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Text File  |  2001-08-15  |  5.6 KB  |  195 lines

  1. //
  2. // explosions.tbl - file to specify explosion properties
  3. //
  4. //    $Flags:            "no_trails": don't create the little trails that arc out from the main explosion
  5.  
  6.  
  7.  
  8. #explosion types
  9.  
  10. // ----------------------------------------------------------------------------------
  11.  
  12. $Name:               "generic"
  13. $Flags:                    ()
  14. $Explosion_Play_Time:2.0
  15. +Central_Emitter:        "explosion main part"
  16.     +process_per_frame:        yes
  17.     +min_size_before_use:    0.0
  18.     +play_time_factor:        0.05
  19. +Central_Emitter:        "explosion boom"
  20.     +process_per_frame:        no
  21.     +min_size_before_use:    0.0
  22. +Central_Emitter:        "explosion flare"
  23.     +process_per_frame:        no
  24.     +min_size_before_use:    1.0
  25. $Sparks_Emitter:        "explosion random bits"
  26.     +number:                50
  27. $Trail_Head_Emitter:    "explosion fire leg"
  28.     +time_to_emit_head_parts:    0.1
  29.     +rand_pos_factor:                0.25
  30. $Trail_Tail_Emitter:    "explosion smoke leg"
  31.  
  32. // ----------------------------------------------------------------------------------
  33.  
  34. $Name:               "space"
  35. $Flags:                    ()
  36. $Explosion_Play_Time:2.0
  37. +Central_Emitter:        "explosion main part"
  38.     +process_per_frame:        yes
  39.     +min_size_before_use:    0.0
  40.     +play_time_factor:        0.05
  41. +Central_Emitter:        "explosion boom"
  42.     +process_per_frame:        no
  43.     +min_size_before_use:    0.0
  44. +Central_Emitter:        "explosion flare"
  45.     +process_per_frame:        no
  46.     +min_size_before_use:    1.0
  47.  
  48. // ----------------------------------------------------------------------------------
  49.  
  50. $Name:               "geomod"
  51. $Flags:                    ("no_trails")
  52. $Explosion_Play_Time:2.0
  53. +Central_Emitter:        "explosion main part"
  54.     +process_per_frame:        yes
  55.     +min_size_before_use:    0.0
  56.     +play_time_factor:        0.166667
  57. +Central_Emitter:        "explosion boom"
  58.     +process_per_frame:        no
  59.     +min_size_before_use:    0.0
  60. +Central_Emitter:        "explosion flare"
  61.     +process_per_frame:        no
  62.     +min_size_before_use:    1.0
  63. $Sparks_Emitter:        "explosion random bits"
  64.     +number:                20
  65. $Trail_Head_Emitter:    "explosion fire leg"
  66.     +time_to_emit_head_parts:    0.1
  67.     +rand_pos_factor:                0.25
  68. $Trail_Tail_Emitter:    "explosion smoke leg"
  69.  
  70.  
  71. // ----------------------------------------------------------------------------------
  72.  
  73. $Name:               "shoulder mounted geomod"
  74. $Flags:                    ()
  75. $Explosion_Play_Time:2.0
  76. +Central_Emitter:        "explosion main part 2"
  77.     +process_per_frame:        yes
  78.     +min_size_before_use:    0.0
  79.     +play_time_factor:        0.05
  80. +Central_Emitter:        "explosion boom 2"
  81.     +process_per_frame:        no
  82.     +min_size_before_use:    0.0
  83. +Central_Emitter:        "explosion flare 2"
  84.     +process_per_frame:        no
  85.     +min_size_before_use:    1.0
  86. $Sparks_Emitter:        "explosion random bits"
  87.     +number:                50
  88. $Trail_Head_Emitter:    "explosion fire leg"
  89.     +time_to_emit_head_parts:    0.1
  90.     +rand_pos_factor:                0.25
  91. $Trail_Tail_Emitter:    "explosion smoke leg"
  92.  
  93. // ----------------------------------------------------------------------------------
  94.  
  95. $Name:               "rocket hit"
  96. $Flags:                    ()
  97. $Explosion_Play_Time:2.0
  98. +Central_Emitter:        "explosion main part 3"
  99.     +process_per_frame:        yes
  100.     +min_size_before_use:    0.0
  101.     +play_time_factor:        0.05
  102. +Central_Emitter:        "explosion boom"
  103.     +process_per_frame:        no
  104.     +min_size_before_use:    0.0
  105. +Central_Emitter:        "flamethrower fire_large"
  106.     +process_per_frame:        yes
  107.     +min_size_before_use:    0.0
  108.     +play_time_factor:        0.26
  109. +Central_Emitter:        "explosion flare"
  110.     +process_per_frame:        no
  111.     +min_size_before_use:    1.0
  112. +Central_Emitter:        "explosion main_smoke center"
  113.     +process_per_frame:        yes
  114.     +min_size_before_use:    1.0
  115.     +play_time_factor:        0.05
  116. +Central_Emitter:        "flamethrower_explode_large"
  117.     +process_per_frame:    no
  118.     +min_size_before_use:0.0
  119.     +rand_pos_factor:        0.0
  120. $Sparks_Emitter:        "explosion random bits 2"
  121.     +number:                20
  122.  
  123.  
  124. // ----------------------------------------------------------------------------------
  125.  
  126. $Name:                    "flamethrower-alt"
  127. $Flags:                    ()
  128. $Explosion_Play_Time:2.0
  129. +Central_Emitter:        "flamethrower fire"
  130.     +process_per_frame:    yes
  131.     +min_size_before_use:0.0
  132.     +play_time_factor:    0.25
  133.     +rand_pos_factor:        0.25
  134. +Central_Emitter:        "flamethrower fire"
  135.     +process_per_frame:    yes
  136.     +min_size_before_use:0.0
  137.     +play_time_factor:    0.25
  138.     +rand_pos_factor:        0.25
  139. +Central_Emitter:        "flamethrower fire"
  140.     +process_per_frame:    yes
  141.     +min_size_before_use:0.0
  142.     +play_time_factor:    0.25
  143.     +rand_pos_factor:        0.25
  144. +Central_Emitter:        "flamethrower_explode"
  145.     +process_per_frame:    no
  146.     +min_size_before_use:0.0
  147.     +rand_pos_factor:        0.0
  148. +Central_Emitter:        "flamethrower smoke"
  149.     +process_per_frame:    yes
  150.     +min_size_before_use:0.25
  151.     +rand_pos_factor:        0.0
  152. $Trail_Head_Emitter:    "flamethrower head"
  153.     +time_to_emit_head_parts:    0.1
  154.     +rand_pos_factor:                0.0
  155. $Trail_Tail_Emitter:    "flamethrower tail"
  156.  
  157. // ----------------------------------------------------------------------------------
  158.  
  159. $Name:               "FGatE"
  160. $Flags:                    ()
  161. $Explosion_Play_Time:0.2
  162. +Central_Emitter:        "gun hit center"
  163.     +process_per_frame:        no
  164.     +min_size_before_use:    0.0
  165.     +play_time_factor:        0.05
  166. $Sparks_Emitter:        "gun hit sparks"
  167.     +number:                10
  168.  
  169. // ----------------------------------------------------------------------------------
  170.  
  171. $Name:               "FGatE_lilspark"
  172. $Flags:                    ()
  173. $Explosion_Play_Time:0.2
  174. +Central_Emitter:        "gun hit center_small"
  175.     +process_per_frame:        no
  176.     +min_size_before_use:    0.0
  177.     +play_time_factor:        0.05
  178. $Sparks_Emitter:        "gun hit sparks_small"
  179.     +number:                5
  180.  
  181. // ----------------------------------------------------------------------------------
  182.  
  183. $Name:               "FGatE_bigspark"
  184. $Flags:                    ()
  185. $Explosion_Play_Time:0.2
  186. +Central_Emitter:        "gun hit center_big"
  187.     +process_per_frame:        no
  188.     +min_size_before_use:    0.0
  189.     +play_time_factor:        0.05
  190. $Sparks_Emitter:        "gun hit sparks_big"
  191.     +number:                15
  192.  
  193.  
  194. #End
  195.