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- //
- // dedicated_server.tbl
- //
- // A file to specify parameters for dedicated server games.
- //
- //
- // $Name: You specify this on the command line. For example, "rf -dedicated gdm"
- // This cannot have spaces and such since it is a command line.
- // $Server Name: The name of the server as clients see it. $ME inserts your username.
- // $Game Type: Can be one of "Deathmatch","CTF","Team DM", "Mod"
- // $Max Players: Can be from 2 to 32. The bigger the number, the faster
- // your Internet connection needs to be. Also, too many
- // players may cause some maps to be too crowded or framerate
- // to be too low.
- // $Password: If you put anything in here, like "volition", then only people
- // who enter this password may join this game.
- // $Max Time: Max time allowed in minutes. Can be from 5 to 60.
- // $Max Kills: Max number of kills before switching maps. Can be from 1 to 100.
- // $Max Captures: Max number of captures before switching maps in CTF mode. Can be from 1 to 25.
- // $Geomod Limit: Max number of geomods before it's not allowed any more. Can be from 0 to 128.
- // $Team Damage: Allow damage from people on the same team? Can be "true" or false
- // $Fall Damage: Allow fall damage? Can be true or false
- // $Weapons Stay: Weapons stay for other players after you pick them up. Can be true or false
- // $Force Respawn: Dead players automatically respawn without needing to click. Can be true or false
- // $Balance Teams: As players join, they'll automatically get put on the smaller team. Can be true or false
- // $Map: A map to play, you may put as many $Map lines as you'd like in.
- // But you must have at least one.
-
- #Dedicated Server Options
-
- $Name: "dm"
- $Server Name: "$ME's Death Match"
- $Game Type: "Deathmatch"
- $Max Players: 16
- $Password: ""
- $Max Time: 30
- $Max Kills: 30
- $Max Captures: 5
- $Geomod Limit: 128
- $Team Damage: false
- $Fall Damage: false
- $Weapons Stay: false
- $Force Respawn: false
- $Balance Teams: false
- $Map: "dm01.rfl"
- $Map: "dm02.rfl"
- $Map: "dm03.rfl"
- $Map: "dm04.rfl"
- $Map: "dm05.rfl"
- $Map: "dm06.rfl"
- $Map: "dm07.rfl"
- $Map: "dm09.rfl"
- $Map: "dm10.rfl"
- $Map: "dm11.rfl"
- $Map: "dm12.rfl"
- $Map: "dm13.rfl"
- $Map: "dm14.rfl"
- $Map: "dm16.rfl"
- $Map: "dm17.rfl"
- $Map: "dm18.rfl"
-
-
-
- $Name: "team_dm"
- $Server Name: "$ME's Team Death Match"
- $Game Type: "Team Deathmatch"
- $Max Players: 32
- $Password: ""
- $Max Time: 30
- $Max Kills: 60
- $Max Captures: 5
- $Geomod Limit: 128
- $Team Damage: false
- $Fall Damage: false
- $Weapons Stay: true
- $Force Respawn: false
- $Balance Teams: true
- $Map: "dm01.rfl"
- $Map: "dm02.rfl"
- $Map: "dm03.rfl"
- $Map: "dm04.rfl"
- $Map: "dm05.rfl"
- $Map: "dm06.rfl"
- $Map: "dm07.rfl"
- $Map: "dm09.rfl"
- $Map: "dm10.rfl"
- $Map: "dm11.rfl"
- $Map: "dm12.rfl"
- $Map: "dm13.rfl"
- $Map: "dm14.rfl"
- $Map: "dm16.rfl"
- $Map: "dm17.rfl"
- $Map: "dm18.rfl"
-
-
-
- $Name: "ctf"
- $Server Name: "$ME's Dedicated CTF Server"
- $Game Type: "CTF"
- $Max Players: 16
- $Password: ""
- $Max Time: 5
- $Max Kills: 5
- $Max Captures: 5
- $Geomod Limit: 128
- $Team Damage: false
- $Fall Damage: false
- $Weapons Stay: false
- $Force Respawn: false
- $Balance Teams: true
- $Map: "ctf01.rfl"
- $Map: "ctf02.rfl"
- $Map: "ctf03.rfl"
- $Map: "ctf04.rfl"
- $Map: "ctf05.rfl"
-
-
-
- $Name: "ctf32"
- $Server Name: "$ME's 32 Player Capture the Flag"
- $Game Type: "CTF"
- $Max Players: 32
- $Password: ""
- $Max Time: 45
- $Max Kills: 100
- $Max Captures: 5
- $Geomod Limit: 128
- $Team Damage: false
- $Fall Damage: false
- $Weapons Stay: true
- $Force Respawn: false
- $Balance Teams: true
- $Map: "ctf06.rfl"
- $Map: "ctf07.rfl"
-
-
-
- $Name: "test"
- $Server Name: "Debug Test Levels ($ME)"
- $Game Type: "Deathmatch"
- $Max Players: 8
- $Password: ""
- $Max Time: 60
- $Max Kills: 5
- $Max Captures: 5
- $Geomod Limit: 128
- $Team Damage: false
- $Fall Damage: false
- $Weapons Stay: false
- $Force Respawn: false
- $Balance Teams: false
- $Map: "m_arena.rfl"
- $Map: "multi_test.rfl"
-
- #End
-