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- #------------------------------------------------------------------------------
- # Mech Warrior Controls (aprox)
- #------------------------------------------------------------------------------
-
- # include generic game actions
- exec( "_gameActions.cs" );
- #------------------------------------------------------------------------------
- # include generic keyboard controls
- #------------------------------------------------------------------------------
- exec( "_defKeyboard.cs" );
-
- #------------------------------------------------------------------------------
- # include generic camera controls
- #------------------------------------------------------------------------------
- exec( "_defCamera.cs" );
-
- #==============================================================================
- # OrbitCam controls
- #==============================================================================
- editActionMap( CameraOrbit );
- #------- Joystick Controls
- bindAction( joystick0, zaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square, flip );
- bindAction( joystick0, ypov, TO, IDACTION_PITCH, center );
- bindAction( joystick0, xpov, TO, IDACTION_YAW, center );
-
- bindAction( keyboard, make, z, TO, IDACTION_SPEED, -1.0 );
- bindAction( keyboard, break, z, TO, IDACTION_SPEED, 0.0 );
- bindAction( keyboard, make, shift, z, TO, IDACTION_SPEED, "+1.0" );
- bindAction( keyboard, break, shift, z, TO, IDACTION_SPEED, 0.0 );
- bindAction( keyboard, make, control, left, TO, IDACTION_YAW, "+1.0" );
- bindAction( keyboard, make, control, right, TO, IDACTION_YAW, -1.0 );
- bindAction( keyboard, break, control, left, TO, IDACTION_YAW, 0.0 );
- bindAction( keyboard, break, control, right, TO, IDACTION_YAW, 0.0 );
- bindAction( joystick0, make, button0, TO, IDACTION_ZOOM_MODE, 1.0 );
- bindAction( joystick0, break, button0, TO, IDACTION_ZOOM_MODE, 0.0 );
-
- #==============================================================================
- # Herc controls
- #==============================================================================
-
- editActionMap( Herc );
-
- #------------------------------------------------------------------------------
- # Joystick controls
- #------------------------------------------------------------------------------
- bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square, flip );
- bindAction( joystick, xpov, TO, IDACTION_LOOK_X, flip, center );
- bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
- bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square, flip );
- bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
- bindAction( joystick, break, button0, TO, IDACTION_FIRE, 0.0 );
- bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
- bindAction( joystick, make, button2, TO, IDACTION_CAMOUFLAGE );
- bindAction( joystick, make, button3, TO, IDACTION_WEAPON_MODE_SELECT );
- bindAction( joystick, make, button4, TO, IDACTION_WEAPON_ADJ, -1.0 );
- bindAction( joystick, make, button5, TO, IDACTION_WEAPON_ADJ, "+1.0" );
- bindAction( joystick, make, button6, TO, IDACTION_SHIELD_TRACK );
- bindAction( joystick, make, button7, TO, IDACTION_CROUCH, 1.0 );
- bindAction( joystick, break, button7, TO, IDACTION_CROUCH, 0.0 );
-
- #------------------------------------------------------------------------------
- # Mouse controls
- #------------------------------------------------------------------------------
- bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.5 );
- bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.5, flip );
- bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
- bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
- bindAction( mouse0, make, button1, TO, IDACTION_TARGET_SELECTED );
-
- #--------------------------------------------------------------------
- # Keyboard movement controls
- #--------------------------------------------------------------------
- bindAction( keyboard, make, up, TO, IDACTION_LOOK_Y, -1.0 );
- bindAction( keyboard, break, up, TO, IDACTION_LOOK_Y, 0.0 );
- bindAction( keyboard, make, down, TO, IDACTION_LOOK_Y, "+1.0" );
- bindAction( keyboard, break, down, TO, IDACTION_LOOK_Y, 0.0 );
- bindAction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
- bindAction( keyboard, break, left, TO, IDACTION_YAW, 0.0 );
- bindAction( keyboard, make, right, TO, IDACTION_YAW, -1.0 );
- bindAction( keyboard, break, right, TO, IDACTION_YAW, 0.0 );
-
- bindAction( keyboard, make, tab, TO, IDACTION_CROUCH, 1.0 );
- bindAction( keyboard, break, tab, TO, IDACTION_CROUCH, 0.0 );
-
- bindAction( keyboard, make, enter, TO, IDACTION_WEAPON_ADJ, 1.0 );
- bindAction( keyboard, make, space, TO, IDACTION_FIRE, 1.0 );
- bindAction( keyboard, break, space, TO, IDACTION_FIRE, 0.0 );
- bindAction( keyboard, make, "\\", TO, IDACTION_WEAPON_MODE_SELECT);
-
- bindAction( keyboard, make, 1, TO, IDACTION_STOP );
- bindAction( keyboard, make, 2, TO, IDACTION_SPEED, 0.2 );
- bindAction( keyboard, make, 3, TO, IDACTION_SPEED, 0.3 );
- bindAction( keyboard, make, 4, TO, IDACTION_SPEED, 0.4 );
- bindAction( keyboard, make, 5, TO, IDACTION_SPEED, 0.5 );
- bindAction( keyboard, make, 6, TO, IDACTION_SPEED, 0.6 );
- bindAction( keyboard, make, 7, TO, IDACTION_SPEED, 0.7 );
- bindAction( keyboard, make, 8, TO, IDACTION_SPEED, 0.8 );
- bindAction( keyboard, make, 9, TO, IDACTION_SPEED, 0.9 );
- bindAction( keyboard, make, 0, TO, IDACTION_SPEED, 1.0 );
- bindAction( keyboard, make, "=", TO, IDACTION_SPEED, "+1.0" );
- bindAction( keyboard, break, "=", TO, IDACTION_SPEED, 0.0 );
- bindAction( keyboard, make, "-", TO, IDACTION_SPEED, -1.0 );
- bindAction( keyboard, break, "-", TO, IDACTION_SPEED, 0.0 );
- bindAction( keyboard, make, s, TO, IDACTION_REACTOR );
-
-
-
- #--------------------------------------------------------------------
- # Shield controls
- #--------------------------------------------------------------------
- bindAction( keyboard, make, prior, TO, IDACTION_SHIELD_TRACK, 0.0 );
- bindAction( keyboard, make, numpad5, TO, IDACTION_SHIELD_FOCUS_SET );
- bindAction( keyboard, make, home, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.125 );
- bindAction( keyboard, make, insert, TO, IDACTION_SHIELD_FOCUS_ADJ, -0.125 );
- bindAction( keyboard, make, end, TO, IDACTION_SHIELD_ROTATION_ADJ, 0.125 );
- bindAction( keyboard, make, delete, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
- bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD );
-
- #--------------------------------------------------------------------
- # Weapon controls
- #--------------------------------------------------------------------
- bindaction( keyboard, make, alt, 1, TO, IDACTION_WEAPON_GROUP_SELECT, 0 );
- bindaction( keyboard, make, alt, 2, TO, IDACTION_WEAPON_GROUP_SELECT, 1 );
- bindaction( keyboard, make, alt, 3, TO, IDACTION_WEAPON_GROUP_SELECT, 2 );
-
- bindAction( keyboard, make, t, TO, IDACTION_TARGET_ADJ_ENEMY, 1.0 );
- bindAction( keyboard, make, r, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0 );
- bindAction( keyboard, make, e, TO, IDACTION_TARGET_CLOSEST_ENEMY );
- bindAction( keyboard, make, q, TO, IDACTION_TARGET_SELECTED );
- bindAction( keyboard, make, shift, r, TO, IDACTION_SENSOR_RANGE_TOGGLE );
-
- #--------------------------------------------------------------------
- # Misc.
- #--------------------------------------------------------------------
- bindAction( keyboard, make, n, TO, IDACTION_NAVPOINT_NEXT );
- bindAction( keyboard, make, v, TO, IDACTION_NAVPOINT_PREV );
- bindAction( keyboard, make, b, TO, IDACTION_NAVPOINT_SET, -1 );
- bindaction( keyboard, make, alt, 7, TO, IDACTION_USE_SPECIAL , 0 );
- bindaction( keyboard, make, alt, 8, TO, IDACTION_USE_SPECIAL , 1 );
- bindaction( keyboard, make, alt, 9, TO, IDACTION_USE_SPECIAL , 2 );
- bindaction( keyboard, make, alt, 0, TO, IDACTION_USE_SPECIAL , 3 );
-
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