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Crawly Crypt Collection 1
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guide.tex
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node27_mn.html
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<H1><A ID="SECTION00750000000000000000">
Named Objects</A>
</H1>
<P>
A name may be associated with any primitive, aggregate, or CSG
object through the use of the <#531#><TT>name</TT><#531#>
keyword:
<P>
<DL>
<DT><STRONG><#4901#><#4901#></STRONG></DT>
<DD><#1392#><TT>name</TT><#1392#> <#1393#><EM>objname</EM><#1393#> ;SPMlt;<#1394#><EM>Instance</EM><#1394#>;SPMgt;
<BR> Associate <#536#><EM>objname</EM><#536#> with the given object. The
specified object is not actually instantiated; it
is only stored under the given name.
</DD>
</DL>
<P>
An object thus named may then be instantiated (with possible
additional transforming and texturing) via the <#538#><TT>object</TT><#538#> keyword:
<P>
<DL>
<DT><STRONG><#4904#><#4904#></STRONG></DT>
<DD><#1397#><TT>object</TT><#1397#> <#1398#><EM>objname</EM><#1398#> [;SPMlt;Transformations;SPMgt;] [;SPMlt;Textures;SPMgt;]
<BR> Instantiate a copy of the object associated with <#542#><EM>objname</EM><#542#>.
If given, the transformations and textures are composed
with any already associated with
the object being instantiated.
</DD>
</DL>