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// // Table to handle various and sundry effects-related stuff // // // --------------------------------------------------- // Glares and Light Coronas. Parsed in glare.cpp. // --------------------------------------------------- // *** Some field explanation here *** // // $Name: "TestGlare01" // unique name for the glare // $Light Color: {255, 255, 128} // color of the light, used for screen glows. {0,0,0} disables screen flashing (washing out) // $Corona Bitmap: "LightCorona01.tga" // bitmap to use for the corona // $Cone Angle: 90.0 // glare visibility cone. this is full angle. 360 degrees for all angle visibility. // $Intensity: 1.0 // brightness. higher means corona is drawn full alpha more often // $Radius Distance Factor: 0.6 // how fast the corona gets bigger as you get further from it. follows a sqrt(), in case you were wondering // $Radius Scale Factor: 0.8 // scales how large the corona is overall. // $Diminish Distance: -0.05 // distance at which the corona is no longer visible. negative means always visible, more negative means less shrinking with closeness // // $Volumetric Bitmap: "LightBeam01.tga" // volumetric bitmap, visible outside visibility cone // $Volumetric Height: 0.6 // how high/wide the volumetric bitmap should be in world units // $Volumetric Length: 2.4 // how long the volumetric bitmap should be in world units // // $Reflection Bitmap: "LightCorona02.tga" // the bitmap that will get displayed as the reflection of this corona in a mirrored floor // NOTES: 1) You do not have to have both a corona and a volumetric bitmap, you may have one or the other singly. // 2) If you do not specify a reflection bitmap, the code will not attempt to render a reflection for that glare // 3) FOR GLARES USED AS A MUZZLE FLASH ONLY: // - Cone angle is valid both forward and reverse. This means you will see the Corona Bitmap from behind the gun as well. // - Radius Distance Factor and Diminish Distance are ignored (but must still be in the table) // - Radius Scale Factor is the radius of the corona in WORLD units (ie meters). It is not scaled. // - Light Color is also ignored, since we dont flash the screen with these. // #Glares $Name: "whitelightcorona" $Light Color: {180, 180, 220} $Corona Bitmap: "flourescentglow.tga" $Cone Angle: 180 $Intensity: .2 $Radius Distance Factor: 0.5 $Radius Scale Factor: 1 $Diminish Distance: -0.05 $Name: "officelampglare" $Light Color: {255, 255, 128} $Corona Bitmap: "Light_BlueGlo01_Dim.tga" $Cone Angle: 90.0 $Intensity: 0.02 $Radius Distance Factor: 0.2 $Radius Scale Factor: 1.5 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam03.tga" $Volumetric Height: 2.5 $Volumetric Length: 1 $Name: "glowstickglare" $Light Color: {0, 182, 255} $Corona Bitmap: "Light_BrownGlo01.tga" $Cone Angle: 180 $Intensity: 0.02 $Radius Distance Factor: 0.5 $Radius Scale Factor: 1.0 $Diminish Distance: -0.05 $Name: "Sub Headlamp" $Light Color: {0, 182, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 105.0 $Intensity: 1.0 $Radius Distance Factor: 0.4 $Radius Scale Factor: 0.6 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 0.6 $Volumetric Length: 3.4 $Reflection Bitmap: "LightCorona04.tga" $Name: "Glock Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash01.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.3 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_side01.tga" $Volumetric Height: 1.0 $Volumetric Length: 1.0 $Name: "Shotgun Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash08.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.4 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideSHTGN.tga" $Volumetric Height: 1.0 $Volumetric Length: 1.0 $Name: "Sniper Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash02.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.6 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideSNPR.tga" $Volumetric Height: 1.0 $Volumetric Length: 1.0 $Name: "Assault Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash04.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.5 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideASSLT.tga" $Volumetric Height: .8 $Volumetric Length: .8 $Name: "MachinePistol01 Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash05.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.3 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideMCHNPIS01.tga" $Volumetric Height: .6 $Volumetric Length: .4 $Name: "MachinePistol02 Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash06.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.3 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideMCHNPIS02.tga" $Volumetric Height: .5 $Volumetric Length: .4 $Name: "HeavyMachineGun Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash07.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.4 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideHVYMCHN.tga" $Volumetric Height: .9 $Volumetric Length: .9 $Name: "AssaultScope Muzzle Flash" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash04.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: 0.3 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideASSLT.tga" $Volumetric Height: .6 $Volumetric Length: .7 $Name: "DroneChainGun" $Light Color: {255, 255, 128} $Corona Bitmap: "muzzleflash07.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.0 $Radius Scale Factor: .7 $Diminish Distance: 0.0 $Volumetric Bitmap: "muzzleflash_sideHVYMCHN.tga" $Volumetric Height: 1.2 $Volumetric Length: 1.2 $Name: "Tube Light Rod Glare" $Light Color: {220, 220, 255} $Corona Bitmap: "whiteblu01.tga" $Cone Angle: 360.0 $Intensity: 0.8 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.30 $Diminish Distance: -0.05 $Name: "fp_gren_glare" $Light Color: {255, 0, 0} $Corona Bitmap: "Light_RedLargeGlo01.tga" $Cone Angle: 90.0 $Intensity: 0.3 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.05 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam01.tga" $Volumetric Height: 0.025 $Volumetric Length: 0.070 $Name: "barndoorglare2" $Light Color: {255, 255, 128} $Corona Bitmap: "LightCorona01.tga" $Cone Angle: 90.0 $Intensity: .6 $Radius Distance Factor: 0.6 $Radius Scale Factor: 1 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam01.tga" $Volumetric Height: .75 $Volumetric Length: 5 $Reflection Bitmap: "LightCorona01.tga" $Name: "barndoorglare" $Light Color: {255, 255, 128} $Corona Bitmap: "LightCorona01.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 1 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam01.tga" $Volumetric Height: 2 $Volumetric Length: 2.4 $Reflection Bitmap: "LightCorona01.tga" // This one is for the vehicles (APC, Sub) $Name: "TestGlare01" $Light Color: {255, 255, 128} $Corona Bitmap: "LightCorona01.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam01.tga" $Volumetric Height: 0.6 $Volumetric Length: 2.4 $Reflection Bitmap: "LightCorona01.tga" // This one is for the Security Spotlight $Name: "securityspot" $Light Color: {255, 255, 128} $Corona Bitmap: "smokyCorona04.tga" $Cone Angle: 90 $Intensity: .3 $Radius Distance Factor: .6 $Radius Scale Factor: .8 $Diminish Distance: -0.05 $Volumetric Bitmap: "smokebeam.tga" $Volumetric Height: 2 $Volumetric Length: 15 $Reflection Bitmap: "smokyCorona04.tga" $Name: "minelt03glare" $Light Color: {255, 255, 128} $Corona Bitmap: "smokyCorona04.tga" $Cone Angle: 180 $Intensity: 0.1 $Radius Distance Factor: 0.8 $Radius Scale Factor: 0.8 $Diminish Distance: 0.05 $Reflection Bitmap: "smokyCorona04.tga" // This one is for the orange light fixture and others. $Name: "TestGlare01a" $Light Color: {255, 255, 128} $Corona Bitmap: "LightCorona01.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.8 $Radius Scale Factor: 1.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam01.tga" $Volumetric Height: 2.0 $Volumetric Length: 7.4 $Reflection Bitmap: "LightCorona01.tga" // This one is for the Blue light fixture and others. $Name: "TestGlare01b" $Light Color: {128, 128, 128} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 90.0 $Intensity: 0.1 $Radius Distance Factor: 0.8 $Radius Scale Factor: 1.4 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 2.0 $Volumetric Length: 7.4 $Name: "TestGlare02" $Light Color: {255, 255, 255} $Corona Bitmap: "LightCorona_Blue01.tga" $Cone Angle: 30.0 $Intensity: 1.0 $Radius Distance Factor: 0.4 $Radius Scale Factor: 1.0 $Diminish Distance: 0.8 $Volumetric Bitmap: "LightCorona_Blue01.tga" $Volumetric Height: 0.3 $Volumetric Length: 1.3 $Reflection Bitmap: "LightCorona_Blue01.tga" $Name: "TestGlare03" $Light Color: {0, 182, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 105.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 0.6 $Volumetric Length: 3.4 $Reflection Bitmap: "LightCorona04.tga" $Name: "TestGlare03_novolume" $Light Color: {0, 182, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 105.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Name: "TestGlare04" $Light Color: {0, 182, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 105.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam03.tga" $Volumetric Height: 2.0 $Volumetric Length: 6.5 $Reflection Bitmap: "LightCorona04.tga" $Name: "RedWedge01_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_RedLargeGlo01.tga" $Cone Angle: 150.0 $Intensity: 0.3 $Radius Distance Factor: 0.6 $Radius Scale Factor: 1.3 $Diminish Distance: -0.05 $Name: "RedWedge01_NoVolume_Small" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_RedLargeGlo01.tga" $Cone Angle: 220.0 $Intensity: 0.2 $Radius Distance Factor: 1.0 $Radius Scale Factor: 0.3 $Diminish Distance: -0.6 $Reflection Bitmap: "Light_RedLargeGlo01.tga" $Name: "GreenWedge01_NoVolume_Small" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_LilGreenFlare01.tga" $Cone Angle: 220.0 $Intensity: 0.2 $Radius Distance Factor: 1.0 $Radius Scale Factor: 0.3 $Diminish Distance: -0.6 $Reflection Bitmap: "Light_RedLargeGlo01.tga" $Name: "AmberWedge01_NoVolume_Small" $Light Color: {0, 0, 0} $Corona Bitmap: "LightCorona01.tga" $Cone Angle: 220.0 $Intensity: 0.2 $Radius Distance Factor: 1.0 $Radius Scale Factor: 0.3 $Diminish Distance: -0.6 $Reflection Bitmap: "Light_RedLargeGlo01.tga" $Name: "WarmWedge01_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BrownGlo01_Dim.tga" $Cone Angle: 170.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Reflection Bitmap: "Light_BrownGlo01_Dim.tga" $Name: "CoolSpot_WideBeam" $Light Color: {0, 182, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 140.0 $Intensity: 0.4 $Radius Distance Factor: 1.2 $Radius Scale Factor: 0.2 $Diminish Distance: -0.01 $Volumetric Bitmap: "LightBeam02_Wide.tga" $Volumetric Height: 3.8 $Volumetric Length: 3.4 $Reflection Bitmap: "LightCorona04.tga" $Name: "CoolWedge01_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BlueGlo01_Dim.tga" $Cone Angle: 170.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Name: "CoolWedge01_NoVolume_Small" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BlueGlo01_Dim.tga" $Cone Angle: 220.0 $Intensity: 0.2 $Radius Distance Factor: 1.0 $Radius Scale Factor: 0.3 $Diminish Distance: -0.6 $Reflection Bitmap: "Light_BlueGlo01_Dim.tga" $Name: "SlatLight01_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BrownGlo01.tga" $Cone Angle: 155.0 $Intensity: 0.08 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Reflection Bitmap: "Light_BrownGlo01.tga" $Name: "CoolWedge02_LG_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BlueGlo01_Dim.tga" $Cone Angle: 170.0 $Intensity: 0.080 $Radius Distance Factor: 1.6 $Radius Scale Factor: 1.8 $Diminish Distance: -0.05 $Reflection Bitmap: "Light_BlueGlo01_Dim.tga" $Name: "BIGcanyon_Light01_Glow" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BrownGlo01.tga" $Cone Angle: 170.0 $Intensity: 0.3 $Radius Distance Factor: 1.3 $Radius Scale Factor: 0.37 $Diminish Distance: -0.05 $Name: "CoolWedge01_SmallCone_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_BlueGlo01_Dim.tga" $Cone Angle: 165.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.6 $Diminish Distance: -0.05 $Reflection Bitmap: "Light_BlueGlo01_Dim.tga" $Name: "surgical_light" $Light Color: {0, 0, 0} $Corona Bitmap: "LightCorona03.tga" $Cone Angle: 150.0 $Intensity: 1 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.3 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam01.tga" $Volumetric Height: 1.0 $Volumetric Length: 1.0 $Reflection Bitmap: "Light_RedLargeGlo01.tga" $Name: "RedMini01_NoVolume" $Light Color: {0, 0, 0} $Corona Bitmap: "Light_RedLargeGlo01.tga" $Cone Angle: 150.0 $Intensity: 0.8 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.3 $Diminish Distance: -0.05 $Reflection Bitmap: "Light_RedLargeGlo01.tga" $Name: "TransportThrusterGLO" $Light Color: {0, 182, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 105.0 $Intensity: 1.0 $Radius Distance Factor: 2.0 $Radius Scale Factor: 0.7 $Diminish Distance: -0.05 $Reflection Bitmap: "LightCorona04.tga" $Name: "FighterEngine01_NoVolume" $Light Color: {255, 255, 255} $Corona Bitmap: "thruster02_cor.vbm" $Cone Angle: 180.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.4 $Diminish Distance: -0.05 $Name: "FighterEngine01" $Light Color: {255, 255, 255} $Volumetric Bitmap: "thruster02_vol.vbm" $Volumetric Height: 1.0 $Volumetric Length: 2.0 $Name: "EDFEngine01" $Light Color: {255, 255, 255} $Volumetric Bitmap: "thruster02_vol.vbm" $Volumetric Height: 9.0 $Volumetric Length: 7.0 $Name: "EDFEngine01_NoVolume" $Light Color: {255, 255, 255} $Corona Bitmap: "thruster02_cor.vbm" $Cone Angle: 180.0 $Intensity: 1.0 $Radius Distance Factor: 1.5 $Radius Scale Factor: 1.3 $Diminish Distance: -0.09 $Name: "TramLights01" $Light Color: {200, 200, 255} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 90.0 $Intensity: 1.0 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 1.6 $Volumetric Length: 8.6 $Reflection Bitmap: "LightCorona04.tga" $Name: "BigBeamLight_Glare01" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 90.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 1.6 $Volumetric Length: 18.4 $Reflection Bitmap: "LightCorona04.tga" $Name: "BigBeamLight_Glare01_SmallBeam" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 90.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.5 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 1.6 $Volumetric Length: 6.9 $Reflection Bitmap: "LightCorona04.tga" $Name: "BigBeamLight_Glare02_Wider" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 90.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02_Wide.tga" $Volumetric Height: 4.6 $Volumetric Length: 13.4 $Reflection Bitmap: "LightCorona04.tga" $Name: "BigBeamLight_Glare02_Widest" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 140.0 $Intensity: 0.3 $Radius Distance Factor: 1.3 $Radius Scale Factor: 0.6 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02_Wide.tga" $Volumetric Height: 12.6 $Volumetric Length: 20.4 $Reflection Bitmap: "LightCorona04.tga" $Name: "Shoplight01_Glare01" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 83.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam02.tga" $Volumetric Height: 1.6 $Volumetric Length: 3.2 $Reflection Bitmap: "LightCorona04.tga" $Name: "Shoplight01_Glare01_WIDE" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 83.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam03.tga" $Volumetric Height: 3.6 $Volumetric Length: 5.2 $Reflection Bitmap: "LightCorona04.tga" $Name: "Shoplight01_Glare01_WIDE_LONG" $Light Color: {200, 154, 228} $Corona Bitmap: "LightCorona04.tga" $Cone Angle: 83.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam03.tga" $Volumetric Height: 7.2 $Volumetric Length: 10.2 $Reflection Bitmap: "LightCorona04.tga" $Name: "ShopLight01_WARM_WIDE" $Light Color: {238, 156, 0} $Corona Bitmap: "LightCorona02.tga" $Cone Angle: 83.0 $Intensity: 0.5 $Radius Distance Factor: 0.6 $Radius Scale Factor: 0.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "LightBeam03_Warm.tga" $Volumetric Height: 3.6 $Volumetric Length: 5.2 $Reflection Bitmap: "LightCorona04.tga" $Name: "glare_center" $Light Color: {238, 156, 0} $Corona Bitmap: "glare_center_glow.tga" $Cone Angle: 83.0 $Intensity: 1.0 $Radius Distance Factor: 1.6 $Radius Scale Factor: 1.8 $Diminish Distance: -0.05 $Volumetric Bitmap: "glare_center.tga" $Volumetric Height: 3.2 $Volumetric Length: 9.2 $Reflection Bitmap: "LightCorona04.tga" #End