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- //
- // foley.tbl
- //
- // file to specify sounds & parameters, or entire sets of sounds/parameters
- //
- //
- // $Name: name of sound or sound set
- // $Sounds: (OPTIONAL) number of sounds in this entry: 1 if not specified; must be an even number if specified (for left/right stereo channels)
- // $Material: (OPTIONAL) which material this sound (or set of sounds) is associated with (if any)
- // $Sound: <filename> <min_dist> <volume>
- // .
- // .
- // .
- // $Sound: (add addition $Sound: entries for each sound in the set)
- //
-
- #Entity Sounds
-
- // Character Section
- // -----------------------------------------------------------------------------------------------------------------------
- // Player Foley Sounds
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Default Footstep"
- $Sounds: 4
- $Material: "default"
- $Sound: "Walk_Solid_01.wav" 8 0.4
- $Sound: "Walk_Solid_02.wav" 8 0.4
- $Sound: "Walk_Solid_03.wav" 8 0.4
- $Sound: "Walk_Solid_04.wav" 8 0.4
- $Sound: "Walk_Solid_05.wav" 8 0.4
- $Sound: "Walk_Solid_06.wav" 8 0.4
-
- $Name: "Rock Footstep"
- $Sounds: 6
- $Material: "rock"
- $Sound: "Walk_Gravel_01.wav" 8 0.5
- $Sound: "Walk_Gravel_02.wav" 8 0.5
- $Sound: "Walk_Gravel_03.wav" 8 0.5
- $Sound: "Walk_Gravel_04.wav" 8 0.5
- $Sound: "Walk_Gravel_05.wav" 8 0.5
- $Sound: "Walk_Gravel_06.wav" 8 0.5
-
- $Name: "Metal Footstep"
- $Sounds: 6
- $Material: "metal"
- $Sound: "Walk_Metal_01.wav" 8 0.5
- $Sound: "Walk_Metal_02.wav" 8 0.5
- $Sound: "Walk_Metal_03.wav" 8 0.5
- $Sound: "Walk_Metal_04.wav" 8 0.5
- $Sound: "Walk_Metal_05.wav" 8 0.5
- $Sound: "Walk_Metal_06.wav" 8 0.5
-
- $Name: "Solid Footstep"
- $Sounds: 4
- $Material: "solid"
- $Sound: "Walk_Solid_01.wav" 8 0.4
- $Sound: "Walk_Solid_02.wav" 8 0.4
- $Sound: "Walk_Solid_03.wav" 8 0.4
- $Sound: "Walk_Solid_04.wav" 8 0.4
- $Sound: "Walk_Solid_05.wav" 8 0.4
- $Sound: "Walk_Solid_06.wav" 8 0.4
-
- $Name: "Water Footstep"
- $Sounds: 4
- $Material: "water"
- $Sound: "Walk_Water_01.wav" 8 0.4
- $Sound: "Walk_Water_02.wav" 8 0.4
- $Sound: "Walk_Water_03.wav" 8 0.4
- $Sound: "Walk_Water_04.wav" 8 0.4
-
- $Name: "Ice Footstep"
- $Sounds: 4
- $Material: "ice"
- $Sound: "Walk_Ice_01.wav" 8 0.4
- $Sound: "Walk_Ice_02.wav" 8 0.4
- $Sound: "Walk_Ice_03.wav" 8 0.4
- $Sound: "Walk_Ice_04.wav" 8 0.4
- $Sound: "Walk_Ice_05.wav" 8 0.4
- $Sound: "Walk_Ice_06.wav" 8 0.4
-
- $Name: "Glass Footstep"
- $Sounds: 4
- $Material: "glass"
- $Sound: "Walk_Glass_01.wav" 8 0.4
- $Sound: "Walk_Glass_02.wav" 8 0.4
- $Sound: "Walk_Glass_03.wav" 8 0.4
- $Sound: "Walk_Glass_04.wav" 8 0.4
- $Sound: "Walk_Glass_05.wav" 8 0.4
- $Sound: "Walk_Glass_06.wav" 8 0.4
-
- $Name: "Broken Glass Footstep"
- $Sounds: 4
- $Sound: "Walk_BrokenGlass_01.wav" 8 0.4
- $Sound: "Walk_BrokenGlass_02.wav" 8 0.4
- $Sound: "Walk_BrokenGlass_03.wav" 8 0.4
- $Sound: "Walk_BrokenGlass_04.wav" 8 0.4
- $Sound: "Walk_BrokenGlass_05.wav" 8 0.4
- $Sound: "Walk_BrokenGlass_06.wav" 8 0.4
-
- $Name: "Default Climb"
- $Sounds: 2
- $Material: "default"
- $Sound: "Climb_Left.wav" 8 0.6
- $Sound: "Climb_Right.wav" 8 0.6
-
- $Name: "Ladder Climb"
- $Sounds: 2
- $Material: "ladder"
- $Sound: "Climb_Left.wav" 8 0.6
- $Sound: "Climb_Right.wav" 8 0.6
-
- $Name: "Chain-Fence Climb"
- $Sounds: 2
- $Material: "chain fence"
- $Sound: "Climb_F_Left.wav" 8 0.6
- $Sound: "Climb_F_Right.wav" 8 0.6
-
- $Name: "Crawl Footstep"
- $Sounds: 3
- $Sound: "crawl_01.wav" 6 0.3
- $Sound: "crawl_02.wav" 6 0.3
- $Sound: "crawl_03.wav" 6 0.3
- $Sound: "crawl_04.wav" 6 0.3
-
- $Name: "Jump"
- $Sound: "jump_04.wav" 8 0.5
-
- $Name: "Default Land"
- $Material: "default"
- $Sound: "jumpland_01.wav" 8 0.5
-
- $Name: "Metal Land"
- $Material: "metal"
- $Sound: "jumpland_02.wav" 8 0.5
-
- $Name: "Solid Land"
- $Material: "solid"
- $Sound: "jumpland_03.wav" 8 0.5
-
- $Name: "Water Land"
- $Material: "water"
- $Sound: "jumpland_04.wav" 8 0.5
-
- $Name: "Glass Land"
- $Material: "glass"
- $Sound: "jumpland_06.wav" 8 0.5
-
- $Name: "Default Land2"
- $Material: "default"
- $Sound: "footland_01.wav" 8 0.5
-
- $Name: "Player Small Pain"
- $Sounds: 4
- $Sound: "Player_Smpain_01.wav" 6 0.9
- $Sound: "Player_Smpain_02.wav" 6 0.9
- $Sound: "Player_Smpain_03.wav" 6 0.9
- $Sound: "Player_Smpain_04.wav" 6 0.9
-
- $Name: "Player Large Pain"
- $Sounds: 4
- $Sound: "Player_Lgpain_01.wav" 6 0.9
- $Sound: "Player_Lgpain_02.wav" 6 0.9
- $Sound: "Player_Lgpain_03.wav" 6 0.9
- $Sound: "Player_Lgpain_04.wav" 6 0.9
-
- $Name: "Player Die"
- $Sounds: 6
- $Sound: "Player_Die_01.wav" 6 0.9
- $Sound: "Player_Die_02.wav" 6 0.9
- $Sound: "Player_Die_03.wav" 6 0.9
- $Sound: "Player_Die_04.wav" 6 0.9
- $Sound: "Player_Die_05.wav" 6 0.9
- $Sound: "Player_Die_06.wav" 6 0.9
-
- $Name: "Impact Death"
- $Sound: "death_hit1.wav" 8 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
- // Character Foley Sounds
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Parker Alert"
- $Sound: "parker_alert1.wav" 7 0.9
-
- $Name: "Male Hum 1"
- $Sounds: 2
- $Sound: "Gen_Idle_Hum_01.wav" 7 0.9
- $Sound: "Gen_Idle_Hum_02.wav" 7 0.9
-
- $Name: "Male Hum 2"
- $Sounds: 2
- $Sound: "GEN_HEN_Hum_01.wav" 7 0.9
- $Sound: "GEN_HEN_Hum_02.wav" 7 0.9
-
- $Name: "Female Hum"
- $Sounds: 2
- $Sound: "Gen_Eos_Hum_01.wav" 7 0.9
- $Sound: "Gen_Eos_Hum_02.wav" 7 0.9
-
- $Name: "Character Squash"
- $Sounds: 4
- $Sound: "squash_01.wav" 7 0.9
- $Sound: "squash_02.wav" 7 0.9
- $Sound: "squash_03.wav" 7 0.9
- $Sound: "squash_04.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Admm Alert"
- $Sounds: 7
- $Sound: "Admm_Alert_01.wav" 7 0.9
- $Sound: "Admm_Alert_02.wav" 7 0.9
- $Sound: "Admm_Alert_03.wav" 7 0.9
- $Sound: "Admm_Alert_04.wav" 7 0.9
- $Sound: "Admm_Alert_05.wav" 7 0.9
- $Sound: "Admm_Alert_06.wav" 7 0.9
- $Sound: "Admm_Alert_07.wav" 7 0.9
-
- $Name: "Admm Cower"
- $Sounds: 6
- $Sound: "Admm_Cower_01.wav" 7 0.9
- $Sound: "Admm_Cower_02.wav" 7 0.9
- $Sound: "Admm_Cower_03.wav" 7 0.9
- $Sound: "Admm_Cower_04.wav" 7 0.9
- $Sound: "Admm_Cower_05.wav" 7 0.9
- $Sound: "Admm_Cower_06.wav" 7 0.9
-
- $Name: "Admm Panic"
- $Sounds: 5
- $Sound: "Admm_Panic_01.wav" 7 0.9
- $Sound: "Admm_Panic_02.wav" 7 0.9
- $Sound: "Admm_Panic_03.wav" 7 0.9
- $Sound: "Admm_Panic_04.wav" 7 0.9
- $Sound: "Admm_Panic_05.wav" 7 0.9
-
- $Name: "Admm Small Pain"
- $Sounds: 5
- $Sound: "Admm_Smpain_01.wav" 7 0.9
- $Sound: "Admm_Smpain_02.wav" 7 0.9
- $Sound: "Admm_Smpain_03.wav" 7 0.9
- $Sound: "Admm_Smpain_04.wav" 7 0.9
- $Sound: "Admm_Smpain_05.wav" 7 0.9
-
- $Name: "Admm Large Pain"
- $Sounds: 5
- $Sound: "Admm_Lgpain_01.wav" 7 0.9
- $Sound: "Admm_Lgpain_02.wav" 7 0.9
- $Sound: "Admm_Lgpain_03.wav" 7 0.9
- $Sound: "Admm_Lgpain_04.wav" 7 0.9
- $Sound: "Admm_Lgpain_05.wav" 7 0.9
-
- $Name: "Admm Flee"
- $Sounds: 5
- $Sound: "Admm_Ulert_01.wav" 7 0.9
- $Sound: "Admm_Ulert_04.wav" 7 0.9
- $Sound: "Admm_Alert_01.wav" 7 0.9
- $Sound: "Admm_Alert_03.wav" 7 0.9
- $Sound: "Admm_Alert_05.wav" 7 0.9
-
- $Name: "Admm Time"
- $Sounds: 5
- $Sound: "Admm_Timeo_01.wav" 7 0.9
- $Sound: "Admm_Timeo_02.wav" 7 0.9
- $Sound: "Admm_Timeo_03.wav" 7 0.9
- $Sound: "Admm_Timeo_04.wav" 7 0.9
- $Sound: "Admm_Timeo_05.wav" 7 0.9
-
- $Name: "Admm Ulert"
- $Sounds: 5
- $Sound: "Admm_Ulert_01.wav" 7 0.9
- $Sound: "Admm_Ulert_02.wav" 7 0.9
- $Sound: "Admm_Ulert_03.wav" 7 0.9
- $Sound: "Admm_Ulert_04.wav" 7 0.9
- $Sound: "Admm_Ulert_05.wav" 7 0.9
-
- $Name: "Admm Use"
- $Sounds: 5
- $Sound: "Admm_Use_01.wav" 7 0.9
- $Sound: "Admm_Use_02.wav" 7 0.9
- $Sound: "Admm_Use_03.wav" 7 0.9
- $Sound: "Admm_Use_04.wav" 7 0.9
- $Sound: "Admm_Use_05.wav" 7 0.9
-
- $Name: "Admin Squash"
- $Sounds: 2
- $Sound: "Admin_Squash_01.wav" 7 0.9
- $Sound: "Admin_Squash_02.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Admf Alert"
- $Sounds: 5
- $Sound: "Admf_Alert_01.wav" 7 0.9
- $Sound: "Admf_Alert_02.wav" 7 0.9
- $Sound: "Admf_Alert_03.wav" 7 0.9
- $Sound: "Admf_Alert_04.wav" 7 0.9
- $Sound: "Admf_Alert_05.wav" 7 0.9
-
- $Name: "Admf Cower"
- $Sounds: 5
- $Sound: "Admf_Cower_01.wav" 7 0.9
- $Sound: "Admf_Cower_02.wav" 7 0.9
- $Sound: "Admf_Cower_03.wav" 7 0.9
- $Sound: "Admf_Cower_04.wav" 7 0.9
- $Sound: "Admf_Cower_05.wav" 7 0.9
-
- $Name: "Admf Panic"
- $Sounds: 6
- $Sound: "Admf_Panic_01.wav" 7 0.9
- $Sound: "Admf_Panic_02.wav" 7 0.9
- $Sound: "Admf_Panic_03.wav" 7 0.9
- $Sound: "Admf_Panic_04.wav" 7 0.9
- $Sound: "Admf_Panic_05.wav" 7 0.9
- $Sound: "Admf_Panic_06.wav" 7 0.9
-
- $Name: "Admf Small Pain"
- $Sounds: 5
- $Sound: "Admf_Smpain_01.wav" 7 0.9
- $Sound: "Admf_Smpain_02.wav" 7 0.9
- $Sound: "Admf_Smpain_03.wav" 7 0.9
- $Sound: "Admf_Smpain_04.wav" 7 0.9
- $Sound: "Admf_Smpain_05.wav" 7 0.9
-
- $Name: "Admf Large Pain"
- $Sounds: 5
- $Sound: "Admf_Lgpain_01.wav" 7 0.9
- $Sound: "Admf_Lgpain_02.wav" 7 0.9
- $Sound: "Admf_Lgpain_03.wav" 7 0.9
- $Sound: "Admf_Lgpain_04.wav" 7 0.9
- $Sound: "Admf_Lgpain_05.wav" 7 0.9
-
- $Name: "Admf Flee"
- $Sounds: 5
- $Sound: "Admf_Alert_01.wav" 7 0.9
- $Sound: "Admf_Alert_03.wav" 7 0.9
- $Sound: "Admf_Cower_03.wav" 7 0.9
- $Sound: "Admf_Cower_02.wav" 7 0.9
- $Sound: "Admf_Alert_05.wav" 7 0.9
-
- $Name: "Admf Time"
- $Sounds: 5
- $Sound: "Admf_Timeo_01.wav" 7 0.9
- $Sound: "Admf_Timeo_02.wav" 7 0.9
- $Sound: "Admf_Timeo_03.wav" 7 0.9
- $Sound: "Admf_Timeo_04.wav" 7 0.9
- $Sound: "Admf_Timeo_05.wav" 7 0.9
-
- $Name: "Admf Ulert"
- $Sounds: 4
- $Sound: "Admf_Ulert_01.wav" 7 0.9
- $Sound: "Admf_Ulert_02.wav" 7 0.9
- $Sound: "Admf_Ulert_03.wav" 7 0.9
- $Sound: "Admf_Ulert_04.wav" 7 0.9
-
- $Name: "Admf Use"
- $Sounds: 5
- $Sound: "Admf_Use_01.wav" 7 0.9
- $Sound: "Admf_Use_02.wav" 7 0.9
- $Sound: "Admf_Use_03.wav" 7 0.9
- $Sound: "Admf_Use_04.wav" 7 0.9
- $Sound: "Admf_Use_05.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Medic Alert"
- $Sounds: 5
- $Sound: "Med_Alert_01.wav" 7 0.9
- $Sound: "Med_Alert_02.wav" 7 0.9
- $Sound: "Med_Alert_03.wav" 7 0.9
- $Sound: "Med_Alert_04.wav" 7 0.9
- $Sound: "Med_Alert_05.wav" 7 0.9
-
- $Name: "Medic Cower"
- $Sounds: 6
- $Sound: "Med_Cower_01.wav" 7 0.9
- $Sound: "Med_Cower_02.wav" 7 0.9
- $Sound: "Med_Cower_03.wav" 7 0.9
- $Sound: "Med_Cower_04.wav" 7 0.9
- $Sound: "Med_Cower_05.wav" 7 0.9
- $Sound: "Med_Cower_06.wav" 7 0.9
-
- $Name: "Medic Gone"
- $Sounds: 5
- $Sound: "Med_Gone_01.wav" 7 0.9
- $Sound: "Med_Gone_02.wav" 7 0.9
- $Sound: "Med_Gone_03.wav" 7 0.9
- $Sound: "Med_Gone_04.wav" 7 0.9
- $Sound: "Med_Gone_05.wav" 7 0.9
-
- $Name: "Medic Panic"
- $Sounds: 5
- $Sound: "Med_Panic_01.wav" 7 0.9
- $Sound: "Med_Panic_02.wav" 7 0.9
- $Sound: "Med_Panic_03.wav" 7 0.9
- $Sound: "Med_Panic_04.wav" 7 0.9
- $Sound: "Med_Panic_05.wav" 7 0.9
-
- $Name: "Medic Small Pain"
- $Sounds: 5
- $Sound: "Med_Smpain_01.wav" 7 0.9
- $Sound: "Med_Smpain_02.wav" 7 0.9
- $Sound: "Med_Smpain_03.wav" 7 0.9
- $Sound: "Med_Smpain_04.wav" 7 0.9
- $Sound: "Med_Smpain_05.wav" 7 0.9
-
- $Name: "Medic Large Pain"
- $Sounds: 5
- $Sound: "Med_Lgpain_01.wav" 7 0.9
- $Sound: "Med_Lgpain_02.wav" 7 0.9
- $Sound: "Med_Lgpain_03.wav" 7 0.9
- $Sound: "Med_Lgpain_04.wav" 7 0.9
- $Sound: "Med_Lgpain_05.wav" 7 0.9
-
- $Name: "Medic Flee"
- $Sounds: 5
- $Sound: "Med_Cower_01.wav" 7 0.9
- $Sound: "Med_Cower_03.wav" 7 0.9
- $Sound: "Med_Cower_05.wav" 7 0.9
- $Sound: "Med_Cower_06.wav" 7 0.9
- $Sound: "Med_Panic_01.wav" 7 0.9
-
- $Name: "Medic Time"
- $Sounds: 8
- $Sound: "Med_Timeo_01.wav" 7 0.9
- $Sound: "Med_Timeo_02.wav" 7 0.9
- $Sound: "Med_Timeo_03.wav" 7 0.9
- $Sound: "Med_Timeo_04.wav" 7 0.9
- $Sound: "Med_Timeo_05.wav" 7 0.9
- $Sound: "Med_Timeo_06.wav" 7 0.9
- $Sound: "Med_Timeo_07.wav" 7 0.9
- $Sound: "Med_Timeo_08.wav" 7 0.9
-
- $Name: "Medic Ulert"
- $Sounds: 5
- $Sound: "Med_Ulert_01.wav" 7 0.9
- $Sound: "Med_Ulert_02.wav" 7 0.9
- $Sound: "Med_Ulert_03.wav" 7 0.9
- $Sound: "Med_Ulert_04.wav" 7 0.9
- $Sound: "Med_Ulert_05.wav" 7 0.9
-
- $Name: "Medic Use"
- $Sounds: 9
- $Sound: "Med_Use_01.wav" 7 0.9
- $Sound: "Med_Use_02.wav" 7 0.9
- $Sound: "Med_Use_03.wav" 7 0.9
- $Sound: "Med_Use_04.wav" 7 0.9
- $Sound: "Med_Use_05.wav" 7 0.9
- $Sound: "Med_Use_06.wav" 7 0.9
- $Sound: "Med_Use_07.wav" 7 0.9
- $Sound: "Med_Use_08.wav" 7 0.9
- $Sound: "Med_Use_09.wav" 7 0.9
-
- $Name: "Medic Usenw"
- $Sounds: 6
- $Sound: "Med_Usenw_01.wav" 7 0.9
- $Sound: "Med_Usenw_02.wav" 7 0.9
- $Sound: "Med_Usenw_03.wav" 7 0.9
- $Sound: "Med_Usenw_04.wav" 7 0.9
- $Sound: "Med_Usenw_05.wav" 7 0.9
- $Sound: "Med_Usenw_06.wav" 7 0.9
-
- $Name: "Med Idle Foley"
- $Sound: "Medic_Idle.wav" 7 0.9
-
- $Name: "Med Heal Foley"
- $Sound: "Medic_Heal.wav" 7 0.9
-
- $Name: "Med Death Foley"
- $Sound: "Medic_Death.wav" 7 0.9
-
- // ----------------------------------------------------------------------------------------------------------------------------------------------------------
-
- $Name: "Merc Alert"
- $Sounds: 7
- $Sound: "Merc_Alert_01.wav" 7 0.9
- $Sound: "Merc_Alert_02.wav" 7 0.9
- $Sound: "Merc_Alert_03.wav" 7 0.9
- $Sound: "Merc_Alert_04.wav" 7 0.9
- $Sound: "Merc_Alert_05.wav" 7 0.9
- $Sound: "Merc_Alert_06.wav" 7 0.9
- $Sound: "Merc_Alert_07.wav" 7 0.9
-
- $Name: "Merc Battle 1"
- $Sounds: 7
- $Sound: "Merc_Batt1_01.wav" 7 0.9
- $Sound: "Merc_Batt1_02.wav" 7 0.9
- $Sound: "Merc_Batt1_03.wav" 7 0.9
- $Sound: "Merc_Batt1_04.wav" 7 0.9
- $Sound: "Merc_Batt1_05.wav" 7 0.9
- $Sound: "Merc_Batt1_06.wav" 7 0.9
- $Sound: "Merc_Batt1_07.wav" 7 0.9
-
- $Name: "Merc Battle 2"
- $Sounds: 9
- $Sound: "Merc_Batt2_01.wav" 7 0.9
- $Sound: "Merc_Batt2_02.wav" 7 0.9
- $Sound: "Merc_Batt2_03.wav" 7 0.9
- $Sound: "Merc_Batt2_04.wav" 7 0.9
- $Sound: "Merc_Batt2_05.wav" 7 0.9
- $Sound: "Merc_Batt2_06.wav" 7 0.9
- $Sound: "Merc_Batt2_07.wav" 7 0.9
- $Sound: "Merc_Batt2_08.wav" 7 0.9
- $Sound: "Merc_Batt2_09.wav" 7 0.9
-
- $Name: "Merc Cower"
- $Sounds: 6
- $Sound: "Merc_Cower_01.wav" 7 0.9
- $Sound: "Merc_Cower_02.wav" 7 0.9
- $Sound: "Merc_Cower_03.wav" 7 0.9
- $Sound: "Merc_Cower_04.wav" 7 0.9
- $Sound: "Merc_Cower_05.wav" 7 0.9
- $Sound: "Merc_Cower_06.wav" 7 0.9
-
- $Name: "Merc Panic"
- $Sounds: 5
- $Sound: "Merc_Panic_01.wav" 7 0.9
- $Sound: "Merc_Panic_02.wav" 7 0.9
- $Sound: "Merc_Panic_03.wav" 7 0.9
- $Sound: "Merc_Panic_04.wav" 7 0.9
- $Sound: "Merc_Panic_05.wav" 7 0.9
-
- $Name: "Merc Small Pain"
- $Sounds: 5
- $Sound: "Merc_Smpain_01.wav" 7 0.9
- $Sound: "Merc_Smpain_02.wav" 7 0.9
- $Sound: "Merc_Smpain_03.wav" 7 0.9
- $Sound: "Merc_Smpain_04.wav" 7 0.9
- $Sound: "Merc_Smpain_05.wav" 7 0.9
-
- $Name: "Merc Large Pain"
- $Sounds: 5
- $Sound: "Merc_Lgpain_01.wav" 7 0.9
- $Sound: "Merc_Lgpain_02.wav" 7 0.9
- $Sound: "Merc_Lgpain_03.wav" 7 0.9
- $Sound: "Merc_Lgpain_04.wav" 7 0.9
- $Sound: "Merc_Lgpain_05.wav" 7 0.9
-
- $Name: "Merc Flee"
- $Sounds: 5
- $Sound: "Merc_Batt2_02.wav" 7 0.9
- $Sound: "Merc_Cower_06.wav" 7 0.9
- $Sound: "Merc_Lgpain_04.wav" 7 0.9
- $Sound: "Merc_Lgpain_05.wav" 7 0.9
- $Sound: "Merc_Laugh_02.wav" 7 0.9
-
- // -------------------------------------------------------------------------------------------------------------------------
-
- $Name: "Miner Alert"
- $Sounds: 4
- $Sound: "Min_Alert_01.wav" 7 0.9
- $Sound: "Min_Alert_02.wav" 7 0.9
- $Sound: "Min_Alert_03.wav" 7 0.9
- $Sound: "Min_Alert_04.wav" 7 0.9
-
- $Name: "Miner Battle 2"
- $Sounds: 7
- $Sound: "Min_Batt2_01.wav" 7 0.9
- $Sound: "Min_Batt2_02.wav" 7 0.9
- $Sound: "Min_Batt2_03.wav" 7 0.9
- $Sound: "Min_Batt2_04.wav" 7 0.9
- $Sound: "Min_Batt2_05.wav" 7 0.9
- $Sound: "Min_Batt2_06.wav" 7 0.9
- $Sound: "Min_Batt2_07.wav" 7 0.9
-
- $Name: "Miner Cower"
- $Sounds: 6
- $Sound: "Min_Cower_01.wav" 7 0.9
- $Sound: "Min_Cower_02.wav" 7 0.9
- $Sound: "Min_Cower_03.wav" 7 0.9
- $Sound: "Min_Cower_04.wav" 7 0.9
- $Sound: "Min_Cower_05.wav" 7 0.9
- $Sound: "Min_Cower_06.wav" 7 0.9
-
- $Name: "Miner Panic"
- $Sounds: 5
- $Sound: "Min_Panic_01.wav" 7 0.9
- $Sound: "Min_Panic_02.wav" 7 0.9
- $Sound: "Min_Panic_03.wav" 7 0.9
- $Sound: "Min_Panic_04.wav" 7 0.9
- $Sound: "Min_Panic_05.wav" 7 0.9
-
- $Name: "Miner Flee"
- $Sounds: 5
- $Sound: "Min_Cower_01.wav" 7 0.9
- $Sound: "Min_Cower_02.wav" 7 0.9
- $Sound: "Min_Cower_06.wav" 7 0.9
- $Sound: "Min_Panic_04.wav" 7 0.9
- $Sound: "Min_Panic_05.wav" 7 0.9
-
- $Name: "Miner Timeo"
- $Sounds: 6
- $Sound: "Min_Timeo_01.wav" 7 0.9
- $Sound: "Min_Timeo_02.wav" 7 0.9
- $Sound: "Min_Timeo_03.wav" 7 0.9
- $Sound: "Min_Timeo_04.wav" 7 0.9
- $Sound: "Min_Timeo_05.wav" 7 0.9
- $Sound: "Min_Timeo_06.wav" 7 0.9
-
- $Name: "Miner Ulert"
- $Sounds: 6
- $Sound: "Min_Ulert_01.wav" 7 0.9
- $Sound: "Min_Ulert_02.wav" 7 0.9
- $Sound: "Min_Ulert_03.wav" 7 0.9
- $Sound: "Min_Ulert_04.wav" 7 0.9
- $Sound: "Min_Ulert_05.wav" 7 0.9
- $Sound: "Min_Ulert_06.wav" 7 0.9
-
- $Name: "Miner Use"
- $Sounds: 5
- $Sound: "Min_Use_01.wav" 7 0.9
- $Sound: "Min_Use_02.wav" 7 0.9
- $Sound: "Min_Use_03.wav" 7 0.9
- $Sound: "Min_Use_04.wav" 7 0.9
- $Sound: "Min_Use_05.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Fminer Alert"
- $Sounds: 4
- $Sound: "Minf_Alert_01.wav" 7 0.9
- $Sound: "Minf_Alert_02.wav" 7 0.9
- $Sound: "Minf_Alert_03.wav" 7 0.9
- $Sound: "Minf_Alert_04.wav" 7 0.9
-
- $Name: "Fminer Battle 2"
- $Sounds: 5
- $Sound: "Minf_Batt2_01.wav" 7 0.9
- $Sound: "Minf_Batt2_02.wav" 7 0.9
- $Sound: "Minf_Batt2_03.wav" 7 0.9
- $Sound: "Minf_Batt2_04.wav" 7 0.9
- $Sound: "Minf_Batt2_05.wav" 7 0.9
-
- $Name: "Fminer Cower"
- $Sounds: 4
- $Sound: "Minf_Cower_01.wav" 7 0.9
- $Sound: "Minf_Cower_02.wav" 7 0.9
- $Sound: "Minf_Cower_03.wav" 7 0.9
- $Sound: "Minf_Cower_04.wav" 7 0.9
-
- $Name: "Fminer Panic"
- $Sounds: 4
- $Sound: "Minf_Panic_01.wav" 7 0.9
- $Sound: "Minf_Panic_02.wav" 7 0.9
- $Sound: "Minf_Panic_03.wav" 7 0.9
- $Sound: "Minf_Panic_04.wav" 7 0.9
-
- $Name: "Fminer Flee"
- $Sounds: 4
- $Sound: "Minf_Batt2_03.wav" 7 0.9
- $Sound: "Minf_Batt2_01.wav" 7 0.9
- $Sound: "Minf_Cower_02.wav" 7 0.9
- $Sound: "Minf_Cower_03.wav" 7 0.9
-
- $Name: "Fminer Timeo"
- $Sounds: 5
- $Sound: "Minf_Timeo_01.wav" 7 0.9
- $Sound: "Minf_Timeo_02.wav" 7 0.9
- $Sound: "Minf_Timeo_03.wav" 7 0.9
- $Sound: "Minf_Timeo_04.wav" 7 0.9
- $Sound: "Minf_Timeo_05.wav" 7 0.9
-
- $Name: "Fminer Ulert"
- $Sounds: 3
- $Sound: "Minf_Ulert_01.wav" 7 0.9
- $Sound: "Minf_Ulert_02.wav" 7 0.9
- $Sound: "Minf_Ulert_03.wav" 7 0.9
-
- $Name: "Fminer Use"
- $Sounds: 5
- $Sound: "Minf_Use_01.wav" 7 0.9
- $Sound: "Minf_Use_02.wav" 7 0.9
- $Sound: "Minf_Use_03.wav" 7 0.9
- $Sound: "Minf_Use_04.wav" 7 0.9
- $Sound: "Minf_Use_05.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Nurse Alert"
- $Sounds: 6
- $Sound: "Nur_Alert_01.wav" 7 0.9
- $Sound: "Nur_Alert_02.wav" 7 0.9
- $Sound: "Nur_Alert_03.wav" 7 0.9
- $Sound: "Nur_Alert_04.wav" 7 0.9
- $Sound: "Nur_Alert_05.wav" 7 0.9
- $Sound: "Nur_Alert_06.wav" 7 0.9
-
- $Name: "Nurse Cower"
- $Sounds: 6
- $Sound: "Nur_Cower_01.wav" 7 0.9
- $Sound: "Nur_Cower_02.wav" 7 0.9
- $Sound: "Nur_Cower_03.wav" 7 0.9
- $Sound: "Nur_Cower_04.wav" 7 0.9
- $Sound: "Nur_Cower_05.wav" 7 0.9
- $Sound: "Nur_Cower_06.wav" 7 0.9
-
- $Name: "Nurse Gone"
- $Sounds: 5
- $Sound: "Nur_Gone_01.wav" 7 0.9
- $Sound: "Nur_Gone_02.wav" 7 0.9
- $Sound: "Nur_Gone_03.wav" 7 0.9
- $Sound: "Nur_Gone_04.wav" 7 0.9
- $Sound: "Nur_Gone_05.wav" 7 0.9
-
- $Name: "Nurse Time"
- $Sounds: 10
- $Sound: "Nur_Timeo_01.wav" 7 0.9
- $Sound: "Nur_Timeo_02.wav" 7 0.9
- $Sound: "Nur_Timeo_03.wav" 7 0.9
- $Sound: "Nur_Timeo_04.wav" 7 0.9
- $Sound: "Nur_Timeo_05.wav" 7 0.9
- $Sound: "Nur_Timeo_06.wav" 7 0.9
- $Sound: "Nur_Timeo_07.wav" 7 0.9
- $Sound: "Nur_Timeo_08.wav" 7 0.9
- $Sound: "Nur_Timeo_09.wav" 7 0.9
- $Sound: "Nur_Timeo_10.wav" 7 0.9
-
- $Name: "Nurse Ulert"
- $Sounds: 4
- $Sound: "Nur_Ulert_01.wav" 7 0.9
- $Sound: "Nur_Ulert_02.wav" 7 0.9
- $Sound: "Nur_Ulert_03.wav" 7 0.9
- $Sound: "Nur_Ulert_04.wav" 7 0.9
-
- $Name: "Nurse Use"
- $Sounds: 8
- $Sound: "Nur_Use_01.wav" 7 0.9
- $Sound: "Nur_Use_02.wav" 7 0.9
- $Sound: "Nur_Use_03.wav" 7 0.9
- $Sound: "Nur_Use_04.wav" 7 0.9
- $Sound: "Nur_Use_05.wav" 7 0.9
- $Sound: "Nur_Use_06.wav" 7 0.9
- $Sound: "Nur_Use_07.wav" 7 0.9
- $Sound: "Nur_Use_08.wav" 7 0.9
-
- $Name: "Nurse Usenw"
- $Sounds: 6
- $Sound: "Nur_Usenw_01.wav" 7 0.9
- $Sound: "Nur_Usenw_02.wav" 7 0.9
- $Sound: "Nur_Usenw_03.wav" 7 0.9
- $Sound: "Nur_Usenw_04.wav" 7 0.9
- $Sound: "Nur_Usenw_05.wav" 7 0.9
- $Sound: "Nur_Usenw_06.wav" 7 0.9
-
- // ------------------------------------------------------------------------------------------------------------------------------------------------------------
-
- $Name: "Tech Alert"
- $Sounds: 7
- $Sound: "Tech_Alert_01.wav" 7 0.9
- $Sound: "Tech_Alert_02.wav" 7 0.9
- $Sound: "Tech_Alert_03.wav" 7 0.9
- $Sound: "Tech_Alert_04.wav" 7 0.9
- $Sound: "Tech_Alert_05.wav" 7 0.9
- $Sound: "Tech_Alert_06.wav" 7 0.9
- $Sound: "Tech_Alert_07.wav" 7 0.9
-
- $Name: "Tech Cower"
- $Sounds: 10
- $Sound: "Tech_Cower_01.wav" 7 0.9
- $Sound: "Tech_Cower_02.wav" 7 0.9
- $Sound: "Tech_Cower_03.wav" 7 0.9
- $Sound: "Tech_Cower_04.wav" 7 0.9
- $Sound: "Tech_Cower_05.wav" 7 0.9
- $Sound: "Tech_Cower_06.wav" 7 0.9
- $Sound: "Tech_Cower_07.wav" 7 0.9
- $Sound: "Tech_Cower_08.wav" 7 0.9
- $Sound: "Tech_Cower_09.wav" 7 0.9
- $Sound: "Tech_Cower_10.wav" 7 0.9
-
- $Name: "Tech Small Pain"
- $Sounds: 5
- $Sound: "Tech_Smpain_01.wav" 7 0.9
- $Sound: "Tech_Smpain_02.wav" 7 0.9
- $Sound: "Tech_Smpain_03.wav" 7 0.9
- $Sound: "Tech_Smpain_04.wav" 7 0.9
- $Sound: "Tech_Smpain_05.wav" 7 0.9
-
- $Name: "Tech Large Pain"
- $Sounds: 5
- $Sound: "Tech_Lgpain_01.wav" 7 0.9
- $Sound: "Tech_Lgpain_02.wav" 7 0.9
- $Sound: "Tech_Lgpain_03.wav" 7 0.9
- $Sound: "Tech_Lgpain_04.wav" 7 0.9
- $Sound: "Tech_Lgpain_05.wav" 7 0.9
-
- $Name: "Tech Time"
- $Sounds: 10
- $Sound: "Tech_Timeo_01.wav" 7 0.9
- $Sound: "Tech_Timeo_02.wav" 7 0.9
- $Sound: "Tech_Timeo_03.wav" 7 0.9
- $Sound: "Tech_Timeo_04.wav" 7 0.9
- $Sound: "Tech_Timeo_05.wav" 7 0.9
- $Sound: "Tech_Timeo_06.wav" 7 0.9
- $Sound: "Tech_Timeo_07.wav" 7 0.9
- $Sound: "Tech_Timeo_08.wav" 7 0.9
- $Sound: "Tech_Timeo_09.wav" 7 0.9
- $Sound: "Tech_Timeo_10.wav" 7 0.9
-
- $Name: "Tech Ulert"
- $Sounds: 6
- $Sound: "Tech_Ulert_01.wav" 7 0.9
- $Sound: "Tech_Ulert_02.wav" 7 0.9
- $Sound: "Tech_Ulert_03.wav" 7 0.9
- $Sound: "Tech_Ulert_04.wav" 7 0.9
- $Sound: "Tech_Ulert_05.wav" 7 0.9
- $Sound: "Tech_Ulert_06.wav" 7 0.9
-
- $Name: "Tech Use"
- $Sounds: 10
- $Sound: "Tech_Use_01.wav" 7 0.9
- $Sound: "Tech_Use_02.wav" 7 0.9
- $Sound: "Tech_Use_03.wav" 7 0.9
- $Sound: "Tech_Use_04.wav" 7 0.9
- $Sound: "Tech_Use_05.wav" 7 0.9
- $Sound: "Tech_Use_06.wav" 7 0.9
- $Sound: "Tech_Use_07.wav" 7 0.9
- $Sound: "Tech_Use_08.wav" 7 0.9
- $Sound: "Tech_Use_09.wav" 7 0.9
- $Sound: "Tech_Use_10.wav" 7 0.9
-
- $Name: "Tech Panic"
- $Sounds: 5
- $Sound: "Tech_Panic_01.wav" 7 0.9
- $Sound: "Tech_Panic_02.wav" 7 0.9
- $Sound: "Tech_Panic_03.wav" 7 0.9
- $Sound: "Tech_Panic_04.wav" 7 0.9
- $Sound: "Tech_Panic_05.wav" 7 0.9
-
- $Name: "Tech Flee"
- $Sounds: 5
- $Sound: "Tech_Panic_02.wav" 7 0.9
- $Sound: "Tech_Cower_01.wav" 7 0.9
- $Sound: "Tech_Cower_04.wav" 7 0.9
- $Sound: "Tech_Cower_07.wav" 7 0.9
- $Sound: "Tech_Alert_02.wav" 7 0.9
-
- $Name: "Tech1 Idle"
- $Sound: "Tech_Idle.wav" 7 0.9
-
- $Name: "Tech Death Spin L"
- $Sound: "Tech_Death_Spin_L.wav" 7 0.9
-
- $Name: "Tech Death Spin R"
- $Sound: "Tech_Death_Spin_R.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Grdc Alert"
- $Sounds: 9
- $Sound: "Grdc_Alert_01.wav" 7 0.9
- $Sound: "Grdc_Alert_02.wav" 7 0.9
- $Sound: "Grdc_Alert_03.wav" 7 0.9
- $Sound: "Grdc_Alert_04.wav" 7 0.9
- $Sound: "Grdc_Alert_05.wav" 7 0.9
- $Sound: "Grdc_Alert_06.wav" 7 0.9
- $Sound: "Grdc_Alert_07.wav" 7 0.9
- $Sound: "Grdc_Alert_08.wav" 7 0.9
- $Sound: "Grdc_Alert_09.wav" 7 0.9
-
- $Name: "Grdc Batt1"
- $Sounds: 10
- $Sound: "Grdc_Batt1_01.wav" 7 0.9
- $Sound: "Grdc_Batt1_02.wav" 7 0.9
- $Sound: "Grdc_Batt1_03.wav" 7 0.9
- $Sound: "Grdc_Batt1_04.wav" 7 0.9
- $Sound: "Grdc_Batt1_05.wav" 7 0.9
- $Sound: "Grdc_Batt1_06.wav" 7 0.9
- $Sound: "Grdc_Batt1_07.wav" 7 0.9
- $Sound: "Grdc_Batt1_08.wav" 7 0.9
- $Sound: "Grdc_Batt1_09.wav" 7 0.9
- $Sound: "Grdc_Batt1_10.wav" 7 0.9
-
- $Name: "Grdc Batt2"
- $Sounds: 10
- $Sound: "Grdc_Batt2_01.wav" 7 0.9
- $Sound: "Grdc_Batt2_02.wav" 7 0.9
- $Sound: "Grdc_Batt2_03.wav" 7 0.9
- $Sound: "Grdc_Batt2_04.wav" 7 0.9
- $Sound: "Grdc_Batt2_05.wav" 7 0.9
- $Sound: "Grdc_Batt2_06.wav" 7 0.9
- $Sound: "Grdc_Batt2_07.wav" 7 0.9
- $Sound: "Grdc_Batt2_08.wav" 7 0.9
- $Sound: "Grdc_Batt2_09.wav" 7 0.9
- $Sound: "Grdc_Batt2_10.wav" 7 0.9
-
- $Name: "Grdc Cower"
- $Sounds: 10
- $Sound: "Grdc_Cower_01.wav" 7 0.9
- $Sound: "Grdc_Cower_02.wav" 7 0.9
- $Sound: "Grdc_Cower_03.wav" 7 0.9
- $Sound: "Grdc_Cower_04.wav" 7 0.9
- $Sound: "Grdc_Cower_05.wav" 7 0.9
- $Sound: "Grdc_Cower_06.wav" 7 0.9
- $Sound: "Grdc_Cower_07.wav" 7 0.9
- $Sound: "Grdc_Cower_08.wav" 7 0.9
- $Sound: "Grdc_Cower_09.wav" 7 0.9
- $Sound: "Grdc_Cower_10.wav" 7 0.9
-
- $Name: "Grdc Panic"
- $Sounds: 5
- $Sound: "Grdc_Panic_01.wav" 7 0.9
- $Sound: "Grdc_Panic_02.wav" 7 0.9
- $Sound: "Grdc_Panic_03.wav" 7 0.9
- $Sound: "Grdc_Panic_04.wav" 7 0.9
- $Sound: "Grdc_Panic_05.wav" 7 0.9
-
- $Name: "Grdc Small Pain"
- $Sounds: 5
- $Sound: "Grd_Smpain_01.wav" 7 0.9
- $Sound: "Grd_Smpain_02.wav" 7 0.9
- $Sound: "Grd_Smpain_03.wav" 7 0.9
- $Sound: "Grd_Smpain_04.wav" 7 0.9
- $Sound: "Grd_Smpain_05.wav" 7 0.9
-
- $Name: "Grdc Large Pain"
- $Sounds: 5
- $Sound: "Grd_Lgpain_01.wav" 7 0.9
- $Sound: "Grd_Lgpain_02.wav" 7 0.9
- $Sound: "Grd_Lgpain_03.wav" 7 0.9
- $Sound: "Grd_Lgpain_04.wav" 7 0.9
- $Sound: "Grd_Lgpain_05.wav" 7 0.9
-
- $Name: "Grdc Flee"
- $Sounds: 5
- $Sound: "Grdc_Batt1_07.wav" 7 0.9
- $Sound: "Grdc_Panic_01.wav" 7 0.9
- $Sound: "Grdc_Cower_09.wav" 7 0.9
- $Sound: "Grdc_Cower_07.wav" 7 0.9
- $Sound: "Grdc_Cower_04.wav" 7 0.9
-
- $Name: "Grdc Ulert"
- $Sounds: 6
- $Sound: "Grdc_Ulert_01.wav" 7 0.9
- $Sound: "Grdc_Ulert_02.wav" 7 0.9
- $Sound: "Grdc_Ulert_03.wav" 7 0.9
- $Sound: "Grdc_Ulert_04.wav" 7 0.9
- $Sound: "Grdc_Ulert_05.wav" 7 0.9
- $Sound: "Grdc_Ulert_06.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Grd Alert"
- $Sounds: 10
- $Sound: "Grd_Alert_01.wav" 7 0.9
- $Sound: "Grd_Alert_02.wav" 7 0.9
- $Sound: "Grd_Alert_03.wav" 7 0.9
- $Sound: "Grd_Alert_04.wav" 7 0.9
- $Sound: "Grd_Alert_05.wav" 7 0.9
- $Sound: "Grd_Alert_06.wav" 7 0.9
- $Sound: "Grd_Alert_07.wav" 7 0.9
- $Sound: "Grd_Alert_08.wav" 7 0.9
- $Sound: "Grd_Alert_09.wav" 7 0.9
- $Sound: "Grd_Alert_10.wav" 7 0.9
-
- $Name: "Grd Batt1"
- $Sounds: 9
- $Sound: "Grd_Batt1_01.wav" 7 0.9
- $Sound: "Grd_Batt1_02.wav" 7 0.9
- $Sound: "Grd_Batt1_03.wav" 7 0.9
- $Sound: "Grd_Batt1_04.wav" 7 0.9
- $Sound: "Grd_Batt1_05.wav" 7 0.9
- $Sound: "Grd_Batt1_06.wav" 7 0.9
- $Sound: "Grd_Batt1_07.wav" 7 0.9
- $Sound: "Grd_Batt1_08.wav" 7 0.9
- $Sound: "Grd_Batt1_09.wav" 7 0.9
-
- $Name: "Grd Batt2"
- $Sounds: 10
- $Sound: "Grd_Batt2_01.wav" 7 0.9
- $Sound: "Grd_Batt2_02.wav" 7 0.9
- $Sound: "Grd_Batt2_03.wav" 7 0.9
- $Sound: "Grd_Batt2_04.wav" 7 0.9
- $Sound: "Grd_Batt2_05.wav" 7 0.9
- $Sound: "Grd_Batt2_06.wav" 7 0.9
- $Sound: "Grd_Batt2_07.wav" 7 0.9
- $Sound: "Grd_Batt2_08.wav" 7 0.9
- $Sound: "Grd_Batt2_09.wav" 7 0.9
- $Sound: "Grd_Batt2_10.wav" 7 0.9
-
- $Name: "Grd Cower"
- $Sounds: 10
- $Sound: "Grd_Cower_01.wav" 7 0.9
- $Sound: "Grd_Cower_02.wav" 7 0.9
- $Sound: "Grd_Cower_03.wav" 7 0.9
- $Sound: "Grd_Cower_04.wav" 7 0.9
- $Sound: "Grd_Cower_05.wav" 7 0.9
- $Sound: "Grd_Cower_06.wav" 7 0.9
- $Sound: "Grd_Cower_07.wav" 7 0.9
- $Sound: "Grd_Cower_08.wav" 7 0.9
- $Sound: "Grd_Cower_09.wav" 7 0.9
- $Sound: "Grd_Cower_10.wav" 7 0.9
-
- $Name: "Grd Panic"
- $Sounds: 5
- $Sound: "Grd_Panic_01.wav" 7 0.9
- $Sound: "Grd_Panic_02.wav" 7 0.9
- $Sound: "Grd_Panic_03.wav" 7 0.9
- $Sound: "Grd_Panic_04.wav" 7 0.9
- $Sound: "Grd_Panic_05.wav" 7 0.9
-
- $Name: "Grd Small Pain"
- $Sounds: 5
- $Sound: "Grd_Smpain_01.wav" 7 0.9
- $Sound: "Grd_Smpain_02.wav" 7 0.9
- $Sound: "Grd_Smpain_03.wav" 7 0.9
- $Sound: "Grd_Smpain_04.wav" 7 0.9
- $Sound: "Grd_Smpain_05.wav" 7 0.9
-
- $Name: "Grd Large Pain"
- $Sounds: 5
- $Sound: "Grd_Lgpain_01.wav" 7 0.9
- $Sound: "Grd_Lgpain_02.wav" 7 0.9
- $Sound: "Grd_Lgpain_03.wav" 7 0.9
- $Sound: "Grd_Lgpain_04.wav" 7 0.9
- $Sound: "Grd_Lgpain_05.wav" 7 0.9
-
- $Name: "Grd Flee"
- $Sounds: 5
- $Sound: "Grd_Cower_02.wav" 7 0.9
- $Sound: "Grd_Cower_07.wav" 7 0.9
- $Sound: "Grd_Cower_08.wav" 7 0.9
- $Sound: "Grd_Cower_10.wav" 7 0.9
- $Sound: "Grd_Panic_01.wav" 7 0.9
-
- $Name: "Grd Ulert"
- $Sounds: 5
- $Sound: "Grd_Ulert_01.wav" 7 0.9
- $Sound: "Grd_Ulert_02.wav" 7 0.9
- $Sound: "Grd_Ulert_03.wav" 7 0.9
- $Sound: "Grd_Ulert_04.wav" 7 0.9
- $Sound: "Grd_Ulert_05.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Ultor Idle"
- $Sound: "ultor_idle_hithead.wav" 7 0.9
-
- $Name: "Ultor Idle2"
- $Sound: "ultor_idle_look.wav" 7 0.9
-
- $Name: "Ultor Idle3"
- $Sound: "ult3_idle_handstretch.wav" 7 0.9
-
- $Name: "Ultor Idle4"
- $Sound: "ult3_idle_radarlook.wav" 7 0.9
-
- $Name: "Ultor Idle5"
- $Sound: "ult3_idle_legscratch.wav" 7 0.9
-
- $Name: "Ultor Draw"
- $Sound: "ultor_draw.wav" 7 0.9
-
- $Name: "Ultor Guard Hum"
- $Sounds: 2
- $Sound: "Gen_Grd_Hum_01.wav" 7 0.9
- $Sound: "Gen_Grd_Hum_02.wav" 7 0.9
-
- $Name: "Ultor Guard Startle"
- $Sounds: 2
- $Sound: "startle_01.wav" 7 0.9
- $Sound: "startle_02.wav" 7 0.9
-
- $Name: "Ultor Commander Startle"
- $Sounds: 2
- $Sound: "startle_01.wav" 7 0.9
- $Sound: "startle_02.wav" 7 0.9
-
- $Name: "Ultor Reload"
- $Sound: "ultor_reload.wav" 7 0.9
-
- $Name: "Ultor Reload2"
- $Sound: "ult3_idle_reload.wav" 7 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Masako Small Pain"
- $Sounds: 4
- $Sound: "Mas_Smpain_01.wav" 7 0.9
- $Sound: "Mas_Smpain_02.wav" 7 0.9
- $Sound: "Mas_Smpain_03.wav" 7 0.9
- $Sound: "Mas_Smpain_04.wav" 7 0.9
-
- $Name: "Masako Small Pain"
- $Sounds: 4
- $Sound: "Mas_Lgpain_01.wav" 7 0.9
- $Sound: "Mas_Lgpain_02.wav" 7 0.9
- $Sound: "Mas_Lgpain_03.wav" 7 0.9
- $Sound: "Mas_Lgpain_04.wav" 7 0.9
-
- $Name: "Masako Die"
- $Sound: "Mas_Die.wav" 10 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Human Death Alternate 1"
- $Sound: "HumanDeath_Alternate.wav" 7 0.9
-
- $Name: "Human Death Backward 1"
- $Sound: "HumanDeath_Backward.wav" 7 0.9
-
- $Name: "Human Death Blast Backward 1"
- $Sound: "HumanDeath_BlastBackward.wav" 7 0.9
-
- $Name: "Human Death Blast Forward 1"
- $Sound: "HumanDeath_BlastForward.wav" 7 0.8
-
- $Name: "Human Death Blast 2"
- $Sound: "HumanDeath_Blast_02.wav" 7 0.9
-
- $Name: "Human Death Chest 1"
- $Sound: "HumanDeath_Chest_01.wav" 7 0.9
-
- $Name: "Human Death Chest 2"
- $Sound: "HumanDeath_Chest_02.wav" 7 0.9
-
- $Name: "Human Death Chest Backward 1"
- $Sound: "HumanDeath_ChestBackward.wav" 7 0.9
-
- $Name: "Human Death Chest Forward 1"
- $Sound: "HumanDeath_ChestForward.wav" 7 0.9
-
- $Name: "Human Death Chest Forward 2"
- $Sound: "HumanDeath_ChestForwardSlow.wav" 7 0.9
-
- $Name: "Human Death Crouch 1"
- $Sound: "HumanDeath_Crouch.wav" 7 0.9
-
- $Name: "Human Death Crouch 2"
- $Sound: "HumanDeath_Crouch_02.wav" 7 0.9
-
- $Name: "Human Death Crouch Back 1"
- $Sound: "HumanDeath_CrouchBack.wav" 7 0.9
-
- $Name: "Human Death Forward 1"
- $Sound: "HumanDeath_Forward.wav" 7 0.9
-
- $Name: "Human Death Forward 2"
- $Sound: "HumanDeath_Forward_02.wav" 7 0.9
-
- $Name: "Human Death Generic 1"
- $Sound: "HumanDeath_Generic.wav" 7 0.9
-
- $Name: "Human Death Generic 2"
- $Sound: "HumanDeath_Generic_02.wav" 7 0.9
-
- $Name: "Human Death Generic 3"
- $Sound: "HumanDeath_Generic_03.wav" 7 0.9
-
- $Name: "Human Death Generic 4"
- $Sound: "HumanDeath_Generic_04.wav" 7 0.9
-
- $Name: "Human Death Generic 5"
- $Sound: "HumanDeath_Generic_05.wav" 7 0.9
-
- $Name: "Human Death Head 2a"
- $Sound: "HumanDeath_Head_02a.wav" 7 0.9
-
- $Name: "Human Death Head 2b"
- $Sound: "HumanDeath_Head_02b.wav" 7 0.9
-
- $Name: "Human Death Head Backward 1"
- $Sound: "HumanDeath_HeadBackward.wav" 7 0.9
-
- $Name: "Human Death Head Backward 2"
- $Sound: "HumanDeath_HeadBackward_02.wav" 7 0.9
-
- $Name: "Human Death Head Forward 1"
- $Sound: "HumanDeath_HeadForward.wav" 7 0.9
-
- $Name: "Human Death Left 1"
- $Sound: "HumanDeath_LegLeft.wav" 7 0.9
-
- $Name: "Human Death Right 1"
- $Sound: "HumanDeath_LegRight.wav" 7 0.9
-
- $Name: "Human Death Leg 1"
- $Sound: "HumanDeath_Leg_01.wav" 7 0.9
-
- $Name: "Human Death Leg 2"
- $Sound: "HumanDeath_Leg_02.wav" 7 0.9
-
- $Name: "Human Death Leg 3"
- $Sound: "HumanDeath_Leg_03.wav" 7 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Use Urinal"
- $Sounds: 2
- $Sound: "use_Urinal_01.wav" 4 0.9
- $Sound: "use_Urinal_02.wav" 4 0.9
-
- $Name: "Use Toilet"
- $Sounds: 2
- $Sound: "use_Toilet_01.wav" 4 0.9
- $Sound: "use_Toilet_02.wav" 4 0.9
-
- $Name: "Use Book"
- $Sounds: 2
- $Sound: "use_Book_01.wav" 4 0.9
- $Sound: "use_Book_02.wav" 4 0.9
-
- $Name: "Use Coffee Maker"
- $Sound: "use_coffee_maker.wav" 4 0.9
-
- $Name: "Use Fountain"
- $Sounds: 2
- $Sound: "use_Drinking_Fountain_01.wav" 4 0.9
- $Sound: "use_Drinking_Fountain_02.wav" 4 0.9
-
- $Name: "Use Magazine"
- $Sounds: 2
- $Sound: "use_Magazine_01.wav" 4 0.9
- $Sound: "use_Magazine_02.wav" 4 0.9
-
- $Name: "Use Microwave"
- $Sound: "use_Microwave_Large.wav" 4 0.9
-
- $Name: "Use Sink"
- $Sounds: 2
- $Sound: "use_Sink_01.wav" 4 0.9
- $Sound: "use_Sink_02.wav" 4 0.9
-
- $Name: "Use Water Cooler"
- $Sounds: 2
- $Sound: "use_Water_Cooler_01.wav" 4 0.9
- $Sound: "use_Water_Cooler_02.wav" 4 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
- // Creature Section
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Reeper Alert"
- $Sounds: 2
- $Sound: "reeper_alert_01.wav" 8 0.9
- $Sound: "reeper_alert_02.wav" 8 0.9
-
- $Name: "Reeper Attack"
- $Sounds: 2
- $Sound: "reeper_attack_01.wav" 6 0.9
- $Sound: "reeper_attack_02.wav" 6 0.9
-
- $Name: "Reeper Pain"
- $Sounds: 2
- $Sound: "reeper_pain_01.wav" 6 0.9
- $Sound: "reeper_pain_02.wav" 6 0.9
-
- $Name: "Reeper Die"
- $Sound: "reeper_die.wav" 4 0.9
-
- $Name: "Reeper Footstep"
- $Sounds: 4
- $Sound: "reeper_foot_01.wav" 4 0.9
- $Sound: "reeper_foot_02.wav" 4 0.9
- $Sound: "reeper_foot_03.wav" 4 0.9
- $Sound: "reeper_foot_04.wav" 4 0.9
- $Sound: "reeper_foot_05.wav" 4 0.9
- $Sound: "reeper_foot_06.wav" 4 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "BReeper alert"
- $Sound: "breeper_alert.wav" 6 0.9
-
- $Name: "Breeper Attack"
- $Sounds: 2
- $Sound: "Breeper_attack_01.wav" 4 0.9
- $Sound: "Breeper_attack_02.wav" 4 0.9
-
- $Name: "Breeper Pain"
- $Sounds: 2
- $Sound: "breeper_hit1.wav" 6 0.8
- $Sound: "breeper_hit2.wav" 6 0.8
-
- $Name: "BReeper Die"
- $Sound: "breeper_die.wav" 4 0.7
-
- $Name: "Breeper Footstep"
- $Sounds: 4
- $Sound: "breeper_foot_01.wav" 4 0.7
- $Sound: "breeper_foot_02.wav" 4 0.7
- $Sound: "breeper_foot_03.wav" 4 0.7
- $Sound: "breeper_foot_04.wav" 4 0.7
- $Sound: "breeper_foot_05.wav" 4 0.7
- $Sound: "breeper_foot_06.wav" 4 0.7
-
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "SCrea Attack"
- $Sounds: 2
- $Sound: "SCrea_Attack_01.wav" 15 0.9
- $Sound: "SCrea_Attack_02.wav" 15 0.9
-
- $Name: "Sonar Attack"
- $Sound: "Sonar_Wave_02.wav" 15 1.0
-
- $Name: "SCrea Pain"
- $Sounds: 4
- $Sound: "Scre_pain_01.wav" 10 0.9
- $Sound: "Scre_pain_02.wav" 10 0.9
- $Sound: "Scre_pain_03.wav" 10 0.9
- $Sound: "Scre_pain_04.wav" 10 0.9
-
- $Name: "SCrea Impact"
- $Sounds: 2
- $Sound: "Scre_impact_01.wav" 6 0.9
- $Sound: "Scre_impact_02.wav" 6 0.9
-
- $Name: "SCrea Ram"
- $Sounds: 2
- $Sound: "Scre_ram_01.wav" 6 0.9
- $Sound: "Scre_ram_02.wav" 6 0.9
-
- $Name: "SCrea Ram Sub"
- $Sounds: 2
- $Sound: "Scre_ramsub_01.wav" 6 0.9
- $Sound: "Scre_ramsub_02.wav" 6 0.9
-
- $Name: "SCrea Idle"
- $Sounds: 4
- $Sound: "SCrea_Idle_01.wav" 10 0.7
- $Sound: "SCrea_Idle_02.wav" 10 0.7
- $Sound: "SCrea_Idle_03.wav" 10 0.7
- $Sound: "SCrea_Idle_04.wav" 10 0.7
-
- $Name: "SCrea Die"
- $Sound: "Scre_die_01.wav" 10 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Mutant Alert"
- $Sound: "Mutant_alert_01.wav" 4 0.9
-
- $Name: "Mutant Attack"
- $Sounds: 2
- $Sound: "Mutant_attack_01.wav" 4 0.8
- $Sound: "Mutant_attack_02.wav" 4 0.8
-
- $Name: "Mutant Death"
- $Sound: "Mutant_death.wav" 4 0.9
-
- $Name: "Mutant Hit Front"
- $Sound: "Mutant_hit_front.wav" 4 0.9
-
- $Name: "Mutant Hit Back"
- $Sound: "Mutant_hit_back.wav" 4 0.9
-
- $Name: "Mutant Idle"
- $Sounds: 2
- $Sound: "Mutant_idle_01.wav" 3 0.6
- $Sound: "Mutant_idle_02.wav" 3 0.6
-
- $Name: "Mutant Pain"
- $Sounds: 2
- $Sound: "Mutant_pain_01.wav" 4 0.9
- $Sound: "Mutant_pain_02.wav" 4 0.9
- $Sound: "Mutant_pain_03.wav" 4 0.9
- $Sound: "Mutant_pain_04.wav" 4 0.9
-
- $Name: "Mutant Swing"
- $Sound: "Mutant_swing_01.wav" 4 0.9
-
- $Name: "Mutant Squash"
- $Sounds: 2
- $Sound: "Mutant_Squash_01.wav" 4 0.9
- $Sound: "Mutant_Squash_02.wav" 4 0.9
-
- $Name: "Mutant2 Attack"
- $Sound: "Mutant2_attack_01.wav" 4 0.9
-
- $Name: "Mutant2 Death"
- $Sound: "Mutant2_death.wav" 4 0.9
-
- $Name: "Mutant2 Idle"
- $Sound: "Mutant2_idle.wav" 4 0.7
-
- $Name: "Mutant2 Pain"
- $Sounds: 2
- $Sound: "Mutant2_pain_01.wav" 4 0.9
- $Sound: "Mutant2_pain_02.wav" 4 0.9
-
- $Name: "Mutant2 Squash"
- $Sounds: 2
- $Sound: "Mutant2_Squash_01.wav" 4 0.9
- $Sound: "Mutant2_Squash_02.wav" 4 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Small Bot Alert"
- $Sound: "smbot1_alert.wav" 6 0.8
-
- $Name: "Small Bot Low Pain"
- $Sounds: 2
- $Sound: "smbot1_hit1.wav" 6 0.9
- $Sound: "smbot1_hit2.wav" 6 0.9
-
- $Name: "Small Bot Death"
- $Sound: "smbot2_die.wav" 6 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Med Bot Alert"
- $Sound: "mdbot2_alert.wav" 6 0.8
-
- $Name: "Med Bot Low Pain"
- $Sounds: 2
- $Sound: "mdbot1_hit1.wav" 6 0.8
- $Sound: "mdbot1_hit2.wav" 6 0.8
-
- $Name: "Med Bot Low Pain Loud"
- $Sounds: 2
- $Sound: "mdbot1_hit1.wav" 6 0.9
- $Sound: "mdbot1_hit2.wav" 6 0.9
-
- $Name: "Med Bot Med Pain"
- $Sounds: 2
- $Sound: "mdbot1_hit2.wav" 6 0.8
- $Sound: "mdbot1_hit3.wav" 6 0.8
-
- $Name: "Med Bot Hi Pain"
- $Sounds: 2
- $Sound: "mdbot1_hit3.wav" 6 0.8
- $Sound: "mdbot1_hit4.wav" 6 0.8
-
- $Name: "Med Bot Death"
- $Sound: "mmbot3_die.wav" 6 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Big Bot Alert"
- $Sound: "Lgbot2_Alert.wav" 10 0.9
-
- $Name: "Big Bot Alert Loud"
- $Sound: "Lgbot2_Alert.wav" 10 0.9
-
- $Name: "Big Bot Low Pain"
- $Sounds: 2
- $Sound: "lgbot1_hit3.wav" 8 0.9
- $Sound: "lgbot1_hit4.wav" 8 0.9
-
- $Name: "Big Bot Death"
- $Sound: "lgbot2_die.wav" 8 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Drone Attack"
- $Sound: "Drone_Attack_01.wav" 8 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Cutter Pain"
- $Sounds: 2
- $Sound: "cutter_hit1.wav" 6 0.9
- $Sound: "cutter_hit2.wav" 6 0.9
-
- $Name: "Cutter Death"
- $Sound: "cutter_die.wav" 8 0.9
-
- $Name: "Cutter Attack"
- $Sound: "cutter_attack.wav" 6 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Grabber Pain"
- $Sounds: 2
- $Sound: "grabber_hit1.wav" 6 0.9
- $Sound: "grabber_hit2.wav" 6 0.9
-
- $Name: "Grabber Alert"
- $Sound: "grabber_alert.wav" 6 0.8
-
- $Name: "Grabber Death"
- $Sound: "grabber_die.wav" 6 0.9
-
- $Name: "Grabber Grab"
- $Sound: "grabber_pickup.wav" 6 0.7
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Spike Alert"
- $Sound: "spike_alert.wav" 8 0.9
-
- $Name: "Spike Low Pain"
- $Sounds: 2
- $Sound: "spike_hit1.wav" 8 0.9
- $Sound: "spike_hit2.wav" 8 0.9
-
- $Name: "Spike Death"
- $Sound: "spike_die.wav" 8 0.9
-
- $Name: "Spike Open"
- $Sound: "Spike_open.wav" 8 0.9
-
- $Name: "Spike Attack"
- $Sound: "spike_attack_01.wav" 8 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Snake Move"
- $Sounds: 4
- $Sound: "Snake_Move_01.wav" 6 0.9
- $Sound: "Snake_Move_02.wav" 6 0.9
- $Sound: "Snake_Move_03.wav" 6 0.9
- $Sound: "Snake_Move_04.wav" 6 0.9
-
- $Name: "BSnake Spit"
- $Sound: "RSnake_Spit.wav" 10 0.9
-
- $Name: "BSnake Screech"
- $Sound: "RSnake_screech.wav" 10 0.9
-
- $Name: "BSnake Bite"
- $Sound: "BSnake_Bite.wav" 10 1.0
-
- $Name: "BSnake Spit"
- $Sound: "RSnake_Spit.wav" 10 0.9
-
- $Name: "RSnake Bite"
- $Sound: "RSnake_Bite.wav" 10 1.0
-
- $Name: "RSnake Spit"
- $Sound: "RSnake_Spit.wav" 10 0.9
-
- $Name: "RSnake Screech"
- $Sound: "RSnake_screech.wav" 10 0.9
-
- $Name: "Snake Low Pain"
- $Sound: "RSnake_attack.wav" 8 0.9
-
- $Name: "RSnake Death"
- $Sound: "RSnake_death.wav" 10 0.9
-
- $Name: "BSnake Death"
- $Sound: "BSnake_death.wav" 20 1.0
-
- $Name: "Spit Hit"
- $Sounds: 3
- $Sound: "Spit_hit_01.wav" 7 1.0
- $Sound: "Spit_hit_02.wav" 7 1.0
- $Sound: "Spit_hit_03.wav" 7 1.0
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Meca Open"
- $Sound: "meca_open.wav" 6 0.9
-
- $Name: "Meca Close"
- $Sound: "meca_close.wav" 6 0.9
-
- $Name: "Meca Close Soft"
- $Sound: "meca_close.wav" 6 0.9
-
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Wing Flap"
- $Sounds: 4
- $Sound: "Wing_Flap_01.wav" 6 1.0
- $Sound: "Wing_Flap_02.wav" 6 1.0
- $Sound: "Wing_Flap_03.wav" 6 1.0
- $Sound: "Wing_Flap_04.wav" 6 1.0
-
- $Name: "Bat Idle"
- $Sound: "Bat_idle.wav" 4 0.9
-
- $Name: "Bat Idle"
- $Sound: "Bat_idle.wav" 4 0.9
-
- $Name: "Bat Cry"
- $Sounds: 3
- $Sound: "Bat_Cry1.wav" 4 0.9
- $Sound: "Bat_Cry2.wav" 4 0.9
- $Sound: "Bat_Cry3.wav" 4 0.9
-
- $Name: "Bat Die"
- $Sounds: 3
- $Sound: "Bat_Die1.wav" 8 0.9
- $Sound: "Bat_Die2.wav" 8 0.9
- $Sound: "Bat_Die3.wav" 8 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Admin bot alert"
- $Sound: "Admin_bot_alert.wav" 2 0.9
-
- $Name: "Admin bot hit"
- $Sound: "Admin_bot_hit.wav" 2 0.9
-
- $Name: "Admin bot die"
- $Sound: "Admin_bot_die.wav" 2 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "TBot attack melee"
- $Sound: "Tankbot_attack_melee.wav" 12 0.9
-
- $Name: "TBot attack guns"
- $Sound: "Tankbot_attack_guns.wav" 12 0.9
-
- $Name: "Tank Bot Small Pain"
- $Sounds: 3
- $Sound: "TankBot_Smpain_01.wav" 10 0.9
- $Sound: "TankBot_Smpain_02.wav" 10 0.9
- $Sound: "TankBot_Smpain_03.wav" 10 0.9
-
- $Name: "Tank Bot Large Pain"
- $Sounds: 3
- $Sound: "TankBot_Lgmpain_01.wav" 10 0.9
- $Sound: "TankBot_Lgmpain_02.wav" 10 0.9
- $Sound: "TankBot_Lgmpain_03.wav" 10 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
- // Weapons Section
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Remote Charge Launch"
- $Sound: "attach_01.wav" 4 0.9
-
- $Name: "Remote Charge Alt Launch"
- $Sound: "switch_03.wav" 4 0.9
-
- $Name: "Remote Charge Hit Default"
- $Sound: "boom_02.wav" 6 0.9
-
- $Name: "Charge Draw"
- $Sound: "FP_charge_draw.wav" 4 0.9
-
- $Name: "Charge Throw"
- $Sound: "FP_charge_throw.wav" 4 0.9
-
- $Name: "Charge Idle Rub"
- $Sound: "FP_charge_idlerub.wav" 4 0.9
-
- $Name: "Charge Idle Tap"
- $Sound: "FP_charge_idletap.wav" 4 0.9
-
- $Name: "Detonator Draw"
- $Sound: "FP_detonator_draw.wav" 4 0.9
-
- $Name: "Detonator Idle Check"
- $Sound: "FP_det_idle_check.wav" 4 0.9
-
- $Name: "Detonator Idle Stretch"
- $Sound: "FP_det_idle_stretch.wav" 4 0.9
-
- $Name: "Detonator Fire"
- $Sound: "FP_detonator_fire.wav" 4 1.0
-
- // -----------------------------------------------------------------------------
-
- $Name: "Riot Attack"
- $Sound: "FP_Riot_Attack.wav" 4 0.9
-
- $Name: "Riot Attack Taser"
- $Sound: "FP_Riot_Attack_Taser.wav" 4 0.9
-
- $Name: "Riot Draw"
- $Sound: "FP_Riot_Draw.wav" 4 0.9
-
- $Name: "Riot Holster"
- $Sound: "FP_Riot_Holster.wav" 4 0.9
-
- $Name: "Riot Idle"
- $Sound: "FP_Riot_Idle.wav" 4 0.9
-
- $Name: "Riot Idle Hit"
- $Sound: "FP_Riot_Idle_Hit.wav" 4 0.9
-
- $Name: "Riot Idle Toss"
- $Sound: "FP_Riot_Toss.wav" 4 0.9
-
- $Name: "Riot Reload"
- $Sound: "FP_Riot_Reload.wav" 4 0.9
-
- $Name: "Riot Impact Default"
- $Sounds: 2
- $Sound: "Riot_Impact_Rock_01.wav" 4 0.5
- $Sound: "Riot_Impact_Rock_02.wav" 4 0.5
-
- $Name: "Riot Impact Flesh"
- $Sounds: 2
- $Sound: "Riot_Impact_Flesh_01.wav" 4 0.5
- $Sound: "Riot_Impact_Flesh_02.wav" 4 0.5
-
- $Name: "Riot Impact Metal"
- $Sounds: 2
- $Sound: "Riot_Impact_Metal_01.wav" 4 0.5
- $Sound: "Riot_Impact_Metal_02.wav" 4 0.5
-
- $Name: "Riot Impact Rock"
- $Sounds: 2
- $Sound: "Riot_Impact_Rock_01.wav" 4 0.5
- $Sound: "Riot_Impact_Rock_02.wav" 4 0.5
-
- $Name: "Riot Impact"
- $Sounds: 4
- $Sound: "Riot_Jolt_01.wav" 6 0.9
- $Sound: "Riot_Jolt_02.wav" 6 0.9
- $Sound: "Riot_Jolt_03.wav" 6 0.9
- $Sound: "Riot_Jolt_04.wav" 6 0.9
-
- $Name: "Riot Spark"
- $Sounds: 3
- $Sound: "Riot_Spark_01.wav" 4 0.7
- $Sound: "Riot_Spark_02.wav" 4 0.7
- $Sound: "Riot_Spark_03.wav" 4 0.7
-
- // -----------------------------------------------------------------------------
-
- $Name: "Riot Shield Attack"
- $Sound: "FP_Riotshield_Attack.wav" 4 0.9
-
- $Name: "Riot Shield Idle Low"
- $Sound: "FP_Riotshield_Idlelow.wav" 4 0.9
-
- $Name: "Riot Shield Idle Flex"
- $Sound: "FP_Riotshield_Flex.wav" 4 0.9
-
- $Name: "Riot Shield Block"
- $Sound: "FP_Riotshield_Block.wav" 4 0.9
-
- $Name: "Riot Shield Impact"
- $Sounds: 4
- $Sound: "rshield_impact_01.wav" 4 0.8
- $Sound: "rshield_impact_02.wav" 4 0.8
- $Sound: "rshield_impact_03.wav" 4 0.8
- $Sound: "rshield_impact_04.wav" 4 0.8
-
- $Name: "Riot Shield Break"
- $Sound: "Riotshield_Break.wav" 4 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Gun Hit Default"
- $Sounds: 4
- $Sound: "gun_hit_default_01.wav" 4 0.8
- $Sound: "gun_hit_default_02.wav" 4 0.8
- $Sound: "gun_hit_default_03.wav" 4 0.8
- $Sound: "gun_hit_default_04.wav" 4 0.8
-
- $Name: "Gun Hit Flesh"
- $Sounds: 4
- $Sound: "gun_hit_flesh_01.wav" 4 0.8
- $Sound: "gun_hit_flesh_02.wav" 4 0.8
- $Sound: "gun_hit_flesh_03.wav" 4 0.8
- $Sound: "gun_hit_flesh_04.wav" 4 0.8
-
- $Name: "Gun Hit Metal"
- $Sounds: 4
- $Sound: "gun_hit_metal_01.wav" 4 0.8
- $Sound: "gun_hit_metal_02.wav" 4 0.8
- $Sound: "gun_hit_metal_03.wav" 4 0.8
- $Sound: "gun_hit_metal_04.wav" 4 0.8
-
- $Name: "Gun Hit Rock"
- $Sounds: 4
- $Sound: "gun_hit_rock_01.wav" 4 0.8
- $Sound: "gun_hit_rock_02.wav" 4 0.8
- $Sound: "gun_hit_rock_03.wav" 4 0.8
- $Sound: "gun_hit_rock_04.wav" 4 0.8
-
- $Name: "Gun Hit Glass"
- $Sound: "gun_hit_glass.wav" 4 0.6
-
- $Name: "Gun Hit Water"
- $Sounds: 4
- $Sound: "gun_hit_water_01.wav" 4 1.0
- $Sound: "gun_hit_water_02.wav" 4 1.0
- $Sound: "gun_hit_water_03.wav" 4 1.0
- $Sound: "gun_hit_water_04.wav" 4 1.0
-
- // -----------------------------------------------------------------------------
-
- $Name: "Glock Launch"
- $Sound: "handgun_fire01.wav" 10 0.8
-
- $Name: "Glock Switch"
- $Sound: "handgun_switch.wav" 8 0.9
-
- $Name: "Glock Alt Launch"
- $Sound: "handgun_fire02.wav" 8 0.9
-
- $Name: "Glock Fail"
- $Sound: "handgun_click01.wav" 5 0.8
-
- $Name: "Glock Flex"
- $Sound: "fp_glock_flex.wav" 5 0.8
-
- $Name: "Glock Look"
- $Sound: "fp_glock_look.wav" 5 0.8
-
- $Name: "Glock Reload"
- $Sound: "fp_glock_reload.wav" 5 0.8
-
- $Name: "Glock Draw"
- $Sound: "fp_glock_draw.wav" 5 0.8
-
- $Name: "Glock Holster"
- $Sound: "fp_glock_holster.wav" 5 0.8
-
- $Name: "Glock Ricochet"
- $Sounds: 6
- $Sound: "ricochet_01.wav" 6 0.7
- $Sound: "ricochet_02.wav" 6 0.7
- $Sound: "ricochet_03.wav" 6 0.7
- $Sound: "ricochet_04.wav" 6 0.7
- $Sound: "ricochet_05.wav" 6 0.7
- $Sound: "ricochet_06.wav" 6 0.7
- $Sound: "ricochet_07.wav" 6 0.7
- $Sound: "ricochet_08.wav" 6 0.7
-
- // -----------------------------------------------------------------------------
-
- $Name: "Silencer Launch"
- $Sound: "silencer_01.wav" 10 0.7
-
- $Name: "Silencer On"
- $Sound: "FP_glock_silencer_on.wav" 5 0.8
-
- $Name: "Silencer Off"
- $Sound: "FP_glock_silencer_off.wav" 5 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Sniper Launch"
- $Sound: "sniper_fire_01.wav" 10 0.8
-
- $Name: "Sniper 2 Launch"
- $Sound: "sniper_fire_02.wav" 10 0.8
-
- $Name: "Sniper 2 Impact"
- $Sound: "sniper_fire_03.wav" 6 0.9
-
- $Name: "Sniper Scope Adjust"
- $Sound: "fp_sniper_scope.wav" 4 0.8
-
- $Name: "Sniper Scratch"
- $Sound: "fp_sniper_scratch.wav" 4 0.8
-
- $Name: "Sniper Reload"
- $Sound: "fp_sniper_reload.wav" 4 0.8
-
- $Name: "Sniper Draw"
- $Sound: "fp_sniper_draw.wav" 4 0.8
-
- $Name: "Sniper Holster"
- $Sound: "fp_sniper_holster.wav" 4 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Rocket Launcher"
- $Sound: "rocket_launch_01.wav" 20 0.8
-
- $Name: "Rocket Alt Launch"
- $Sound: "rocket_lob.wav" 15 0.8
-
- $Name: "Rocket Hit Default"
- $Sounds: 2
- $Sound: "boom_md01.wav" 20 0.9
- $Sound: "boom_md02.wav" 20 0.9
-
- $Name: "Rocket Hit Flesh"
- $Sounds: 2
- $Sound: "rocket_hit_flesh_01.wav" 8 0.9
- $Sound: "rocket_hit_flesh_02.wav" 8 0.9
- $Sound: "rocket_hit_flesh_03.wav" 8 0.9
- $Sound: "rocket_hit_flesh_04.wav" 8 0.9
-
- $Name: "Rocket Fire"
- $Sound: "fp_rocket_fire.wav" 10 0.8
-
- $Name: "Rocket Draw"
- $Sound: "fp_rocket_draw.wav" 5 0.8
-
- $Name: "Rocket Holster"
- $Sound: "fp_rocket_holster.wav" 5 0.8
-
- $Name: "Rocket Screen Wipe"
- $Sound: "fp_rocket_screenwipe.wav" 5 0.8
-
- $Name: "Rocket Ammo Check"
- $Sound: "fp_rocket_ammocheck.wav" 5 0.8
-
- $Name: "Rocket Reload"
- $Sound: "fp_rocket_reload.wav" 5 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Assault Attack"
- $Sound: "assault_attack.wav" 10 0.8
-
- $Name: "Assault Decay"
- $Sound: "assault_decay.wav" 10 0.8
-
- $Name: "Assault Loop"
- $Sound: "assault_loop.wav" 10 0.8
-
- $Name: "SAssault Attack"
- $Sound: "assault2_attack.wav" 10 0.8
-
- $Name: "SAssault Decay"
- $Sound: "assault2_decay.wav" 10 0.8
-
- $Name: "SAssault Loop"
- $Sound: "assault2_loop.wav" 10 0.8
-
- $Name: "SAssault Reload"
- $Sound: "Fp_scopear_reload.wav" 5 0.8
-
- $Name: "SAssault Idle Turn"
- $Sound: "Fp_scopear_idleturn.wav" 5 0.8
-
- $Name: "SAssault Idle Scope"
- $Sound: "Fp_scopear_idlescope.wav" 5 0.8
-
- $Name: "ARifle Ammo Check"
- $Sound: "fp_asslt_ammocheck.wav" 5 0.8
-
- $Name: "ARifle Grip Open"
- $Sound: "Fp_asslt_gripopen.wav" 5 0.8
-
- $Name: "ARifle Hand Stretch"
- $Sound: "Fp_asslt_handstretch.wav" 5 0.8
-
- $Name: "ARifle Reload"
- $Sound: "Fp_asslt_reload.wav" 5 0.8
-
- $Name: "ARifle2 Reload"
- $Sound: "Fp_asslt2_reload.wav" 5 0.8
-
- $Name: "ARifle2 Idle"
- $Sound: "Fp_asslt2_idle.wav" 5 0.8
-
- $Name: "ARifle Draw"
- $Sound: "fp_sniper_draw.wav" 5 0.8
-
- $Name: "ARifle Holster"
- $Sound: "fp_sniper_holster.wav" 5 0.8
-
- $Name: "Assault Ricochet"
- $Sounds: 6
- $Sound: "ricochet_09.wav" 6 0.7
- $Sound: "ricochet_10.wav" 6 0.7
- $Sound: "ricochet_11.wav" 6 0.7
- $Sound: "ricochet_12.wav" 6 0.7
- $Sound: "ricochet_13.wav" 6 0.7
- $Sound: "ricochet_14.wav" 6 0.7
- $Sound: "ricochet_15.wav" 6 0.7
- $Sound: "ricochet_16.wav" 6 0.7
-
- // -----------------------------------------------------------------------------
-
- $Name: "Machine Pistol Launch"
- $Sound: "machine_loop.wav" 10 0.8
-
- $Name: "Machine Pistol Alt Launch"
- $Sound: "machine_loop_02.wav" 10 0.9
-
- $Name: "Machine Pistol Reload Top"
- $Sound: "Fp_mcpl_reload_top.wav" 5 0.9
-
- $Name: "Machine Pistol Reload Bottom"
- $Sound: "Fp_mcpl_reload_bottom.wav" 5 0.9
-
- $Name: "Machine Pistol Switch"
- $Sound: "Fp_mcpl_switch.wav" 5 0.9
-
- $Name: "Machine Pistol Switch Back"
- $Sound: "Fp_mcpl_switchback.wav" 5 0.9
-
- $Name: "Machine Pistol Idletop Flex"
- $Sound: "Fp_mcpl_idletop_flex.wav" 5 0.9
-
- $Name: "Machine Pistol Idletop Hit"
- $Sound: "Fp_mcpl_idletop_hit.wav" 5 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "HMG Launch 1"
- $Sound: "Heavymachinegun.wav" 10 0.9
-
- $Name: "HMG Launch 2"
- $Sound: "Heavymachinegun_02.wav" 10 0.9
-
- $Name: "HMG Reload"
- $Sound: "Fp_hmg_reload.wav" 5 0.9
-
- $Name: "HMG Idle Check"
- $Sound: "Fp_hmg_idlecheck.wav" 5 0.9
-
- $Name: "HMG Idle Sweep"
- $Sound: "Fp_hmg_idlesweep.wav" 5 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Shotgun Fire"
- $Sound: "Shotgun_01.wav" 10 0.8
-
- $Name: "Shotgun Fire 2"
- $Sound: "Shotgun_02.wav" 10 0.8
-
- $Name: "Shotgun Fire Slow"
- $Sound: "fp_shotgun_fire_slow.wav" 10 0.8
-
- $Name: "Shotgun Reload"
- $Sound: "fp_shotgun_reload_01.wav" 5 0.9
-
- $Name: "Shotgun Reload Finish"
- $Sound: "fp_shotgun_reload_finish.wav" 5 0.9
-
- $Name: "Shotgun Idle Sweep"
- $Sound: "fp_shotgun_idle_sweep.wav" 5 0.9
-
- $Name: "Shotgun Idle Stretch"
- $Sound: "fp_shotgun_idle_stretch.wav" 5 0.9
-
- $Name: "Shotgun bullet inject"
- $Sounds: 3
- $Sound: "fp_shotgun_inject_01.wav" 4 0.9
- $Sound: "fp_shotgun_inject_02.wav" 4 0.9
- $Sound: "fp_shotgun_inject_03.wav" 4 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Grenade Twist Throw"
- $Sound: "fp_gren_twistthrow.wav" 5 0.9
-
- $Name: "Grenade PinPull Toss"
- $Sound: "fp_gren_pinpulltoss.wav" 5 0.9
-
- $Name: "Grenade Idle Check"
- $Sound: "fp_gren_idlecheck.wav" 5 0.9
-
- $Name: "Grenade Spin"
- $Sound: "fp_gren_spin.wav" 5 0.9
-
- $Name: "Grenade Tick"
- $Sound: "grenade_tick.wav" 5 0.8
-
- $Name: "Grenade Bounce"
- $Sounds: 4
- $Sound: "gren_bounce_01.wav" 5 0.9
- $Sound: "gren_bounce_02.wav" 5 0.9
- $Sound: "gren_bounce_03.wav" 5 0.9
- $Sound: "gren_bounce_04.wav" 5 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Flame Thrower Ignite 1"
- $Sound: "FT_Ignite_01.wav" 8 0.8
-
- $Name: "Flame Thrower Ignite 2"
- $Sound: "FT_Ignite_02.wav" 8 0.8
-
- $Name: "Flame Thrower Ignite 3"
- $Sound: "FT_Ignite_03.wav" 8 0.8
-
- $Name: "Flame Alt Fire"
- $Sound: "FP_flame_altfire.wav" 8 0.8
-
- $Name: "Flame Thrower Burn"
- $Sounds: 2
- $Sound: "FT_Burn_01.wav" 10 1.0
- $Sound: "FT_Burn_02.wav" 10 1.0
-
- $Name: "Flame Switch"
- $Sound: "FP_Flame_Switch.wav" 5 0.9
-
- $Name: "Flame Reload"
- $Sound: "FP_Flame_Reload.wav" 5 0.9
-
- $Name: "Flame Idle Tap"
- $Sound: "FP_flame_idletap.wav" 5 0.9
-
- $Name: "Flame Idle Check"
- $Sound: "FP_flame_idlecheck.wav" 5 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Rail Fire 1"
- $Sound: "Rail_Fire_01.wav" 8 0.8
-
- $Name: "Rail Fail"
- $Sound: "Rail_Fail.wav" 8 0.9
-
- $Name: "Rail Reload"
- $Sound: "FP_Rail_Reload.wav" 6 0.9
-
- $Name: "Rail Idle Check"
- $Sound: "FP_rail_idlecheck.wav" 6 0.9
-
- $Name: "Rail Idle Turn"
- $Sound: "FP_rail_idleturn.wav" 6 0.9
-
- $Name: "Rail Rifle Hit"
- $Sound: "Rail_Rifle_Hit.wav" 6 0.9
-
- $Name: "Rail Flyby"
- $Sounds: 2
- $Sound: "Rail_flyby_01.wav" 10 0.9
- $Sound: "Rail_flyby_02.wav" 10 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Shoulder Fire"
- $Sound: "FP_Shol_Fire.wav" 12 0.8
-
- $Name: "Shoulder Hit Default"
- $Sound: "Shol_Boom.wav" 20 0.9
-
- $Name: "Shoulder Idle Wipe"
- $Sound: "FP_Shol_idlewipe.wav" 6 0.9
-
- $Name: "Shoulder Idle Monitor"
- $Sound: "FP_Shol_idlemonitor.wav" 6 0.9
-
- $Name: "Shoulder Launch"
- $Sound: "Shol_Launch.wav" 6 0.9
-
- $Name: "Shoulder Reload"
- $Sound: "FP_shol_reload.wav" 6 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Jeep Gun Attack"
- $Sound: "Vauss_04a.wav" 12 0.8
-
- $Name: "Jeep Gun Loop"
- $Sound: "Vauss_04l.wav" 12 0.8
-
- $Name: "Jeep Gun Release"
- $Sound: "Vauss_04r.wav" 12 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Weapon Geomod Small"
- $Sounds: 2
- $Sound: "geomod_10.wav" 15 1.0
- $Sound: "geomod_11.wav" 15 1.0
-
-
- $Name: "Weapon Geomod Large"
- $Sounds: 2
- $Sound: "geomod_12.wav" 30 1.0
- $Sound: "geomod_13.wav" 30 1.0
-
- $Name: "Geomod Rumble"
- $Sound: "Quake_03.wav" 30 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Vauss1 Fire"
- $Sound: "vauss_01.wav" 10 0.9
-
- $Name: "Vauss2 Fire"
- $Sound: "vauss_02.wav" 10 0.9
-
- $Name: "Vauss3 Fire"
- $Sound: "vauss_03.wav" 10 0.9
-
- $Name: "Vauss5 Fire"
- $Sound: "vauss_05.wav" 10 0.95
- 9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Distant Fire 1"
- $Sounds: 4
- $Sound: "Vauss_Distant_01.wav" 30 0.9
- $Sound: "Vauss_Distant_02.wav" 30 0.9
- $Sound: "Vauss_Distant_03.wav" 30 0.9
- $Sound: "Vauss_Distant_04.wav" 30 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Laser Fire"
- $Sounds: 2
- $Sound: "Laser_01.wav" 16 0.8
- $Sound: "Laser_02.wav" 16 0.8
-
- $Name: "Laser Loop"
- $Sound: "Laser_Loop_01.wav" 8 0.9
-
- $Name: "Laser Hit Default"
- $Sound: "Laser_Hit.wav" 5 0.8
-
- $Name: "Laser Hit Rock"
- $Sounds: 2
- $Sound: "Laser_Hit_Rock_01.wav" 5 0.9
- $Sound: "Laser_Hit_Rock_02.wav" 5 0.9
-
- $Name: "Laser Hit Metal"
- $Sounds: 2
- $Sound: "Laser_Hit_Metal_01.wav" 5 0.9
- $Sound: "Laser_Hit_Metal_02.wav" 5 0.9
-
- $Name: "Laser Hit Flesh"
- $Sounds: 2
- $Sound: "Laser_Hit_Flesh_01.wav" 5 0.9
- $Sound: "Laser_Hit_Flesh_02.wav" 5 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Tribeam Launch"
- $Sound: "spike_attack_03.wav" 15 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Heap Launch"
- $Sound: "HEAP_Fire.wav" 16 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Auto Turret Open"
- $Sound: "Autoturret_Open.wav" 10 1.0
-
- $Name: "Auto Turret Close"
- $Sound: "Autoturret_Close.wav" 10 1.0
-
- // -----------------------------------------------------------------------------
-
-
- $Name: "Torpedo Launch"
- $Sound: "Torpedo_launch.wav" 18 0.9
-
- $Name: "Torpedo Hit Default"
- $Sound: "Torpedo_hit.wav" 20 0.8
-
- $Name: "Torpedo Hit Flesh"
- $Sound: "Torpedo_hit_flesh.wav" 5 0.8
-
-
- // -----------------------------------------------------------------------------
-
- $Name: "Missile Launch"
- $Sound: "missile_01.wav" 20 0.8
-
- $Name: "Missile Launch Drone"
- $Sound: "missile_02.wav" 20 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Mortar Launch"
- $Sound: "Tank_Cannon.wav" 30 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Turret Attach"
- $Sound: "attach_01.wav" 5 0.9
-
- $Name: "Turret Detach"
- $Sound: "detach_01.wav" 5 0.9
-
- $Name: "Turret Rotate"
- $Sound: "turret_loop.wav" 4 0.9
-
- $Name: "Turret Death"
- $Sound: "turret_die.wav" 8 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Capek Cane Launch"
- $Sound: "CapekCane_Fire_01.wav" 8 0.9
-
-
- // -----------------------------------------------------------------------------------------------------------------------
- // Vehicle Section
- // -----------------------------------------------------------------------------------------------------------------------
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Sub Move"
- $Sound: "sub_move.wav" 10 0.8
-
- $Name: "Sub Rev Forward"
- $Sound: "sub_rev_forward.wav" 10 0.5
-
- $Name: "Sub Rev Backward"
- $Sound: "sub_rev_back.wav" 10 0.5
-
- $Name: "Sub Alert"
- $Sound: "Sub_horn_01.wav" 20 0.9
-
- $Name: "Sub Alert Soft"
- $Sound: "Sub_horn_01.wav" 20 0.9
-
- $Name: "Sub Attach"
- $Sound: "Hatch_close.wav" 5 0.9
-
- $Name: "Sub Detach"
- $Sound: "Hatch_open.wav" 5 0.9
-
- $Name: "Sub Hit"
- $Sounds: 3
- $Sound: "Sub_hit_01.wav" 10 1.0
- $Sound: "Sub_hit_02.wav" 10 1.0
- $Sound: "Sub_hit_03.wav" 10 1.0
-
- $Name: "Sub Explode"
- $Sound: "Sub_Die.wav" 20 0.9
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Tank Fly"
- $Sound: "Tank_idle.wav" 10 0.9
-
- $Name: "Tank Move"
- $Sound: "tank_treads_01.wav" 10 0.9
-
- $Name: "Tank Rev Forward"
- $Sound: "tank_rev_forward.wav" 10 0.8
-
- $Name: "Tank Rev Backward"
- $Sound: "tank_rev_back.wav" 10 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "APC Move"
- $Sound: "APC_treads_01.wav" 8 0.9
-
- $Name: "APC Rev Forward"
- $Sound: "APC_rev_forward.wav" 8 0.8
-
- $Name: "APC Rev Backward"
- $Sound: "APC_rev_back.wav" 8 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Fighter Move"
- $Sound: "Fighter_move.wav" 8 0.7
-
- $Name: "Fighter Rev Forward"
- $Sound: "Fighter_rev_forward.wav" 8 0.6
-
- $Name: "Fighter Rev Backward"
- $Sound: "Fighter_rev_back.wav" 8 0.6
-
- $Name: "Fighter Rocket Launch"
- $Sound: "rocket_launch_02.wav" 6 0.8
-
- $Name: "Fighter Chaingun Start"
- $Sound: "Vauss_motor_start.wav" 10 0.8
-
- $Name: "Fighter Chaingun Stop"
- $Sound: "Vauss_motor_stop.wav" 10 0.8
-
- $Name: "Veh Death"
- $Sound: "Baboom.wav" 15 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Drill Start"
- $Sound: "drill_up.wav" 8 0.6
-
- $Name: "Drill Loop"
- $Sound: "drill_loop.wav" 8 0.6
-
- $Name: "Drill Stop"
- $Sound: "drill_down.wav" 8 0.6
-
- $Name: "Driller Move"
- $Sound: "Driller_Treads_01.wav" 8 0.7
-
- $Name: "Driller Rev Forward"
- $Sound: "Driller_rev_forward.wav" 8 0.8
-
- $Name: "Driller Rev Backward"
- $Sound: "Driller_rev_back.wav" 8 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Jeep Move"
- $Sound: "Jeep_move.wav" 6 0.9
-
- $Name: "Jeep Rev Forward"
- $Sound: "Jeep_rev_forward.wav" 6 0.8
-
- $Name: "Jeep Rev Backward"
- $Sound: "Jeep_rev_backward.wav" 6 0.8
-
- // -----------------------------------------------------------------------------------------------------------------------
- // Effects Section
- // -----------------------------------------------------------------------------------------------------------------------
-
- $Name: "Tick"
- $Sound: "Tick.wav" 0.3 0.8
-
- $Name: "Alarm 1"
- $Sound: "Alarm_01.wav" 10 1.0
-
- $Name: "Alarm 2"
- $Sound: "Alarm_02.wav" 10 0.9
-
- $Name: "Alarm 3"
- $Sound: "Alarm_03.wav" 10 0.9
-
- $Name: "Alarm 4"
- $Sound: "Alarm_04.wav" 10 0.9
-
- $Name: "Bullet Splash"
- $Sounds: 2
- $Sound: "Gun_Hit_Water_03.wav" 4 1.0
- $Sound: "Gun_Hit_Water_04.wav" 4 1.0
-
- $Name: "Burning"
- $Sound: "burning_01.wav" 6 0.8
-
- $Name: "Burn Entity"
- $Sounds: 2
- $Sound: "burning_02.wav" 6 0.8
- $Sound: "burning_03.wav" 6 0.8
-
- $Name: "Camera Change"
- $Sound: "Switch_03.wav" 4 0.7
-
- $Name: "Crate Explode"
- $Sound: "break_01.wav" 7 0.9
-
- $Name: "Glass Explode_B"
- $Sound: "Glass_Break_01.wav" 7 0.9
-
- $Name: "Tin Hit"
- $Sounds: 3
- $Sound: "debris_06.wav" 5 0.9
- $Sound: "debris_07.wav" 5 0.9
- $Sound: "debris_08.wav" 5 0.9
-
- $Name: "Small Explosion"
- $Sounds: 2
- $Sound: "Boom_Sm01.wav" 15 0.9
- $Sound: "Boom_Sm02.wav" 15 0.9
-
- $Name: "Medium Explosion"
- $Sounds: 2
- $Sound: "Boom_Md01.wav" 20 0.9
- $Sound: "Boom_Md02.wav" 20 0.9
-
- $Name: "Large Explosion"
- $Sounds: 2
- $Sound: "Boom_Lg01.wav" 25 0.9
- $Sound: "Boom_Lg02.wav" 25 0.9
-
- $Name: "Grate Break"
- $Sound: "Metal_hit_Metal3.wav" 5 0.9
-
- $Name: "Glass Smash"
- $Sounds: 4
- $Sound: "Glass_Smash_01.wav" 4 0.7
- $Sound: "Glass_Smash_02.wav" 4 0.7
- $Sound: "Glass_Smash_03.wav" 4 0.7
- $Sound: "Glass_Smash_04.wav" 4 0.7
-
- $Name: "Glass Drop"
- $Sounds: 6
- $Sound: "Glass_Drop_01.wav" 4 0.8
- $Sound: "Glass_Drop_02.wav" 4 0.8
- $Sound: "Glass_Drop_03.wav" 4 0.8
- $Sound: "Glass_Drop_04.wav" 4 0.8
- $Sound: "Glass_Drop_05.wav" 4 0.8
- $Sound: "Glass_Drop_06.wav" 4 0.8
-
- $Name: "Geomod Debris Hit"
- $Sounds: 6
- $Sound: "Geodebris_01.wav" 5 0.9
- $Sound: "Geodebris_02.wav" 5 0.9
- $Sound: "Geodebris_03.wav" 5 0.9
- $Sound: "Geodebris_04.wav" 5 0.9
- $Sound: "Geodebris_05.wav" 5 0.9
- $Sound: "Geodebris_06.wav" 5 0.9
-
- $Name: "Headlamp On"
- $Sound: "Headlight_on.wav" 4 0.7
-
- $Name: "Headlamp Off"
- $Sound: "Headlight_off.wav" 4 0.7
-
- $Name: "Icicle Break"
- $Sound: "ice_break_01.wav" 10 0.9
-
- $Name: "Jolt 1"
- $Sound: "Jolt_01.wav" 6 0.9
-
- $Name: "Jolt 2"
- $Sound: "Jolt_02.wav" 6 0.9
-
- $Name: "Jolt 3"
- $Sound: "Jolt_03.wav" 6 0.9
-
- $Name: "Jolt 4"
- $Sound: "Jolt_04.wav" 6 0.9
-
- $Name: "Monitor Break"
- $Sounds: 2
- $Sound: "monitor_break_01.wav" 5 0.9
- $Sound: "monitor_break_02.wav" 5 0.9
-
- $Name: "camera explode"
- $Sound: "camerahit.wav" 5 0.9
-
- $Name: "light break"
- $Sounds: 2
- $Sound: "monitor_break_01.wav" 5 0.9
- $Sound: "monitor_break_02.wav" 5 0.9
-
- $Name: "light break2"
- $Sound: "Hit_Metal.wav" 6 0.9
-
- $Name: "metal break"
- $Sounds: 2
- $Sound: "Monitor_Break_03.wav" 5 0.9
- $Sound: "Monitor_Break_04.wav" 5 0.9
-
- $Name: "Oil Drum Explode"
- $Sound: "drumboom_01.wav" 6 0.8
-
- $Name: "Rockfall"
- $Sound: "rockfall.wav" 5 0.9
-
- $Name: "Hit Flesh"
- $Sounds: 3
- $Sound: "Hit_Flesh_01.wav" 4 0.9
- $Sound: "Hit_Flesh_02.wav" 4 0.9
- $Sound: "Hit_Flesh_03.wav" 4 0.9
-
- $Name: "Steam"
- $Sounds: 5
- $Sound: "Steam_01.wav" 4 0.7
- $Sound: "Steam_02.wav" 4 0.7
- $Sound: "Steam_03.wav" 4 0.7
- $Sound: "Steam_04.wav" 4 0.7
- $Sound: "Steam_05.wav" 4 0.7
-
- $Name: "Small Water Splash"
- $Sounds: 4
- $Sound: "Water_Hit_01.wav" 6 1.0
- $Sound: "Water_Hit_02.wav" 6 1.0
- $Sound: "Water_Hit_03.wav" 6 1.0
- $Sound: "Water_Hit_04.wav" 6 1.0
-
- $Name: "Medium Water Splash"
- $Sounds: 2
- $Sound: "Gun_Hit_Water_01.wav" 4 1.0
- $Sound: "Gun_Hit_Water_02.wav" 4 1.0
-
- $Name: "Large Water Splash"
- $Sound: "Splash_In.wav" 4 0.8
-
- $Name: "Huge Water Splash"
- $Sound: "Sub_Drop_01.wav" 4 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Solid Break"
- $Sounds: 3
- $Sound: "Solid_Break_01.wav" 2 0.8
- $Sound: "Solid_Break_02.wav" 2 0.8
- $Sound: "Solid_Break_03.wav" 2 0.8
-
- // -----------------------------------------------------------------------------
-
- $Name: "Impact Flesh"
- $Sounds: 3
- $Sound: "Impact_Flesh_01.wav" 2 0.9
- $Sound: "Impact_Flesh_02.wav" 2 0.9
- $Sound: "Impact_Flesh_03.wav" 2 0.9
-
- $Name: "Shield Loop"
- $Sound: "Shield.wav" 10 0.9
-
- $Name: "Shield Hit"
- $Sounds: 3
- $Sound: "ShieldHit_01.wav" 10 0.9
- $Sound: "ShieldHit_02.wav" 10 0.9
- $Sound: "ShieldHit_03.wav" 10 0.9
-
- // -----------------------------------------------------------------------------
- // Clutter Section
- // -----------------------------------------------------------------------------
-
- // -----------------------------------------------------------------------------
-
- $Name: "Bolt Emitter 1"
- $Sound: "Energy_01.wav" 4 0.9
-
- $Name: "Bolt Emitter 2"
- $Sound: "Energy_02.wav" 4 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Interface Beep"
- $Sounds: 5
- $Sound: "Beep01.wav" 4 0.9
- $Sound: "Beep02.wav" 4 0.9
- $Sound: "Beep03.wav" 4 0.9
- $Sound: "Beep04.wav" 4 0.9
- $Sound: "Beep05.wav" 4 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Negative Beep"
- $Sound: "negative_beep.wav" 4 0.9
-
- // -----------------------------------------------------------------------------
-
- $Name: "Hud Weapon Display On"
- $Sound: "hud_weap_on.wav" 4 1.0
-
- $Name: "Hud Weapon Display Off"
- $Sound: "hud_weap_off.wav" 4 1.0
-
- $Name: "Hud Weapon Display Scroll"
- $Sound: "hud_weap_scroll.wav" 4 1.0
-
- $Name: "Hud Weapon Display Select"
- $Sound: "hud_weap_select.wav" 4 1.0
-
-
- // -----------------------------------------------------------------------------
-
- #End
-
- // -----------------------------------------------------------------------------
-
- // These are nice little packaged sets of impact sounds used in special circumstances
- // For example, the handgun shell casing is metal, but the metal impact sounds don't seem to
- // apply, so we make this set and use it instead. Simple.
-
- #Custom Sound Sets
-
- $name: "9mm shell casings"
- +sound: "all" 4
- "CasingDrop_E01.wav" 0.5 0.8
- "CasingDrop_E02.wav" 0.5 0.8
- "CasingDrop_E03.wav" 0.5 0.8
- "CasingDrop_E04.wav" 0.5 0.8
- +sound: "metal" 4
- "CasingDrop_M01.wav" 0.5 0.8
- "CasingDrop_M02.wav" 0.5 0.8
- "CasingDrop_M03.wav" 0.5 0.8
- "CasingDrop_M04.wav" 0.5 0.8
-
- $name: "clip eject"
- +sound: "all" 4
- "Clipdrop_01.wav" 2 0.6
- "Clipdrop_02.wav" 2 0.6
- "Clipdrop_03.wav" 2 0.6
- "Clipdrop_04.wav" 2 0.6
-
- $name: "big debris bounce"
- +sound: "all" 1
- "crusher_03.wav" 10 0.9
-
- $name: "small debris bounce"
- +sound: "all" 4
- "debris_01.wav" 5 0.9
- "debris_02.wav" 5 0.9
- "debris_03.wav" 5 0.9
- "debris_04.wav" 5 0.9
-
- $name: "large debris bounce"
- +sound: "all" 4
- "debris_05.wav" 7 0.9
- "debris_06.wav" 7 0.9
- "debris_07.wav" 7 0.9
- "debris_08.wav" 7 0.9
-
- $name: "helmet clatter"
- +sound: "all" 4
- "DropHelmet_01.wav" 2 0.8
- "DropHelmet_02.wav" 2 0.8
- "DropHelmet_03.wav" 2 0.8
- "DropHelmet_04.wav" 2 0.8
-
- $name: "solid clatter"
- +sound: "all" 3
- "Solid_Break_01.wav" 2 0.8
- "Solid_Break_02.wav" 2 0.8
- "Solid_Break_03.wav" 2 0.8
-
- $name: "gib bounce"
- +sound: "all" 4
- "Gib_01.wav" 4 0.9
- "Gib_02.wav" 4 0.9
- "Gib_03.wav" 4 0.9
- "Gib_04.wav" 4 0.9
-
- $name: "wood break"
- +sound: "all" 4
- "Wood_Break_01.wav" 4 0.9
- "Wood_Break_02.wav" 4 0.9
- "Wood_Break_03.wav" 4 0.9
- "Wood_Break_04.wav" 4 0.9
-
- $name: "metal break"
- +sound: "all" 3
- "Metal_hit_Metal1.wav" 4 0.9
- "Metal_hit_Metal2.wav" 4 0.9
- "Metal_hit_Metal3.wav" 4 0.9
-
- $name: "glass break"
- +sound: "all" 3
- "Glass_break_01.wav" 4 0.9
- "Glass_break_02.wav" 4 0.9
- "Glass_break_03.wav" 4 0.9
-
- #End