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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- MEDIKIT 7.81 8
- BONES2 6.59 ;1
- DEADPLAYER 0.12 ;1
- BONES1 0.09 4
- DEADTROOPER 0.12 ;1
- ENERCELL 3.66 ;5
- IMP 36.64 16
- IMP 22.90 MEDIUM_AND_HARD 10
- CACODEMON 38.47 3
- CACODEMON 51.29 MEDIUM_AND_HARD 4
- CACODEMON 25.64 HARD_ONLY 2
- BARON 13.74 1L
- CYBORG 40.29 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- CHAINGUN 1.47 1
- SHOTGUN 0.98 MULTIPLAYERMEDIUM_AND_HARD 1
- SERGEANT 9.16 2
- SERGEANT 13.74 MEDIUM_AND_HARD 3
- CHAINGUNNER 27.48 MEDIUM_AND_HARD 4
- SPECTRE 10.53 HARD_ONLY 1
- SHELLBOX 2.93 6
- IMP 22.90 DEAF/AMBUSH 10
- IMP 18.32 DEAF/AMBUSHMEDIUM_AND_HARD 8
- CHAINGUNNER 27.48 DEAF/AMBUSHMEDIUM_AND_HARD 4
- SKULLSPITTER 12.82 HARD_ONLY 1L
- SKULLSPITTER 25.64 DEAF/AMBUSHMEDIUM_AND_HARD 2L
- CACODEMON 51.29 DEAF/AMBUSH 4
- CHAINGUNNER 6.87 1
- CHAINGUNNER 13.74 HARD_ONLY 2
- PLASMA 0.98 1
- BULLETS 3.91 4
- POTION 6.35 ;13 ;This item is inocuous
- HELMET 4.40 ;9 ;This item is inocuous
- KNIGHT 19.23 DEAF/AMBUSH 2L
- KNIGHT 19.23 DEAF/AMBUSHMEDIUM_AND_HARD 2L
- KNIGHT 9.62 DEAF/AMBUSHHARD_ONLY 1L
- SKELETON 30.91 DEAF/AMBUSH 3L
- FIRETHROWER 11.22 DEAF/AMBUSH 1L
- MANCUBUS 53.42 DEAF/AMBUSH 2L
- SKELETON 10.30 DEAF/AMBUSHHARD_ONLY 1L
- BARON 13.74 DEAF/AMBUSH 1L
- BARON 13.74 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- SKULLSPITTER 12.82 DEAF/AMBUSH 1L
- SERGEANT 13.74 DEAF/AMBUSH 3
- SERGEANT 36.64 DEAF/AMBUSHMEDIUM_AND_HARD 8
- TROOPER 13.74 DEAF/AMBUSH ;3 ;This item is inocuous
- TROOPER 18.32 DEAF/AMBUSHMEDIUM_AND_HARD ;4 ;This item is inocuous
- TROOPER 27.48 DEAF/AMBUSHHARD_ONLY ;6 ;This item is inocuous
- ROCKETS 1.47 DEAF/AMBUSH ;1
- ENERCELL 1.47 DEAF/AMBUSH 2
- SHELLBOX 0.98 DEAF/AMBUSH 2
- BACKPACK 0.98 DEAF/AMBUSH 1
- BULLETS 0.98 DEAF/AMBUSH 1
- SHELLS 1.95 DEAF/AMBUSH 4
- MEDIKIT 5.86 DEAF/AMBUSH 6
- STIMPAK 1.95 DEAF/AMBUSH 4
- SUPERSHOTGUN 0.98 1
- SHELLS 0.49 1
- BARMOR 1.47 1
- CACODEMON 25.64 DEAF/AMBUSHMEDIUM_AND_HARD 2
- GARMOR 1.47 4
- STIMPAK 2.44 5
- BACKPACK 0.98 1
- BLUEBALL 0.73 DEAF/AMBUSH 2
- BERSERK 1.95 2
- SERGEANT 22.90 DEAF/AMBUSHHARD_ONLY 5
- SKELETON 20.61 MEDIUM_AND_HARD 2L
- MANCUBUS 53.42 HARD_ONLY 2L
- CLIP 0.49 HARD_ONLY ;2
- CELLPACK 1.95 HARD_ONLY 2
- MANCUBUS 26.71 EASY_ONLY 1
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- PER 198 ;Strict standard for exact placement
- ;PER 168 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-