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  1. //
  2. //        Table to handle various and sundry effects-related stuff
  3. //
  4. //
  5.  
  6.  
  7. // ---------------------------------------------------
  8. //    Glares and Light Coronas.  Parsed in glare.cpp.
  9. // ---------------------------------------------------
  10.  
  11. // *** Some field explanation here ***
  12. //
  13. // $Name:                    "TestGlare01"                        // unique name for the glare
  14. // $Light Color:                    {255, 255, 128}            // color of the light, used for screen glows.  {0,0,0} disables screen flashing (washing out)
  15. // $Corona Bitmap:                "LightCorona01.tga"        // bitmap to use for the corona
  16. //        $Cone Angle:                    90.0                        // glare visibility cone.  this is full angle.  360 degrees for all angle visibility.
  17. //        $Intensity:                        1.0                        // brightness.  higher means corona is drawn full alpha more often
  18. //        $Radius Distance Factor:    0.6                        // how fast the corona gets bigger as you get further from it.  follows a sqrt(), in case you were wondering
  19. //        $Radius Scale Factor:        0.8                        // scales how large the corona is overall.
  20. //        $Diminish Distance:            -0.05                        // distance at which the corona is no longer visible.  negative means always visible, more negative means less shrinking with closeness
  21. //
  22. // $Volumetric Bitmap:                "LightBeam01.tga"        // volumetric bitmap, visible outside visibility cone
  23. //     $Volumetric Height:            0.6                        // how high/wide the volumetric bitmap should be in world units
  24. //     $Volumetric Length:            2.4                        // how long the volumetric bitmap should be in world units
  25. //
  26. // $Reflection Bitmap:           "LightCorona02.tga"  // the bitmap that will get displayed as the reflection of this corona in a mirrored floor
  27.  
  28. //    NOTES:  1) You do not have to have both a corona and a volumetric bitmap, you may have one or the other singly.
  29. //         2) If you do not specify a reflection bitmap, the code will not attempt to render a reflection for that glare
  30. //              3) FOR GLARES USED AS A MUZZLE FLASH ONLY:
  31. //                    - Cone angle is valid both forward and reverse.  This means you will see the Corona Bitmap from behind the gun as well.
  32. //                    - Radius Distance Factor and Diminish Distance are ignored (but must still be in the table)
  33. //                    - Radius Scale Factor is the radius of the corona in WORLD units (ie meters).  It is not scaled.
  34. //                    - Light Color is also ignored, since we dont flash the screen with these.
  35. //
  36.  
  37. #Glares
  38.  
  39. $Name:                       "whitelightcorona"
  40. $Light Color:                {180, 180, 220}
  41. $Corona Bitmap:                "flourescentglow.tga"    
  42.     $Cone Angle:                180
  43.     $Intensity:                    .2
  44.     $Radius Distance Factor:     0.5
  45.     $Radius Scale Factor:         1
  46.     $Diminish Distance:            -0.05
  47.  
  48.  
  49. $Name:                        "officelampglare"
  50. $Light Color:                {255, 255, 128}
  51. $Corona Bitmap:                "Light_BlueGlo01_Dim.tga"    
  52. $Cone Angle:                90.0
  53. $Intensity:                    0.02
  54. $Radius Distance Factor:    0.2
  55. $Radius Scale Factor:        1.5        
  56. $Diminish Distance:            -0.05
  57. $Volumetric Bitmap:                "LightBeam03.tga"
  58.     $Volumetric Height:            2.5
  59.     $Volumetric Length:            1
  60.  
  61.  
  62. $Name:                           "glowstickglare"
  63. $Light Color:                        {0, 182, 255}
  64. $Corona Bitmap:                    "Light_BrownGlo01.tga"    
  65. $Cone Angle:                180
  66. $Intensity:                    0.02
  67. $Radius Distance Factor:     0.5
  68. $Radius Scale Factor:         1.0
  69. $Diminish Distance:            -0.05
  70.  
  71.  
  72.  
  73. $Name:                    "Sub Headlamp"
  74. $Light Color:                        {0, 182, 255}
  75. $Corona Bitmap:                    "LightCorona04.tga"    
  76.     $Cone Angle:                    105.0
  77.     $Intensity:                        1.0
  78.     $Radius Distance Factor:    0.4
  79.     $Radius Scale Factor:        0.6
  80.     $Diminish Distance:            -0.05
  81. $Volumetric Bitmap:                "LightBeam02.tga"
  82.     $Volumetric Height:            0.6
  83.     $Volumetric Length:            3.4
  84. $Reflection Bitmap:           "LightCorona04.tga"
  85.  
  86.  
  87. $Name:                    "Glock Muzzle Flash"
  88. $Light Color:                        {255, 255, 128}
  89. $Corona Bitmap:                    "muzzleflash01.tga"    
  90.     $Cone Angle:                    90.0
  91.     $Intensity:                        1.0
  92.     $Radius Distance Factor:    0.0
  93.     $Radius Scale Factor:        0.3
  94.     $Diminish Distance:            0.0
  95. $Volumetric Bitmap:                "muzzleflash_side01.tga"
  96.     $Volumetric Height:            1.0
  97.     $Volumetric Length:            1.0
  98.  
  99. $Name:                    "Shotgun Muzzle Flash"
  100. $Light Color:                        {255, 255, 128}
  101. $Corona Bitmap:                    "muzzleflash08.tga"    
  102.     $Cone Angle:                    90.0
  103.     $Intensity:                        1.0
  104.     $Radius Distance Factor:    0.0
  105.     $Radius Scale Factor:        0.4
  106.     $Diminish Distance:            0.0
  107. $Volumetric Bitmap:                "muzzleflash_sideSHTGN.tga"
  108.     $Volumetric Height:            1.0
  109.     $Volumetric Length:            1.0
  110.  
  111.  
  112. $Name:                    "Sniper Muzzle Flash"
  113. $Light Color:                        {255, 255, 128}
  114. $Corona Bitmap:                    "muzzleflash02.tga"    
  115.     $Cone Angle:                    90.0
  116.     $Intensity:                        1.0
  117.     $Radius Distance Factor:    0.0
  118.     $Radius Scale Factor:        0.6
  119.     $Diminish Distance:            0.0
  120. $Volumetric Bitmap:                "muzzleflash_sideSNPR.tga"
  121.     $Volumetric Height:            1.0
  122.     $Volumetric Length:            1.0
  123.  
  124.  
  125. $Name:                    "Assault Muzzle Flash"
  126. $Light Color:                        {255, 255, 128}
  127. $Corona Bitmap:                    "muzzleflash04.tga"    
  128.     $Cone Angle:                    90.0
  129.     $Intensity:                        1.0
  130.     $Radius Distance Factor:    0.0
  131.     $Radius Scale Factor:        0.5
  132.     $Diminish Distance:            0.0
  133. $Volumetric Bitmap:                "muzzleflash_sideASSLT.tga"
  134.     $Volumetric Height:            .8
  135.     $Volumetric Length:            .8
  136.  
  137.  
  138. $Name:                    "MachinePistol01 Muzzle Flash"
  139. $Light Color:                        {255, 255, 128}
  140. $Corona Bitmap:                    "muzzleflash05.tga"    
  141.     $Cone Angle:                    90.0
  142.     $Intensity:                        1.0
  143.     $Radius Distance Factor:    0.0
  144.     $Radius Scale Factor:        0.3
  145.     $Diminish Distance:            0.0
  146. $Volumetric Bitmap:                "muzzleflash_sideMCHNPIS01.tga"
  147.     $Volumetric Height:            .6
  148.     $Volumetric Length:            .4
  149.  
  150.  
  151. $Name:                    "MachinePistol02 Muzzle Flash"
  152. $Light Color:                        {255, 255, 128}
  153. $Corona Bitmap:                    "muzzleflash06.tga"    
  154.     $Cone Angle:                    90.0
  155.     $Intensity:                        1.0
  156.     $Radius Distance Factor:    0.0
  157.     $Radius Scale Factor:        0.3
  158.     $Diminish Distance:            0.0
  159. $Volumetric Bitmap:                "muzzleflash_sideMCHNPIS02.tga"
  160.     $Volumetric Height:            .5
  161.     $Volumetric Length:            .4
  162.  
  163.  
  164. $Name:                    "HeavyMachineGun Muzzle Flash"
  165. $Light Color:                        {255, 255, 128}
  166. $Corona Bitmap:                    "muzzleflash07.tga"    
  167.     $Cone Angle:                    90.0
  168.     $Intensity:                        1.0
  169.     $Radius Distance Factor:    0.0
  170.     $Radius Scale Factor:        0.4
  171.     $Diminish Distance:            0.0
  172. $Volumetric Bitmap:                "muzzleflash_sideHVYMCHN.tga"
  173.     $Volumetric Height:            .9
  174.     $Volumetric Length:            .9
  175.  
  176.  
  177. $Name:                    "AssaultScope Muzzle Flash"
  178. $Light Color:                        {255, 255, 128}
  179. $Corona Bitmap:                    "muzzleflash04.tga"    
  180.     $Cone Angle:                    90.0
  181.     $Intensity:                        1.0
  182.     $Radius Distance Factor:    0.0
  183.     $Radius Scale Factor:        0.3
  184.     $Diminish Distance:            0.0
  185. $Volumetric Bitmap:                "muzzleflash_sideASSLT.tga"
  186.     $Volumetric Height:            .6    
  187.     $Volumetric Length:            .7
  188.  
  189.  
  190. $Name:                    "DroneChainGun"
  191. $Light Color:                        {255, 255, 128}
  192. $Corona Bitmap:                    "muzzleflash07.tga"    
  193.     $Cone Angle:                    90.0
  194.     $Intensity:                        1.0
  195.     $Radius Distance Factor:    0.0
  196.     $Radius Scale Factor:        .7
  197.     $Diminish Distance:            0.0
  198. $Volumetric Bitmap:                "muzzleflash_sideHVYMCHN.tga"
  199.     $Volumetric Height:            1.2    
  200.     $Volumetric Length:            1.2
  201.  
  202. $Name:                    "Tube Light Rod Glare"
  203. $Light Color:                        {220, 220, 255}
  204. $Corona Bitmap:                    "whiteblu01.tga"    
  205.     $Cone Angle:                    360.0
  206.     $Intensity:                        0.8
  207.     $Radius Distance Factor:    0.6
  208.     $Radius Scale Factor:        0.30        
  209.     $Diminish Distance:            -0.05
  210.  
  211.  
  212. $Name:                    "fp_gren_glare"
  213. $Light Color:                        {255, 0, 0}
  214. $Corona Bitmap:                    "Light_RedLargeGlo01.tga"    
  215.     $Cone Angle:                    90.0
  216.     $Intensity:                        0.3
  217.     $Radius Distance Factor:    0.6
  218.     $Radius Scale Factor:        0.05        
  219.     $Diminish Distance:            -0.05
  220. $Volumetric Bitmap:                "LightBeam01.tga"
  221.     $Volumetric Height:            0.025
  222.     $Volumetric Length:            0.070
  223.  
  224. $Name:                    "barndoorglare2"
  225. $Light Color:                        {255, 255, 128}
  226. $Corona Bitmap:                    "LightCorona01.tga"    
  227.     $Cone Angle:                    90.0
  228.     $Intensity:                        .6
  229.     $Radius Distance Factor:    0.6
  230.     $Radius Scale Factor:        1        
  231.     $Diminish Distance:            -0.05
  232. $Volumetric Bitmap:                "LightBeam01.tga"
  233.     $Volumetric Height:            .75
  234.     $Volumetric Length:            5
  235. $Reflection Bitmap:           "LightCorona01.tga"
  236.  
  237. $Name:                    "barndoorglare"
  238. $Light Color:                        {255, 255, 128}
  239. $Corona Bitmap:                    "LightCorona01.tga"    
  240.     $Cone Angle:                    90.0
  241.     $Intensity:                        1.0
  242.     $Radius Distance Factor:    0.6
  243.     $Radius Scale Factor:        1        
  244.     $Diminish Distance:            -0.05
  245. $Volumetric Bitmap:                "LightBeam01.tga"
  246.     $Volumetric Height:            2
  247.     $Volumetric Length:            2.4
  248. $Reflection Bitmap:           "LightCorona01.tga"
  249.  
  250.  
  251. // This one is for the vehicles (APC, Sub)
  252. $Name:                    "TestGlare01"
  253. $Light Color:                        {255, 255, 128}
  254. $Corona Bitmap:                    "LightCorona01.tga"    
  255.     $Cone Angle:                    90.0
  256.     $Intensity:                        1.0
  257.     $Radius Distance Factor:    0.6
  258.     $Radius Scale Factor:        0.8        
  259.     $Diminish Distance:            -0.05
  260. $Volumetric Bitmap:                "LightBeam01.tga"
  261.     $Volumetric Height:            0.6
  262.     $Volumetric Length:            2.4
  263. $Reflection Bitmap:           "LightCorona01.tga"
  264.  
  265. // This one is for the Security Spotlight
  266.  
  267. $Name:                    "securityspot"
  268. $Light Color:                    {255, 255, 128}
  269. $Corona Bitmap:                    "smokyCorona04.tga"    
  270.     $Cone Angle:                 90
  271.     $Intensity:                     .3
  272.     $Radius Distance Factor:     .6
  273.     $Radius Scale Factor:         .8
  274.     $Diminish Distance:             -0.05
  275. $Volumetric Bitmap:                "smokebeam.tga"
  276.     $Volumetric Height:            2
  277.     $Volumetric Length:            15
  278. $Reflection Bitmap:           "smokyCorona04.tga"
  279.  
  280. $Name:                    "minelt03glare"
  281. $Light Color:                    {255, 255, 128}
  282. $Corona Bitmap:                    "smokyCorona04.tga"    
  283.     $Cone Angle:                     180
  284.     $Intensity:                         0.1
  285.     $Radius Distance Factor:      0.8
  286.     $Radius Scale Factor:          0.8
  287.     $Diminish Distance:              0.05
  288. $Reflection Bitmap:           "smokyCorona04.tga"
  289.  
  290. // This one is for the orange light fixture and others.
  291.  
  292. $Name:                    "TestGlare01a"
  293. $Light Color:                        {255, 255, 128}
  294. $Corona Bitmap:                    "LightCorona01.tga"    
  295.     $Cone Angle:                    90.0
  296.     $Intensity:                        1.0
  297.     $Radius Distance Factor:    0.8
  298.     $Radius Scale Factor:        1.8        
  299.     $Diminish Distance:            -0.05
  300. $Volumetric Bitmap:                "LightBeam01.tga"
  301.     $Volumetric Height:            2.0
  302.     $Volumetric Length:            7.4
  303. $Reflection Bitmap:           "LightCorona01.tga"
  304.  
  305. // This one is for the Blue light fixture and others.
  306.  
  307. $Name:                    "TestGlare01b"
  308. $Light Color:                        {128, 128, 128}
  309. $Corona Bitmap:                    "LightCorona04.tga"    
  310.     $Cone Angle:                    90.0
  311.     $Intensity:                        0.1
  312.     $Radius Distance Factor:    0.8
  313.     $Radius Scale Factor:        1.4
  314.     $Diminish Distance:            -0.05
  315. $Volumetric Bitmap:                "LightBeam02.tga"
  316.     $Volumetric Height:            2.0
  317.     $Volumetric Length:            7.4
  318.  
  319. $Name:                    "TestGlare02"
  320. $Light Color:                        {255, 255, 255}
  321. $Corona Bitmap:                    "LightCorona_Blue01.tga"    
  322.     $Cone Angle:                    30.0
  323.     $Intensity:                        1.0
  324.     $Radius Distance Factor:    0.4
  325.     $Radius Scale Factor:        1.0
  326.     $Diminish Distance:            0.8
  327. $Volumetric Bitmap:                "LightCorona_Blue01.tga"
  328.     $Volumetric Height:            0.3
  329.     $Volumetric Length:            1.3
  330. $Reflection Bitmap:           "LightCorona_Blue01.tga"
  331.     
  332.  
  333. $Name:                    "TestGlare03"
  334. $Light Color:                        {0, 182, 255}
  335. $Corona Bitmap:                    "LightCorona04.tga"    
  336.     $Cone Angle:                    105.0
  337.     $Intensity:                        1.0
  338.     $Radius Distance Factor:    0.6
  339.     $Radius Scale Factor:        0.8        
  340.     $Diminish Distance:            -0.05
  341. $Volumetric Bitmap:                "LightBeam02.tga"
  342.     $Volumetric Height:            0.6
  343.     $Volumetric Length:            3.4
  344. $Reflection Bitmap:           "LightCorona04.tga"
  345.  
  346. $Name:                    "TestGlare03_novolume"
  347. $Light Color:                        {0, 182, 255}
  348. $Corona Bitmap:                    "LightCorona04.tga"    
  349.     $Cone Angle:                    105.0
  350.     $Intensity:                        1.0
  351.     $Radius Distance Factor:    0.6
  352.     $Radius Scale Factor:        0.8        
  353.     $Diminish Distance:            -0.05
  354.     
  355. $Name:                    "TestGlare04"
  356. $Light Color:                        {0, 182, 255}
  357. $Corona Bitmap:                    "LightCorona04.tga"    
  358.     $Cone Angle:                    105.0
  359.     $Intensity:                        1.0
  360.     $Radius Distance Factor:    0.6
  361.     $Radius Scale Factor:        0.8        
  362.     $Diminish Distance:            -0.05
  363. $Volumetric Bitmap:                "LightBeam03.tga"
  364.     $Volumetric Height:            2.0
  365.     $Volumetric Length:            6.5
  366. $Reflection Bitmap:           "LightCorona04.tga"
  367.  
  368.     
  369. $Name:                    "RedWedge01_NoVolume"
  370. $Light Color:                        {0, 0, 0}
  371. $Corona Bitmap:                    "Light_RedLargeGlo01.tga"    
  372.     $Cone Angle:                    150.0
  373.     $Intensity:                        0.3
  374.     $Radius Distance Factor:    0.6
  375.     $Radius Scale Factor:        1.3            
  376.     $Diminish Distance:            -0.05
  377.  
  378.  
  379. $Name:                    "RedWedge01_NoVolume_Small"
  380. $Light Color:                        {0, 0, 0}
  381. $Corona Bitmap:                    "Light_RedLargeGlo01.tga"    
  382.     $Cone Angle:                    220.0
  383.     $Intensity:                        0.2
  384.     $Radius Distance Factor:    1.0
  385.     $Radius Scale Factor:        0.3            
  386.     $Diminish Distance:            -0.6
  387. $Reflection Bitmap:           "Light_RedLargeGlo01.tga"
  388.  
  389. $Name:                    "GreenWedge01_NoVolume_Small"
  390. $Light Color:                        {0, 0, 0}
  391. $Corona Bitmap:                    "Light_LilGreenFlare01.tga"    
  392.     $Cone Angle:                    220.0
  393.     $Intensity:                        0.2
  394.     $Radius Distance Factor:    1.0
  395.     $Radius Scale Factor:        0.3            
  396.     $Diminish Distance:            -0.6
  397. $Reflection Bitmap:           "Light_RedLargeGlo01.tga"
  398.  
  399. $Name:                    "AmberWedge01_NoVolume_Small"
  400. $Light Color:                        {0, 0, 0}
  401. $Corona Bitmap:                    "LightCorona01.tga"    
  402.     $Cone Angle:                    220.0
  403.     $Intensity:                        0.2
  404.     $Radius Distance Factor:    1.0
  405.     $Radius Scale Factor:        0.3            
  406.     $Diminish Distance:            -0.6
  407. $Reflection Bitmap:           "Light_RedLargeGlo01.tga"
  408.  
  409. $Name:                    "WarmWedge01_NoVolume"
  410. $Light Color:                        {0, 0, 0}
  411. $Corona Bitmap:                    "Light_BrownGlo01_Dim.tga"    
  412.     $Cone Angle:                    170.0
  413.     $Intensity:                        0.5
  414.     $Radius Distance Factor:    0.6
  415.     $Radius Scale Factor:        0.8        
  416.     $Diminish Distance:            -0.05
  417. $Reflection Bitmap:           "Light_BrownGlo01_Dim.tga"
  418.  
  419.     
  420. $Name:                    "CoolSpot_WideBeam"
  421. $Light Color:                        {0, 182, 255}
  422. $Corona Bitmap:                    "LightCorona04.tga"    
  423.     $Cone Angle:                    140.0
  424.     $Intensity:                        0.4
  425.     $Radius Distance Factor:    1.2
  426.     $Radius Scale Factor:        0.2        
  427.     $Diminish Distance:            -0.01
  428. $Volumetric Bitmap:                "LightBeam02_Wide.tga"
  429.     $Volumetric Height:            3.8
  430.     $Volumetric Length:            3.4
  431. $Reflection Bitmap:           "LightCorona04.tga"
  432.  
  433.  
  434. $Name:                    "CoolWedge01_NoVolume"
  435. $Light Color:                        {0, 0, 0}
  436. $Corona Bitmap:                    "Light_BlueGlo01_Dim.tga"    
  437.     $Cone Angle:                    170.0
  438.     $Intensity:                        0.5
  439.     $Radius Distance Factor:    0.6
  440.     $Radius Scale Factor:        0.8        
  441.     $Diminish Distance:            -0.05
  442.  
  443.  
  444. $Name:                    "CoolWedge01_NoVolume_Small"
  445. $Light Color:                        {0, 0, 0}
  446. $Corona Bitmap:                    "Light_BlueGlo01_Dim.tga"    
  447.     $Cone Angle:                    220.0
  448.     $Intensity:                        0.2
  449.     $Radius Distance Factor:    1.0
  450.     $Radius Scale Factor:        0.3            
  451.     $Diminish Distance:            -0.6
  452. $Reflection Bitmap:           "Light_BlueGlo01_Dim.tga"
  453.  
  454.  
  455. $Name:                    "SlatLight01_NoVolume"
  456. $Light Color:                        {0, 0, 0}
  457. $Corona Bitmap:                    "Light_BrownGlo01.tga"    
  458.     $Cone Angle:                    155.0
  459.     $Intensity:                        0.08
  460.     $Radius Distance Factor:    0.6
  461.     $Radius Scale Factor:        0.8        
  462.     $Diminish Distance:            -0.05
  463. $Reflection Bitmap:           "Light_BrownGlo01.tga"
  464.  
  465.  
  466. $Name:                    "CoolWedge02_LG_NoVolume"
  467. $Light Color:                        {0, 0, 0}
  468. $Corona Bitmap:                    "Light_BlueGlo01_Dim.tga"    
  469.     $Cone Angle:                    170.0
  470.     $Intensity:                        0.080
  471.     $Radius Distance Factor:    1.6
  472.     $Radius Scale Factor:        1.8        
  473.     $Diminish Distance:            -0.05
  474. $Reflection Bitmap:           "Light_BlueGlo01_Dim.tga"
  475.  
  476.  
  477. $Name:                    "BIGcanyon_Light01_Glow"
  478. $Light Color:                        {0, 0, 0}
  479. $Corona Bitmap:                    "Light_BrownGlo01.tga"    
  480.     $Cone Angle:                    170.0
  481.     $Intensity:                        0.3
  482.     $Radius Distance Factor:    1.3
  483.     $Radius Scale Factor:        0.37    
  484.     $Diminish Distance:            -0.05
  485.  
  486.  
  487. $Name:                    "CoolWedge01_SmallCone_NoVolume"
  488. $Light Color:                        {0, 0, 0}
  489. $Corona Bitmap:                    "Light_BlueGlo01_Dim.tga"    
  490.     $Cone Angle:                    165.0
  491.     $Intensity:                        0.5
  492.     $Radius Distance Factor:    0.6
  493.     $Radius Scale Factor:        0.6        
  494.     $Diminish Distance:            -0.05
  495. $Reflection Bitmap:           "Light_BlueGlo01_Dim.tga"
  496.  
  497. $Name:                    "surgical_light"
  498. $Light Color:                        {0, 0, 0}
  499. $Corona Bitmap:                    "LightCorona03.tga"    
  500.     $Cone Angle:                    150.0
  501.     $Intensity:                        1
  502.     $Radius Distance Factor:    0.6
  503.     $Radius Scale Factor:        0.3            
  504.     $Diminish Distance:            -0.05
  505. $Volumetric Bitmap:                "LightBeam01.tga"
  506.     $Volumetric Height:            1.0
  507.     $Volumetric Length:            1.0
  508. $Reflection Bitmap:           "Light_RedLargeGlo01.tga"
  509.  
  510. $Name:                    "RedMini01_NoVolume"
  511. $Light Color:                        {0, 0, 0}
  512. $Corona Bitmap:                    "Light_RedLargeGlo01.tga"    
  513.     $Cone Angle:                    150.0
  514.     $Intensity:                        0.8
  515.     $Radius Distance Factor:    0.6
  516.     $Radius Scale Factor:        0.3            
  517.     $Diminish Distance:            -0.05
  518. $Reflection Bitmap:           "Light_RedLargeGlo01.tga"
  519.  
  520.  
  521. $Name:                    "TransportThrusterGLO"
  522. $Light Color:                        {0, 182, 255}
  523. $Corona Bitmap:                    "LightCorona04.tga"    
  524.     $Cone Angle:                    105.0
  525.     $Intensity:                        1.0
  526.     $Radius Distance Factor:    2.0
  527.     $Radius Scale Factor:        0.7        
  528.     $Diminish Distance:            -0.05
  529. $Reflection Bitmap:           "LightCorona04.tga"
  530.  
  531.  
  532. $Name:                    "FighterEngine01_NoVolume"
  533. $Light Color:                        {255, 255, 255}
  534. $Corona Bitmap:                    "thruster02_cor.vbm"    
  535.     $Cone Angle:                    180.0
  536.     $Intensity:                        1.0
  537.     $Radius Distance Factor:    0.6
  538.     $Radius Scale Factor:        0.4        
  539.     $Diminish Distance:            -0.05
  540.  
  541.  
  542. $Name:                    "FighterEngine01"
  543. $Light Color:                        {255, 255, 255}
  544. $Volumetric Bitmap:                "thruster02_vol.vbm"
  545.     $Volumetric Height:            1.0
  546.     $Volumetric Length:            2.0
  547.  
  548.  
  549. $Name:                    "EDFEngine01"
  550. $Light Color:                        {255, 255, 255}
  551. $Volumetric Bitmap:                "thruster02_vol.vbm"
  552.     $Volumetric Height:            9.0
  553.     $Volumetric Length:            7.0
  554.  
  555.  
  556. $Name:                    "EDFEngine01_NoVolume"
  557. $Light Color:                        {255, 255, 255}
  558. $Corona Bitmap:                    "thruster02_cor.vbm"    
  559.     $Cone Angle:                    180.0
  560.     $Intensity:                        1.0
  561.     $Radius Distance Factor:    1.5
  562.     $Radius Scale Factor:        1.3        
  563.     $Diminish Distance:            -0.09
  564.  
  565.  
  566. $Name:                    "TramLights01"
  567. $Light Color:                        {200, 200, 255}
  568. $Corona Bitmap:                    "LightCorona04.tga"    
  569.     $Cone Angle:                    90.0
  570.     $Intensity:                        1.0
  571.     $Radius Distance Factor:    0.6
  572.     $Radius Scale Factor:        0.8        
  573.     $Diminish Distance:            -0.05
  574. $Volumetric Bitmap:                "LightBeam02.tga"
  575.     $Volumetric Height:            1.6
  576.     $Volumetric Length:            8.6
  577. $Reflection Bitmap:           "LightCorona04.tga"
  578.  
  579.  
  580. $Name:                    "BigBeamLight_Glare01"
  581. $Light Color:                        {200, 154, 228}
  582. $Corona Bitmap:                    "LightCorona04.tga"    
  583.     $Cone Angle:                    90.0
  584.     $Intensity:                        0.5
  585.     $Radius Distance Factor:    0.6
  586.     $Radius Scale Factor:        0.8        
  587.     $Diminish Distance:            -0.05
  588. $Volumetric Bitmap:                "LightBeam02.tga"
  589.     $Volumetric Height:            1.6
  590.     $Volumetric Length:            18.4
  591. $Reflection Bitmap:           "LightCorona04.tga"
  592.  
  593.  
  594. $Name:                    "BigBeamLight_Glare01_SmallBeam"
  595. $Light Color:                        {200, 154, 228}
  596. $Corona Bitmap:                    "LightCorona04.tga"    
  597.     $Cone Angle:                    90.0
  598.     $Intensity:                        0.5
  599.     $Radius Distance Factor:    0.6
  600.     $Radius Scale Factor:        0.5        
  601.     $Diminish Distance:            -0.05
  602. $Volumetric Bitmap:                "LightBeam02.tga"
  603.     $Volumetric Height:            1.6
  604.     $Volumetric Length:            6.9
  605. $Reflection Bitmap:           "LightCorona04.tga"
  606.  
  607.  
  608. $Name:                    "BigBeamLight_Glare02_Wider"
  609. $Light Color:                        {200, 154, 228}
  610. $Corona Bitmap:                    "LightCorona04.tga"    
  611.     $Cone Angle:                    90.0
  612.     $Intensity:                        0.5
  613.     $Radius Distance Factor:    0.6
  614.     $Radius Scale Factor:        0.8        
  615.     $Diminish Distance:            -0.05
  616. $Volumetric Bitmap:                "LightBeam02_Wide.tga"
  617.     $Volumetric Height:            4.6
  618.     $Volumetric Length:            13.4
  619. $Reflection Bitmap:           "LightCorona04.tga"
  620.  
  621.  
  622. $Name:                    "BigBeamLight_Glare02_Widest"
  623. $Light Color:                        {200, 154, 228}
  624. $Corona Bitmap:                    "LightCorona04.tga"    
  625.     $Cone Angle:                    140.0
  626.     $Intensity:                        0.3
  627.     $Radius Distance Factor:    1.3
  628.     $Radius Scale Factor:        0.6        
  629.     $Diminish Distance:            -0.05
  630. $Volumetric Bitmap:                "LightBeam02_Wide.tga"
  631.     $Volumetric Height:            12.6
  632.     $Volumetric Length:            20.4
  633. $Reflection Bitmap:           "LightCorona04.tga"
  634.  
  635.  
  636. $Name:                    "Shoplight01_Glare01"
  637. $Light Color:                        {200, 154, 228}
  638. $Corona Bitmap:                    "LightCorona04.tga"    
  639.     $Cone Angle:                    83.0
  640.     $Intensity:                        0.5
  641.     $Radius Distance Factor:    0.6
  642.     $Radius Scale Factor:        0.8        
  643.     $Diminish Distance:            -0.05
  644. $Volumetric Bitmap:                "LightBeam02.tga"
  645.     $Volumetric Height:            1.6
  646.     $Volumetric Length:           3.2
  647. $Reflection Bitmap:           "LightCorona04.tga"
  648.  
  649.  
  650. $Name:                    "Shoplight01_Glare01_WIDE"
  651. $Light Color:                        {200, 154, 228}
  652. $Corona Bitmap:                    "LightCorona04.tga"    
  653.     $Cone Angle:                    83.0
  654.     $Intensity:                        0.5
  655.     $Radius Distance Factor:    0.6
  656.     $Radius Scale Factor:        0.8        
  657.     $Diminish Distance:            -0.05
  658. $Volumetric Bitmap:                "LightBeam03.tga"
  659.     $Volumetric Height:            3.6
  660.     $Volumetric Length:           5.2
  661. $Reflection Bitmap:           "LightCorona04.tga"
  662.  
  663. $Name:                    "Shoplight01_Glare01_WIDE_LONG"
  664. $Light Color:                        {200, 154, 228}
  665. $Corona Bitmap:                    "LightCorona04.tga"    
  666.     $Cone Angle:                    83.0
  667.     $Intensity:                        0.5
  668.     $Radius Distance Factor:    0.6
  669.     $Radius Scale Factor:        0.8        
  670.     $Diminish Distance:            -0.05
  671. $Volumetric Bitmap:                "LightBeam03.tga"
  672.     $Volumetric Height:            7.2
  673.     $Volumetric Length:           10.2
  674. $Reflection Bitmap:           "LightCorona04.tga"
  675.  
  676. $Name:                    "ShopLight01_WARM_WIDE"
  677. $Light Color:                        {238, 156, 0}
  678. $Corona Bitmap:                    "LightCorona02.tga"    
  679.     $Cone Angle:                    83.0
  680.     $Intensity:                        0.5
  681.     $Radius Distance Factor:    0.6
  682.     $Radius Scale Factor:        0.8        
  683.     $Diminish Distance:            -0.05
  684. $Volumetric Bitmap:                "LightBeam03_Warm.tga"
  685.     $Volumetric Height:            3.6
  686.     $Volumetric Length:           5.2
  687. $Reflection Bitmap:           "LightCorona04.tga"
  688.  
  689. $Name:                    "glare_center"
  690. $Light Color:                        {238, 156, 0}
  691. $Corona Bitmap:                    "glare_center_glow.tga"    
  692.     $Cone Angle:                    83.0
  693.     $Intensity:                        1.0
  694.     $Radius Distance Factor:    1.6
  695.     $Radius Scale Factor:        1.8        
  696.     $Diminish Distance:            -0.05
  697. $Volumetric Bitmap:                "glare_center.tga"
  698.     $Volumetric Height:            3.2
  699.     $Volumetric Length:           9.2
  700. $Reflection Bitmap:           "LightCorona04.tga"
  701.  
  702. #End