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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- IMP 16.90 DEAF/AMBUSH 4
- IMP 29.57 DEAF/AMBUSHMEDIUM_AND_HARD 7
- FLYSKULL 15.21 DEAF/AMBUSHHARD_ONLY 6
- CACODEMON 23.65 2
- CACODEMON 94.61 MEDIUM_AND_HARD 8
- CACODEMON 94.61 HARD_ONLY 8
- MEDIKIT 15.32 17
- BARON 12.67 DEAF/AMBUSH 1L
- SUPERSHOTGUN 0.90 DEAF/AMBUSH 1
- SHELLS 0.45 DEAF/AMBUSHMEDIUM_AND_HARD 1
- SHELLBOX 0.45 DEAF/AMBUSHEASY_ONLY 1
- SHELLBOX 0.45 DEAF/AMBUSH 1
- CHAINGUNNER 19.01 DEAF/AMBUSH 3
- CHAINGUNNER 50.69 DEAF/AMBUSHMEDIUM_AND_HARD 8
- IMP 25.35 DEAF/AMBUSHHARD_ONLY 6
- FLYSKULL 7.61 DEAF/AMBUSHMEDIUM_AND_HARD 3
- CHAINGUNNER 6.34 DEAF/AMBUSHHARD_ONLY 1
- CHAINGUNNER 12.67 MEDIUM_AND_HARD 2
- SERGEANT 4.22 MEDIUM_AND_HARD 1
- LAUNCHER 0.90 1
- ROCKET 0.68 3
- ROCKETS 6.76 5
- SHELLBOX 2.25 5
- SHELLS 7.66 17
- POTION 15.77 ;35 ;This item is inocuous
- HELMET 9.46 ;21 ;This item is inocuous
- BARREL 20.28 ;8
- BARMOR 1.35 1
- STIMPAK 2.70 6
- STIMPAK 0.90 EASY_AND_MEDIUM 2
- STIMPAK 0.90 EASY_ONLY 2
- SHELLS 0.45 EASY_AND_MEDIUM 1
- MANCUBUS 24.64 MEDIUM_AND_HARD 1L
- PLASMA 0.90 1
- ENERCELL 0.68 1
- CELLPACK 0.90 1
- FLYSKULL 2.54 1
- FLYSKULL 25.35 MEDIUM_AND_HARD 10
- FLYSKULL 22.82 HARD_ONLY 9
- SERGEANT 4.22 DEAF/AMBUSH 1
- SPECTRE 9.71 DEAF/AMBUSHMEDIUM_AND_HARD 1
- BARREL 7.61 DEAF/AMBUSH ;3
- CACODEMON 35.48 DEAF/AMBUSH 3
- CACODEMON 23.65 MEDIUM_ONLY 2
- MANCUBUS 24.64 HARD_ONLY 1L
- CACODEMON 11.83 DEAF/AMBUSHMEDIUM_AND_HARD 1
- CACODEMON 11.83 DEAF/AMBUSHHARD_ONLY 1
- BLUEBALL 0.68 1
- CHAINGUN 1.35 1
- BULLETS 5.41 6
- INVISO 0.90 1
- IMP 8.45 2
- IMP 16.90 MEDIUM_AND_HARD 4
- IMP 16.90 HARD_ONLY 4
- GARMOR 1.35 1
- MANCUBUS 24.64 1L
- MEDIKIT 0.90 EASY_AND_MEDIUM 1
- MEDIKIT 0.90 EASY_ONLY 1
- BACKPACK 0.90 1
- BFG9000 1.80 MULTIPLAYER 1L
- ENERCELL 0.68 MULTIPLAYER 1
- ROCKETS 1.35 MEDIUM_AND_HARD 1
- BARON 12.67 MEDIUM_AND_HARD 1L
- CYBORG 37.16 MULTIPLAYER 1L
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 254 ;Strict standard for exact placement
- ;PER 215 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-