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1994-08-19
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526 lines
EVENT
BOARDSIZE 19
COM
3rd Fujitsu Cup, 1990, Second Round
White: Jimmy Cha, 4-dan, U.S.A.
Black: Cho Chikun, 9-dan, Japan.
Komi: 5 1/2 points.
Time: 3 hours each.
White wins by 4 1/2 points.
Date: April 9, 1990.
Source: GO World #60, pp. 13-16.
Commentary: Kato Masao from Yomiuri Newspaper
Recorded by David Forthoffer using GoScribe 2.0
Edited by Anton Dovydaitis.
When it was his turn to make a speech at the reception help the night before
the first round, Jimmy Cha said, "I'm the luckiest man in the world. I
didn't expect to win even one game last year, yet I won two. This year I'm
going to try to do even better."
Doing better was not going to be easy. Since Jimmy was seeded into the
second round, thanks to his succeses last year, winning three games would
take him to the final. Moreover, his first opponent was one of the world's
top players, Cho Chikun, holder of the Japanese Honinbo title.
ENDCOM
B 1 q16
COM
The weakest part of Jimmy Cha's game is the opening. On the other hand, he
plays best when he's behind, so who knows if he would do better if he
improved his fuseki? At any rate, Kato had a number of criticisms to make of
his opening play.
ENDCOM
W 2 d17
B 3 q3
W 4 c4
B 5 f3
W 6 r5
B 7 r7
W 8 n3
B 9 o4
W 10 q7
B 11 q8
W 12 q6
B 13 o3
W 14 r8
B 15 r9
W 16 s8
B 17 q9
W 18 s7
MARK #1-17
COM
White secures life while Black builds influence.
ENDCOM
B 19 s4
W 20 n7
B 21 c3
W 22 d3
B 23 d4
W 24 c2
B 25 b3
W 26 e4
B 27 d5
W 28 e3
B 29 b2
W 30 q12
MARK #18-29 h3 a@h3
COM
White 30.
White usually completes the joseki with `a'.
ENDCOM
B 31 r14
MARK \t@q8 \t@q9 \t@r9 #30
COM
Black 31 shows that, depending on how the game goes, Cho is prepared to
sacrifice the three \t stones.
ENDCOM
W 32 c14
B 33 h4
W 34 f4
B 35 d7
W 36 k4
MARK #31-35 a@f6
COM
White 36 is aggressive.
ENDCOM
B 37 h6
W 38 f6
B 39 f8
W 40 k6
B 41 j5
W 42 g7
B 43 k5
W 44 l5
B 45 l6
W 46 m6
B 47 l7
W 48 k7
MARK #36-47
COM
White 48 is too aggressive.
ENDCOM
B 49 m5
W 50 l4
B 51 m7
W 52 n6
B 53 k8
MARK #48-52
COM
White is put on the spot when Black hanes at 53.
Jimmy is being greedy, trying to play everywhere.
ENDCOM
W 54 g3
MARK k8 \t@n3 \t@l4 \t@l5 \t@k4
COM
Letting Black capture these pivotal stones is unbearable for White, but if
he pulls them out, the four \t stones at the bottom look captured.
ENDCOM
B 55 h3
MARK g3 a@j7
COM
Cho thought a long time over 55, but Kato questioned his decision to block.
ENDCOM
W 56 j7
MARK #55
COM
Jimmy pulls out his stones with 56.
ENDCOM
B 57 n4
W 58 m9
B 59 l8
W 60 h7
B 61 j2
W 62 j9
B 63 k10
W 64 k9
B 65 l9
W 66 l10
B 67 m10
W 68 l11
B 69 n9
W 70 m11
MARK #60-69 j7 l8 n4 m9 \t@l5 \t@l4 \t@k4 \t@n3
COM
In the continuation to 70, Black captures the bottom \t stones, but White
built thickness in the centre.
White has caught up a little.
ENDCOM
B 71 m8
PRISONER m9
W 72 c9
B 73 n11
W 74 n12
B 75 n8
W 76 g9
B 77 b8
MARK n11 n12 m11 a@m12 c9 g9 m8 n8 B@c6
COM
Black would like to cut at `a', but White's peep at B would be a nuisance.
Black therefore has no choice about defending with 77.
ENDCOM
W 78 o11
B 79 n10
W 80 m13
B 81 j17
W 82 g17
B 83 m17
W 84 b9
B 85 c8
MARK #77-84
COM
Black 85.
Not necessary, but Cho has concluded that this is enough to keep him ahead.
ENDCOM
W 86 l16
MARK #85
COM
However, Jimmy nows goes into action with 86 on.
ENDCOM
B 87 l17
W 88 j16
B 89 f9
W 90 d9
B 91 g10
W 92 h10
B 93 g8
W 94 h9
B 95 e7
W 96 h17
B 97 k16
W 98 k15
B 99 k17
W 100 f11
MARK #86-99
COM
White 100.
Taking a big centre is White's only chance.
ENDCOM
B 101 c17
W 102 c18
MARK #100-101
COM
Kato: With 102, Cha offers the strongest possible resistance.
ENDCOM
B 103 d16
MARK #102
COM
Cho lets fly with a tesuji, but it doesn't work.
Cha's an incredibly strong player.
ENDCOM
W 104 b17
B 105 c16
W 106 d18
B 107 c13
W 108 b13
B 109 b12
W 110 c12
MARK c16 b17 d18 c13 b13 b12
COM
White 110.
ENDCOM
B 111 d13
W 112 b11
B 113 d12
W 114 a12
PRISONER b12
B 115 c11
W 116 b12
B 117 j15
W 118 h16
B 119 g11
MARK c12 d13 d12 c11 b11 a12 h16 j15 b12
COM
After making various preparations in the top left, Cho pushes up at 19.
ENDCOM
W 120 f10
MARK #119
COM
When Cha cuts at 20, the continuation is a one-way street.
ENDCOM
B 121 g12
W 122 f12
B 123 g13
W 124 f13
B 125 k14
W 126 l15
B 127 l14
W 128 n16
B 129 m14
W 130 n15
B 131 n14
W 132 j14
B 133 j13
MARK #120-132 a@f14
COM
Black 133 is a mistake.
The correct timing is to force at `a' before making the atari at 133.
ENDCOM
W 134 h15
PRISONER j15
B 135 k11
W 136 k12
B 137 l12
W 138 m12
B 139 j11
W 140 o14
B 141 o13
W 142 o12
B 143 p13
W 144 l13
PRISONER l12
MARK k12 k11 j11 o14 o13 o12 p13 j13 37@l12 h15
COM
White 144.
Captures.
ENDCOM
B 145 k13
W 146 j12
B 147 h12
W 148 l12
B 149 h11
MARK h12 j12 l12 l13 k13 a@p14
COM
If Black uses 149 to save his centre group with `a', he would be behind
after the komi.
That means that Black has no choice but to connect at 149 and fight a ko.
But Cha now shows that his reputation as a fighter is not undeserved.
ENDCOM
W 150 p14
B 151 p12
W 152 p11
B 153 q13
W 154 n13
B 155 q11
W 156 h13
B 157 h14
PRISONER h13
W 158 m15
B 159 j15
PRISONER j14
MARK #149-158 56@h13
COM
A ko fight starts with 159, but White has adjacent ko threats whereas Black
doesn't.
ENDCOM
W 160 r13
B 161 r12
PRISONER q12
W 162 j14
PRISONER j15
B 163 s5
W 164 h13
PRISONER k14 l14 m14 n14 j13 k13
MARK #163 j14 59@j15 r12 r13
COM
Black 163 is the best threat he can find, but White ignores it.
ENDCOM
B 165 s6
W 166 p9
B 167 p8
W 168 n18
MARK #164 s6 p9 p8
COM
White gets sente to switch to 168, which is painful.
ENDCOM
B 169 p18
W 170 o9
B 171 o8
W 172 o18
B 173 p17
W 174 p15
B 175 p16
W 176 o16
B 177 d2
W 178 r15
MARK \t@q16 \t@p16 \t@p17 \t@p18 #168-177
COM
White 178.
White embarks on an invasion which, though it does not capture Black's \t
stones, forces Black to eventually spend extra moves capturing the invading
White stones. In other words, White 178 gains several points in sente.
ENDCOM
B 179 q15
W 180 q14
B 181 s13
PRISONER r13
W 182 r16
B 183 r17
W 184 s14
B 185 r13
W 186 s17
B 187 r18
W 188 s18
B 189 t15
MARK A@s19 #178-188
COM
Black 189.
Black must collapse White's eye space without letting White get A in.
ENDCOM
W 190 s16
B 191 s19
W 192 t14
B 193 t13
W 194 s15
B 195 t18
W 196 t16
PRISONER t15
B 197 r19
W 198 p19
B 199 t19
W 200 l2
MARK A@t17 B@t15 C@q17 C@q18 #189-199
COM
White 200.
White's invasion has been a success. Black will have to eventually capture
by playing inside his own territory at A and B. Also, if Black wants points
at C, he will have to take them in gote.
ENDCOM
B 201 g2
W 202 f2
PRISONER f3
B 203 k2
W 204 g1
B 205 h2
W 206 a8
B 207 a7
W 208 a9
B 209 b6
W 210 n2
MARK \t@h6 \t@j5 \t@k5 \t@h4 \t@h3 \t@h2 \t@h2 \t@j2 \t@k2
MARK \t@g2 \s@l2 #200-209 \t@l5 \t@l4 \t@k4 \t@n3
COM
White 210.
White adopts the same technique here as in the upper right. In order for
Black to save his \t stones he will have to actually remove the white \t
stones from the board, yielding more points to White.
ENDCOM
B 211 m4
W 212 l3
B 213 m3
W 214 m2
B 215 e9
W 216 q18
MARK #210-215
COM
White 216.
Before responding to Black's threat at 215, White stops Black from getting
even two gote points here.
ENDCOM
B 217 t17
W 218 e10
B 219 j4
W 220 e5
B 221 d6
W 222 q19
MARK #216-221
COM
White 222.
Atari.
ENDCOM
B 223 t15
PRISONER r15 r16 s14 s17 s18 s16 t14 s15 t16
W 224 e2
B 225 c1
PRISONER c2
W 226 g4
B 227 n14
W 228 m14
PRISONER n14
B 229 o17
MARK #222-228
COM
Black 229.
Black was probably in byo-yomi (one minute per move) and used these last two
plays to give himself time to think about the bottom.
ENDCOM
W 230 n17
B 231 h1
W 232 k3
B 233 k1
W 234 o2
MARK #229-233
COM
White 234.
White also takes an extra minute to think.