just hold BLOCK, do a bunch of lefts, and it will change to
- MR. MURDER easily enough...
-
- NAGEL Head of: Bob Nagel
- Fighter: FALLOUT
- Not too hard, just note that the paired buttons must be hit at
- EXACTLY the same time and let go EXACTLY together. Mess that
- up, no NAGEL for you.
-
- ORION Head of: Orion Derose
- Fighter: RAZOR
- A very complex one, involving additions to hold sequences. To
- break it down: Press and release BA. Press and hold BL, add BA,
- and release those two together. Press and release FA. Press
- and hold FL, add FA, and release those two together. End it all
- with 2 blocks.
-
- QUEEN BEE Head of: Elaine Ditton
- Fighter: TEMPEST
- Easy. 3 up, BA, 3 up, FA. No problem.
-
- RADBO Head of: Richard A. Ditton
- Fighter: TALON
- Utterly simple. 4 rights, BL, FL. No problem at all.
-
- SENLEIB Head of: Senator Lieberman (Hello, Senator... :) )
- Fighter: HELLHOUND
- 7 lefts and a block. Easy. Just don't do 8 lefts...
-
- SKULL Head of: Luis Mangubat
- Fighter: FALLOUT
- Just do it. :) Nothing hard here...
-
- TURBO Head of: Jeff Morrison
- Fighter: FALLOUT
- Again, just do it. U D, R L R L, block. Even easier.
-
-
- NOTE: If you don't like any of the derivatives of the characters we have on
- the list, you can always use a Morph Code (from Appendix A) and the Big
- Head will be automatically transferred to your new torso. This only
- works in one player games, though. In two player games the image
- system is reset upon character selection.
-
- ==============================================================================
-
- .--------------------------------------------.
- | Appendix D - COMPLETE Trash Talk Code List |
- `--------------------------------------------'
-
- To truly understand the codes system of BLOODSTORM, the 'elements' concept
- must first be examined.
-
- Any time a joystick switch or button switch changes state (on or off), the
- system scans to see what exactly is on at that time. If there is anything
- on, this is noted by the system as an element. For example, pressing a
- button signals a change, the system senses what is on, sees that it is that
- one button, and puts that in its element list.
-
- However, it is not always that simple.
-
- Note some of the codes that you have done in the process of completing the
- game, particularly the ones that have you hold something while you are doing
- something else...these register more elements than you may think. Take the
- following example of a password I once used for saving my character:
-
- Format: L+[<BA> <BA>] <FA> <FL> <FA>
-
- Process: While holding left, press BA twice, release L, then FA, FL, FA.
-
- You might think of this as a 6 element code: L BA BA FA FL FA... It is
- actually a full 8 elements. Here is the breakdown of how the system treats
- the adds and releases of this password in its code handler:
-
- METHOD ACTION STATUS
- While holding left... ADD L L (1)
- Press BA Twice... ADD BA L+BA (2)
- REL BA L (3)
- ADD BA L+BA (4)
- REL BA L (5)
- Release left... REL L ----- ---
- Press FA... ADD FA FA (6)
- REL FA ----- ---
- Press FL... ADD FL FL (7)
- REL FL ----- ---
- Press FA. ADD FA FA (8)
- REL FA ----- ---
-
- Every change is noted, except for changes that result in no active switches.
- This adds a greater need for being careful with codes, but also results in
- extreme versatility in code construction. A truly sick combination code that
- involves multiple add-ons and releases of certain buttons at certain times
- makes for impossible-to-guess codes, as you have no doubt seen with a few of
- the Big Head codes.
-
- Most of the Trash Talk codes are simple, but a few are this complex style. I
- have grouped the complex codes at the end, to bring their special nature to
- the attention of the player.
-
- Note: ALL Trash Talk Codes are completed with BLOCK at the end.
-
- ----------------------------------------------------
- Simple Codes (No holds, adds or double-button stuff)
- ----------------------------------------------------
-
- ***** 2 elements
-
- BLOODSTORM HANDBOOK UP,UP
- SEND $2.00 AND SASE TO
- STRATA HANDBOOK
- 4010 WINNETKA AVENUE
- ROLLING MEADOWS IL 60008
-
- PUT TRASH IN ITS PLACE DN,DN
-
- WHO CONTROLS NEKRON LT,LT
-
- PUCKER UP YOUR CHEEKS RT,RT
- AND BLOW
-
- RADEAD WILL GET YOU FL,FL
-
- PRESS YOUR LIPS HERE FA,FA
-
- I AM THE GREATEST BL,BL
- BLOODSTORM CHAMPION
- THAT EVER LIVED
-
- EAT IT RAW BA,BA
-
-
- ***** 3 elements
-
- IS THAT ALL YOU HAVE FOR ME? BL,BL,FA
-
- NEXT TIME TRY OPENING BL,BL,BA
- YOUR EYES
-
- YOU AINT NOTHING BUT A PUNK! BL,BL,BL
-
- SORRY BUDDY THIS IS A REAL BL,BL,FL
- FIGHTING GAME
-
- OH BY THE WAY YOU JUST FL,FL,FA
- LOST...BAD
-
- YOU REALLY GEORGED FL,FL,BA
- THAT ROUND
-
- WAS YOUR JOYSTICK WORKING... FL,FL,BL
- I COULDNT TELL
-
-
- ***** 4 elements
-
- SUSHI-X RULES THIS GAME! FA,BL,BA,FL
-
- I AM GOING TO CRUMPLE YOU FL,FL,FA,BA
- LIKE A PIECE OF PAPER
-
- GET WITH IT, STRATA IS THE FL,FL,FA,BL
- NEW KING OF FIGHTING GAMES
-
- YOU ROT LIKE TEN YEARS OF TRASH FL,FL,FA,FL
-
- I WILL GIVE YOU A HINT... FL,FL,FA,FA
- THE BLOCK BUTTON IS THE
- ONE IN THE CENTER
-
- GO CRY SOMEWHERE ELSE... FL,FL,BA,BA
- THIS IS A GAME FOR A MAN
-
- I WOULD TRASH TALK YOU FL,FL,BA,BL
- BUT YOU CANT HEAR ME
- SINCE YOU ARE DEAD
-
- MOST PATHETIC FL,FL,BA,FL
-
- IT TAKES A BIG MAN TO RUN FL,FL,BA,FA
- LIKE A LITTLE GIRL
-
- I WILL BURY YOU FL,FA,BA,BL
- EVERY TIME
-
- YOU BARF BAG RT,DN,LT,UP
-
- CHOKE CITY FA,FA,FL,FL
-
- I AM A LION BA,RT,RT,BA
- YOU ARE A MONKEY
-
- YOUR TECHNIQUE IS WEAK BL,BA,FA,FL
-
- EAT FIST FA,BL,FL,FA
-
- YOU ARE TOAST FL,BA,FA,BL
-
- ANDREW S. IS THE TKBSC PREZ LT,RT,BA,FA
-
- GET OFF ME! BL,BL,FA,BA
-
- ALL TOO EASY BL,BL,FA,BL
-
- STEP OFF PUNK BL,BL,FA,FL
-
- MOST IMPRESSIVE ... NOT BL,BL,FA,FA
-
- IT IS USELESS TO RESIST ME BL,BL,BA,BA
-
- GET BENT! BL,BL,BA,BL
-
- WHILE YOURE DOWN THERE BL,BL,BA,FL
- LICK MY SHOES DOG-BOY
-
- FIRST TIME ON A BL,BL,BA,FA
- FIGHTING GAME?
-
- NEXT TIME TRY LOOKING AT BL,BL,FL,FL
- THE SCREEN AND NOT YOUR HANDS
-
- YEAH RIGHT...NEXT BL,BL,FL,FA
-
- MAN, I BET THAT HURT! BL,BL,FL,BA
-
- WE HAVE A WORD FOR DEFEAT BL,BL,FL,BL
- AROUND HERE....HA!
-
- OH...WAIT...LET ME FL,FL,FL,FL
- REATTACH YOUR BRAIN
-
- YOU SUCK! FL,FL,FL,FA
-
- JUST DIE! FL,FL,FL,BA
-
- YOU ROT! FL,FL,FL,BL
-
- BLOODSTORM RULES LT,LT,UP,BL
-
- NEKRON AWAITS LT,LT,DN,FA
-
- BLOOD CAN BE ANYWHERE LT,RT,LT,BL
-
- LEIF DID THIS FL,FL,FL,FA
-
- ERROR ERROR ERROR ERROR RT,RT,RT,FA
- ERROR ERROR ERROR ERROR
- ERROR ERROR ERROR ERROR
-
- WHO CARES WHERE GORO IS? DN,DN,DN,BA
-
- BEATING YOU BLOODY IS COOL DN,DN,DN,FL
-
- I AM WAY COOL AND YOU SUCK LT,LT,LT,FA
-
- DONT TELL ANYONE DN,DN,UP,FA
- THAT YOU SAW THIS MESSAGE
-
- FIND THE CHAINSAW FAMILY DN,DN,DN,FA
-
- DRUGS SUCK LT,DN,LT,FL
-
- EAT MY SHORTS LT,DN,LT,FA
-
-
- ***** 5 elements
-
- FIND THE BIGHEADS LT,DN,LT,LT,BA
-
- EVIL HIDES IN THE CATWALKS LT,LT,LT,DN,UP
-
- DONT FEED THE GONION DN,LT,RT,RT,FA
-
- HI TRACEY BA,BA,BA,BA,BL
-
- KISS MY BUTT CHEEKS RT,LT,DN,LT,BL
-
- YOU ARE SUCH A TOTAL WUSS LT,LT,LT,LT,BA
-
- DONT WIZZ ON THE DN,RT,LT,DN,FA
- ELECTRIC FENCE
-
- I LIKE IT WHEN YOU PLAY RT,RT,RT,LT,FA
- WITH MY BUTTONS
-
- ASSMUNCH RT,RT,UP,UP,FL
-
- STOP CRYING AND BA,BL,BL,BL,BA
- FIGHT ME AGAIN
-
- YOU DONT KNOW SHIT ABOUT FL,FL,FL,BL,BL
- THIS GAME...GO BUY EGM
-
-
- ***** 6 elements
-
- ALAN BOB DALE RALPH SCOTT UP,DN,UP,DN,FA,FL
- KYLE LEIF RICHARD
-
- FLICK YOU FL,FL,FL,BA,BA,BA
-
-
- ***** 7 elements
-
- (Apparently, no 7 element codes exist...)
-
- ***** 8 elements
-
- I TRASHED YOU DILWEED UP,LT,DN,RT,UP,LT,DN,RT
-
- WHAT A BUTTWIPE UP,RT,DN,LT,UP,RT,DN,LT
-
- HELLO SENATOR UP,BL,UP,BL,UP,BL,UP,BL
-
- I AM ONE BAD ASS MUTHUH UP,BL,UP,BL,DN,BL,DN,BL
-
- I LOVE IT WHEN YOU DIE UP,BL,UP,BL,RT,BL,RT,BL
-
- THIS IS A SECRET MESSAGE UP,BL,UP,BL,LT,BL,LT,BL
-
- THE JET PACK IS MISSING DN,BL,DN,BL,DN,BL,DN,BL
-
- FIND THE MACHINE GUN DN,BL,DN,BL,UP,BL,UP,BL
-
- I SPIT DOWN YOUR WINDPIPE LT,BL,LT,BL,LT,BL,LT,BL
-
- USE THE GAUNTLET OF NEKRON LT,BL,LT,BL,RT,BL,RT,BL
-
- FIND THE VULGARITIES LT,BL,LT,BL,UP,BL,UP,BL
-
- PLAY ALL NIGHT LT,BL,LT,BL,DN,BL,DN,BL
-
- I KICKED YOUR ASS RT,BL,RT,BL,RT,BL,RT,BL
-
- IF YOU CAN READ THIS RT,BL,RT,BL,LT,BL,LT,BL
- YOU ARE TOO CLOSE
-
- IS THAT A ROLL OF COINS IN RT,BL,RT,BL,UP,BL,UP,BL
- YOUR POCKET OR ARE YOU
- JUST HAPPY TO SEE ME
-
- YOU BEAT THE CRAP RT,BL,RT,BL,DN,BL,DN,BL
- OUT OF HIM
-
- HE DESERVED IT UP,UP,UP,UP,BL,BL,BL,BL
-
- JOHN CASSIDAY IS A SPAZZ BL,BL,BL,BL,UP,UP,UP,UP
-
- JERKWEED BL,BL,BL,BL,BA,BA,BA,BA
-
- BOOT LICKER BL,FL,BL,FL,BL,FL,BL,FL
-
- I FART IN YOUR BL,FA,BL,FA,BL,FA,BL,FA
- GENERAL DIRECTION
-
- GO PLAY POCKET POOL BL,BA,BL,BA,BL,BA,BL,BA
-
- TRY IT AGAIN LOSER BA,BA,BA,BA,BL,BL,BL,BL
-
- I SMELL A WUSS BL,BL,BL,BL,FA,FA,FA,FA
-
- FLONQ YOU BL,BL,BL,BL,FL,FL,FL,FL
-
- ROTFLMAO FL,FL,FL,FL,BL,BL,BL,BL
-
- HEY ZIT FOR BRAINS BA,FA,BA,FA,BA,FA,BA,FA
-
- WHAT A PUSS WAD BA,FL,BA,FL,BA,FL,BA,FL
-
- LICK MY WHIP FA,BA,FA,BA,FA,BA,FA,BA
-
- DO THE NASTY FA,BL,FA,BL,FA,BL,FA,BL
-
- STUPID PUNK FA,FL,FA,FL,FA,FL,FA,FL
-
- I AINT GOT TIME TO BLEED FL,BL,FL,BL,FL,BL,FL,BL
-
- UP YOURS FL,BA,FL,BA,FL,BA,FL,BA
-
- GRONK YOU FL,FA,FL,FA,FL,FA,FL,FA
-
- I AM THE UNDISPUTED RULER FL,FL,FL,FL,FL,FL,FL,FL
- OF THE UNIVERSE
-
- JUST CHOP IT FA,FA,FA,FA,FA,FA,FA,FA
-
- LEIF STINKS BA,BA,BA,BA,BA,BA,BA,BA
- AND THEN YOU DIE
-
- PRACTICE MAKES PERFECT BL,BL,BL,BL,BL,BL,BL,BL
-
- DIAL 911 BA,BA,BL,BL,FA,FA,FL,FL
-
- YOU WILL NEVER FL,FA,FA,FA,FA,FA,FA,FA
- CHALLENGE ME AGAIN
-
- NO STYLE NO CLASS BL,BA,BA,BA,BA,BA,BA,BA
-
- YOU SHOW LITTLE PROMISE FA,FL,FL,FL,FL,FL,FL,FL
-
- I AM STILL BETTER THAN YOU BA,BL,BL,BL,BL,BL,BL,BL
-
- I WILL KNOCK YOU BACK BA,FA,FA,FA,FA,FA,FA,FA
- INTO YOUR MOTHER
-
- MESS WITH THE BEST BA,FL,FL,FL,FL,FL,FL,FL
- DIE LIKE THE REST
-
- YOU WILL ALWAYS LOSE BL,FA,FA,FA,FA,FA,FA,FA
- AND
- I WILL ALWAYS WIN
-
- MY GRANDMA COULD BEAT YOU BL,FL,FL,FL,FL,FL,FL,FL
-
- IF YOU LIVE IN FEAR FA,BA,BA,BA,BA,BA,BA,BA
- YOU WILL DIE IN PAIN
-
- ONLY FOOLS MAKE FA,DN,DN,DN,DN,DN,DN,DN
- WRONG DECISIONS
-
- BEWARE THE STORM FA,BL,BL,BL,BL,BL,BL,BL
- MY POWER REIGNS
-
- NEVER ACCEPT DEFEAT FL,FA,FA,FA,FA,FA,FA,FA
-
- USE YOUR HEAD OR FL,BA,BA,BA,BA,BA,BA,BA
- YOU WILL BE DEAD
-
- BLOODSTORM VERSION X.XX UP,DN,UP,DN,UP,DN,UP,DN
-
-
- ------------------------------------------------
- Complex Codes (hold this while doing this, etc.)
- ------------------------------------------------
-
- RALPH MELGOSA IS DR POISON FA+[LT,LT,LT,FL] (8 elements)
-
- ALAN NOON IS MR MURDER FL+[LT,LT,LT,LT] ''
-
- YOU SUCK THE BIG ONE FL+[DN,DN,LT,LT] ''
-
- RAD WAS HERE FL+[LT,LT,DN,RT] ''
-
- WHAT IS BELOW SCORCH HQ BL+[RT,RT,RT,BA] ''
-
- BITE ME FA+[UP,DN,UP,FL] ''
-
- TOTALLY BITCHIN KILL DUDE BA+[LT,DN,LT,LT] ''
-
- BEWARE OF THE SHADOWS BL+[UP UP BA] (7 elements)
-
- SWEET DN,DN,LT,LT+addBL (5 elements)
- (hold the second left and add BL before
- pressing BLOCK. Do not let go of LT and
- BL before pressing block, since it is not
- necessary, and you might trigger a sixth
- unwanted element.)
-
-
- ==============================================================================
-
- .------------------------------------------------.
- | Appendix E - Miscellaneous Notes and Reference |
- `------------------------------------------------'
-
- This area is for anything I couldn't categorize anywhere else, as well as for
- other odds and ends of interest.
-
- Passable Powers --> Upgrades
-
- Fallout E.R. Cannon
- Freon Ice Morph
- Hellhound Hellfire
- Freeze Escape
- Mirage Mines --> Golem Smart Mines
- Grenades --> Wraith Incendiary Bombs
- Razor Optic Laser --> Ratchet Surgical Laser
- Talon Cruise Missile
- Tempest Storm Shield
- Tremor Earthquake
-
-
- =============================================================================
-
-
- CREDITS
-
- The original (informative, but fairly limited) list was supplied to me by a
- Compuserve user who wishes to remain anonymous. Then I, and five others on
- the net got together and went crazy, gathering everything we could get our
- hands on, the result being this monstrosity. :-)
-
- This group of six sickos are:
-
- zio@netcom.com (That's me! :-) )
-
- eric@parcplace.com (an operator at the arcade...VERY helpful :) )
-
- gregory@Garg.Campbell.CA.US (One of my main associates at the arcade.
- Got me hooked on Tremor.)
-
- PicketFent@aol.com These three are responsible for more than half
- dsulfrid@waco.tstc.edu of the Programmer's Codes in this FAQ. MEGA
- ITECHNO@delphi.com (exists?) thanks! This would be nowhere near the utter
- spammage it is without yaz!! Not only that,
- it was PicketFent that went the extra mile or
- twelve and got Richard Ditton's attention. :)
-
- donald18@ix.netcom.com Submitted info on the Ratchet access bug
- (works exactly like the Wraith access bug).
-
- ...and an uncountable number of other players at Galaktican, most of whose
- names I can't recall (and don't have any EMail addresses) for finding the
- occasional code here, a combo there, and for putting up with what has turned
- out to be, as one player put it, "...the damn game with more secrets than
- Watergate!"
-
- And of course, a MAJOR thank you to STRATA and Incredible Technologies for
- producing this game, to Galaktican Arcade in San Jose, CA for having one, and
- to Andy Eddy (vidgames@netcom.com) of GamePro Magazine for giving this, and
- many other FAQs, a home.
-
- AND LAST, BUT CERTAINLY NOT IN ANY WAY LEAST...
-
- An unbelievably big **THANK YOU** on behalf of all the BLOODSTORM players in
- the world goes to Richard A. Ditton, who sent me the ENTIRE master list of
- passcodes with which I was able to make this FAQ -finally- complete, with only
- 3 days to spare! (Galaktican pulled it. :( I won't even mention the pile that
- they put in it's place...)
-
- Enjoy the info!! Barring any mailbox jarring reports or error notifications,
- this is, indeed, the final revision of this BLOODSTORM FAQ. Thanks to
- everyone for making this an enjoyable, though maddening at times, project, and
- let's keep a lookout for BLOODSTORM II - NEKRON STRIKES BACK! I can't wait!!
-
- And PLEASE...if anyone has trouble deciphering any of the really weird stuff,
- email me at the address below, and I'll try to mail you as detailed an
- explanation as I can of whatever code or procedure is perplexing you. This
- may be my last revision, but it isn't the last anyone will hear from me, and
- I'll always support my products. How many software manufacturers can say
- that, eh? :) :)
-
- ==============================================================================
-
- This document is (c)1994,1995 James Elkinton (zio@netcom.com) and
- may be distributed freely in part or in full as long it is unmodified
- and credit is given to this FAQ and its author.
-
- Comments and questions can be sent to the above E-Mail address.
-
-