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- Display in a monospaced font, at least 72 columns.
- ____________________________________________________
- Encrypt Magazine Vol.1 #6
- Breath of Fire Supplement
- Published By Jay McGavren
- E-mail: TheSpook1@aol.com
- _______________________________________________________________________
- BREATH OF FIRE WALKTHROUGH
- _______________________________________________________________________
- By The Spook
- Contributions by:
- Chaos: peltona@ucsu.Colorado.EDU
- Donald Yee: dyee1@gl.umbc.edu
- Todd Manookin: dmanook@peruvian.utah.edu
-
- AUTHOR'S NOTE: Boy, did I go overboard! Virtually every secret and every bit
- of the plot is revealed in this FAQ. I recommend referring to these pages
- only once you have beaten the game, are really, really stuck, or want to save
- 70 bucks and skip buying the game altogether.
-
- Game Genie codes:
- 35BF-CFD9 + D7BF-CF09: Create new character with 999 maximum HP
- EEBF-C7D9 + EEBF-C709 + 66BF-C769: Start with millions of EP; fully
- powered up after first battle
-
- Drogen:
- -The Dark Dragon clan set fire to Drogen, your village, in an attempt to
- destroy you and the other Light Dragons. A brave mage named Sara turned
- you and your people to stone to protect you from the flames and
- sacrificed herself to lead the enemy troops away from you. Now you go to
- seek revenge.
- -Buy a few Antidotes and perhaps a few Herbs before leaving Drogen.
- You'll need them until your level increases.
- -Don't bother buying better weapons or armor; you'll find a BronzSD, a
- SuedeCP, a Gauntlet, and a Visor in chests in the castle basement.
-
- Camlon:
- -Head to the castle of Camlon in the northeast. Refugees from the
- occupied town of Nanai sought shelter in the castle but have been forced
- to take shelter in the town ruins by monsters.
- -You'll find several springs inside which will heal you and purge you of
- poison. Hover near one of these, fighting monsters and building up your
- level, and return to it each time you are injured.
- -The leader of the monsters is a giant frog. Go into the battle with
- several Herbs, and don't hesitate to use one if your HP drops below 25.
- Aside from that attack steadily and you'll defeat him easily.
-
- Nanai:
- -As you emerge victorious from the castle an earthquake rattles the
- walls. The King of Nanai realizes this means the Dark Dragons have the
- Quake Controller and asks you to stop them from using it.
- -Before leaving for Nanai you should stock up on Antidotes in your home
- town if you've run low.
- -Any attempt to enter the town during the day is useless; soldiers block
- the entrance. Wait outside the town for nightfall and many of the
- soldiers will go to sleep.
- -Once inside the town you find some soldiers are still awake, so sneak
- behind their backs or stay a respectful distance away. If you're seen
- you'll be kicked out but can go right back in. Wander about for a bit.
- The soldiers aren't very good at pillaging; some houses contain chests
- with gold and Herbs. You may want to buy a better sword. It's the best
- weapon you'll be offered for a while.
- -Once you're prepared enter the castle (which is empty since the King
- has been exiled) and head into the fiery dungeon.
- -You'll meet a lot of PBugs. Run from them when possible to conserve
- Antidotes, but if they poison you just stay and fight.
- -You'll find an ArmPd in a chest near the stairs leading to the control
- room.
- -A knight will be at the Quake Controller. He's tough and you'll need
- several Herbs and the BStone and FStone you found in the dungeon to beat
- him.
- -When the knight is defeated you will find a key in the Quake
- Controller. Take it and the terrible quake that results will crush the
- town and all the soldiers inside.
- -This E-Key can be used in battle repeatedly to do 30 damage to each
- enemy.
-
- Winlan:
- -With Nanai out of the way you can travel east over its ruins to Winlan.
- -Once you enter the palace and speak to the minister, she will confer
- with Princess Nina and tell you to wait for an audience with the King of
- the Wing Clan. What she doesn't tell you is that the King has been
- poisoned and needs the Remedy. You are given a room and bed and promptly
- go to sleep.
- -You must now play the part of Princess Nina and seek out the Remedy for
- her father. Since Nina has access to almost all areas of the castle, you
- should walk around and collect Herbs and Antidotes from the various
- chests.
- -Don't worry about buying armor or weapons. The armor you find in the
- castle and early in the cave and the weapon you start with are as good
- as anything you'll find in the shop.
- -When Nina leaves town a cave, your destination, will appear to the
- southwest. When Nina enters the cave two Wing Clan soldiers will appear
- and insist on going with her. Since Nina is by far the weakest of the
- three be sure to place her in the back row and between the two soldiers.
- -Be sure to check all chests in the cave; one contains the I-Ore which
- you will need later.
-
- Romero:
- -After passing through the cave they will come upon the town of Romero.
- -The villagers tell them of zombies that roam the town at night. If they
- wait outside the town until nightfall and reenter they will be able to
- talk to some of these zombies. The villagers retreat inside their houses
- at night.
- -Nina should consider getting the SilkGN in the weapons shop.
- -There is an uncovered trap door in one of the cottages. If they drop
- into it you will find a hideout for some of the villagers. Push the pots
- and barrel aside to find the world Map.
-
- Twin Towers:
- -When the party is prepared they should leave by the west path
- (preferably during the day) and continue walking into the forest where
- they will find a trail.
- -If they eat the red mushrooms along the trail (they can be picked as
- often as needed) they'll regain 10 HP, but the yellow mushrooms are
- poisonous.
- -At the other end of the trail are twin towers. The party will find
- springs right inside the door of the first.
- -A nasty specter guards the second floor. If the soldiers attack it
- while Nina heals them, they'll make relatively short work of it.
- -After defeating the first specter and gathering most of the treasure,
- they might want to return to town and save before continuing.
- -They must dive into the right (not left) hole on the third floor to get
- to a second specter, who guards the bridge to the other tower. Before
- fighting him they should be sure to take the stairs down and get the
- Life2 Potion; they may need it.
- -The second specter is even worse than the first. Nina should know Fort
- and Atk-Up by now; have her use them on the two soldiers (who should
- still be in the front row). The specter hits hard so she will also need
- to keep casting CurA on the soldiers (and herself if the specter breaks
- through their guard).
- -At the gap between the towers they can step on the switch to form a
- bridge. First they should head up a floor to refill your life and save,
- then work their way down the second tower.
- -Once they reach the basement and go to collect the remedy, the evil
- wizard will appear behind them. He releases a gas which drains the life
- of bird creatures. Fighting him is futile, so they should run
- immediately. Only one of the soldiers will be able to escape, though, so
- Nina and the other soldier must try to buy him some time. They can fight
- as hard as they like but shouldn't waste any magic on healing or use any
- herbs, as they will fall in the end anyway. Nina and the soldier are
- captured but the other soldier escapes and hurries to Winlan to seek the
- help of you, the stranger in the castle.
- -You agree to join the rescue party and fly with the Wing Clan soldiers
- to the twin towers. The soldier birds are ambushed by dragons, however,
- and only you and one wizened soldier make it to the towers.
- -You land on the second tower, so fight your way down as you did before.
- The soldier will leave you once you reach the room filled with poison
- gas, as it would kill him.
- -Cross to the opposite side of the room before approaching the cauldron.
- There you will find a chest with the Rang weapon. A trap on the chest
- will refill your life.
- -With the Rang to aid you defeating the wizard should be easy. Just
- attack him repeatedly and use an Herb if you need it.
- -With the wizard defeated you carry Nina to safety. The fresh air
- quickly revives her. Together you return to Winlan on birdback. Nina
- rushes to her father with the Remedy and he is soon well. At your
- request he opens the passage to the eastern bridge. Nina asks to go with
- you and he allows it.
-
- Tantar/Tuntar:
- -After crossing the bridge head to the southeast to the twin villages of
- Tantar and Tuntar, where the Forest Clan lives. The river that these
- villages depend on for water has been dammed up by the Dark Dragons.
- They demand that the villagers give up their magic Ring in exchange for
- the water. Strangely enough the Chief of Tuntar seems to be cooperating
- with the Dark Dragons...
- -You should have with you the I.Ore, which you retrieved from a chest
- earlier. Talk to the blacksmith in one of the houses and he will make a
- Saw for you.
- -Head back to the forest near the bridge and you'll be able to use the
- Saw on a giant tree which blocks the path into the forest.
- -Go to the northeast part of the forest to find a dungeon where the true
- Chief of Tuntar is being held.
- -Three sets of guards block the way at various points. Keep your Rang
- equipped for the first two battles. Have Nina concentrate on the pikeman
- as he wears down much more quickly.
- -In the basement near the entrance you will find a group of chests, one
- of which contains the LongSD. Although it is stronger than the Rang
- don't equip it immediately as it only damages one enemy at a time.
- -Watch out for bats hanging in archways; pitfalls lie under them. There
- are also a few pitfalls in empty corridors. Keep in mind that the long
- way around is usually safest.
- -In the basement of the second area you'll find a chest containing a
- WolfHT. It has a Fire trap on it which will do 50 damage but it's well
- worth it once Bo joins you.
- -Once you defeat the guards the freed chief will offer to take you to
- the weapon stores. If you follow him (you can refuse and skip to the
- General) he tricks you and traps you in a cage with a two-headed Pog,
- which you must fight. After you defeat the Pog Bo will open the cage for
- you and join you in a battle against the fake Chief who has revealed
- himself as a Dark Dragon General.
- -Nina should use Fort and Atk-Up on you as you will take most of the
- hits, and heal as necessary. You and Bo should attack steadily.
- -After the battle Bo will join the party. Be sure to equip him with the
- WolfHT you found earlier and to place him at the front of the party and
- in the front row.
- -With Bo in the lead you can travel through any forest. He can also
- shoot down deer for Antlers and wild boar for Meat. If you should see a
- rare white stag drop everything, use a Mrbl3, and hunt it. You'll need
- the W-Ant you get from it later.
-
- Agua:
- -Rumors in the twin villages lead you back to Romero in search of a way
- to Agua, which holds the key to the mysterious stone robot to the north.
- -Enter Romero at night and speak to the old woman in the graveyard. She
- and her husband, who is now a zombie, will give you the WaterJr. You
- must take this jar to the southwest cave and retrieve the Cleansing
- Water to purify the soil in Romero.
- -Work your way downwards. The spring is in the lowest level of the cave,
- but before you retrieve the water be sure to head up the nearby stairs
- and collect the BronzeHT.
- -Step into the lake and press a button to collect the water. You can
- return here and refill the WaterJr later, then use it in battle to bring
- all your party members back to full HP and AP, even if they've
- collapsed.
- -You will be returned to Romero where you pour out the water. The soil
- is immediately revived. In gratitude the Chief of Romero gives you the
- Tablet, which you can use to enter the floating city of Agua to the
- north.
- -The floating platforms aren't too difficult to negotiate, but you may
- need to make several trips over them to collect the various pieces of
- armor.
- -Approach the pedestal at the top of the tower and a spirit will appear
- to test your strength before giving you the key. He's not that
- difficult; just be sure you and Bo are in the front row and Nina is in
- back, and have her cast spells to strengthen you as before.
- -Once the spirit is defeated you will receive the KngKey.
- -Head back to Tuntar and rest up, then proceed north to the stone robot.
- Enter its left leg and head upwards.
- -The Dark Dragons will be waiting at the heart of the robot. Equip
- yourself with the Rang to take out the two pikemen easily, then
- concentrate on the General.
- -Once they are out of the way you are free to use your key to start the
- robot up. Use the telepads to reach the control room and collect a few
- treasures along the way. From the control room you command the robot to
- take you to the dam and destroy it. The water rushes forward into the
- dry stream bed, reviving the twin villages.
-
- Cave of the Ring:
- -Talk to the Chief of Tantar on your return. He'll tell you where the
- Ring is located and give you a key to the cave that contains it.
- -When the dam was broken the water that had flooded the cave north of
- Tuntar drained out, so you will be able to pass through and get to the
- second cave.
- -Be sure to collect the SkySH for Nina in the second cave.
- -When you collect the ring a transporter that can take you back to the
- entrance will be activated.
- -The Ring can be equipped to add to your attack power.
- -When you return to Tuntar you will find it empty, as everyone is in
- Tantar preparing for a wedding. Go to Tantar and congratulate the
- newlyweds. The Chief will inform you that you can use the stone robot to
- reach the port town.
- -You exit Tantar to find the stone robot standing before Tuntar, with a
- Dark Dragon at its controls. At the General's command it destroys the
- empty village of Tuntar. The General tries to destroy Tantar as well,
- but the robot hesitates. Take your chance and board the robot.
- -Teleport to the control room as you did before. The General confronts
- you and reveals himself to be a giant gremlin. Have Bo use the Frost
- spell on him as many times as possible and have Nina use Fort and Atk-
- Up. The gremlin keeps attacking long after his HP runs out. Keep Nina
- using Cura or Cura2 steadily or he'll get the better of you. Using the
- C-Stn, B-Stn, and F-Stn will help wear him down.
- -With his last strength, the gremlin tries again to get the robot to
- destroy the village, but again fails and dies. The robot moves southward
- to an active volcano and you climb out. It casts itself into the crater,
- perhaps to avoid being used for evil purposes again. The resulting
- eruption sends lava flowing into the river which cools, forming a bridge
- for you to cross.
-
- Dragon Training Shrine I:
- -South of the lava crossing is the first Training Shrine. You must enter
- alone and test with a dragon spirit to gain new powers.
- -Be sure you're equipped with the LongSD, lots of healing items (Herbs
- will work if you use them frequently), and maybe even some Mrbl1s.
- -Watch your HP closely in the battle and heal when you drop below 30,
- otherwise just attack. It will take some patience but you'll steadily
- wear the spirit down.
- -Your reward is your first set of spells which will enable you to
- transform into Snow, Flame, and Thunder dragons.
-
- Auria:
- -The cave south of the Shrine is a passage to the port town of Auria.
- -The city guards are highly suspicious of any strangers and arrest you
- the moment you enter the town. You'll be thrown into the jail.
- Fortunately the thief in the cell with you is a master lockpick and will
- open the door for you. Strangely enough he goes right back to bed! Home
- sweet jail...
- -You can pick up some PrisonCL from the basin in the corner, which
- increase your Luck.
- -Once back on the street you should avoid the guards' notice or you'll
- be thrown back in jail and will have to get the thief to let you back
- out.
- -Head straight for the shop to the left of the jail. You'll need to buy
- one of the Gold Bars for later, which means collecting quite a bit of
- cash.
- -In the item shop buy some Vitamins and take them to the hiccup-stricken
- man in the tavern upstairs. He'll give you a handsome reward of 5000 GP.
- -Push the chest of drawers in the tavern aside to reveal a secret room.
- -If you place Nina in the lead and talk to the old man upstairs in the
- house to the right of the large mansion, he'll ask you to heal his sore
- back. If you do so he'll give you a still more handsome reward of 20000
- GP.
- -Talk to the woman whose son is missing then return to the forest near
- the Training Shrine. Walk into the small clearing full of flowers. The
- faeries there will agree to release the boy from the spell they have
- placed him under if he will stop cutting trees. Head for the small
- circle of flowers where they trapped the boy in the open area southeast
- of the clearing. They will release the boy, who returns home. His
- grateful mother will give you 20000 GP when you return.
- -Sell off your unneeded weapons and armor, especially the GTiara, to
- raise a little more cash.
- -You'll find some excellent weapons in the weapon shop, so be sure to
- outfit all your party members. Also be sure to buy a Rod1, a Worm or two
- as bait, a Pouch, and lots of Acorns from the item shop.
- -The wealthy owner of the ship will give you passage to Scande if you
- free his daughter, who has locked herself in a vault in the basement.
- You'll need the help of a thief to pick the locks, though, so continue
- through the cave to the town of Bleak, which is teeming with thieves.
-
- Bleak:
- -Beware the fortune teller and magician, since the value of their
- services is questionable.
- -If you stay at the Inn the innkeeper will try to steal your money. If
- you have the pouch, which has a string attached to deter thieves, you'll
- catch him and the Innkeeper will pay you 5000 GP to keep quiet.
- -The good citizens of Bleak inform you that the master thief Karn has
- left for Krypt in the southern desert.
- -Take the gold bar to the old man in the large house, and he'll give you
- the Icicle, which you need to cross the desert.
- -Once you have the Icicle you can pass through the cave southwest of
- Bleak to the desert.
-
- Arad:
- -You'll need the Fife to form a bridge over the quicksand and get to
- Krypt. The mayor of Arad promises to give it to you if you rid the
- village of a giant sand worm that appears at night. You wait in his tent
- until dark. Head for the goat pen and the sand worm will appear.
- -You should transform into the Thunder Dragon. Have Bo cast Fry as many
- times as he can. Nina should as usual back you up with Fort and Atk-Up.
-
- Krypt:
- -Stand on the platform and you will play the Fife, forming a bridge.
- -Bypass most of the treasure for now, but be sure to get the HeadGear
- near the floating eyes. It should probably be given to Nina.
- -An EyeSpy will confront you early on. Transform into a Snow Dragon and
- have Bo cast Flame. Be warned that once the floating eyes that surround
- the EyeSpy are all destroyed it will begin casting a lightning spell
- that will hit every member of your party.
- -When you reach the treasure room be sure to collect the various
- helmets. The blue chest will activate a trap, but Karn appears and
- disables it. He'll go downstairs and if you talk to him he'll join you.
- You'll need to continue downstairs after a book which will teach Karn
- how to pick the locks on the safe.
- -Be sure to give him one of the SkullHTs as his other armor is very poor
- quality. You may want place him in the back row.
- -Once Karn joins you backtrack to retrieve the other treasures with him
- in the lead. He can avoid traps on the chests and trap doors easily.
- -Now would also be a good time to return to the places that had locked
- doors you couldn't open before (see below).
- -A couple floors further down you will find a large room with 8 caskets.
- Open all 8 to find the Book, which will teach Karn a valuable lesson.
- -Return to Auria and open the vault in the mansion basement. The old
- man's daughter will be free, but won't budge because her father wants to
- give the LtKey to the Dark Dragons. She says that if her mother were
- still alive she might talk some sense into her father. You'll need the
- magic Mirror to arrange a meeting between the couple, so head for the
- Dark Tower.
-
- With Karn in the lead go back for:
- -In the hideout in Romero there is a man waiting behind a locked door.
- He knows an old mage who may be in Bleak.
- -The top floor of Agua has a locked door which hides a chest with the
- FlameSD, and higher up a shrine to the goddess Tyr. Search the bases of
- the two statues to the left and right to find the powerful IcyDR and the
- incredibly strong LifeAR.
- -In the passage to the bridge in Winlan a locked door guards a treasure
- room with a FlameRP and Turban.
- -The cave east of Auria contains a G-Bar, which you can sell at the
- price you bought one at, or keep it since you'll need it later.
- -You can get into the Dark Tower, where you'll find various bits of
- armor.
-
- Dark Tower:
- -The old man on the second floor promises to give you his treasure if
- you prove yourself worthy by defeating the spirit at the top of the
- tower.
- -The spirit is much the same in terms of difficulty as the one you
- fought in Agua. Transform into a Snow Dragon and have Bo cast Frost.
- Nina should use Atk-Up on Karn and Fort on everyone.
- -Your reward is the DkKey. When the old man sees you have beaten the
- spirit he will give you the Mirror.
-
- Light Tower:
- -Go to the old man in Auria with the Mirror and you will be able to show
- him the spirit of his wife. The old man reveals that the Dark Dragons
- have threatened to kill his daughter unless he gives them the LtKey. But
- his wife's spirit reminds him that with the LtKey in the hands of the
- Dark Dragons their daughter would not be safe anyway. The old man
- realizes his mistake, and his wife's spirit returns to the netherworld.
- -Return to the basement and tell his daughter of her father's change of
- heart and she will ask you to take the LtKey and guard it from the Dark
- Dragons. She will step back from the entrance to the Light Tower at the
- back of the vault, allowing you in.
- -Surprisingly there are no monsters in the Light Tower, so you are free
- to retrieve the LtKey and leave.
- -At last, you head for the dock and your hard-earned passage to Scande.
- But the captain meets you at the edge of the dock and warns you of Dark
- Dragons by the ship. Fortunately, it's only a Knight and his archer
- henchman, which can be easily defeated by a Thunder Dragon and a few Fry
- spells.
- -Unfortunately, when they are defeated they signal their main forces,
- who destroy the old man's ship.
- -The captain suggests you surprise the enemy by going through the
- western passage in the cave to the north.
- -One of the fish merchants offers to give you some GnPwdr, which can be
- used to blast away the rocks blocking the passage, in exchange for a G-
- Bar. Retrieve the G-Bar from the cave to Bleak if you haven't yet, or
- buy one if necessary.
-
- Enemy ship:
- -When you board the ship you'll face three battles with small groups of
- pikemen and bowmen. Attack the weaker pikemen first. Don't bother
- wasting AP on these easy battles.
- -Enter the cabin and you'll meet again with the knight, who will
- transform into a squid. Again, the Thunder Dragon will make short work
- of him. Have Bo help out with his Fry spell.
- -Return to Auria for a rest at the Inn and to save, then talk to the
- captain when ready to sail for Scande on the stolen Dark Dragon ship.
- Gobi, the merchant who sold you the GnPwdr, will ask to come along.
- -Once out to sea you will be attacked and boarded by Dark Dragon ships.
- The commander of this small fleet is the brother of the knight you
- defeated earlier, out for revenge.
- -The battles are similar to those you faced before; pikemen and archers
- at first which you should use the Snow Dragon on, followed by the
- captain himself who turns into a squid like his brother. And like his
- brother, the Thunder Dragon will defeat him easily.
- -The captain sets fire to the huge store of gunpowder on the ship in an
- attempt to take you down with him. You jump overboard, however, and
- watch as the gigantic explosion destroys your ship and the entire enemy
- fleet as well. You manage to swim to a nearby island, where Gobi tells
- you and the others to wait while he goes to the undersea town of Prima
- after Gills so you can breathe underwater. Though he asks for all your
- cash in return it's nothing to worry about; you'll have control of it
- again once he joins your party. You take control of Gobi as he sets out
- alone.
-
- Prima:
- -If Gobi walks off the beach and into the sea, he'll descend to the sea
- bed. Head west to Prima.
- -Gobi doesn't stand a chance against the powerful sea creatures alone,
- so run whenever possible.
- -Prima consists of almost nothing but shops, and it can be a bit
- overwhelming at first. Gobi's first destination should be the weapon
- shops to buy a PowerSD for you and a PoisonBW for Bo.
- -Be sure to check the coral chests for the TideHT, and the EchoHT which
- reflects enemy spells back at them.
- -If Gobi steps behind the empty counter at the market he can open up
- shop. Traders will approach and either sell or buy from him. If you know
- the value of various goods you'll make a good profit by reselling them.
- You can also obtain rare items in.
- -If Gobi talks to the Guild owner he'll send him south to get Goods from
- the town of Gant before he'll hand over the Gills.
- -Go south from Prima on the ocean floor and search for a break in the
- cliffs, which indicates a beach Gobi can climb onto land from. Once on
- land follow the winding mountain path west to Gant.
- -Talk to the man in one of the northernmost houses in Gant to receive
- the Goods. Return to Prima and take them to the Guild owner and he'll
- give Gobi the Gills.
- -After Gobi talks to the Guild owner the sound of explosions is heard on
- the surface, and a commotion outside. A ship has been attacked by the
- Dark Dragons and its occupant has been pulled to safety by a rescue
- team. But they seem to be too late, because the man is dying and a
- spirit has come to take his soul away. After negotiating a price for the
- service, Gobi heads back to the surface to bring the others to drive the
- spirit away.
- -Gobi should go back east the way he originally came to meet up with the
- party. When wearing the Gills you can travel underwater.
- -Since only 4 characters can be in the fighting party at one time, you
- must decide whether Gobi should replace one of the others or stay on the
- sidelines. Replacing anyone but Karn in a major battle is not
- recommended for now.
- -Once the party is safely back in Prima and has been to the dragon
- shrine, go to the second floor of the Inn and confront the spirit. The
- Flame Dragon and flame spells are most effective against it.
- -With the spirit gone, Ox awakens, and tells you of the invasion of his
- town. The Dark Dragons have captured all the young men and are forcing
- them to build a secret weapon in a fortress to the west. You agree to go
- save them and he joins your party.
- -Ox is extremely strong and can break walls and rocks that were in your
- way before. You may want to head back to some of the places outlined
- below to collect the items.
-
- With Ox in the lead go back for:
- -Behind a breakable wall in Agua you'll find the SilverBR and 5000 GP.
- -In the cave east of Auria an A-Ptn and W-Ptn lie behind a breakable
- wall.
- -In Krypt you can go back for the B-Rang which was trapped in a rock.
- Before you can use it you must take it to the old weapon smith in Gant
- to be repaired.
-
- Mountain Fortress:
- -Place Ox in the lead whenever you need to smash a rock or wall, but Bo
- should lead the rest of the time since Ox tends to run into a lot of
- enemies.
- -Early on you'll find the GiantHR, which Ox can use.
- -Several pikemen with strong armor guard the main room. You may want to
- transform into a Snow Dragon for each of these battles.
- -The knight who guards the prisoners transforms into a giant frog. Use
- the Thunder Dragon and Fry spells.
- -When you defeat him and free the prisoners you find out that the main
- group of prisoners has been taken to a castle north of the fortress.
- It's strongly fortified so you'll need to find a way in.
-
- Gant:
- -Search all the chests of drawers in the town. You'll find the HrGlas,
- which can be used as often as you like to reverse night and day. Use it
- to make traveling safer, since you encounter fewer enemies during the
- day.
- -The weapon shop sells the extremely powerful and extremely expensive
- SpineHR.
- -Push aside a chest of drawers in the old weapon smith's house. In the
- secret room you find, have Ox break the rocks, and have Karn talk to the
- wizard. He will teach Karn how to fuse Gobi and Bo into Shin, whose
- arrows when used for hunting fly faster than Bo's.
- -As the metal smith suggests head east of Gant's beach to seek the
- advice of an old dragon knight.
- -While you're at the knight's tent be sure to have Ox punch one of the
- palm trees a few times until you get the C-nut. You'll need it later.
- -The old knight tells you of a strange bird called the GrimFowl which
- flies into a rage when its eggs are disturbed. He suggests you use these
- birds as a weapon.
-
- Mountain Castle:
- -Pass through the fortress and head north. Woods block the pass. When
- you enter you will find a clearing with several GrimFowl.
- -Go up and touch the egg in one of the nests. A GrimFowl will attack
- you. Use the Thunder Dragon and Fry spells. Ox and a SpineHR will be of
- help as well.
- -When the bird is defeated the others draw close but are too frightened
- to attack you. Take the egg and slowly move out of the clearing. the
- birds will follow. Don't exit unless the birds are directly behind you.
- -Slowly approach the castle. The birds should be right behind you.
- You'll toss the egg over the castle wall and the birds will rush in to
- regain it. The guards at the gate will be too busy running from the
- furious birds to stop you.
- -The general escapes but leaves three of his soldiers as company for
- you. They transform into giant slimes and attack. Use the Flame Dragon.
- When the three slimes are defeated they'll meld into one gigantic slime.
- The huge slime does a lot of damage so Nina will need to heal each
- person that's hit, but it only hits one person at a time so it should be
- easy to beat.
- -You free the prisoners, including Ox's wife, then try to catch up to
- the general, but fail.
- -The general leaves by ship with the secret weapon to destroy Prima. You
- hurry to the Guild owner to consult with him on how to stop the Torpedo.
- He sends you to talk to the sleeping man upstairs. The man will let you
- take a statue which allows entrance to Wisdon, where you can find a
- sorceress who may be able to help.
- -Return to the castle before continuing to find several power-up items,
- including a Clog you can find by searching at the end of the Dock.
-
- Wisdon:
- -Warp to Arad and head for the moving town of Wisdon just north of it.
- You'll have to travel through a dungeon to get to the temple, then fight
- three spirits who guard the sleeping sorceress to prove your worth.
- -The spirits will attack in three consecutive battles. Use the Thunder
- Dragon.
- -Once you have proven your worth the spirits will give Bleu a rude
- awakening. She'll give you the Old Egg, which should be able to drive
- the Dark Dragon ships away. It must incubate in a warm place before it
- can hatch, however, so take it to the volcano north of Prima.
- -In the volcano, follow the currents (indicated by the way the bubbles
- and seaweed are moving) to get to the lava pool. Move onto the small
- rock platform that juts out over the lava and drop the Old Egg in.
- -You'll return to Wisdon and ask for further help from the sorceress.
- She'll join you and you'll go to Prima to help the defense forces.
- -You'll ride on fishback to the surface, where Bleu will summon the
- typhoon bug from the Old Egg. The bugs destroy half the ships, but you
- must fight the remaining forces, who have traveled to the sea bottom.
- -Prima's army fights off the enemy troops, but your party must take on
- the General, who has transformed into a crab. Place yourself, Bleu, Ox,
- and Nina in the party.
- -You should transform into the Thunder Dragon. Have Bleu use Boom or
- Fry. Nina should Shield the party and use Atk-Up on Ox, who should
- attack. The crab is surprisingly easy to beat.
- -Return to Prima and talk to the Guild Master and he will give you the
- Sphere, which will allow Gobi to turn into a fish.
- -Place Gobi in the lead and press a button when underwater to transform
- into a giant fish. This will let you swim over the northern chasm to
- several beaches, including one near Gust.
-
- Dragon Training Shrine II:
- -Stop at the first beach you come across and climb onto land.
- -You'll be at Tunlan. You can do little here now, but if you enter the
- palace and head past the group of flutists, downstairs, and approach the
- left chest in the treasure room, one of the stone guardians will push
- you into a trap door.
- -Push the lower right box aside to find the Rod5.
- -Then push the lower left box aside to reveal an escape hatch.
- -Once outside the city warp to Romero, then travel west until you come
- across a crumbling stone well.
- -Place yourself in the lead and equip yourself with the Rod5 and some
- type of bait.
- -After fishing for a bit you will reel in the powerful DragonSD.
- -Warp to Gant, travel through the mountain fortress, and take the
- southern pass to find the shrine.
- -Equip the DragonSD. Place yourself in the lead and speak to the sage,
- and he will allow you to enter alone.
- -The dragon spirit will transform into a type of phoenix. Transform
- yourself into a Thunder Dragon. Enter Auto Battle mode if you like and
- attack repeatedly until your life drops near 50. Use a Cure or two on
- yourself then continue attacking until the bird is finished.
- -Once the firebird is defeated you gain the ability to transform into
- the Ice, Fire, Bolt, and Gold dragons.
-
- Gust:
- -To say the people of Gust are acting strangely is an understatement.
- Fortunately the weapon and item shop owners seem all right, so be sure
- to equip yourself.
- -Check the chest of drawers in the Inn for the Sash, which can be
- equipped to increase attack power.
- -In the house of the flutemaker check under the bed for the Maestro
- flute, which will enable you to talk to the people of Tunlan.
- -Also push one of the crates aside to reveal a trap door. Dive in and
- place Karn in the lead. Push the barrels aside and talk to the man you
- find there and he will teach Karn to form Debo.
- -When you're ready head through the northern gate to the pass. You won't
- go far before you encounter a strange flower. The pollen makes you feel
- giddy, and you realize that this flower is driving the villagers mad.
- Head into the dungeon just beyond it to find out how to stop it.
-
- Gallery of Rogues:
- -Each of the treasure chests is guarded by a troll. They're really not
- worth the effort, so avoid the rooms to either side of the main passage.
- -Once you head up the stairs you are confronted by a strange wizard. He
- tosses a shrinking potion on you, and you slowly shrink to the size of a
- mouse.
- -You're too small now to climb down the steps, so hurry for cover in a
- nearby mousehole. One of the mice will let you rest there and recover.
- -The furry inhabitants are being tormented by hostile (shudder) roaches.
- You'll find the leaders of these roaches north of the mice. The three
- King Roaches attack at once, but fortunately your new found dragon
- powers can injure all enemies at once. Transform into a Fire Dragon.
- Have Nina cast FortX to defend everyone, and of course heal where
- needed. You may want Ox and Bleu as the other party members.
- -Once the roaches are defeated the mice will in gratitude give you a
- cure for the shrinking potion. You hurry out of the mouse hole and use
- the potion, and grow back to full size.
- -A little farther on you'll encounter the same wizard, with a strong
- troll guarding him. He'll leave the troll to deal with you while he
- escapes.
- -Transform into an Ice Dragon. Nina should FortX everyone. The other
- members are up to you.
- -When the troll falls it turns back into Nicholie, the boy who went
- searching for the cause of the people's madness and was transformed by
- the flower. He is seriously wounded and Nina's spells are unable to heal
- him. Bleu knows a remedy, though, and being an all-powerful sorceress
- used to giving orders she sends you after frog oil from the Frog Cave.
- She stays behind.
- -First stop into the cave at the west side of Gust to get the G-Fly.
- Past experience may tell you that flies require more than a swatter, and
- this is the worst of its kind. Transform into a Fire Dragon and use fire
- spells on the fly.
- -Take the fly's body underwater and have Gobi transform and carry you
- south to the beach by the Frog Cave. Give the lead frog the fly and
- he'll give you the Oil in exchange. Take this back to Gust and give it
- to Bleu.
- -Nicholie recovers enough to warn you that the flower could spread its
- seeds all over the world if allowed to. Bleu stays behind again to speed
- his recovery, and you head north to take on the flower. Use the Bolt
- Dragon and you won't have too rough a time. Be prepared to heal poisoned
- party members.
- -When you return to town and enter his house you find Nicholie has
- reverted to a troll, and must fight him again. Use the same technique as
- last time.
- -Nicholie comes to his senses again when you defeat him. He goes to
- repair the bridge while you stay in town and rest. Bleu rejoins you. The
- next day you head for Scande only to find Nicholie lying wounded on the
- bridge with the same wizard standing over him. The wizard transforms
- into a horned toad and attacks you.
- -Use the Thunder Dragon and Fry spells. The toad will try to stomp on
- your characters one at a time, doing heavy but manageable damage. Once
- you wear his HP down to 0 he will start doing a quake attack which
- damages each party member. Ox and Nina can help with their Cura3 spells
- at this point.
- -When the villagers regain their sanity be sure to stop by the
- flutemaker's house and get the Maestro flute.
-
- Gramora:
- -As you pass through the desert west of the bridge you spot a strange
- creature beckoning you towards a hole in the ground. You follow it to an
- underground town of mole people.
- -In one of the dwellings you'll find a comatose mole and his worried
- family standing around him. You'll need the Bolster to enter the young
- mole's dream and save him from the spell the Dark dragons have him
- under.
- -Get the Cowl from the woman and warp to Tunlan. (See below)
-
- Tunlan:
- -Now that you have the Maestro flute and Cowl you can understand the
- people.
- -Another empty counter where Gobi can open up shop can be found in the
- market.
- -In one of the houses you'll meet a girl who looks surprisingly like
- Nina. Though you can't do anything for her amnesia now remember where
- she is for later.
- -You learn that the princess is in love with the leader of the Dark
- Dragons and has been promised eternal youth if she gives them her Key.
- -The old woman you meet in the palace realizes the danger in this and
- asks you to talk the princess out of giving up the key. The princess
- won't hear of it, so the old woman asks you to help her get the key
- secretly.
- -Leave town and re-enter at night (use the HrGlas). There is a crack in
- the wall you can slip through by the stairs leading to the vault. From
- behind the potted plants you can observe the princess bathing. You take
- note of the marks on her back and head for the vault.
- -The marks on the princess' back are the combination needed to open the
- vault. Unfortunately you enter it incorrectly and are trapped by the
- stone guardians. The princess and her guards come for you, and she
- orders them to capture you, but Bleu despite Nina's warning uses a spell
- to blast open the vault. This allows Cerl, one of the Dark Dragon Jade's
- henchmen, to sneak in and steal the key. Nina, Bleu, and the Princess
- fall to quibbling over whose fault this is and in the ensuing cat fight
- everyone is knocked cold. You'll wake up in the palace bedroom. The old
- woman directs you back to the vault to get the Bolster.
- -Fill the WaterJr and buy plenty of supplies before returning to
- Gramora.
-
- Mogu's Nightmare:
- -Talk to the old woman and she will ask if you are ready to enter Mogu's
- dream. Be sure before you answer Yes because once in there is no return.
- -You will awaken in a small town complete with Inn and Dragon Shrine.
- Mogu's personality traits are in distress because Mogu's Courage is
- gone. They point you to the northern tower.
- -Head east then north to reach the tower. Finding your way through the
- dream tower is tougher than you might expect because switches in the
- floor can turn the walls invisible. Once you near the man in the center
- start pressing against the walls and find a passage to get to him.
- -If you talk to him he will ask if you want to fight. He warns that he
- is unbeatable while Mogu's personality is divided, and he's right. Agree
- to fight if you want to get an idea what you'll be up against later,
- since you can run anytime you wish.
- -You'll have to return south to look for Mogu's Courage. The southern
- bridge will be repaired, so head west then south of the town to the
- southern cave.
- -A geyser field full of dangerous enemies lies before the cave. If you
- try to cross any of the hidden geysers it will erupt, injuring you. Try
- to guess where the walls of these geysers are and work your way around
- them.
- -Most of the skeletons mark a geyser, but near the entrance a few of
- those indented slightly from the others will be safe to pass over. You
- can get to the treasure chests from these.
- -If you get to the cave Mogu's Courage will join with his other traits
- and Mogu himself will appear and join the party. Now you must head back
- to the northern tower and face the giant moth.
- -This is the first battle where switching characters will be really
- necessary. Start out with yourself, Nina, Bo, and Mogu. Transform into a
- Fire Dragon. Have Nina cast protection and powerup spells on everyone.
- Then switch Nina with Bleu, and have Bleu do her worst. As Bo and Mogu
- wear down switch them with Gobi and Ox.
- -Once you defeat the moth Mogu's nightmare will fade and he will awaken.
- Hmmm... scenes stolen from Scarface and now the Wizard of Oz... Mogu
- will ask to join you in your quest. His digging abilities will come in
- handy.
-
- With Mogu in the lead backtrack for:
- -Dragon mark north of Nanai. Once inside place Karn in the lead and talk
- to the wizard to learn a spell to fuse Bo and Ox into the superstrong
- Doof.
-
- As Doof backtrack for:
- -Heavy boxes which can be pushed in the Bleak fortune teller's house.
- Under one you find stairs to get the ClearCL, and under the other a trap
- door. Have Karn talk to the wizard you find there and learn to fuse into
- Puka.
- -""Gust
-
- As Puka backtrack for:
- -The cave north of Auria, which holds the DarkBR. Karn can equip it to
- increase his ACT and MAG.
- -The cave west of Gust, which holds the LoveBR.
-
- Spire:
- -The Spire south of the town of Spring influences the seasons. It has
- gone out of control, however, casting Spring into eternal winter.
- -Stock up on Mrbl1s before entering.
- -Place Mogu in the lead and dig at the dragon mark by the tower to find
- your way into the basement.
- -Lots of ability-enhancing items lie in the basement, be sure to collect
- and equip them. You'll find two items hidden behind pillars near the
- stairs.
- -Once in the tower itself you will find yourself in vast rooms with
- nothing in them but the stairs to the next floor. The stairs usually lie
- within view of one of the walls, so walk around the edges.
- -At last you will reach the weather control. The pillar next to it holds
- the SkyKey. Unfortunately Mote, the Dark Dragon henchman responsible for
- Mogu's nightmare, is waiting for you at the pillar. He transports you to
- the World of Dreams, which he controls.
-
- World of Dreams:
- -You appear in a small town filled with other people Mote has captured.
- Be sure to stop by the Inn and to save.
- -Head south to find a pass to the northern cave.
- -You'll find more ability-enhancing items in the cave, though one has a
- trap on it which Karn can't avoid. (It's an L-Ptn so it's worth it.)
- -You will encounter Mote's conscience, who will point you to Mote. Be
- sure to refill your party's HP and AP at the spring and save before
- continuing.
- -In the area of crystal bridges it's extremely easy to get lost, since
- every time you step on a mark the whole area spins around. Keep in mind
- that you yourself do not spin and will be facing the same way once you
- stop.
- -On the second floor of the area with the pads that injure you there is
- a hidden trap door you must dive into.
- -Only the bottom right stairs on the third floor lead to Mote. The
- others will transport you back to the first floor.
- -Have Karn fuse into Puka and place Mogu, Nina, and yourself in the
- party. You should remain in human form.
- -When you first fight Mote you will be unable to damage him, so place it
- on Auto Battle. Eventually Mote's conscience will appear and drain
- Mote's resolve so you can attack.
- -At first Mote is invulnerable to magic, so have everyone attack. You
- and Karn (Puka) should use Mrbl1s. As you wear him down he will begin to
- solidify. Once he is totally solid normal attacks will do little damage,
- so move Bleu into the party and have her use her worst (probably NovaX).
- His magic shield will form again and he will again be susceptible to
- weapons, but not magic.
- -When Mote is defeated his world will dissolve. You are free to get the
- SkyKey from the pillar and use it on the weather control.
- -With the weather control back to normal Spring will unfreeze.
- -Equip the Rod5 and fish from the pier in Spring to find the DragonAR.
- Equip it and sell the LifeAR.
-
- Tower of Tock:
- -Pass through the cave behind the waterfall in Spring to Carmen.
- -The entire town is frozen in time, except for one man who has returned
- from traveling. He mentions the tower of Tock to the east.
- -Check the chest of drawers at the Inn and under the barrel in the
- windmill with people in it.
- -Before going to the tower head farther east to find a dragon mark and
- dragon tile.
- -You'll find a spring near the entrance.
- -Stepping on the arrow tiles can warp you through a wall.
- -Search an area thoroughly before stepping on a tile if there is no way
- back.
- -The EvilCN lies on the first floor.
- -In the area covered with arrow tiles you'll find the WolfSkin and
- GuardSH in chests. Work your way in from the top to collect these, then
- go back to the top to get to the stairs.
- -At the top of the stairs waits Cerl, who is in control of the tower.
- Cerl distorts space to show you Carmen, which is frozen in time. But
- then she sees Alan, the man who isn't frozen, who she apparently knows.
- She is so upset that she loses control of the spell and you are pulled
- into the space distortion.
- -Most of the party falls to earth near Carmen, but you are dropped by
- the great tree south of the tower. You must work your way back to Carmen
- alone. Though the journey isn't long there are many strong enemies, and
- you may want to run from most.
- -You meet back up with the party in Carmen. They have been talking to
- Alan and have learned that he's known Cerl since childhood. Alan is
- concerned about Cerl and goes to Tock to see her. Hurry to the tower to
- catch up.
- -When you return to the top you find Alan talking to Cerl. Though she
- remembers him it does no good; she wounds him and goes after you. Use
- the Bolt Dragon, Puka and Bleu's BoltX and after a bit she'll break off
- fighting.
- -She opens another portal and again you see Carmen. At Cerl's will the
- people begin aging before your eyes. She threatens to speed up time
- until they die, and you are forced to back off. You are again pulled
- into the portal, and again most of the party lands in Carmen, but you,
- Nina, and Cerl fall by a castle in the southeast. Cerl retreats into the
- castle and seals the door with her will.
- -You can return to Tock one more time and get the MystSD at the top of
- the tower. It's light not as strong as the DragonSD.
-
- Cerl's Castle:
- -Since Nina is with you this time returning to Carmen is a simple matter
- of using the Warp spell.
- -Return to Alan's house. Cerl injured him badly and he is bedridden, but
- he forgives her. He suggests you take the Fruit of the tree near the
- town where they grew up to remind her of old times so that she will let
- you talk to her.
- -Go to the ruins south of Tock and have Ox punch the tree to get the
- Fruit. Then head east to the castle.
- -Cerl will open the door when she smells the Fruit. Go upstairs (there
- are no enemies) and talk to her. She feels terribly sorry for hurting
- Alan and thinks he will never forgive her. She gives up the TmKey
- without a fight and asks you to restore time in Carmen. Sadly Goda, one
- of the Dark Dragon henchmen, is watching and when he sees Cerl has
- betrayed them, attacks her. Cerl holds Goda off and warps you outside of
- the castle with the TmKey. Alan limps up to the castle and rushes in the
- door before you can stop him. A time distortion swallows the castle with
- Cerl and Alan inside.
- -You carry out Cerl's wish and return to Tock to restore time in Carmen.
- Nina takes the TmKey to the controls and brings time back to normal. But
- when she tries to take the key out she accidentally opens a second time
- portal and is pulled in. You dive in after her and land in Tunlan in the
- past.
- -This explains the appearance of the girl who looks like Nina; it IS
- Nina. She lost her memory when she fell from the portal. A dark (and
- vaguely familiar) figure tells you to to seek the help of a doctor in
- Carmen.
-
- Carmen:
- -You'll appreciate how essential Nina was as a party member when you
- have to return to Carmen on foot and without defense spells.
- -On the way stop by one of the strange plants in the southern part of
- Gramor Desert and have Mogu dig for the Root.
- -When you get back you'll see the same dark figure standing well apart
- from the others. Talk to him and he'll tell you to search where he's
- standing, and disappears. You'll find the Pass where he stood.
- -The doctor can easily make a potion to cure Nina's amnesia, but he
- needs the C-Nut, W-Ant, and Root, which you should already have, and the
- P-Fish which you'll need to go to the red water near Scande to get.
- -Head east to the place where Cerl's castle stood, and you'll be able to
- pass through.
- -To the south lies a broken bridge which you can fish from. Get the
- P-Fish and return to Carmen.
- -When you have all the ingredients talk to the doctor and he'll make the
- potion. Take this back to Nina in Tunlan and she'll drink it, restoring
- her memory.
- -The time warp seems to have had strange effects on Nina, and she seems
- considerably older. Best of all, she now has the ability to fly that
- members of her clan gain when they come of age. Place her in the lead
- while in the overworld and press a button and she will transform into a
- giant bird.
-
- Places accessible only by flying:
- -A little northeast of Romero you'll find a dragon mark where Mogu can
- dig to find two powerup potions and a Sash.
- -On an island with two towers directly north of Agua search behind the
- taller one to find the Tri-Rang, which is more powerful than the
- DragonSD. Also, if you walk around for a bit you'll find the giant
- MSlime. It's easy to defeat and you gain 9999 EP and 9999 GP.
- Unfortunately you can only fight a limited number.
- -Directly east of Gramora is a well you can fish in to find the
- DragonSH.
- -Another well southwest of Arad holds the DragonHT.
- -On an island a little southeast of Tantar lives an old woman who
- collects weapons. She has an item she needs identified and would like to
- talk to another weapons collector. Take several messages back and forth
- between her and the old dragon knight (he advised you to use the
- GrimFowl) who lives due south of her and eventually the knight will give
- you the I-Claw.
- -Far southeast of Scande is a dragon mark where Mogu will find the
- powerful one-handed MystCW and several other items.
-
- Dragon Training Shrine III and IV:
- -With the DragonAR and flying ability you can enter the Training Shrine
- north of Gust.
- -The dragon spirit will take the form of an Avian. Transform into a Bolt
- Dragon and enter Auto Battle if you like until your HP drops below 100,
- then heal yourself (a Cure potion will do).
- -Once the bird is defeated you'll be given the ability to transform into
- the mighty dragon Rudra.
- -Fly east to the cave of the spring near Romero. Now that you have the
- Gills you can enter the spring. You'll find another Dragon Shrine at the
- bottom. With the DragonHT and all the shrines completed you can enter
- and learn to transform into the fearsome Agni.
-
- Scande:
- -Once you are prepared fly south of Tock to the final step of your long
- journey, the tower of Scande.
- -With the Pass the dark figure gave you in Carmen the guards at the
- bridge will let you enter. After talking to a few people in Carmen you
- learn that the tower climber you met in Mote's dream world scaled the
- tower a while back and stole the Parts to the elevator.
- -Return to Spring and talk to this man and he'll give you the Parts.
- They're broken, but he old weapon smith in Gust can repair them for you.
- -Return to Scande with the repaired Parts and place them in the wall
- panel by the elevator. Then climb on and ride to the top.
- -You meet the dark figure again at the top. He tells you of a legendary
- weapon found in Tunlan.
- -Return to Tunlan and talk to the flutemaster near the steps into town.
- Though she doesn't know it, she possesses the legendary weapon, a song
- known as the D'Hrt which keeps dragons at bay. The song will injure any
- member of the Dragon Clan who hears it. The flutemaster places the song
- in a bottle and gives it to you for use against the Dark Dragons.
- -When the flutemaster plays the D'Hrt you are badly injured, so be sure
- to stop by the Inn or the healer to recuperate before leaving. When you
- use the D'Hrt later remember that it will have the same effect.
- -Return to the tower and you will find the way open. Though you travel
- through the same room, the trap doors require that you take the left
- path on the first floor to get to the stairs to the throne room.
-
- To avoid spoiling the ending, the remaining bosses are not referred to
- by name, but as Bosses 1, 2, 3, 4, and 5.
-
- Battle Finale:
- -Cross the bridge to the throne and you meet with Boss 1. If all your
- party members are alive and unjoined you can transform into Agni, and
- Boss 1 will not have a chance. The Boss does so little damage that you
- won't even need to heal yourself.
- -In the room where you become trapped press against the southernmost
- wall to advance. Talk to all the people in the room you fall to and they
- will help you escape.
- -Head to Agua and go to the shrine at the top. A transporter in the
- shrine will take you to another dungeon.
- -In this dungeon you encounter a similar door-and-switch puzzle; just
- remember that the path you travel and the order in which you press the
- switches decides whether you can reach the stairs.
- -While passing through one of the rooms you will hit a shield that
- drains all your characters to 1 HP. The shield will be released and you
- should immediately heal yourself. You'll encounter Boss 2. Use the D'Hrt
- and any character will be able to finish Boss 2 with one blow.
- -Travel to the end of this dungeon and you will be returned to Drogen.
- Fly to Gramor and have Mogu talk to the Master Digger in the upper left
- dwelling to learn to use the I-Claw.
- -Fly back to the location of Scande and land on the object you see
- there. Place Mogu in the lead and go to the crack in the floor inside
- the temple and he will dig his way in.
- -Inside you will encounter Bosses 3 and 4. Transform into Agni and you
- will defeat these bosses as easily as Boss 1, though you might want to
- use a Cure or Cure2.
- -Search next to the throne in the room you fight Boss 4 in to find the
- EmperorSD. Search the columns to find the StarHR. Then step on one of
- the switches and an elevator will take you down to fight Boss 5.
- -Answer Yes to the first question you are asked and your HP and AP will
- be refilled. Then answer No and you will attack Boss 5, but the boss
- will not fight back. You will back off; answer Yes to the next question
- (since you have no choice). Transform into Agni when the battle begins
- (if you don't you will get the bad ending) and you will leave battle and
- enter again with Boss 5 in its true form.
- -Transform again into Agni and attack repeatedly. The boss has tens of
- thousands of HP and though Agni wears down very slowly you'll die once
- or twice before Boss 5 is defeated. Allow yourself to die, have Nina
- bring you back to life, and call Agni again and Agni will be restored to
- full HP. If you fall again let one of the other characters (who will
- return to normal when Agni falls) use the WaterJr to refill everyone's
- HP and AP and revive you. Soon after with steady attacking Boss 5 will
- fall. Sit back and enjoy the ending.
-
-
- This FAQ is brought to you by the staff of Encrypt! Magazine, the maintainers
- of the Breath of Fire FAQ, and the ever-patient Andy Eddy who maintains the
- Netcom FTP site and puts up with sloppy submissions by inexperienced
- filesenders. :)
-
-