home *** CD-ROM | disk | FTP | other *** search
- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- FIRETHROWER 19.02 1L
- BARMOR 4.97 2
- CHAINGUNNER 34.95 3
- SPECTRE 89.30 5
- SUPERSHOTGUN 1.66 1
- SHELLBOX 3.31 4
- BROWNTREE 402.48 9
- BONES2 22.36 2
- FINALENEMY 6.21 1L
- ENEMYSHOT 4.97 1L
- ENEMYTARGET 19.88 4
- MEGABALL 3.31 2
- SERGEANT 62.14 8
- IMP 62.14 8
- LAUNCHER 1.66 1
- ROCKETS 2.48 1
- SHELLS 7.45 9
- BULLETS 6.63 4
- MEDIKIT 13.25 8
- GARMOR 4.97 2
- SKULLSPITTER 21.74 DEAF/AMBUSH 1L
- FLYSKULL 65.26 14
- MANCUBUS 45.29 1L
- SKELETON 34.94 2L
- DEADPLAYER 3.11 15
- INVISO 1.66 1
- SHOTGUN 1.66 1
- PLASMA 1.66 1
- ROCKET 3.31 8
- IMP 15.53 DEAF/AMBUSH 2
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- ;PER 122 ;Strict standard for exact placement
- PER 73 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-