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- ;
- ; Random World File created by populate
- ;
- ; Populate was written By Dusty Bedford 1994
- ;
- ;Enemies Weight When MAX#OF
- PLASMA 0.73 1
- SHOTGUN 0.73 1
- CACODEMON 9.62 1
- CACODEMON 19.23 MEDIUM_AND_HARD 2
- CACODEMON 9.62 HARD_ONLY 1
- ROCKET 0.18 MEDIUM_AND_HARD 1
- INVULN 0.73 1
- MEDIKIT 8.06 11
- IMP 27.48 DEAF/AMBUSHMEDIUM_AND_HARD 8
- IMP 37.79 DEAF/AMBUSH 11
- IMP 44.66 DEAF/AMBUSHHARD_ONLY 13
- LAUNCHER 0.73 1
- ROCKET 4.95 27
- STIMPAK 6.96 19
- ROCKETS 9.89 9
- BACKPACK 0.73 1
- CLIP 1.83 10
- CACODEMON 19.23 DEAF/AMBUSHMEDIUM_AND_HARD 2
- SHELLS 5.49 15
- KNIGHT 7.21 DEAF/AMBUSHMEDIUM_AND_HARD 1L
- CACODEMON 9.62 DEAF/AMBUSHEASY_ONLY 1
- CHAINGUNNER 51.52 10
- CHAINGUNNER 30.91 MEDIUM_AND_HARD 6
- CHAINGUNNER 30.91 HARD_ONLY 6
- SHELLBOX 1.47 4
- BERSERK 1.47 2
- DEMON 79.00 10
- DEMON 79.00 MEDIUM_AND_HARD 10
- SPECTRE 15.80 MEDIUM_AND_HARD 2
- DEMON 86.90 HARD_ONLY 11
- SPECTRE 47.40 HARD_ONLY 6
- DEMON 86.90 DEAF/AMBUSHMEDIUM_AND_HARD 11
- DEMON 63.20 DEAF/AMBUSHHARD_ONLY 8
- DEMON 47.40 DEAF/AMBUSH 6
- CELLPACK 2.20 3
- BULLETS 3.66 5
- CHAINGUN 2.20 MULTIPLAYER 2
- IMP 13.74 4
- IMP 20.61 MEDIUM_AND_HARD 6
- IMP 13.74 HARD_ONLY 4
- CHAINGUNNER 10.30 DEAF/AMBUSHMEDIUM_AND_HARD 2
- KNIGHT 14.43 2L
- KNIGHT 14.43 MEDIUM_AND_HARD 2L
- SHELLBOX 0.37 MEDIUM_AND_HARD 1
- MANCUBUS 20.03 MEDIUM_AND_HARD 1L
- MANCUBUS 20.03 1L
- GARMOR 1.10 1
- CHAINGUNNER 5.15 DEAF/AMBUSH 1
- POTION 9.52 ;26 ;This item is inocuous
- HELMET 6.59 ;18 ;This item is inocuous
- KNIGHT 7.21 DEAF/AMBUSH 1L
- CACODEMON 19.23 DEAF/AMBUSHHARD_ONLY 2
- FLYSKULL 6.19 DEAF/AMBUSHMEDIUM_AND_HARD 3
- FLYSKULL 6.19 3
- FLYSKULL 8.25 DEAF/AMBUSHHARD_ONLY 4
- FLYSKULL 8.25 HARD_ONLY 4
- FLYSKULL 4.12 MEDIUM_AND_HARD 2
- BFG9000 1.47 1L
- BFG9000 1.47 MULTIPLAYER 1L
- SUPERSHOTGUN 0.73 1
- MEGABALL 1.47 2
- ;
- ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
- ;
- ; At run-time this value is used to adjust the
- ; Max#of variable based on the population of
- ; the level being modified. Using the strict
- ; standard requires that one or more of the
- ; items in the list above not have a specified
- ; maximum number of objects.
- ;
- ;PER 332 ;Strict standard for exact placement
- PER 201 ;Lowered Standard for easy placement
- ;
- ; Deleting any of the PRESERVE lines will mean that
- ; the objects will not be taken from the original
- ; level. You will have to supply your own above.
- ;
- PRESERVE PILLARS
- PRESERVE LAMPS
- ;
- ; THRESHOLD determines what a MEGA-GOODIE is.
- ; MEGA-GOODIES are used to make the level fair
- ; if the generator places a lot of enemies in
- ; the level.
- ;
- THRESHOLD 75
- ;
- ; I.Q. Determines how intelligently the program
- ; places objects in the effort to defeat you.
- ; 250 is the default if it is not specified here.
- ;
- I.Q. 250
- ;
- ; EVEN sets the point at which the program must begin
- ; placing MEGA-GOODIES into the level, on the
- ; basis of the hardest difficulty rating.
- ; The MEGA-GOODIES give you a fighting chance,
- ; setting the value lower or <500 will increase the number
- ; of MEGA-GOODIES available to you in a the level.
- EVEN 500
- ;
- ; If SPREAD is not set to a low value then
- ; a given sector may accumulate too many objects
- ; this often makes the level impossible to finish
- ; or just ugly-looking. Setting the value too low
- ; could make it difficult to place objects within
- ; a given wad file.
- ;
- SPREAD 15
- ;
-