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- #modified 10/23/98
- #------------------------------------------------------------------------------
- # include generic game actions
- #------------------------------------------------------------------------------
- exec( "_gameActions.cs" );
-
- #------------------------------------------------------------------------------
- # include generic camera controls
- #------------------------------------------------------------------------------
- exec( "_defCamera.cs" );
-
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- #------------------------------------------------------------------------------
- exec( "_defKeyboard.cs" );
-
- #------------------------------------------------------------------------------
- # Keys for control of the targeting cursor
- #------------------------------------------------------------------------------
- editActionMap( Herc );
-
- #------- use w,a,d,s for targeting cursor
- bindAction( keyboard, make, w, TO, IDACTION_LOOK_Y, "+1.0" );
- bindAction( keyboard, make, s, TO, IDACTION_LOOK_Y, -1.0 );
- bindAction( keyboard, break, w, TO, IDACTION_LOOK_Y, 0.0 );
- bindAction( keyboard, break, s, TO, IDACTION_LOOK_Y, 0.0 );
- bindAction( keyboard, make, a, TO, IDACTION_LOOK_X, "+1.0" );
- bindAction( keyboard, make, d, TO, IDACTION_LOOK_X, -1.0 );
- bindAction( keyboard, break, a, TO, IDACTION_LOOK_X, 0.0 );
- bindAction( keyboard, break, d, TO, IDACTION_LOOK_X, 0.0 );
-
- bindaction( keyboard, make, shift, s, TO, IDACTION_SPOT, 1 );
- bindaction( keyboard, break, shift, s, TO, IDACTION_SPOT, "-1" );
-
- bindAction( keyboard, make, e, TO, IDACTION_TARGET_SELECTED );
-
- #------- use arrow keys for targeting cursor
- bindAction( keyboard, make, up, TO, IDACTION_LOOK_Y, "+1.0" );
- bindAction( keyboard, make, down, TO, IDACTION_LOOK_Y, -1.0 );
- bindAction( keyboard, break, up, TO, IDACTION_LOOK_Y, 0.0 );
- bindAction( keyboard, break, down, TO, IDACTION_LOOK_Y, 0.0 );
- bindAction( keyboard, make, left, TO, IDACTION_LOOK_X, "+1.0" );
- bindAction( keyboard, make, right, TO, IDACTION_LOOK_X, -1.0 );
- bindAction( keyboard, break, left, TO, IDACTION_LOOK_X, 0.0 );
- bindAction( keyboard, break, right, TO, IDACTION_LOOK_X, 0.0 );
-
-