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- #modified 10/25/98
- #------------------------------------------------------------------------------
- # include generic game actions
- #------------------------------------------------------------------------------
- exec( "_gameActions.cs" );
-
- #------------------------------------------------------------------------------
- # include generic camera controls
- #------------------------------------------------------------------------------
- exec( "_defCamera.cs" );
-
-
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- #------------------------------------------------------------------------------
- exec( "_defKeyboard.cs" );
-
-
- #------------------------------------------------------------------------------
- # include generic joystick controls
- #------------------------------------------------------------------------------
- exec( "_defJoystick.cs" );
-
-
- #------------------------------------------------------------------------------
- #
- editActionMap( Herc );
-
- # Add mouse to control of the targeting cursor
- #
- bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1 );
- bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0 );
- bindAction( mouse0, break, button1, TO, IDACTION_TARGET_SELECTED );
- bindAction( mouse0, break, button2, TO, IDACTION_TARGET_CLOSEST_ENEMY );
- bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.5, flip );
- bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.5, flip );
-
-