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  1. //
  2. // emitters.tbl - file to specify particle emitter properties
  3. //
  4. // ----------
  5. //
  6. // valid values for dir_rand are between 1 (no randomization) to -1 (completely random)
  7. //
  8. // spawn_delay values are in seconds
  9. //
  10. // pradius is the radius of the particle in the world
  11. //
  12. // valid values for emitter flags:
  13. //  plane            - spew from plane rather than sphere
  14. //  immediate        - spew first particle when emitter is created
  15. //  continuous        - spew a particle every frame
  16. //  dirdepend        - velocity of particle is dependent on dot product with spew axis
  17. //  dont_move_with_parent    - emitter doesn't move with parent object
  18. //  accel_with_parent        - particles add velocity of parent to their own velocity
  19. //
  20. // valid values for particle flags
  21. //  clr_change        - bitmap color changes over life of particle
  22. //  gravity            - particle is affected by gravity
  23. //  wind                - particle is affected by wind
  24. //  collide            - particle collides with the world
  25. //  glow                - particle bitmap is drawn additive
  26. //  loop                - animated bitmap loops instead of playing once during life of particle
  27. //  explode            - particle disintegrates into smaller particles when hit
  28. //  random_orient - particle bitmap is drawn at a random angle
  29. //     damages            - particle damages entities
  30. //  no_z_check        - particle is drawn without any z-buffer check
  31. //  fire_damage   - if particle damages an entity, it will do fire damage
  32. //
  33. // bounciness is on a scale of 0-15, 0 being no bounce, 15 being full bounce
  34. //
  35. // stickiness is on a scale of 0-15, 0 being no stickiness, 15 being totally sticky
  36. //
  37. // swirliness is on a scale of 0-15, 0 being no swirl, 15 being totally swirly
  38. //
  39. // damage_factor is on a scale of 0-15, 0 being no damage, 15 being maximum damage
  40. //
  41. // ----------------------------------------------------------------------------------
  42.  
  43. #particle emitter types
  44.  
  45. // ----------------------------------------------------------------------------------
  46.  
  47. $Name:               "splash"
  48. $pos:                <0,0,0>
  49. $dir:                <0,0,-1>
  50. $dir_rand:           0.8
  51. $min_vel:            3
  52. $max_vel:            6
  53. $spawn_radius:       0
  54. $min_spawn_delay:    0
  55. $max_spawn_delay:    0
  56. $emitter_flags:      "immediate, continuous, dirdepend"
  57. $initially_on:            yes
  58. $alternate_states:    no
  59. $min_life_secs:      0.3
  60. $max_life_secs:      0.7
  61. $min_pradius:        0.1
  62. $max_pradius:        0.2
  63. $growth_rate:        -0.2
  64. $acceleration:       0
  65. $gravity_scale:      1
  66. $bitmap:             "lightcorona01.tga"
  67. $particle color:     {255,255,255,128}
  68. $particle flags:        "gravity, glow"
  69. $bounciness:         8
  70. $stickiness:         1
  71.  
  72. // ----------------------------------------------------------------------------------
  73. $Name:               "flare"
  74. $pos:                <0,0,0>
  75. $dir:                <0,0,-1>
  76. $dir_rand:           0.8
  77. $min_vel:            3
  78. $max_vel:            6
  79. $spawn_radius:       0
  80. $min_spawn_delay:    0
  81. $max_spawn_delay:    0
  82. $emitter_flags:      "immediate, continuous, dirdepend"
  83. $initially_on:            yes
  84. $alternate_states:    no
  85. $min_life_secs:      0.3
  86. $max_life_secs:      0.7
  87. $min_pradius:        0.1
  88. $max_pradius:        0.2
  89. $growth_rate:        -0.2
  90. $acceleration:       0
  91. $gravity_scale:      1
  92. $bitmap:             "lightcorona01.tga"
  93. $particle color:     {255,255,255,128}
  94. $particle flags:        "gravity, glow"
  95. $bounciness:         8
  96. $stickiness:         1
  97.  
  98. // ----------------------------------------------------------------------------------
  99. $Name:               "missile"
  100. $pos:                <0,0,-0.5>
  101. $dir:                <0,0,-1>
  102. $dir_rand:           -1
  103. $min_vel:            0
  104. $max_vel:            0.25
  105. $spawn_radius:       0
  106. $min_spawn_delay:    0
  107. $max_spawn_delay:    0
  108. $emitter_flags:      "immediate, continuous"
  109. $initially_on:            yes
  110. $alternate_states:    no
  111. $min_life_secs:      0.6
  112. $max_life_secs:      1.3
  113. $min_pradius:        0.25
  114. $max_pradius:        0.5
  115. $growth_rate:        0.5
  116. $acceleration:       0
  117. $gravity_scale:      -0.05
  118. $bitmap:             "smoketest.tga"
  119. $particle color:     {255,255,255,64}
  120. $particle color dest:{255,255,255,0}
  121. $particle flags:        "gravity, clr_change"
  122.  
  123. // ----------------------------------------------------------------------------------
  124.  
  125. $Name:               "ballistic"
  126. $pos:                <0,0,-0.5>
  127. $dir:                <0,0,1>
  128. $dir_rand:           1
  129. $min_vel:            1
  130. $max_vel:            1
  131. $spawn_radius:       0
  132. $min_spawn_delay:    0
  133. $max_spawn_delay:    0
  134. $emitter_flags:      "immediate, continuous"
  135. $initially_on:            yes
  136. $alternate_states:    no
  137. $min_life_secs:      2
  138. $max_life_secs:      3
  139. $min_pradius:        0.2
  140. $max_pradius:        0.25
  141. $growth_rate:        -0.1
  142. $acceleration:       0
  143. $gravity_scale:      0.05
  144. $bitmap:             "smoketest.tga"
  145. $particle color:     {255,255,255,64}
  146. $particle color dest:{255,255,255,0}
  147. $particle flags:        "gravity, clr_change"
  148.  
  149. // ----------------------------------------------------------------------------------
  150. $Name:               "torpedo"
  151. $pos:                <0,0,-0.5>
  152. $dir:                <0,0,-1>
  153. $dir_rand:           0
  154. $min_vel:            0
  155. $max_vel:            0.1
  156. $spawn_radius:       0
  157. $min_spawn_delay:    0
  158. $max_spawn_delay:    0
  159. $emitter_flags:      "immediate, continuous"
  160. $initially_on:            yes
  161. $alternate_states:    no
  162. $min_life_secs:      1
  163. $max_life_secs:      1.5
  164. $min_pradius:        0.05
  165. $max_pradius:        0.1
  166. $growth_rate:        0.1
  167. $acceleration:       0
  168. $gravity_scale:      -0.08
  169. $bitmap:             "tinybubbles_A.tga"
  170. $particle color:     {255,255,255,70}
  171. $particle color dest:{255,255,255,0}
  172. $particle flags:        "gravity, clr_change, glow, random_orient"
  173.  
  174. // ----------------------------------------------------------------------------------
  175.  
  176. $Name:               "tribeam trail"
  177. $pos:                <0,0,0>
  178. $dir:                <0,0,1>
  179. $dir_rand:           1
  180. $min_vel:            75
  181. $max_vel:            75
  182. $spawn_radius:       0
  183. $min_spawn_delay:    0
  184. $max_spawn_delay:    0
  185. $emitter_flags:      "immediate, continuous"
  186. $initially_on:            yes
  187. $alternate_states:    no
  188. $min_life_secs:      5
  189. $max_life_secs:      5
  190. $min_pradius:        0.5
  191. $max_pradius:        0.5
  192. $growth_rate:        -0.1
  193. $acceleration:       0
  194. $gravity_scale:      0
  195. $bitmap:             "spikefireflare.tga"
  196. $particle color:     {255,255,255,128}
  197. $particle color dest:{255,255,255,0}
  198. $particle flags:        "glow, clr_change"
  199.  
  200. // ----------------------------------------------------------------------------------
  201. $Name:               "drone steam"
  202. $pos:                <0,0.9,-0.6>
  203. $dir:                <0,-0.3,-1>
  204. $dir_rand:           0.8
  205. $min_vel:            0.5
  206. $max_vel:            0.75
  207. $spawn_radius:       0
  208. $min_spawn_delay:    0.05
  209. $max_spawn_delay:    0.075
  210. $emitter_flags:      "immediate, dirdepend"
  211. $initially_on:            yes
  212. $alternate_states:    no
  213. $min_life_secs:      1
  214. $max_life_secs:      2
  215. $min_pradius:        0.2
  216. $max_pradius:        0.4
  217. $growth_rate:        0.2
  218. $acceleration:       -1.2
  219. $gravity_scale:      -0.1
  220. $bitmap:             "smokedark2.tga"
  221. $particle color:     {255,255,255,128}
  222. $particle color dest:{255,255,255,0}
  223. $particle flags:        "gravity, clr_change, glow"
  224.  
  225. // ----------------------------------------------------------------------------------
  226. $Name:               "player breath"
  227. $pos:                <0,0,0>
  228. $dir:                <0,0,1>
  229. $dir_rand:           1.0
  230. $min_vel:            0.1
  231. $max_vel:            0.15
  232. $spawn_radius:       0.0
  233. $min_spawn_delay:    0.05
  234. $max_spawn_delay:    0.15
  235. $emitter_flags:      "dirdepend"
  236. $initially_on:            yes
  237. $alternate_states:    yes
  238.     $on_time:                1.0
  239.     $on_time_variance:    0.0
  240.     $off_time:                1.8
  241.     $off_time_variance:    0.0
  242. $min_life_secs:      2.0
  243. $max_life_secs:      2.0
  244. $min_pradius:        0.0
  245. $max_pradius:        0.0
  246. $growth_rate:        0.10
  247. $acceleration:       -1.5
  248. $gravity_scale:      -0.01
  249. $bitmap:             "smokedark2.tga"
  250. $particle color:     {255,255,255,32}
  251. $particle color dest:{255,255,255,0}
  252. $particle flags:        "gravity, clr_change, glow"
  253.  
  254. // ----------------------------------------------------------------------------------
  255.  
  256. $Name:               "slime drool"
  257. $pos:                <0,0,0>
  258. $dir:                <0,0,1>
  259. $dir_rand:           1.0
  260. $min_vel:            0.1
  261. $max_vel:            0.15
  262. $spawn_radius:       0.0
  263. $min_spawn_delay:    0.5
  264. $max_spawn_delay:    0.7
  265. $emitter_flags:      "dirdepend"
  266. $initially_on:            yes
  267. $alternate_states:    yes
  268.     $on_time:                1.0
  269.     $on_time_variance:    0.0
  270.     $off_time:                1.8
  271.     $off_time_variance:    0.0
  272. $min_life_secs:      2.0
  273. $max_life_secs:      2.0
  274. $min_pradius:        0.2
  275. $max_pradius:        0.3
  276. $growth_rate:        0.0
  277. $acceleration:       0.0
  278. $gravity_scale:      0.75
  279. $bitmap:             "AcidBlob04.tga"
  280. $particle color:     {255,255,255,255}
  281. $particle color dest:{255,255,255,0}
  282. $particle flags:        "gravity, explode"
  283. $bounciness:            4
  284. $stickiness:            7
  285.  
  286. // ----------------------------------------------------------------------------------
  287.  
  288. $Name:               "drone smoke"
  289. $pos:                <0,0.9,-0.6>
  290. $dir:                <0,0.3,-1>
  291. $dir_rand:           0.8
  292. $min_vel:            0.5
  293. $max_vel:            1
  294. $spawn_radius:       0
  295. $min_spawn_delay:    0.02
  296. $max_spawn_delay:    0.04
  297. $emitter_flags:      "immediate, dirdepend"
  298. $initially_on:            yes
  299. $alternate_states:    no
  300. $min_life_secs:      2
  301. $max_life_secs:      4
  302. $min_pradius:        0.25
  303. $max_pradius:        0.5
  304. $growth_rate:        0.3
  305. $acceleration:       -1.2
  306. $gravity_scale:      -0.1
  307. $bitmap:             "MissileSmoke01.vbm"
  308. $particle color:     {255,255,255,64}
  309. $particle flags:        "gravity"
  310.  
  311. // ----------------------------------------------------------------------------------
  312.  
  313. $Name:               "turret smoke"
  314. $pos:                <0,0,0>
  315. $dir:                <0,1,0>
  316. $dir_rand:           0.95
  317. $min_vel:            0.2
  318. $max_vel:            0.2
  319. $spawn_radius:       0.1
  320. $min_spawn_delay:    0.05
  321. $max_spawn_delay:    0.05
  322. $emitter_flags:      "dirdepend"
  323. $initially_on:            yes
  324. $alternate_states:    no
  325. $min_life_secs:      2
  326. $max_life_secs:      4
  327. $min_pradius:        0.08
  328. $max_pradius:        0.12
  329. $growth_rate:        0.2
  330. $acceleration:       0
  331. $gravity_scale:      -0.025
  332. $bitmap:             "MissileSmoke01.vbm"
  333. $particle color:     {128,128,128,64}
  334. $particle flags:        "gravity"
  335.  
  336. // ----------------------------------------------------------------------------------
  337.  
  338. $Name:               "pylon smoke"
  339. $pos:                <0,-0.65,0.1>
  340. $dir:                <0,1,0>
  341. $dir_rand:           0.95
  342. $min_vel:            0.2
  343. $max_vel:            0.2
  344. $spawn_radius:       0.1
  345. $min_spawn_delay:    0.09
  346. $max_spawn_delay:    0.11
  347. $emitter_flags:      "dirdepend"
  348. $initially_on:            yes
  349. $alternate_states:    no
  350. $min_life_secs:      4
  351. $max_life_secs:      6
  352. $min_pradius:        0.25
  353. $max_pradius:        0.30
  354. $growth_rate:        0.2
  355. $acceleration:       0
  356. $gravity_scale:      -0.025
  357. $bitmap:             "MissileSmoke01.vbm"
  358. $particle color:     {128,128,128,64}
  359. $particle flags:        "gravity"
  360.  
  361. // ----------------------------------------------------------------------------------
  362.  
  363. $Name:               "barrelfire"
  364. $pos:                <0,-0.5,0>
  365. $dir:                <0,1,0>
  366. $dir_rand:           0.985
  367. $min_vel:            0.05
  368. $max_vel:            0.1
  369. $spawn_radius:       0.8
  370. $min_spawn_delay:    0
  371. $max_spawn_delay:    0
  372. $emitter_flags:      "continuous, immediate"
  373. $initially_on:            yes
  374. $alternate_states:    no
  375. $min_life_secs:      0.75
  376. $max_life_secs:      0.75
  377. $min_pradius:        0.05
  378. $max_pradius:        0.2
  379. $growth_rate:        -0.3
  380. $acceleration:       -1
  381. $gravity_scale:      -0.15
  382. $bitmap:             "ember1_a.tga"
  383. $particle color:     {128,128,128,255}
  384. $particle flags:        "gravity, glow"
  385. $swirliness:         2
  386.  
  387. // ----------------------------------------------------------------------------------
  388.  
  389. $Name:               "barrelfire2"
  390. $pos:                <0,0,0>
  391. $dir:                <0,1,0>
  392. $dir_rand:           0.985
  393. $min_vel:            0.25
  394. $max_vel:            0.5
  395. $spawn_radius:       1
  396. $min_spawn_delay:    0
  397. $max_spawn_delay:    0
  398. $emitter_flags:      "continuous, immediate"
  399. $initially_on:            yes
  400. $alternate_states:    no
  401. $min_life_secs:      0.75
  402. $max_life_secs:      0.75
  403. $min_pradius:        0.1
  404. $max_pradius:        0.3
  405. $growth_rate:        -0.5
  406. $acceleration:       -1
  407. $gravity_scale:      -0.15
  408. $bitmap:             "ember1_a.tga"
  409. $particle color:     {128,128,128,255}
  410. $particle flags:        "gravity, glow"
  411. $swirliness:         2
  412.  
  413. // ----------------------------------------------------------------------------------
  414.  
  415. $Name:               "barrelsmoke"
  416. $pos:                <0,-0.5,0>
  417. $dir:                <0,1,0>
  418. $dir_rand:           0.99
  419. $min_vel:            0.1
  420. $max_vel:            0.1
  421. $spawn_radius:       0.9
  422. $min_spawn_delay:    0.0
  423. $max_spawn_delay:    0.1
  424. $emitter_flags:      "immediate"
  425. $initially_on:            yes
  426. $alternate_states:    no
  427. $min_life_secs:      1.5
  428. $max_life_secs:      2
  429. $min_pradius:        0.05
  430. $max_pradius:        0.2
  431. $growth_rate:        0.15
  432. $acceleration:       -1
  433. $gravity_scale:      -0.1
  434. $bitmap:             "smokedark.tga"
  435. $particle color:     {255,255,255,80}
  436. $particle color dest:{255,255,255,0}
  437. $particle flags:        "gravity, clr_change"
  438. $swirliness:         2
  439.  
  440. // ----------------------------------------------------------------------------------
  441.  
  442. $Name:              "pipesteam"
  443. $pos:               <0,0,0>
  444. $dir:               <1,0,0>
  445. $dir_rand:          1.0
  446. $min_vel:           3.0
  447. $max_vel:           3.5
  448. $spawn_radius:      0.1
  449. $min_spawn_delay:   0.09
  450. $max_spawn_delay:   0.11
  451. $emitter_flags:     "dirdepend, continuous"
  452. $initially_on:      no
  453. $alternate_states:  no
  454. $min_life_secs:     1
  455. $max_life_secs:     1.7
  456. $min_pradius:       0.20
  457. $max_pradius:       0.25
  458. $growth_rate:       0.35
  459. $acceleration:      -0.9
  460. $gravity_scale:     -0.025
  461. $bitmap:            "MissileSmoke01.vbm"
  462. $particle color:    {128,128,128,64}
  463. $particle color dest:{128,128,128,0}
  464. $particle flags:    "clr_change, wind, glow, random_orient, accelerate, damages"
  465. $swirliness:        1
  466. $damage_factor:      1
  467.  
  468. // ----------------------------------------------------------------------------------
  469.  
  470. $Name:               "geomod smoke"
  471. $pos:                <0,0,0>
  472. $dir:                <0,0,1>
  473. $dir_rand:           -1
  474. $min_vel:            0.1
  475. $max_vel:            0.3
  476. $spawn_radius:       1.0
  477. $min_spawn_delay:    1.0
  478. $max_spawn_delay:    1.5
  479. $emitter_flags:      ""
  480. $initially_on:            yes
  481. $alternate_states:    no
  482. $min_life_secs:      1.0
  483. $max_life_secs:      2.0
  484. $min_pradius:        1.0
  485. $max_pradius:        1.4
  486. $growth_rate:        2.0
  487. $acceleration:       -0.5
  488. $gravity_scale:      .05
  489. $bitmap:             "MissileSmoke01.vbm"
  490. $particle color:     {255,255,255,255}
  491. $particle color dest:{255,255,255,0}
  492. $particle flags:     "acceleration, gravity, clr_change, random_orient"
  493. $swirliness:        1
  494.  
  495. // ----------------------------------------------------------------------------------
  496.  
  497. $Name:               "geomod smoke in driller"
  498. $pos:                <0,0,0>
  499. $dir:                <0,0,1>
  500. $dir_rand:           -1
  501. $min_vel:            0.6
  502. $max_vel:            1.2
  503. $spawn_radius:       1.0
  504. $min_spawn_delay:    1.0
  505. $max_spawn_delay:    1.5
  506. $emitter_flags:      ""
  507. $initially_on:            yes
  508. $alternate_states:    no
  509. $min_life_secs:      0.55
  510. $max_life_secs:      0.9
  511. $min_pradius:        1.0
  512. $max_pradius:        1.4
  513. $growth_rate:        2.0
  514. $acceleration:       0.0
  515. $gravity_scale:      .1
  516. $bitmap:             "smokedark2.tga"
  517. $particle color:     {255,255,255,64}
  518. $particle color dest:{255,255,255,0}
  519. $particle flags:     "gravity, clr_change, random_orient, no_z_check"
  520. $swirliness:        1
  521.  
  522. // ----------------------------------------------------------------------------------
  523.  
  524. $Name:               "youfired"
  525. $pos:                <0,0,0>
  526. $dir:                <0,0,1>
  527. $dir_rand:           1
  528. $min_vel:            8
  529. $max_vel:            10
  530. $spawn_radius:       0
  531. $min_spawn_delay:    0
  532. $max_spawn_delay:    0
  533. $emitter_flags:      "continuous, dont_move_with_parent"
  534. $initially_on:            yes
  535. $alternate_states:    no
  536. $min_life_secs:      0.50
  537. $max_life_secs:      0.80
  538. $min_pradius:        0.4
  539. $max_pradius:        0.8
  540. $growth_rate:        3.5
  541. $acceleration:       -10
  542. $gravity_scale:      -0.6                        
  543. $bitmap:             "Fire01.tga"
  544. $particle color:     {192,192,192,192}
  545. $particle color dest:{96,96,96,0}
  546. $particle flags:        "gravity, accelerate, glow, clr_change, vel_stretch, damages, collide, random_orient, fire_damage"
  547. $swirliness:         1
  548. $damage_factor:        10
  549.  
  550. // ----------------------------------------------------------------------------------
  551.  
  552. $Name:               "youfiredtoo"
  553. $pos:                <0,0,0>
  554. $dir:                <0,0,1>
  555. $dir_rand:           1
  556. $min_vel:            9
  557. $max_vel:            9.5
  558. $spawn_radius:       0
  559. $min_spawn_delay:    0
  560. $max_spawn_delay:    0
  561. $emitter_flags:      "continuous, dont_move_with_parent"
  562. $initially_on:            yes
  563. $alternate_states:    no
  564. $min_life_secs:      0.40
  565. $max_life_secs:      0.75
  566. $min_pradius:        0.35
  567. $max_pradius:        0.65
  568. $growth_rate:        4.5
  569. $acceleration:       -7.5
  570. $gravity_scale:      -0.1
  571. $bitmap:                    "Flame01_02.tga"
  572. $particle color:     {128,128,128,128}
  573. $particle color dest:{64,64,64,0}
  574. $particle flags:        "gravity, accelerate, glow, clr_change, vel_stretch, damages, collide, random_orient, fire_damage"
  575. $swirliness:         0
  576. $damage_factor:        10
  577.  
  578. // ----------------------------------------------------------------------------------
  579.  
  580. $Name:               "youfired_multi"
  581. $pos:                <0,0,0>
  582. $dir:                <0,0,1>
  583. $dir_rand:           1
  584. $min_vel:            13
  585. $max_vel:            15
  586. $spawn_radius:       0
  587. $min_spawn_delay:    0
  588. $max_spawn_delay:    0
  589. $emitter_flags:      "continuous, dont_move_with_parent"
  590. $initially_on:            yes
  591. $alternate_states:    no
  592. $min_life_secs:      0.5
  593. $max_life_secs:      1.0
  594. $min_pradius:        0.2
  595. $max_pradius:        0.4
  596. $growth_rate:        3
  597. $acceleration:       -1.5
  598. $gravity_scale:      -0.1                        
  599. $bitmap:             "Fire01.tga"
  600. $particle color:     {192,192,192,192}
  601. $particle color dest:{96,96,96,0}
  602. $particle flags:        "gravity, accelerate, glow, clr_change, vel_stretch, damages, collide, random_orient, fire_damage"
  603. $swirliness:         1
  604. $damage_factor:        15
  605.  
  606. // ----------------------------------------------------------------------------------
  607.  
  608. $Name:               "youfiredtoo_multi"
  609. $pos:                <0,0,0>
  610. $dir:                <0,0,1>
  611. $dir_rand:           1
  612. $min_vel:            12
  613. $max_vel:            14
  614. $spawn_radius:       0
  615. $min_spawn_delay:    0
  616. $max_spawn_delay:    0
  617. $emitter_flags:      "continuous, dont_move_with_parent"
  618. $initially_on:            yes
  619. $alternate_states:    no
  620. $min_life_secs:      0.4
  621. $max_life_secs:      0.8
  622. $min_pradius:        0.175
  623. $max_pradius:        0.325
  624. $growth_rate:        3.5
  625. $acceleration:       -1.0
  626. $gravity_scale:      -0.0166
  627. $bitmap:                    "Flame01_02.tga"
  628. $particle color:     {128,128,128,128}
  629. $particle color dest:{64,64,64,0}
  630. $particle flags:        "gravity, accelerate, glow, clr_change, vel_stretch, damages, collide, random_orient, fire_damage"
  631. $swirliness:         0
  632. $damage_factor:        15
  633.  
  634. // ----------------------------------------------------------------------------------
  635.  
  636. $Name:               "youfiredthree"
  637. $pos:                <0,0,0>
  638. $dir:                <0,0,1>
  639. $dir_rand:           1
  640. $min_vel:            9
  641. $max_vel:            9.5
  642. $spawn_radius:       0
  643. $min_spawn_delay:    0
  644. $max_spawn_delay:    0
  645. $emitter_flags:      "continuous, dont_move_with_parent"
  646. $initially_on:            yes
  647. $alternate_states:    no
  648. $min_life_secs:      0.35
  649. $max_life_secs:      0.60
  650. $min_pradius:        0.35
  651. $max_pradius:        0.60
  652. $growth_rate:        6.5
  653. $acceleration:       -5.5
  654. $gravity_scale:      -0.3
  655. $bitmap:             "UnderDaCee-0031.tga"
  656. $particle color:        {128,128,128,128}
  657. $particle color dest:{64,64,64,0}
  658. $particle flags:        "gravity, accelerate, glow, clr_change, vel_stretch, damages, collide, random_orient, fire_damage"
  659. $swirliness:         0
  660. $damage_factor:        10
  661.  
  662. // ----------------------------------------------------------------------------------
  663.  
  664. $Name:               "fighter engine steam left"
  665. $pos:                <-1.0,0,-3.2>
  666. $dir:                <0,0,-1>
  667. $dir_rand:           0.95
  668. $min_vel:            0.5
  669. $max_vel:            1.5
  670. $spawn_radius:       0
  671. $min_spawn_delay:    0.05
  672. $max_spawn_delay:    0.075
  673. $emitter_flags:      "immediate"
  674. $initially_on:            yes
  675. $alternate_states:    no
  676. $min_life_secs:      0.5
  677. $max_life_secs:      1.5
  678. $min_pradius:        0.2
  679. $max_pradius:        0.3
  680. $growth_rate:        0.2
  681. $acceleration:       -1.0
  682. $gravity_scale:      -0.1
  683. $bitmap:             "smoketest.tga"
  684. $particle color:     {128,128,128,64}
  685. $particle color dest:{128,128,128,0}
  686. $particle flags:        "gravity, clr_change, glow"                            
  687.  
  688. // ----------------------------------------------------------------------------------
  689.  
  690. $Name:               "fighter engine steam right"
  691. $pos:                <1.0,0,-3.2>
  692. $dir:                <0,0,-1>
  693. $dir_rand:           0.95
  694. $min_vel:            0.5
  695. $max_vel:            1.5
  696. $spawn_radius:       0
  697. $min_spawn_delay:    0.05
  698. $max_spawn_delay:    0.075
  699. $emitter_flags:      "immediate"
  700. $initially_on:            yes
  701. $alternate_states:    no
  702. $min_life_secs:      0.5
  703. $max_life_secs:      1.5
  704. $min_pradius:        0.2
  705. $max_pradius:        0.3
  706. $growth_rate:        0.2
  707. $acceleration:       -1.0
  708. $gravity_scale:      -0.1
  709. $bitmap:             "smoketest.tga"
  710. $particle color:     {128,128,128,64}
  711. $particle color dest:{128,128,128,0}
  712. $particle flags:        "gravity, clr_change, glow"
  713.  
  714. // ----------------------------------------------------------------------------------
  715.  
  716. $Name:                    "explosion fire leg"
  717. $pos:                        <0, 0, 0>
  718. $dir:                        <0, 1, 0>
  719. $dir_rand:                0.9999
  720. $min_vel:                1.0
  721. $max_vel:                1.5
  722. $spawn_radius:            0.1
  723. $min_spawn_delay:        0.0
  724. $max_spawn_delay:        0.0
  725. $emitter_flags:        "immediate, continuous, dirdepend"
  726. $initially_on:            yes
  727. $alternate_states:    no
  728. $min_life_secs:        3.5
  729. $max_life_secs:        6.0
  730. $min_pradius:            0.050
  731. $max_pradius:            0.060
  732. $growth_rate:            0.0
  733. $acceleration:            0.0
  734. $gravity_scale:        1.0
  735. $bitmap:                    "Flame01_02.tga"
  736. $particle color:        {255,255,255,128}
  737. $particle color dest:{128,128,128,0}
  738. $particle flags:        "gravity, clr_change, glow, explode"
  739. $bounciness:            6
  740. $stickiness:            7
  741.  
  742. // ----------------------------------------------------------------------------------
  743.  
  744. $Name:                    "explosion random bits"
  745. $pos:                        <0, 0, 0>
  746. $dir:                        <0, 1, 0>
  747. $dir_rand:                0
  748. $min_vel:                1.8
  749. $max_vel:                2.5
  750. $spawn_radius:            0
  751. $min_spawn_delay:        0.0
  752. $max_spawn_delay:        0.0
  753. $emitter_flags:        "immediate, continuous"
  754. $initially_on:            yes
  755. $alternate_states:    no
  756. $min_life_secs:        0.5
  757. $max_life_secs:        1
  758. $min_pradius:            0.02
  759. $max_pradius:            0.03
  760. $growth_rate:            0
  761. $acceleration:            0.0
  762. $gravity_scale:        2.0
  763. $bitmap:                    "Flame01_02.tga"
  764. $particle color:        {255,255,255,255}
  765. $particle color dest:{128,128,128,0}
  766. $particle flags:        "gravity, clr_change, glow, vel_stretch"
  767.  
  768. // ----------------------------------------------------------------------------------
  769.  
  770. $Name:                    "explosion main part"
  771. $pos:                        <0, 0, 0>
  772. $dir:                        <0, 1, 0>
  773. $dir_rand:                -1.0
  774. $min_vel:                0.2
  775. $max_vel:                0.4
  776. $spawn_radius:            1.0
  777. $min_spawn_delay:        0.02
  778. $max_spawn_delay:        0.06
  779. $emitter_flags:        "immediate, continuous"
  780. $initially_on:            yes
  781. $alternate_states:    no
  782. $min_life_secs:        0.033
  783. $max_life_secs:        0.166
  784. $min_pradius:            0.6
  785. $max_pradius:            0.8
  786. $growth_rate:            0.333
  787. $acceleration:            -5.0
  788. $gravity_scale:        -0.05
  789. $bitmap:                    "JustFire.tga"
  790. $particle color:        {255,255,255,128}
  791. $particle color dest:{255,255,255,0}
  792. $particle flags:        "gravity, clr_change, random_orient, glow"
  793. $swirliness:         2
  794.  
  795. // ----------------------------------------------------------------------------------
  796.  
  797. $Name:                    "explosion main part 3"
  798. $pos:                        <0, 0, 0>
  799. $dir:                        <0, 1, 0>
  800. $dir_rand:                -1.0
  801. $min_vel:                0.2
  802. $max_vel:                0.4
  803. $spawn_radius:            0.5
  804. $min_spawn_delay:        0.02
  805. $max_spawn_delay:        0.06
  806. $emitter_flags:        "immediate, continuous"
  807. $initially_on:            yes
  808. $alternate_states:    no
  809. $min_life_secs:        0.133
  810. $max_life_secs:        0.366
  811. $min_pradius:            1.2
  812. $max_pradius:            2.5
  813. $growth_rate:            0.0
  814. $acceleration:            -5.0
  815. $gravity_scale:        -0.05
  816. $bitmap:                    "JustFire.tga"
  817. $particle color:        {255,255,255,128}
  818. $particle color dest:{255,255,255,0}
  819. $particle flags:        "gravity, clr_change, random_orient, glow"
  820. $swirliness:         2
  821.  
  822. // ----------------------------------------------------------------------------------
  823.  
  824. $Name:                    "explosion main_smoke center"
  825. $pos:                        <0, 0, 0>
  826. $dir:                        <0, 1, 0>
  827. $dir_rand:                -1.0
  828. $min_vel:                0.2
  829. $max_vel:                0.4
  830. $spawn_radius:            0.5
  831. $min_spawn_delay:        0.02
  832. $max_spawn_delay:        0.06
  833. $emitter_flags:        "immediate, continuous"
  834. $initially_on:            yes
  835. $alternate_states:    no
  836. $min_life_secs:        1.133
  837. $max_life_secs:        2.0
  838. $min_pradius:            0.5
  839. $max_pradius:           1.9
  840. $growth_rate:            0.0
  841. $acceleration:            -5.0
  842. $gravity_scale:        -0.05
  843. $bitmap:                    "JustSmoke.tga"
  844. $particle color:        {255,255,255,255}
  845. $particle color dest:{255,255,255,0}
  846. $particle flags:        "gravity, clr_change, random_orient"
  847. $swirliness:         0
  848.  
  849. // ----------------------------------------------------------------------------------
  850.  
  851. $Name:                    "explosion boom"
  852. $pos:                        <0, 0, 0>
  853. $dir:                        <0, 1, 0>
  854. $dir_rand:                1.0
  855. $min_vel:                0.0
  856. $max_vel:                0.0
  857. $spawn_radius:            0.8
  858. $min_spawn_delay:        0.0
  859. $max_spawn_delay:        0.0
  860. $emitter_flags:        "immediate"
  861. $initially_on:            yes
  862. $alternate_states:    no
  863. $min_life_secs:        0.7
  864. $max_life_secs:        0.7
  865. $min_pradius:            0.8
  866. $max_pradius:            0.8
  867. $growth_rate:            0.5
  868. $acceleration:            0.0
  869. $gravity_scale:        0.0
  870. $bitmap:                    "JustSmoke.tga"
  871. $particle color:        {255,255,255,255}
  872. $particle color dest:{255,255,255,0}
  873. $particle flags:        "random_orient, clr_change"
  874.  
  875. // ----------------------------------------------------------------------------------
  876.  
  877. $Name:                    "explosion boom 2"
  878. $pos:                        <0, 0, 0>
  879. $dir:                        <0, 1, 0>
  880. $dir_rand:                1.0
  881. $min_vel:                0.0
  882. $max_vel:                0.0
  883. $spawn_radius:            1.0
  884. $min_spawn_delay:        0.0
  885. $max_spawn_delay:        0.0
  886. $emitter_flags:        "immediate"
  887. $initially_on:            yes
  888. $alternate_states:    no
  889. $min_life_secs:        0.4
  890. $max_life_secs:        0.6
  891. $min_pradius:            0.8
  892. $max_pradius:            0.8
  893. $growth_rate:            0.5
  894. $acceleration:            0.0
  895. $gravity_scale:        0.0
  896. $bitmap:                    "JustSmoke.tga"
  897. $particle color:        {255,255,255,128}
  898. $particle color dest:{255,255,255,0}
  899. $particle flags:        "random_orient, clr_change"
  900.  
  901. // ----------------------------------------------------------------------------------
  902.  
  903. $Name:                    "explosion flare"
  904. $pos:                        <0, 0, 0>
  905. $dir:                        <0, 1, 0>
  906. $dir_rand:                1.0
  907. $min_vel:                0.0
  908. $max_vel:                0.0
  909. $spawn_radius:            0.0
  910. $min_spawn_delay:        0.0
  911. $max_spawn_delay:        0.0
  912. $emitter_flags:        "immediate"
  913. $initially_on:            yes
  914. $alternate_states:    no
  915. $min_life_secs:        0.09
  916. $max_life_secs:        0.09
  917. $min_pradius:            1.3
  918. $max_pradius:            1.3
  919. $growth_rate:            0.5
  920. $acceleration:            0.0
  921. $gravity_scale:        0.0
  922. $bitmap:                    "explosionflare01.tga"
  923. $particle color:        {255,255,255,255}
  924. $particle color dest:{255,255,255,0}
  925. $particle flags:        "clr_change, random_orient, glow"
  926.  
  927. // ----------------------------------------------------------------------------------
  928.  
  929. $Name:                    "explosion flare 2"
  930. $pos:                        <0, 0, 0>
  931. $dir:                        <0, 1, 0>
  932. $dir_rand:                1.0
  933. $min_vel:                0.0
  934. $max_vel:                0.0
  935. $spawn_radius:            0.0
  936. $min_spawn_delay:        0.0
  937. $max_spawn_delay:        0.0
  938. $emitter_flags:        "immediate"
  939. $initially_on:            yes
  940. $alternate_states:    no
  941. $min_life_secs:        0.09
  942. $max_life_secs:        0.09
  943. $min_pradius:            1.3
  944. $max_pradius:            1.3
  945. $growth_rate:            0.5
  946. $acceleration:            0.0
  947. $gravity_scale:        0.0
  948. $bitmap:                    "explosionflare01.tga"
  949. $particle color:        {255,255,255,255}
  950. $particle color dest:{255,255,255,0}
  951. $particle flags:        "clr_change, random_orient, glow"
  952.  
  953. // ----------------------------------------------------------------------------------
  954.  
  955. $Name:                    "explosion smoke leg"
  956. $pos:                        <0, 0, 0>
  957. $dir:                        <0, 1, 0>
  958. $dir_rand:                1.0
  959. $min_vel:                0.1
  960. $max_vel:                0.2
  961. $spawn_radius:            0.0
  962. $min_spawn_delay:        0.04
  963. $max_spawn_delay:        0.06
  964. $emitter_flags:        ""
  965. $initially_on:            no
  966. $alternate_states:    no
  967. $min_life_secs:        0.2
  968. $max_life_secs:        1.0
  969. $min_pradius:            0.03
  970. $max_pradius:            0.05
  971. $growth_rate:            2.0
  972. $acceleration:            0.0
  973. $gravity_scale:        -0.05
  974. $bitmap:                    "smoketest.tga"
  975. $particle color:        {160,90,30,96}
  976. $particle color dest:{127,127,127,0}
  977. $particle flags:        "clr_change"
  978. $swirliness:            4
  979.  
  980. // ----------------------------------------------------------------------------------
  981.  
  982. $Name:                    "flamethrower fire"
  983. $pos:                        <0, 0, 0>
  984. $dir:                        <0, 1, 0>
  985. $dir_rand:                0.0
  986. $min_vel:                0.1
  987. $max_vel:                0.5
  988. $spawn_radius:            0.0
  989. $min_spawn_delay:        0.0
  990. $max_spawn_delay:        0.0
  991. $emitter_flags:        "immediate, continuous"
  992. $initially_on:            yes
  993. $alternate_states:    no
  994. $min_life_secs:        0.15
  995. $max_life_secs:        0.23
  996. $min_pradius:            0.1
  997. $max_pradius:            0.10
  998. $growth_rate:            0.7
  999. $acceleration:            0.0
  1000. $gravity_scale:        -0.4
  1001. $bitmap:                    "Fire01.tga"
  1002. $particle color:        {255,255,255,100}
  1003. $particle color dest:{255,255,255,0}
  1004. $particle flags:        "clr_change, gravity, glow"
  1005. $swirliness:            3
  1006.  
  1007. // ----------------------------------------------------------------------------------
  1008.  
  1009. $Name:                    "flamethrower fire_large"
  1010. $pos:                        <0, 0, 0>
  1011. $dir:                        <0, 1, 0>
  1012. $dir_rand:                0.0
  1013. $min_vel:                0.1
  1014. $max_vel:                0.5
  1015. $spawn_radius:            0.0
  1016. $min_spawn_delay:        0.1
  1017. $max_spawn_delay:        0.1
  1018. $emitter_flags:        "immediate"
  1019. $initially_on:            yes
  1020. $alternate_states:    no
  1021. $min_life_secs:        0.05
  1022. $max_life_secs:        0.43
  1023. $min_pradius:            0.8
  1024. $max_pradius:            1.0
  1025. $growth_rate:            1.7
  1026. $acceleration:            12.0
  1027. $gravity_scale:        -0.4
  1028. $bitmap:                    "Fire01.tga"
  1029. $particle color:        {255,255,255,200}
  1030. $particle color dest:{255,255,255,0}
  1031. $particle flags:        "clr_change, gravity, collide, glow, random_orient"
  1032. $swirliness:            3
  1033.  
  1034. // ---------------------------------------------------------------------------------------
  1035.  
  1036. $Name:                    "flamethrower_explode"
  1037. $pos:                        <0, 0, 0>
  1038. $dir:                        <0, 1, 0>
  1039. $dir_rand:                1.0
  1040. $min_vel:                0.00001
  1041. $max_vel:                0.00001
  1042. $spawn_radius:            0.0
  1043. $min_spawn_delay:        0.0
  1044. $max_spawn_delay:        0.0
  1045. $emitter_flags:        "immediate"
  1046. $initially_on:            yes
  1047. $alternate_states:    no
  1048. $min_life_secs:        0.15
  1049. $max_life_secs:        0.18
  1050. $min_pradius:            0.01
  1051. $max_pradius:            0.02
  1052. $growth_rate:            6.0
  1053. $acceleration:            0.0
  1054. $gravity_scale:        0.00
  1055. $bitmap:                    "Fire01.tga"
  1056. $particle color:        {255,255,255,255}
  1057. $particle color dest:{255,255,255,0}
  1058. $particle flags:        "clr_change, glow, random_orient"
  1059.  
  1060. // ----------------------------------------------------------------------------------
  1061.  
  1062. $Name:                    "flamethrower_explode_large"
  1063. $pos:                        <0, 0, 0>
  1064. $dir:                        <0, 1, 0>
  1065. $dir_rand:                1.0
  1066. $min_vel:                0.00001
  1067. $max_vel:                0.00001
  1068. $spawn_radius:            0.6
  1069. $min_spawn_delay:        0.0
  1070. $max_spawn_delay:        0.0
  1071. $emitter_flags:        "immediate"
  1072. $initially_on:            yes
  1073. $alternate_states:    no
  1074. $min_life_secs:        0.15
  1075. $max_life_secs:        0.18
  1076. $min_pradius:            0.90
  1077. $max_pradius:            1.32
  1078. $growth_rate:            8.0
  1079. $acceleration:            0.0
  1080. $gravity_scale:        0.00
  1081. $bitmap:                    "Fire01.tga"
  1082. $particle color:        {255,255,255,255}
  1083. $particle color dest:{255,255,255,0}
  1084. $particle flags:        "clr_change, glow, random_orient"
  1085.  
  1086. // ----------------------------------------------------------------------------------
  1087.  
  1088. $Name:                    "flamethrower tail"
  1089. $pos:                        <0, 0, 0>
  1090. $dir:                        <0, 1, 0>
  1091. $dir_rand:                1.0
  1092. $min_vel:                0.1
  1093. $max_vel:                0.1
  1094. $spawn_radius:            0.0
  1095. $min_spawn_delay:        0.0
  1096. $max_spawn_delay:        0.0
  1097. $emitter_flags:        ""
  1098. $initially_on:            no
  1099. $alternate_states:    no
  1100. $min_life_secs:        0.4
  1101. $max_life_secs:        0.6
  1102. $min_pradius:            0.054
  1103. $max_pradius:            0.057
  1104. $growth_rate:            -0.3
  1105. $acceleration:            0.0
  1106. $gravity_scale:        -0.2
  1107. $bitmap:                    "Fire01.tga"
  1108. $particle color:        {255,255,255,90}
  1109. $particle color dest:{128,128,128,0}
  1110. $particle flags:        "clr_change, random_orient, gravity, glow"
  1111. $swirliness:            5
  1112.  
  1113. // ---------------------------------------------------------------------------------------
  1114.  
  1115. $Name:                    "flamethrower head"
  1116. $pos:                        <0, 0, 0>
  1117. $dir:                        <0, 1, 0>
  1118. $dir_rand:                0.9999
  1119. $min_vel:                1.75
  1120. $max_vel:                2.0
  1121. $spawn_radius:            0.1
  1122. $min_spawn_delay:        0.0
  1123. $max_spawn_delay:        0.0
  1124. $emitter_flags:        "immediate, continuous, dirdepend"
  1125. $initially_on:            yes
  1126. $alternate_states:    no
  1127. $min_life_secs:        2.5
  1128. $max_life_secs:        4.0
  1129. $min_pradius:            0.045
  1130. $max_pradius:            0.06
  1131. $growth_rate:            0.0
  1132. $acceleration:            0.0
  1133. $gravity_scale:        1.0
  1134. $bitmap:                    "Flame01_02.tga"
  1135. $particle color:        {255,255,255,164}
  1136. $particle color dest:{128,128,128,0}
  1137. $particle flags:        "gravity, clr_change, glow"
  1138. $bounciness:            6
  1139. $stickiness:            7
  1140.  
  1141. // ---------------------------------------------------------------------------------------
  1142.  
  1143. $Name:                    "flamethrower smoke"
  1144. $pos:                <0,0,0>
  1145. $dir:                <0,1,0>
  1146. $dir_rand:           0.95
  1147. $min_vel:            0.4
  1148. $max_vel:            0.4
  1149. $spawn_radius:       0.0
  1150. $min_spawn_delay:    0.07
  1151. $max_spawn_delay:    0.20
  1152. $emitter_flags:      "dirdepend"
  1153. $initially_on:            yes
  1154. $alternate_states:    no
  1155. $min_life_secs:      0.4
  1156. $max_life_secs:      0.6
  1157. $min_pradius:        0.14
  1158. $max_pradius:        0.32
  1159. $growth_rate:        0.2
  1160. $acceleration:       0
  1161. $gravity_scale:      -0.025
  1162. $bitmap:             "MissileSmoke01.vbm"
  1163. $particle color:     {128,128,128,80}
  1164. $particle color dest:{128,128,128,0}
  1165. $particle flags:        "gravity, immediate, clr_change"
  1166.  
  1167. // ----------------------------------------------------------------------------------
  1168.  
  1169. $Name:                    "explosion main part 2"
  1170. $pos:                        <0, 0, 0>
  1171. $dir:                        <0, 1, 0>
  1172. $dir_rand:                -1.0
  1173. $min_vel:                0.2
  1174. $max_vel:                0.4
  1175. $spawn_radius:            1.0
  1176. $min_spawn_delay:        0.02
  1177. $max_spawn_delay:        0.06
  1178. $emitter_flags:        "immediate, continuous"
  1179. $initially_on:            yes
  1180. $alternate_states:    no
  1181. $min_life_secs:        0.033
  1182. $max_life_secs:        0.166
  1183. $min_pradius:            0.6
  1184. $max_pradius:            0.8
  1185. $growth_rate:            0.333
  1186. $acceleration:            -5.0
  1187. $gravity_scale:        -0.05
  1188. $bitmap:                    "Obj_EXP01.tga"
  1189. $particle color:        {255,255,255,128}
  1190. $particle color dest:{255,255,255,0}
  1191. $particle flags:        "gravity, clr_change, random_orient, hold_last_frame, glow"
  1192. $swirliness:         2
  1193. $age_pct_to_finish_vbm:    0.333
  1194.  
  1195.  
  1196. // ----------------------------------------------------------------------------------
  1197.  
  1198. $Name:                    "gun hit center"
  1199. $pos:                        <0, 0, 0>
  1200. $dir:                        <0, 0, 0>
  1201. $dir_rand:                0.0
  1202. $min_vel:                0.0
  1203. $max_vel:                0.0
  1204. $spawn_radius:            0.0
  1205. $min_spawn_delay:        0.00
  1206. $max_spawn_delay:        0.00
  1207. $emitter_flags:        "immediate, continuous"
  1208. $initially_on:            yes
  1209. $alternate_states:    no
  1210. $min_life_secs:        0.433
  1211. $max_life_secs:        0.566
  1212. $min_pradius:            1.0
  1213. $max_pradius:            1.7
  1214. $growth_rate:            0.0
  1215. $acceleration:            0.0
  1216. $gravity_scale:        -0.05
  1217. $bitmap:                    "HEAP.vbm"
  1218. $particle color:        {255,255,255,200}
  1219. $particle color dest:{255,255,255,0}
  1220. $particle flags:        "random_orient, glow"
  1221. $swirliness:         0
  1222.  
  1223. // ----------------------------------------------------------------------------------
  1224.  
  1225. $Name:                    "gun hit center_small"
  1226. $pos:                        <0, 0, 0>
  1227. $dir:                        <0, 0, 0>
  1228. $dir_rand:                0.0
  1229. $min_vel:                0.0
  1230. $max_vel:                0.0
  1231. $spawn_radius:            0.0
  1232. $min_spawn_delay:        0.00
  1233. $max_spawn_delay:        0.00
  1234. $emitter_flags:        "immediate, continuous"
  1235. $initially_on:            yes
  1236. $alternate_states:    no
  1237. $min_life_secs:        0.433
  1238. $max_life_secs:        0.566
  1239. $min_pradius:            0.8
  1240. $max_pradius:            1.2
  1241. $growth_rate:            0.0
  1242. $acceleration:            0.0
  1243. $gravity_scale:        -0.05
  1244. $bitmap:                    "HEAP.vbm"
  1245. $particle color:        {255,255,255,200}
  1246. $particle color dest:{255,255,255,0}
  1247. $particle flags:        "random_orient, glow"
  1248. $swirliness:         0
  1249.  
  1250. // ----------------------------------------------------------------------------------
  1251.  
  1252. $Name:                    "gun hit center_big"
  1253. $pos:                        <0, 0, 0>
  1254. $dir:                        <0, 0, 0>
  1255. $dir_rand:                0.0
  1256. $min_vel:                0.0
  1257. $max_vel:                0.0
  1258. $spawn_radius:            0.0
  1259. $min_spawn_delay:        0.00
  1260. $max_spawn_delay:        0.00
  1261. $emitter_flags:        "immediate, continuous"
  1262. $initially_on:            yes
  1263. $alternate_states:    no
  1264. $min_life_secs:        0.433
  1265. $max_life_secs:        0.566
  1266. $min_pradius:            3.0
  1267. $max_pradius:            3.9
  1268. $growth_rate:            0.0
  1269. $acceleration:            0.0
  1270. $gravity_scale:        -0.05
  1271. $bitmap:                    "HEAP.vbm"
  1272. $particle color:        {255,255,255,200}
  1273. $particle color dest:{255,255,255,0}
  1274. $particle flags:        "random_orient, glow"
  1275. $swirliness:         0
  1276.  
  1277. // ----------------------------------------------------------------------------------
  1278.  
  1279. $Name:                    "gun hit sparks"
  1280. $pos:                        <0, 0, 0>
  1281. $dir:                        <0, 1, 0>
  1282. $dir_rand:                0.0
  1283. $min_vel:                16.8
  1284. $max_vel:                19.5
  1285. $spawn_radius:            0.0
  1286. $min_spawn_delay:        0.0
  1287. $max_spawn_delay:        0.0
  1288. $emitter_flags:        "immediate, continuous"
  1289. $initially_on:            yes
  1290. $alternate_states:    no
  1291. $min_life_secs:        0.15
  1292. $max_life_secs:        0.15
  1293. $min_pradius:            0.10
  1294. $max_pradius:            0.12
  1295. $growth_rate:            0.01
  1296. $acceleration:            1.0
  1297. $gravity_scale:        2.0
  1298. $bitmap:                    "Flame01_02.tga"
  1299. $particle color:        {255,255,255,255}
  1300. $particle color dest:{128,128,128,0}
  1301. $particle flags:        "clr_change, glow, vel_stretch"
  1302.  
  1303. // ----------------------------------------------------------------------------------
  1304.  
  1305. $Name:                    "gun hit sparks_small"
  1306. $pos:                        <0, 0, 0>
  1307. $dir:                        <0, 1, 0>
  1308. $dir_rand:                0.0
  1309. $min_vel:                16.8
  1310. $max_vel:                19.5
  1311. $spawn_radius:            0.0
  1312. $min_spawn_delay:        0.0
  1313. $max_spawn_delay:        0.0
  1314. $emitter_flags:        "immediate, continuous"
  1315. $initially_on:            yes
  1316. $alternate_states:    no
  1317. $min_life_secs:        0.08
  1318. $max_life_secs:        0.08
  1319. $min_pradius:            0.10
  1320. $max_pradius:            0.12
  1321. $growth_rate:            0.01
  1322. $acceleration:            1.0
  1323. $gravity_scale:        2.0
  1324. $bitmap:                    "Flame01_02.tga"
  1325. $particle color:        {255,255,255,255}
  1326. $particle color dest:{128,128,128,0}
  1327. $particle flags:        "clr_change, glow, vel_stretch"
  1328.  
  1329. // ----------------------------------------------------------------------------------
  1330.  
  1331. $Name:                    "gun hit sparks_big"
  1332. $pos:                        <0, 0, 0>
  1333. $dir:                        <0, 1, 0>
  1334. $dir_rand:                0.0
  1335. $min_vel:                16.8
  1336. $max_vel:                19.5
  1337. $spawn_radius:            0.0
  1338. $min_spawn_delay:        0.0
  1339. $max_spawn_delay:        0.0
  1340. $emitter_flags:        "immediate, continuous"
  1341. $initially_on:            yes
  1342. $alternate_states:    no
  1343. $min_life_secs:        0.25
  1344. $max_life_secs:        0.58
  1345. $min_pradius:            0.10
  1346. $max_pradius:            0.14
  1347. $growth_rate:            0.01
  1348. $acceleration:            1.0
  1349. $gravity_scale:        2.0
  1350. $bitmap:                    "Flame01_02.tga"
  1351. $particle color:        {255,255,255,255}
  1352. $particle color dest:{128,128,128,0}
  1353. $particle flags:        "clr_change, glow, vel_stretch, gravity,"
  1354.  
  1355. // ----------------------------------------------------------------------------------
  1356.  
  1357. $Name:                    "gun hit smoke"
  1358. $pos:                        <0, 0, 0>
  1359. $dir:                        <0, 1, 0>
  1360. $dir_rand:                0.0
  1361. $min_vel:                0.0
  1362. $max_vel:                0.0
  1363. $spawn_radius:            0.0
  1364. $min_spawn_delay:        0.0
  1365. $max_spawn_delay:        0.0
  1366. $emitter_flags:        "immediate"
  1367. $initially_on:            yes
  1368. $alternate_states:    no
  1369. $min_life_secs:        0.7
  1370. $max_life_secs:        0.7
  1371. $min_pradius:            0.8
  1372. $max_pradius:            0.8
  1373. $growth_rate:            0.5
  1374. $acceleration:            0.0
  1375. $gravity_scale:        0.0
  1376. $bitmap:                    "JustSmoke.tga"
  1377. $particle color:        {255,255,255,255}
  1378. $particle color dest:{255,255,255,0}
  1379. $particle flags:        "random_orient, clr_change"
  1380.  
  1381. // ----------------------------------------------------------------------------------
  1382.  
  1383. $Name:               "humanoid fire 1"
  1384. $pos:                <0,0,0>
  1385. $dir:                <0,1.0,0>
  1386. $dir_rand:           0
  1387. $min_vel:            0.05
  1388. $max_vel:            0.2
  1389. $spawn_radius:       0.125
  1390. $min_spawn_delay:    0.05
  1391. $max_spawn_delay:    0.075
  1392. $emitter_flags:      "immediate, continuous"
  1393. $initially_on:            yes
  1394. $alternate_states:    no
  1395. $min_life_secs:      0.25
  1396. $max_life_secs:      0.85
  1397. $min_pradius:        0.20
  1398. $max_pradius:        0.50
  1399. $growth_rate:        -0.2
  1400. $acceleration:       -3.0
  1401. $gravity_scale:      -0.65
  1402. $bitmap:             "Fire01.tga"
  1403. $particle color:     {255,255,255,128}
  1404. $particle color dest:{255,255,255,0}
  1405. $particle flags:        "gravity, clr_change, glow, random_orient, wind, damages, fire_damage"
  1406. $swirliness:         6
  1407. $damage_factor:        0
  1408.  
  1409. // ----------------------------------------------------------------------------------
  1410.  
  1411. $Name:               "humanoid fire 2"
  1412. $pos:                <0,0,0>
  1413. $dir:                <0,1.0,0>
  1414. $dir_rand:           0.6
  1415. $min_vel:            0.05
  1416. $max_vel:            0.15
  1417. $spawn_radius:       0
  1418. $min_spawn_delay:    0.05
  1419. $max_spawn_delay:    0.075
  1420. $emitter_flags:      "immediate"
  1421. $initially_on:            yes
  1422. $alternate_states:    no
  1423. $min_life_secs:      0.5
  1424. $max_life_secs:      1.40
  1425. $min_pradius:        0.05
  1426. $max_pradius:        0.15
  1427. $growth_rate:        1.25
  1428. $acceleration:       -3.0
  1429. $gravity_scale:      -0.6
  1430. $bitmap:             "smoketest.tga"
  1431. $particle color:     {150,100,10,64}
  1432. $particle color dest:{255,255,255,0}
  1433. $particle flags:        "gravity, clr_change, random_orient, wind"
  1434. $swirliness:         2
  1435. $damage_factor:        0
  1436.  
  1437. // ----------------------------------------------------------------------------------
  1438.  
  1439. #end