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Text File  |  1995-01-07  |  8.1 KB  |  128 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. DEMON                        11.55         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  8. IMP                          32.64         DEAF/AMBUSHMEDIUM_AND_HARD    13 
  9. KNIGHT                        5.27         DEAF/AMBUSH                   1L 
  10. SHOTGUN                       0.54         DEAF/AMBUSH                   1 
  11. IMP                          20.09         DEAF/AMBUSH                   8 
  12. IMP                          22.60         DEAF/AMBUSHHARD_ONLY          9 
  13. TROOPER                       2.51         DEAF/AMBUSH                  ;1 ;This item is inocuous 
  14. DEMON                        51.97         DEAF/AMBUSHHARD_ONLY          9 
  15. PLASMA                        0.54                                       1 
  16. ENERCELL                      1.20                                       3 
  17. SHELLS                        4.28                                       16 
  18. GARMOR                        0.80                                       1 
  19. SPECTRE                      17.32         DEAF/AMBUSH                   3 
  20. BERSERK                       0.54                                       1 
  21. SERGEANT                     50.22         DEAF/AMBUSH                   ;20 
  22. DEMON                        17.32                                       3 
  23. DEMON                        98.16         HARD_ONLY                     17 
  24. DEMON                        69.29         MEDIUM_AND_HARD               12 
  25. SPECTRE                      57.74         MEDIUM_AND_HARD               10 
  26. SPECTRE                      11.55         EASY_AND_HARD                 2 
  27. BULLETS                       1.07         DEAF/AMBUSH                   2 
  28. MEDIKIT                       1.61         DEAF/AMBUSH                   3 
  29. STIMPAK                       0.27         DEAF/AMBUSH                   1 
  30. CHAINGUN                      0.80         DEAF/AMBUSH                   1 
  31. STIMPAK                       6.69                                       25 
  32. SERGEANT                      2.51                                       1 
  33. IMP                          20.09                                       8 
  34. IMP                          30.13         MEDIUM_AND_HARD               12 
  35. LAUNCHER                      0.54                                       1 
  36. IMP                          15.07         EASY_AND_MEDIUM               6 
  37. ROCKET                        1.34                                       10 
  38. KNIGHT                       15.82         HARD_ONLY                     3 
  39. SKELETON                     11.30         MEDIUM_AND_HARD               2 
  40. IMP                          12.56         MEDIUM_ONLY                   5 
  41. INVISO                        1.07                                       2 
  42. KNIGHT                        5.27         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  43. CACODEMON                    14.06         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  44. CACODEMON                    21.09         DEAF/AMBUSH                   3 
  45. SHELLBOX                      0.27         DEAF/AMBUSH                   1 
  46. ROCKETS                       2.41         DEAF/AMBUSH                   3 
  47. CACODEMON                    35.15                                       5 
  48. CACODEMON                    28.12         MEDIUM_AND_HARD               4 
  49. CACODEMON                    28.12         HARD_ONLY                     4 
  50. BULLETS                       2.14                                       4 
  51. CELLPACK                      1.07                                       2 
  52. SPECTRE                      11.55                                       2 
  53. CACODEMON                     7.03         DEAF/AMBUSHHARD_ONLY          1 
  54. BACKPACK                      0.54                                       1 
  55. SPECTRE                      11.55         DEAF/AMBUSHEASY_ONLY          2 
  56. MANCUBUS                     14.64                                       1L 
  57. BLUEBALL                      0.40                                       1L 
  58. IMP                           5.02         HARD_ONLY                     2 
  59. BULLETS                       0.54         MULTIPLAYER                   1 
  60. INVULN                        1.07                                       2 
  61. MEDIKIT                       3.75                                       7 
  62. CLIP                          1.00                                       ;1 
  63. SERGEANT                      5.02         MEDIUM_AND_HARD               2 
  64. SERGEANT                     12.56         HARD_ONLY                     5 
  65. SPECTRE                      23.10         HARD_ONLY                     4 
  66. HELMET                       12.85                                      ;48 ;This item is inocuous 
  67. POTION                       34.00                                      ;127 ;This item is inocuous 
  68. BFG9000                       1.07         DEAF/AMBUSH                   1L 
  69. ROCKETS                       1.61                                       2 
  70. SUPERSHOTGUN                  0.54                                       1 
  71. BARMOR                        0.80         MULTIPLAYER                   1L 
  72. SUPERSHOTGUN                  0.54         MULTIPLAYER                   1 
  73. BFG9000                       1.07         MULTIPLAYER                   1 
  74. ROCKET                        1.47         MULTIPLAYER                   11 
  75. ENERCELL                      0.80         MULTIPLAYER                   2 
  76. MEGABALL                      0.54         MULTIPLAYER                   1L 
  77. IMP                          15.07         EASY_AND_HARD                 6 
  78. ;                                            
  79. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  80. ;                                            
  81. ; At run-time this value is used to adjust the
  82. ; Max#of variable based on the population of
  83. ; the level being modified.  Using the strict 
  84. ; standard requires that one or more of the   
  85. ; items in the list above not have a specified
  86. ; maximum number of objects.                  
  87. ;                                              
  88. PER    478   ;Strict standard for exact placement 
  89. ;PER    406   ;Lowered Standard for easy placement
  90. ;                                            
  91. ; Deleting any of the PRESERVE lines will mean that
  92. ; the objects will not be taken from the original  
  93. ; level.  You will have to supply your own above. 
  94. ;                                            
  95. PRESERVE    PILLARS                          
  96. PRESERVE    LAMPS                            
  97. ;                                            
  98. ; THRESHOLD determines what a MEGA-GOODIE is.  
  99. ; MEGA-GOODIES are used to make the level fair 
  100. ; if the generator places a lot of enemies in  
  101. ; the level.                                   
  102. ;                                              
  103. THRESHOLD    75                                  
  104. ;                                              
  105. ; I.Q. Determines how intelligently the program  
  106. ; places objects in the effort to defeat you.   
  107. ; 250 is the default if it is not specified here. 
  108. ;                                              
  109. I.Q.    250                                 
  110. ;                                              
  111. ; EVEN sets the point at which the program must begin 
  112. ; placing MEGA-GOODIES into the level, on the   
  113. ; basis of the hardest difficulty rating.          
  114. ; The MEGA-GOODIES give you a fighting chance,  
  115. ; setting the value lower or <500 will increase the number
  116. ; of MEGA-GOODIES available to you in a the level. 
  117. EVEN    500                                 
  118. ;                                              
  119. ; If SPREAD is not set to a low value then
  120. ; a given sector may accumulate too many objects 
  121. ; this often makes the level impossible to finish
  122. ; or just ugly-looking.  Setting the value too low
  123. ; could make it difficult to place objects within
  124. ; a given wad file.
  125. ;                  
  126. SPREAD    15                                  
  127. ;                                              
  128.