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2002-07-28
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More Play Screen Section 6-1
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COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl
More Play Screen Section 6-2
MORE ON THE PLAY SCREEN
-----------------------
On the installation disk there is a demo song under name GFDEMO1.
the purpose of this song is to be instructional, not great music.
Right now go ahead and load it. Get to the Main Menu. You can
do this by pressing ESCape until you see it.
From the Main Menu pick option 7 (LOAD SONG). For the name of
the song put in GFDEMO1 (the O is an "OH", not a zero). For the
Free Or Clear option, put in a "C" (clear memory before loading).
Finally, press ENTER.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOAD SONG
------------------------------
NAME OF SONG |GFDEMO1 |
-------------------------------
USE FREE SEQ OR CLEAR (F/C) |C|
---
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the song is loaded, press ESCape twice to get back to the
Main Menu. Now choose option 1 (PLAY/RECORD).
**************************************************************
Note : Set up your synth to receive on channel 1 and also set it
up for a "piano" sound (program/patch).
***************************************************************
COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl
More Play Screen Section 6-3
You should now be looking at the PLAY/RECORD screen. You are in
LOAD MODE at this point and GFMUSIC is waiting for you to pick
some sequences to initially load. Look at the left side of the
screen where you will see the play key assignments for the
sequences. For play key "K", there is an associated sequence
named MAIN CONTROLL. Press "K". GFMUSIC will now load the MAIN
CONTROLL sequence. It loaded MAIN CONTROLL because when you
pressed "K", the program found that the "K" key was associated
with that sequence.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K SEQUENCE NAMES SEQ NAME__________ ---WAIT/FROM--- REM MUTE VEL PIT
A CHORDS 1-12 5 MAIN CONTROLL 999 FALSE 0 0
B BASS 1-10
C
D BASS 11-12
E BASS CONTROLL
F
G
H
I
J
K MAIN CONTROLL
L TEMPO CONTROLL
M MELODY
N
O BASS 1-10 ORIG
P
MEAS = 0 FILTERS => 1=BEND 2=CTL-CHG 3=AFT-CHNL 4=AFT-POLY
BPM = 120 TRUE TRUE TRUE TRUE
MIDI CLK = O
ECHOCHNL = 0 SKIP MEASURE = 0 SKIP ACTIVE = FALSE
ACTIVE = **NONE** DO_XPOSE=TRUE PAUSE=TRUE
VEL= 0 PITCH= 0 RECORD MEMORY USED = 0
SEQUENCE LOADED
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now look at the screen. On the 2nd line you will observe :
Under the SEQ column you will see a number. That number is
the sequence number associated with the sequence MAIN CONTROLL.
The program deals in numbers. When you create a sequence, a
number is assigned to it. However, you will never have to deal
with numbers, only names.
Under the NAME column you will see "MAIN CONTROLL" (the name
of the sequence you asked for by pressing the Play Key associated
with it).
Under The WAIT/FROM column there is nothing right now but as
a song plays, this column will change. More on this later.
COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl
More Play Screen Section 6-4
Under the REM column you will see 999. This is the number
of REPEATS that REMain. We can assign REPEATS when we create a
sequence either via EDIT functions or by processing music
recorded from the PLAY/RECORD functions. Remember, REPEATS is
the number of times the sequence will loop if it is started from
the computer keyboard. REM starts out with the REPEATS and is
decremented by one at the completion of each loop.
Under MUTE you will see "FALSE". This is the MUTE flag talked
about earlier.
Finally, there are columns for VEL and PIT. These columns will
contain the Velocity and Pitch transpositions imposed upon a
sequence when it plays. For MAIN CONTROLL these values are zero.
Remember, you are in LOAD MODE at the current time and GFMUSIC is
waiting for you to tell it what sequences to 'preload'. We will
only load MAIN CONTROLL. Now press ENTER and you will leave load
mode and enter PLAY/RECORD mode.
By now you should be hearing the music and observing a number of
changes occurring on the screen. Examine the screen.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
K SEQUENCE NAMES SEQ NAME__________ ---WAIT/FROM--- REM MUTE VEL PIT
A CHORDS 1-12 5 MAIN CONTROLL BASS CONTROLL+ 999 FALSE 0 0
B BASS 1-10 8 MELODY MAIN CONTROLL 1 FALSE 0 0
C 3 CHORDS 1-12 MAIN CONTROLL 1 FALSE 0 0
D BASS 11-12 4 BASS CONTROLL BASS 1-10+ 1 FALSE 0 0
E BASS CONTROLL 2 BASS 1-10 BASS CONTROLL 1 FALSE 0 5
F
G
H
I
J
K MAIN CONTROLL
L TEMPO CONTROLL
M MELODY
N
O BASS 1-10 ORIG
P
MEAS = 6 FILTERS => 1=BEND 2=CTL-CHG 3=AFT-CHNL 4=AFT-POLY
BPM = 120 TRUE TRUE TRUE TRUE
MIDI CLK = O
ECHOCHNL = 0 SKIP MEASURE = 0 SKIP ACTIVE = FALSE
ACTIVE = **NONE** DO_XPOSE=TRUE PAUSE=TRUE
VEL= 0 PITCH= 0 RECORD MEMORY USED = 0
PLAY STARTED
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl
More Play Screen Section 6-5
You will notice that a number of other sequences have started.
Press the space bar and the music will pause. Find MAIN CONTROLL
(the first row under the white headings). In MAIN CONTROLL's
WAIT/FROM column you will see the name of another sequence
followed by a "+". That signifies that MAIN CONTROLL has started
that sequence and is waiting for it to complete. MAIN CONTROLL
has started other sequences also, but the WAIT/FROM field will
only indicate the sequence it is waiting on to complete. Look
around the screen. You will find a row with information for a
sequence named BASS CONTROLL. BASS CONTROLL was started by MAIN
CONTROLL and is waiting for some other sequence to complete. To
see what sequence BASS CONTROLL is waiting on, look in the
WAIT/FROM column for BASS CONTROLL. There you will see the name
of the sequence followed by a "+".
A name followed by a "+" in the WAIT/FROM column indicates that
the sequence under NAME is waiting for the sequence under
WAIT/FROM to complete. If there is a name in the WAIT/FROM
column that is NOT followed by a "+", then the WAIT/FROM value is
the name of the sequence that started the sequence.
The maximum number of sequences you will see information for on
this screen is 16. That is because ONLY 16 SEQUENCES CAN BE
ACTIVE AT THE SAME TIME. So, if you have a controll sequence
that immediately starts two sequences that each in turn start 7
sequences, you would get an error message on the PLAY/RECORD
screen indicating that too many sequences were active
concurrently. However, If the controll sequence started two
sequences that each in turn started 6 sequences, everything would
be ok because the total number of sequences in this case would be
15. (1 + 2 + (2 times 6)).
The limit is 16 is for concurrent playing of sequences. I.e.
only 16 can be active at the same moment. A song can certainly
have more than 16 sequences, but only 16 may be active at any one
time. It is not a limitation you are likely to encounter in
practice, but if you do, you can circumvent it by merging
sequences together using the COPY/MERGE feature. Again, it is
unlikely this limitation will impact you.
Now press the space bar again to release the song (it was
paused). Look at the bottom right corner of the screen. There
you will see a series of red bars and dots that are 'flashing'.
There are 32 of these. When one of these is a '.' it represents
a note slot that is free. If it is a '|' it represents a note
slot that is used. As a sequence plays a note it will use up one
of the 'note slots' for the duration of the note. When it comes
time to turn off the note (based on duration that you will learn
of later), then that note slot is freed up for another note-on
event. So, GFMUSIC will allow UP TO 32 NOTES TO BE "ON" AT THE
COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl
More Play Screen Section 6-6
SAME TIME. If your song / sequences attempt to have more than
32 notes 'on' at the same time, then some notes will not get
played. You will not get an error and the song will play along
as normal, but some of them will not get played. Also in the
lower right corner you will see a number changing rapidly. That
number is the number of note slots that are currently used (i.e.
number of "|" in the flashing line bottom right).
The information talked about above and shown on the screen is
useful when you have made a mistake in a controll sequence. The
most common mistake made in a controll sequence is not "waiting"
on a sequence when you should have. And, the activity on the
screen as a song plays can be entertaining.
At this point, you have learned alot about the PLAY/RECORD
functions. What would be good now is to use the demo song that
is playing and try starting individual sequences, try pitch and
velocity transpositions while the song is playing,
adding/deleting sequences from the 'affected list', etc. I.e.
try all of the things talked about so far. The demo song, while
it may not be great music, is simple enough for you to readily
hear the effects of real time transpositions, tempo changes, etc.
At the same time, it contains and demonstrates all of the
features that you can use; especially with respect to controll
sequences.
In order to be useful to the most numbers of people, the demo
song (GFEDMO1) uses Midi Channel 1 and will play up to 6 notes
concurrently. One note for the bass line, 4 notes for chords,
and 1 note for melody. It is probably best to setup your
synthesizer for something like Piano and set it to receive on
channel 1. You might try overdubbing to the demo song. Use the
record features talked about earlier. For example, Mute the
MELODY sequence and record/overdub your own melody.
Again, when in LOAD MODE, you don't have to pre-load a
sequence(s) before goint to Play/Record mode. Try this..... go
back to LOAD MODE (ESCape twice if in Play/Record Mode) and
simply press ENTER WITHOUT PRE-LOADING ANY SEQUENCES. You will
then go into Play/Record mode with nothing playing. Now press
"K" and the song will start.
LOAD MODE is a convenience. It is not always necessary to Pre-
load a sequence there before going to Play/Record Mode. In fact,
to record the very first sequence of a new song you would have to
go directly from LOAD MODE into Play/Record Mode where you would
then record the first sequence of a song.
COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl
More Play Screen Section 6-7
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COPYRIGHT 1988 Gerald H. Felderman Tampa, Fl