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  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                      43.37                                      ;6 ;This item is inocuous 
  8. SERGEANT                     50.60                                       7 
  9. TROOPER                     108.42         DEAF/AMBUSH                  ;15 ;This item is inocuous 
  10. SERGEANT                     93.97         DEAF/AMBUSH                   13 
  11. SERGEANT                    101.20         DEAF/AMBUSHMEDIUM_AND_HARD    14 
  12. SERGEANT                     65.05         DEAF/AMBUSHHARD_ONLY          9 
  13. DEMON                        16.62         MEDIUM_AND_HARD               1 
  14. SERGEANT                     28.91         MEDIUM_AND_HARD               4 
  15. IMP                          36.14         DEAF/AMBUSH                   5 
  16. IMP                          28.91         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  17. IMP                          50.60         DEAF/AMBUSHHARD_ONLY          7 
  18. MEDIKIT                       7.71         DEAF/AMBUSH                   5 
  19. TROOPER                       7.23         MEDIUM_AND_HARD              ;1 ;This item is inocuous
  20. DEMON                        16.62         DEAF/AMBUSHHARD_ONLY          1 
  21. SERGEANT                     21.68         HARD_ONLY                     3 
  22. BARREL                       78.09         DEAF/AMBUSH                   18 
  23. STIMPAK                       8.48                                       11 
  24. LAUNCHER                      1.54         MULTIPLAYER                   1 
  25. CHAINGUN                      2.31         MULTIPLAYER                   1 
  26. SHOTGUN                       1.54         MULTIPLAYER                   1 
  27. SHELLBOX                      0.77         MULTIPLAYER                   1 
  28. BLUEBALL                      1.16         MULTIPLAYER                   1L 
  29. BARMOR                        2.31                                       1L 
  30. PLASMA                        1.54         MULTIPLAYER                   1 
  31. ROCKETS                       2.31         MULTIPLAYER                   1 
  32. ENERCELL                      1.16         MULTIPLAYER                   1 
  33. ROCKET                        1.54         MULTIPLAYER                   4 
  34. SUPERSHOTGUN                  1.54                                       1 
  35. SERGEANT                      7.23         DEAF/AMBUSHEASY_ONLY          1 
  36. SHELLS                        0.77                                       1 
  37. POTION                       10.02         DEAF/AMBUSH                  ;13 ;This item is inocuous 
  38. HELMET                        5.39         DEAF/AMBUSH                  ;7 ;This item is inocuous 
  39. ;                                            
  40. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  41. ;                                            
  42. ; At run-time this value is used to adjust the
  43. ; Max#of variable based on the population of
  44. ; the level being modified.  Using the strict 
  45. ; standard requires that one or more of the   
  46. ; items in the list above not have a specified
  47. ; maximum number of objects.                  
  48. ;                                              
  49. PER    160   ;Strict standard for exact placement 
  50. ;PER    135   ;Lowered Standard for easy placement
  51. ;                                            
  52. ; Deleting any of the PRESERVE lines will mean that
  53. ; the objects will not be taken from the original  
  54. ; level.  You will have to supply your own above. 
  55. ;                                            
  56. PRESERVE    PILLARS                          
  57. PRESERVE    LAMPS                            
  58. ;                                            
  59. ; THRESHOLD determines what a MEGA-GOODIE is.  
  60. ; MEGA-GOODIES are used to make the level fair 
  61. ; if the generator places a lot of enemies in  
  62. ; the level.                                   
  63. ;                                              
  64. THRESHOLD    75                                  
  65. ;                                              
  66. ; I.Q. Determines how intelligently the program  
  67. ; places objects in the effort to defeat you.   
  68. ; 250 is the default if it is not specified here. 
  69. ;                                              
  70. I.Q.    250                                 
  71. ;                                              
  72. ; EVEN sets the point at which the program must begin 
  73. ; placing MEGA-GOODIES into the level, on the   
  74. ; basis of the hardest difficulty rating.          
  75. ; The MEGA-GOODIES give you a fighting chance,  
  76. ; setting the value lower or <500 will increase the number
  77. ; of MEGA-GOODIES available to you in a the level. 
  78. EVEN    500                                 
  79. ;                                              
  80. ; If SPREAD is not set to a low value then
  81. ; a given sector may accumulate too many objects 
  82. ; this often makes the level impossible to finish
  83. ; or just ugly-looking.  Setting the value too low
  84. ; could make it difficult to place objects within
  85. ; a given wad file.
  86. ;                  
  87. SPREAD    15                                  
  88. ;                                              
  89.