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  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SHOTGUN                       1.23         MULTIPLAYER                   ;1 
  8. SERGEANT                     40.34                                       7 
  9. SERGEANT                     28.81         HARD_ONLY                     5 
  10. SERGEANT                     40.34         MEDIUM_AND_HARD               7 
  11. SPECTRE                      39.75         DEAF/AMBUSHHARD_ONLY          3 
  12. SKELETON                     12.96         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  13. SKELETON                     12.96         DEAF/AMBUSH                   1L 
  14. SKELETON                     25.93         DEAF/AMBUSHHARD_ONLY          2L 
  15. SHELLBOX                      2.46         DEAF/AMBUSH                   4 
  16. MEDIKIT                      24.58         DEAF/AMBUSH                   20 
  17. SUPERSHOTGUN                  1.23                                       1 
  18. IMP                          34.58         DEAF/AMBUSH                   6 
  19. IMP                          34.58         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  20. LAUNCHER                      1.23                                       1 
  21. MANCUBUS                     67.21         DEAF/AMBUSHHARD_ONLY          2L 
  22. IMP                          23.05         DEAF/AMBUSHMEDIUM_ONLY        4 
  23. IMP                         103.73                                       18 
  24. IMP                         121.02         MEDIUM_AND_HARD               21 
  25. IMP                         144.07         HARD_ONLY                     25 
  26. BACKPACK                      1.23                                       1 
  27. SKULLSPITTER                 16.13         MEDIUM_AND_HARD               1L 
  28. SKULLSPITTER                 16.13         HARD_ONLY                     1L 
  29. MEGABALL                      1.23                                       1 
  30. POTION                        9.83                                      ;16 ;This item is inocuous 
  31. KNIGHT                       36.30         MEDIUM_AND_HARD               3L 
  32. KNIGHT                       36.30         HARD_ONLY                     3L 
  33. MANCUBUS                     33.60         MEDIUM_AND_HARD               1L 
  34. BARREL                       20.75                                       ;6 
  35. CHAINGUNNER                  25.93         HARD_ONLY                     3 
  36. CHAINGUNNER                  43.21         MEDIUM_AND_HARD               5 
  37. CHAINGUNNER                  25.93                                       3 
  38. CHAINGUN                      1.84         MULTIPLAYER                   1 
  39. ROCKETS                       1.84                                       1 
  40. INVULN                        1.23                                       1 
  41. ROCKET                        1.84                                       ;6 
  42. ;                                            
  43. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  44. ;                                            
  45. ; At run-time this value is used to adjust the
  46. ; Max#of variable based on the population of
  47. ; the level being modified.  Using the strict 
  48. ; standard requires that one or more of the   
  49. ; items in the list above not have a specified
  50. ; maximum number of objects.                  
  51. ;                                              
  52. ;PER    188   ;Strict standard for exact placement 
  53. PER    113   ;Lowered Standard for easy placement
  54. ;                                            
  55. ; Deleting any of the PRESERVE lines will mean that
  56. ; the objects will not be taken from the original  
  57. ; level.  You will have to supply your own above. 
  58. ;                                            
  59. PRESERVE    PILLARS                          
  60. PRESERVE    LAMPS                            
  61. ;                                            
  62. ; THRESHOLD determines what a MEGA-GOODIE is.  
  63. ; MEGA-GOODIES are used to make the level fair 
  64. ; if the generator places a lot of enemies in  
  65. ; the level.                                   
  66. ;                                              
  67. THRESHOLD    75                                  
  68. ;                                              
  69. ; I.Q. Determines how intelligently the program  
  70. ; places objects in the effort to defeat you.   
  71. ; 250 is the default if it is not specified here. 
  72. ;                                              
  73. I.Q.    250                                 
  74. ;                                              
  75. ; EVEN sets the point at which the program must begin 
  76. ; placing MEGA-GOODIES into the level, on the   
  77. ; basis of the hardest difficulty rating.          
  78. ; The MEGA-GOODIES give you a fighting chance,  
  79. ; setting the value lower or <500 will increase the number
  80. ; of MEGA-GOODIES available to you in a the level. 
  81. EVEN    500                                 
  82. ;                                              
  83. ; If SPREAD is not set to a low value then
  84. ; a given sector may accumulate too many objects 
  85. ; this often makes the level impossible to finish
  86. ; or just ugly-looking.  Setting the value too low
  87. ; could make it difficult to place objects within
  88. ; a given wad file.
  89. ;                  
  90. SPREAD    15                                  
  91. ;                                              
  92.