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1994-08-19
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EVENT
BOARDSIZE 19
COM
3rd Fujitsu Cup, 1990, Second Round.
White: Lee Changho, 4-dan (Korea, age 14)
Black: Takemiya Masaki, 9-dan (Japan, age 39)
Komi: 5 1/2 points.
Time: 3 hours each.
White wins by 5 1/2 points.
Date: April 9, 1990.
Source: GO World #60, pp. 8-12.
Commentary by Kato Masao in July 1990 "Kido"
Recorded by David Forthoffer using GoScribe 2.0
Edited by Anton Dovydaitis.
The second round was marked by stunning upsets. Lee Changho's
comfortable win over the defending champion Takemiya shows that he
is one of the most formidable 14-year-olds in go history. His
stated ambition of becoming the world's number one by the time he
is 20 may turn out to be conservative.
The featured commentary in this article is on the Takemiya - Lee game.
It is the first of a new series in "Kido", in which amateur players
are invited to present questions about a professional game, to be answered
by Kato Masao. His analysis mainly focusses on the fuseki and the early
middle game. The aim is to produce commentary that will be of more practical
use to amateurs than the standard professional commentary. We have also
included some pertinent comments by Takemiya, taken from the Yomiuri
Newspaper account of the game.
Although only 14, Lee had two Korean titles to his credit at the time of
this game: the Top Position title (Chaigowi), which he won 3-2 from his
teacher Cho Hun-hyn earlier in the year, and the King of Go title.
ENDCOM
B 1 q16
W 2 d16
B 3 q4
W 4 d4
B 5 q10
W 6 o17
B 7 q14
W 8 l16
MARK All a@k16
COM
Question: Why did White play 8 instead of `a'?
ENDCOM
B 9 k4
MARK l16 a@f17
COM
Black 9.
Black could choose to invade at 'a' instead.
ENDCOM
W 10 c14
B 11 f3
W 12 r3
MARK f3 c14 a@d6 k4
COM
Question: What's wrong with playing White 12 at `a'? The 3-3 invasion feels
a little premature.
ENDCOM
B 13 q3
MARK #12 a@r4
COM
Question: Does Black have to block on this side at 13?
ENDCOM
W 14 r4
B 15 r6
MARK #13-14 a@r5
COM
15 has become a popular move lately.
Question: What is the idea behind dodging to 15 instead of playing at `a'?
ENDCOM
W 16 s6
B 17 r7
W 18 r5
MARK #15-16 r7 a@q2
COM
White can take sente by playing 18 at `a', but that gives Black more profit.
ENDCOM
B 19 q5
W 20 s7
MARK r5 r6 q5 s6 r7
COM
As you can see, after White crawls up to 20, Black is left with sente.
ENDCOM
B 21 e5
W 22 c6
MARK a@r8 s7 e5
COM
White 22.
ENDCOM
B 23 d7
MARK a@e7 c6
COM
Black 23.
ENDCOM
W 24 c7
B 25 d8
MARK e5 c6 c7 d7
COM
Black 21 to 25 are the Takemiya cosmic style in full cry.
ENDCOM
W 26 d3
MARK #25
COM
Question: Isn't White 26 a little too solid?
ENDCOM
B 27 j11
MARK #26 a@j10 b@j9
COM
Question: Isn't Black 27 a little greedy, considering White can enter at
`b'? How about holding back at `a'?
Black 27 is not greedy: Black's strategy is to invite White to enter at 'b'.
ENDCOM
W 28 r8
B 29 q8
W 30 j9
B 31 r2
MARK #27-30 a@g10
COM
Question: I don't understand the meaning of Black 31?
Kato: Neither do I. There's no special meaning.
Black 31 was the first move Takemiya regretted.
ENDCOM
W 32 s2
B 33 s8
MARK r2 s2 a@g10
COM
Black missed an opportunity with 33.
ENDCOM
W 34 r9
B 35 s9
W 36 h10
MARK #33-35 a@r10
COM
White 36 is natural. The game is promising for White when he esapes with
this move.
Question: What is the point of 33 and 35 when White can capture at 'a'.
ENDCOM
B 37 j7
MARK #36 A@f4
COM
Black 37 serves the dual purpose of attacking and providing a ladder block
in case White attaches at A.
ENDCOM
W 38 l9
B 39 j17
MARK #37-38 a@g12
COM
Question: Is it too late to attack the centre White group, with 39 at `a'?
The attack runs out of steam. Opening up a new front while keeping a
threatening eye on the centre group is the only thing Black can do.
ENDCOM
W 40 g17
B 41 j15
W 42 k17
B 43 k18
W 44 l18
B 45 l15
MARK #39-44 a@k16
COM
Question: Why doesn't Black atari at `a' instead of 45?
ENDCOM
W 46 j18
MARK #45 a@m15
COM
White 46 is proof of what I'm talking about. Black 45 gave White a chance to
go wrong, and he obliges with 46. This move should really be a hane at `a'.
ENDCOM
B 47 k16
W 48 k19
PRISONER k18
B 49 m16
MARK k19 j18 k16 l15 j15 j17 g17 k17 43@k18
COM
Because of White's mistaken cut at 46, Black was able to make the nicely
timed forcing moves of 47 and 49.
Takemiya commented that with 39 to 49 he made up for his slack move at 33.
ENDCOM
W 50 l17
B 51 l11
W 52 h11
B 53 l7
MARK l17 h11 m16 l11
COM
Takemiya said he was satisfied with his game at this point.
ENDCOM
W 54 j12
B 55 o16
W 56 r17
B 57 q17
W 58 q18
B 59 r16
MARK l7 j12 o16 q17 r17 q18
COM
Takemiya: Black 59 was the first step on the road to defeat.
ENDCOM
W 60 r10
MARK q17 r16 r17 q18
COM
Question: Why does White tenuki with 60 after going to the trouble of
invading the corner? Did he just change his mind?
He didn't change his mind. After the sequence to 59, White gains from
having played 56 and 58: they are forcing moves.
ENDCOM
B 61 r11
W 62 q2
B 63 p2
W 64 r1
PRISONER r2
B 65 o3
W 66 l12
MARK r10 r11 r1 q2 p2 o3
COM
White 66.
ENDCOM
B 67 m12
W 68 l13
B 69 m11
W 70 k11
B 71 m13
W 72 f4
MARK l12 k11 m11 m12 m13 l13
COM
White 72.
ENDCOM
B 73 e4
W 74 e3
B 75 g4
MARK f4 e4 e3 a@g3
COM
Question: Can't Black resist with 75 at `a'?
Black has no choice.
You have to Lee credit: White 72 is a sever move.
ENDCOM
W 76 f2
B 77 f5
PRISONER f4
W 78 g2
B 79 c17
W 80 d17
B 81 c16
W 82 c15
B 83 s10
MARK #75-82 a@k10 b@q9 c@m9 d@r18
COM
Question: Wouldn't Black 83 at 'a' been bigger? Takemiya said that 83 was
the losing move.
ENDCOM
W 84 l10
B 85 r18
MARK #83-84 a@m8
COM
After White 84, Black can't block White's path.
Takemiya had nothing to say about the moves after 84 - apparently he
considered the game unwinnable for Black after this.
ENDCOM
W 86 d6
B 87 e6
W 88 c8
B 89 d9
W 90 d18
B 91 k8
W 92 k9
B 93 c9
W 94 n9
B 95 n7
W 96 k2
MARK #85-95
COM
Whte 96.
As soon as Black stops White's invasion on one side, White invades on the
other.
ENDCOM
B 97 j2
W 98 j3
B 99 k3
W 100 h2
B 101 l2
W 102 j1
PRISONER j2
B 103 j4
W 104 n11
B 105 o12
W 106 p18
B 107 c12
W 108 p9
MARK 97@j2 n11 o12 j1 k2 l2 k3 j4 j3 h2 c12 p18
COM
White 108.
Black should not have allowed this move.
ENDCOM
B 109 q9
PRISONER r8 r9 r10
W 110 m17
B 111 n16
W 112 s17
B 113 s18
W 114 s19
B 115 s16
W 116 r19
MARK #108-115 \t@r17
COM
White sacrifices \t and 12 in order to reduce Black's corner territory in
sente.
ENDCOM
B 117 t17
PRISONER r17 s17
W 118 o11
B 119 m10
W 120 m9
B 121 o8
MARK #116-120 a@n10
COM
Black 121 is a mistake.
ENDCOM
W 122 m14
B 123 n10
W 124 l14
B 125 m15
W 126 n14
B 127 o14
W 128 o9
MARK #121-127 \t@n11 \t@o11
COM
White 128.
White sacrifices \t to make further inroads in Black's territory.
ENDCOM
B 129 o10
W 130 p10
B 131 p11
W 132 p12
B 133 n12
PRISONER n11 o11
W 134 o11
B 135 n11
PRISONER o11
MARK #128-134 a@o13
COM
Black 135.
This is another mistake. Black lost 3 points here.
ENDCOM
W 136 o13
B 137 p13
W 138 q12
B 139 q11
W 140 n13
B 141 o11
W 142 o15
MARK #135-141
COM
This is a sparkling endgame sequence. It may look like magic, but Black
could have done better at move 135.
ENDCOM
B 143 p14
W 144 n1
MARK #142-143 a@b9
COM
White 144 is a mistake.
ENDCOM
B 145 b13
W 146 b14
B 147 p17
W 148 o18
B 149 e12
W 150 k14
B 151 k15
W 152 m2
MARK #144-151 a@b9
COM
White 152.
White apparently feels this is bigger than the hane at 'a'.
ENDCOM
B 153 m3
W 154 l1
B 155 l3
W 156 p8
B 157 p7
W 158 f10
B 159 h8
W 160 b8
B 161 g16
MARK m2 m3 l3 l1 f10 h8 p8 p7 b8
COM
Black 161.
ENDCOM
W 162 f16
B 163 f15
W 164 e15
B 165 f17
W 166 e16
B 167 j13
W 168 j14
B 169 h12
W 170 j10
PRISONER j11
B 171 h14
MARK #161-170
COM
Black is trying for a few points of territory here, but he has too many
weaknesses to be successful.
He is doomed.
ENDCOM
W 172