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The Best of Select: Games 9
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1994-08-09
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BOARDSIZE 19
SETUP W D16 Q4
SETUP B D4 Q16
Com
Game 1
White: Shi Xiang-Xia
Black: Fan Xi-Ping
Date: 1739 Place: Dang Hu
Four stones are placed on the board \(as shown\) before the first move
\(white\). They are called "seated stones." Because of these
"seated stones," the opening of ancient Chinese games were rather simple
and dull. However, the midgame fights became extremely violent, and
ancient Chinese players were good at fighting.
EndCom
W 1 R14
B 2 R9
Com
A move hardly seen in modern games. It's hard to understand why
B would allow enough space for W to play R11. Apparently, ancient Chinese
players were confident of their fighting strength.
EndCom
W 3 R7
B 4 F17
W 5 C6
B 6 L3
Com
Ancient style.
EndCom
W 7 E6
B 8 F5
W 9 F6
Com
F5 and G6 is a common joseki.
EndCom
B 10 G6
W 11 G5
B 12 F4
W 13 H5
B 14 G7
W 15 H3
B 16 G3
W 17 H2
Com
Attacking W while B's corner is not yet settled. Fan
\(playing B\), however, abandoned such a fierce move later in his career;
he chose \(B first\) C5, B5, B4, B6, F2, and J6 instead. The latter
choice would be more acceptable by modern players.
EndCom
B 18 K6
W 19 J6
B 20 J7
W 21 K5
B 22 L5
Com
If W atari at L6, B would gain outside potential. Also, when W C3 invading the
corner, B has \(B first\) C4, B3, and a good B move at B6.
EndCom
W 23 K7
B 24 L6
W 25 H7
B 26 J8
W 27 G8
B 28 F7
W 29 H6
Com
This is a common technique under this situation.
EndCom
B 30 D7
W 31 E7
B 32 F8
W 33 E8
B 34 F9
W 35 H8
B 36 J9
W 37 G10
B 38 F10
Com
By far we've witnessed a wonderful fight starting with B #18 \(K6\). The moves
are tight and strong. Breathless.
EndCom
W 39 D10
B 40 G11
W 41 H10
B 42 D11
Com
E11 extremely strong! And later moves will prove that this is the right move.
Looking back, B G11 should play at D11 directly. \(G11 was a "casual move."\)
EndCom
W 43 E11
B 44 D9
W 45 D12
B 46 E9
W 47 D6
B 48 C9
W 49 C4
B 50 C3
Com
C4 and D3 are good moves. And at the good time.
EndCom
W 51 D3
B 52 E3
W 53 B3
B 54 D2
Com
Up to here, W has on one hand strengthened his upper left part, on the other ha
nd, he could kill B corner with F2. Great success by W.
EndCom
W 55 B2
B 56 F11
W 57 J10
Com
If B plays G2 now, W F16 and B is cut into two parts, which will do no good to
B. F15 on the other hand, strengthens F17 and aims at W corner.
EndCom
B 58 F15
Com
Strong move to defend.
EndCom
W 59 E14
B 60 C11
W 61 E17
B 62 E18
W 63 D18
B 64 F18
Com
E17 was sente, then F2 to capture B team. W is clearly leading.
EndCom
W 65 F2
B 66 C17
W 67 C16
B 68 D17
W 69 B17
B 70 C18
W 71 C12
B 72 B11
W 73 B18
B 74 E16
Com
W chooses a simple way to settle the corner. Not a bad choice when he's leadin
g. \(Actually, B18 could play directly at B12.\)
EndCom
W 75 B12
B 76 G2
W 77 G1
B 78 K10
W 79 K11
B 80 L10
W 81 L11
Com
Locally speaking, M11 is too strong. But B is trailing, so to make the situati
on complicated might help him.
EndCom
B 82 M11
Com
Hits at the right spot. If M10, then B L8 and W has no good move to follow.
EndCom
W 83 L8
Com
It's better to play at L9. Then after W J12, B M12 would be strong.
EndCom
B 84 L7
W 85 M10
B 86 K8
W 87 J12
B 88 N11
Com
To here, B's shape is not thick, thus the chance to effectively capture the 3 W
stones doesn't stand good.
EndCom
W 89 M8
Com
Attempting to surround W stones in a big way.
EndCom
B 90 P6
W 91 N6
B 92 N5
Com
Not too good. M5 would be a strong move, and W is promised to have some profit
. Q6 is a safe move for the leading W.
EndCom
W 93 Q6
B 94 P7
W 95 O5
Com
If N7 instead, then W simply N4 atari, and that would give W sente to play R11.
EndCom
B 96 P5
W 97 M5
B 98 P4
Com
Could also consider to play K9.
EndCom
W 99 N4
Com
Tests W's reaction. Great timing! W probably overlooked this good move by B.
EndCom
B 100 H4
Com
Mediocre move. But variations show that W can't have good result anyway, so ev
en though he knows that K4 isn't a good move, he has not better choice.
EndCom
W 101 K4
Com
Now B has N3 and B stones at lower left have a chance to live again!
EndCom
B 102 L4
W 103 K9
B 104 L9
W 105 M9
B 106 K9
W 107 M7
B 108 N3
W 109 O3
B 110 O4
W 111 N2
B 112 M3
W 113 P3
B 114 Q3
W 115 Q2
B 116 M4
W 117 R3
Com
M4 and N5 don't reduce W's liberties from outside, and that's against common se
nse. Obviously, B is preparing for revival of the lower left corner.
EndCom
B 118 N5
Com
Good. Force B to protect at O9.
EndCom
W 119 Q10
B 120 O9
Com
Capturing a B stone; gain big.
EndCom
W 121 Q9
B 122 Q11
W 123 P11
B 124 Q12
W 125 R10
B 126 Q14
W 127 O10
B 128 N10
W 129 N9
B 130 P9
W 131 P13
B 132 Q13
W 133 M12
B 134 N12
W 135 N13
B 136 M13
W 137 L12
B 138 O13
Com
W sacrifices the upper right stone, strengthening the middle and getting sente.
Now, if W can finish the lower left corner cleanly, it's still W's game.
EndCom
W 139 N14
B 140 O12
Com
But at this very key moment, B8 is unexpected. Should be B7. Now the corner i
s not clean.
EndCom
W 141 B8
B 142 C5
W 143 B4
Com
C5 and B5, good.
EndCom
B 144 B5
W 145 B6
B 146 D5
W 147 A5
B 148 C7
W 149 B7
B 150 A4
W 151 A6
B 152 E2
Com
Mistake! W apparently miscalculated here. No matter it's about
liberties, or territory, or preventing B from living, F3 should be the move. W
's miscalculation could have started with B8. With the big mistake by W, the t
able is turned around.
EndCom
W 153 F1
B 154 C2
W 155 E5
B 156 E4
W 157 C1
B 158 B1
W 159 B9
B 160 B10
W 161 A1
B 162 G4
W 163 K3
B 164 A3
Com
W better save this exchange with E1.
EndCom
W 165 D1
Com
Up to this point, lower left B stones can live either by seki or ko, while W ha
s lost every chance.
EndCom
B 166 E1
W 167 G13
B 168 F13
Com
If W plays E12 instead, B can escape with H13.
EndCom
W 169 F14
B 170 E12
W 171 E13
B 172 F12
W 173 G15
B 174 B1
W 175 C1
Com
Test W's reaction. Good timing.
EndCom
B 176 C14
W 177 B15
B 178 A12
W 179 A13
B 180 A10
Com
If plays at B13, B has \(B first\) J3 \(there's no W stone at J4 yet\), J2, H1,
and F3 \(later K2\).
EndCom
W 181 J4
B 182 B13
W 183 D13
B 184 E15
W 185 D15
B 186 A14
W 187 B19
B 188 G16
W 189 H1
B 190 H13
W 191 H12
Com
O14 solid.
EndCom
B 192 O14
W 193 N15
B 194 Q8
W 195 R8
B 196 S11
W 197 S9
B 198 Q5
W 199 R5
Com
With a series of sente ending moves, up to this point, B can either take the co
rner or the side, and B's victory is insured.
EndCom
B 200 N16
W 201 R17
B 202 Q17
W 203 M16
B 204 N17
W 205 R16
B 206 S13
W 207 S14
B 208 R18
W 209 S18
B 210 Q18
W 211 S19
B 212 D14
W 213 G14
B 214 A15
W 215 A16
B 216 C13
W 217 B14
B 218 A13
W 219 A18
B 220 K16
W 221 N4
B 222 O6
W 223 J16
B 224 J15
W 225 K15
B 226 H16
W 227 J14
B 228 H15
W 229 H14
B 230 A9
W 231 A8
B 232 E10
W 233 L16
B 234 K17
W 235 L17
B 236 L15
W 237 K14
B 238 L18
W 239 M15
B 240 M18
W 241 L2
B 242 M2
W 243 M1
B 244 N5
W 245 K2
B 246 Q7
W 247 R6
B 248 P10
W 249 O15
B 250 T16
W 251 R13
B 252 S12
W 253 S15
B 254 P15
W 255 S17
B 256 C19
W 257 O16
B 258 O17
W 259 P16
B 260 Q15
Com
Black wins by 7 zi. \(one 'zi' is about equivalent to 2 points of the normal co
unt.\)
EndCom