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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- SKULLSPITTER 25.37 DEAF/AMBUSH 2L
- SUPERSHOTGUN 0.97 1
- INVISO 0.97 1
- FIRETHROWER 11.10 DEAF/AMBUSH 1L
- CHAINGUNNER 27.18 HARD_ONLY 4
- IMP 45.31 10
- MEGABALL 0.97 1
- BFG9000 1.93 EASY_AND_MEDIUM 1L
- SKELETON 10.19 MEDIUM_AND_HARD 1L
- CHAINGUNNER 33.98 DEAF/AMBUSHMEDIUM_AND_HARD 5
- IMP 36.25 DEAF/AMBUSH 8
- SERGEANT 40.78 DEAF/AMBUSHMEDIUM_AND_HARD 9
- SERGEANT 67.96 15
- SERGEANT 13.59 DEAF/AMBUSH 3
- SERGEANT 31.72 MEDIUM_AND_HARD 7
- ENERCELL 1.45 2
- LAUNCHER 0.97 MULTIPLAYER 1
- ENERCELL 1.45 MULTIPLAYER ;2
- BARREL 21.75 ;8
- BARREL 5.44 DEAF/AMBUSH ;2
- SERGEANT 4.53 EASY_AND_HARD 1
- SPECTRE 31.26 HARD_ONLY 3
- SPECTRE 20.84 MEDIUM_AND_HARD 2
- SPECTRE 10.42 1
- FLYSKULL 5.44 2
- FLYSKULL 5.44 MEDIUM_AND_HARD 2
- ARACHNOTRON 40.69 HARD_ONLY 1L
- BARMOR 1.45 EASY_AND_MEDIUM 1L
- GARMOR 7.5 HARD_ONLY 5
- SHELLBOX 2.42 5
- MEDIKIT 3.86 4
- SHELLBOX 0.48 1
- BULLETS 3.86 4
- TROOPER 13.59 ;3 ;This item is inocuous
- TROOPER 58.90 MEDIUM_AND_HARD ;13 ;This item is inocuous
- STIMPAK 7.73 16
- CHAINGUN 1.45 1
- PLASMA 0.97 1
- KNIGHT 9.51 HARD_ONLY 1L
- IMP 13.59 DEAF/AMBUSHMEDIUM_AND_HARD 3
- MEDIKIT 2.90 3
- BFG9000 1.93 1L
- BFG9000 1.93 MULTIPLAYER 1L
- SKULLSPITTER 12.68 1L
- ARACHNOTRON 40.69 MULTIPLAYERMEDIUM_AND_HARD 1L
- MANCUBUS 52.84 MULTIPLAYERMEDIUM_AND_HARD 2L
- CHAINGUNNER 6.80 MEDIUM_AND_HARD 1
- IMP 13.59 MEDIUM_AND_HARD 3
- LAUNCHER 0.97 MEDIUM_AND_HARD 1
- TROOPER 4.53 HARD_ONLY ;1 ;This item is inocuous
- ENERCELL 1.45 MEDIUM_AND_HARD 2
- KNIGHT 9.51 MEDIUM_AND_HARD 1L
- SHELLS 3.38 MEDIUM_AND_HARD 7
- SHELLS 7.73 16
- CELLPACK 5.80 6
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 197 ;Strict standard for exact placement
- ;PER 167 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-