home *** CD-ROM | disk | FTP | other *** search
- Franchise Basketball v1.xx
- by Scott K. Snella
-
- User Documentation
-
- This file may be made available for download to players and prospective
- players of Franchise Basketball v1.xx. It is an instruction manual, and
- may help players use the game.
-
- WHAT IS FRANCHISE BASKETBALL (FBB)?
-
- Franchise Basketball is a basketball league simulator, but it does not stop
- there. It takes the mere playing of a basketball season one step further.
- In Franchise Basketball (FBB), you, as the player, act as coach, owner, and
- general manager of your team. You will draft players, train those players,
- set ticket prices, upgrade your stadium, concessions, publicity and more.
- All of this allows you to compete for the ultimate goal, the FBB champion-
- ship. Let's get to the particulars...
-
- THE GAME
-
- There are basically two elements to the game. First is your team. The
- players you draft initially are your team, and in the registered version,
- you may release, sign, and trade players to add or subtract from that
- initial lineup. In addition you can train players to be better in a given
- skill, but this costs money. Where do you get it? Well, that leads to the
- second element of the game.
-
- Okay, you have a bunch of good players, so what?!? Well, as we have seen more
- and more in recent years, a sports team is a business. Franchise Basketball is
- no different. You must control your front office and keep revenue flowing
- in order to buy additional items, sign new players, and train existing ones.
- These two aspects of the game intertwine, the exact mixture for
- success is up to you. Should I train my players with this money or buy a
- hot dog stand?!?
-
- One warning, Franchise Basketball is not an action game, it is a competitive
- game. You do not logon each day and play a game, and then logoff. You call
- to manage your teams affairs, and check to see what your team did the night
- before. Once again, you do not PLAY basketball, you manage the team.
-
- THE PLAYERS
-
- The player aspect is fairly simple. It does require some knowledge of
- basketball, but if you read this document and the on-line help you should
- get enough to get by. First there are five positions that you must have
- players playing ( Point Guard (PG), Shooting Guard (SG), Power Forward (PF),
- Small Forward (SF), and Center (C) ). You must have at least one player at
- each of these positions to successfully complete the draft segment of the
- game! If you do not, the draft will restart and warn you that the team is
- short. Of course you will not be able to draft all of your players in the
- first round, or even the first two, but it is a good idea to fill all
- starting spots as soon as possible.
-
- In addition to the five positions we have already mentioned (PG, SG, PF, SF,
- and C ) there are two other classifications, Guard (G) and Forward (F).
- Players with these position designations may play either of the two positions
- which they are named for. For example, an F player may play the PF position
- or the SF position, and they may also switch during the course of the game.
- So, that makes these types of players more versatile than the other five.
-
- The game will consider the G and F position players when determining if you
- have enough position players in your lineup. Furthermore, due to the
- possibilities of injury, fatigue and foul trouble, you most likely want
- backups for everyone. Although the game does not REQUIRE you to carry
- reserves for everyone, their abilities will be greatly decreased if they
- don't get a rest during the game.
-
- Franchise Basketball keeps track of the actual game statistics as well, so
- that you can see how your players are shaping up, what they need work on,
- or if they are hopeless. You can view a players stats by going to the edit
- player menu, and choosing "V" for view player. You can also take a look at
- your opponents players by selecting the view opponents team option from the
- main menu, and again choosing "V" to view individual players.
-
- Besides their statistics for the last game, and the season totals, each
- player has their vitals, height, weight and age along with their college,
- and their attributes. Players attributes are what really counts in the game.
- The higher the number, the more favorable the rating. A player with a foul
- rating of 18 rarely fouls other players, and even less often, fouls out of
- the game. The same applies for all of the other ratings, a Shooting Skill
- of 4 is not very good, and that player will miss many shots.
-
- In the registered version of Franchise Basketball, there is a sysop configured
- option called the Perpetual Season (or reset). What this does is allow the
- teams to play through a season, determine a champion, and complete the
- season. Then, those same owners keep their teams and proceed to the next
- "year" or "years". The players get one year older, and either go up, down,
- or stay the same in skill depending on their age and current skill level. This
- adds a new dimension in strategy, since younger, inexperienced players
- do have a benefit (they'll get better).
-
- It is possible, as we mentioned earlier, to increase a players attributes.
- This is called training. When you train a player, the coaching staff takes
- that player aside and concentrates on certain aspects of their game. Of
- course, this costs money, but from then on the player is improved. You can
- train players from the Edit Player Menu, with a "T" option for train.
- Players can only train to a level of 17, beyond that is considered natural
- talent, and if you don't have it, you never will.
-
- Finally, from the Edit Players Menu, you can do a host of other things, most
- of which involve roster manipulation. An "L" will recalculate the starting
- lineup. The game starts from the top of the roster and takes the first
- five players which fill the criteria to start, and adds them to the starting
- lineup. Choosing "B" allows you to bench a player that is currently
- starting, and replace them with a non-starter. This must be a legal sub.
- You cannot bench a G and replace them with an F. Last, you may switch
- players roster slots. This for example allows you to take the 15th player
- and make them the 8th player in the lineup. This is important because the
- computer takes substitutes in ORDER of roster slot, so you want your best
- players high in the roster. So the roster numbers are basically the order
- in which the players will be used as subs (taking their positions into
- consideration of course).
-
- THE MONEY
-
- We've seen the players, how to manipulate your roster, and train them.
- Trading and Free Agents will come later, but now we talk about money.
- Outside of training players and purchasing Free Agent contracts, all money
- is used within the Front Office Menu. Here you have two designations of
- money. One, cash and two, bank. Cash is what you have in your hot little
- hand and can spend. Bank money cannot be spent, you must first withdraw it.
- Therefore, you may try to buy something and be told you do not have enough
- money...because it's in the bank.
-
- By default, all proceeds from playing a game go into the cash account, but
- the bank account pays nightly interest on your money. Therefore, it is
- beneficial to call each day to put money in the bank.
-
- There are three basic sources of income, Ticket sales, Merchandising, and
- Concession Sales. Promotion and Publicity effect these three things,
- generating more income. Ticket Sales only apply to home games. You can't
- sell tickets when you're on the road. You may set the ticket price from
- the Front Office Menu, however, if your team is not famous and there are
- no promotions, the fans are not going to pay high prices for tickets. You
- must play with the ticket prices to achieve a happy medium ticket fare, that
- attracts fans, but also makes money.
-
- Also, when you're at home, people have to eat. This is where you earn your
- concession money (if you have a stand). The greater the level of stand, the
- more money you make from it.
-
- When you are on the road, fans from other cities get to see your team, so
- merchandise sales rise. Of course this depends on how many people come to
- the game, so your opponent controls how much money you make, in a way.
-
- There is another stat in the Front office that we haven't touched on, and
- that is fame. Fame is the degree of public awareness of your team. The
- more famous, the better ticket sales, merchandising, and more! You can
- increase fame by advertising. You can schedule everything from Windshield
- fliers to a mini-series on your life to boost awareness of your team.
- The more famous your team, the more fans will come to games, and the
- more you may charge for tickets.
-
- Don't be discouraged if you don't sell out your stadium. The number of
- fans that come to a game depends on a number of things, including your fame,
- your opponents fame, the number of wins each team has, and any promotions
- you have going on at the time. After a few wins and some fliers on
- windshields, you'll be all set.
-
- Promotions are events that you schedule to draw crowds for one game. Giving
- away things is often used to encourage fans to come to games, and you, too
- can do this here. The better the promotion, the more people you'll get to
- come.
-
- Finally, you can upgrade your stadium, and move your team across town to
- bigger quarters. This costs big money, but it increases the capacity of
- spectators that you can have. It's not too difficult to grow out of a 250
- seat court...
-
- SIGNING FREE AGENTS
-
- From time to time, players will have disputes with their team, in this league
- and in others. As players part with their former teams over various issues,
- you can pick them up from the free agent pool. Some are good, some bad, but
- all have a price. All you have to do is pay their signing bonus, and they
- join your team from the free agent list. Of course this is in the
- registered version only. If you don't have it, ask your sysop to register
- for all the additional features :)
-
- Remember, that to sign a player, you must first release a player to open a
- roster slot.
-
- TRADING PLAYERS
-
- Again, this is only in the registered version, but if you have a gap on your
- team, and someone else has something to offer, you can arrange a trade. One
- condition, though, before you offer a player, or finalize a deal, you MUST
- remove the player being traded from the starting lineup. This insures that
- your team always has enough players to play a game. Now included in
- version 1.20 is the option to trade for multiple players at a time. For
- instance, you can offer a trade involving two lesser players for one
- superstar, trades can be up to 3 for 1, or 1 for 3.
-
- ADDITIONAL FEATURES
-
- The FBB Gazette Sports Page recaps all of yesterday's action, and today's
- games. For the latest scores and highlights, turn there. If you are
- running an officially registered version, you can also access the league
- leaders menu, where you can check to see if your players are leading the
- league in any of the vital statistics.
-
- After you win or lose, it's always a good idea to give a quote to the press.
- What better place to do that than the Press Conference? Here you may
- speak your peace, in a one line quote to be seen by all, with your name and
- team right next to it, too! So don't get too nasty!
-
- The Email has been added to version 1.20. This allows players to talk over
- trades before their proposal, and basically just communicate privately.
-
- Let the games begin...
- Scott Snella
-