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- DarkTree Aluminum Brushed
-
- Version: 2.00
- Modified: 05/18/2001
- Author: DarkSim - Skyler Swanson
-
- // This darktree generates a brushed aluminum surface. Make sure to
- // allign brushing to your surface.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Shader 1 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.165
- Light1_Rotate : 0.85
- Light2_Color : 255, 255, 255
- Light2_Rise : 0.255
- Light2_Rotate : 0.275
- Surface_Color : Link_To 2 | Color
- Diffuse_Level : Link_To 0 | Diffuse
- Diffuse_Function : 0.5
- Luminosity : 0
- Specular_Level : Link_To 9 | Percent
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : 1
- Anisotropy : Link_To 0 | Anisotropy
- Anisotropic_Direction : 0
- Reflectivity : Link_To 4 | Percent
- Environment : Link_To 7 | Color
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0.1
- Clear_Coat_Glossiness : 0.05
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- Noise 2 : Fractal Color
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 0.0277778, 0, 0, 0
- Trans_1 : 0, 10, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 1
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.7
- Input_Seed : 5
- Color:
- Low : Link_To 0 | Color 2
- High : Link_To 0 | Color 1
- }
- Noise 3 : Fractal Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 0.0277778, 0, 0, 0
- Trans_1 : 0, 10, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 1
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.7
- Input_Seed : 5
- Percent:
- Low : 0.2621
- High : 0.93347
- }
- External 4 : Incident Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 5 | Percent
- Facing : Link_To 6 | Percent
- }
- Process 5 : Composite Percent
- {
- DarkData: 3, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 1
- }
- Process 6 : Composite Percent
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.1
- }
- Gradient 7 : Linear_Gradient Color
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Common:
- Blend_Function : 0
- Repeat_Flag : FALSE
- Color:
- Top : Link_To 8 | Color
- Bottom : 255, 253, 180
- }
- Natural 8 : Clouds Color
- {
- DarkData: 2, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.67
- Lacunarity_Lock : FALSE
- Density : 6
- Puff_Size : 0.4
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.535
- Contrast : 0.65
- Input_Seed : 1
- Color:
- Background : 0, 40, 120
- Puff : 255, 255, 255
- }
- Process 9 : Darken Percent
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Invert : FALSE
- Mask : Link_To 0 | Specular
- Percent:
- Background : Link_To 3 | Percent
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Color 1
- Tweak : 255, 255, 255
- Tweak : IF_COLOR
- Tweak : Color 2
- Tweak : 139, 139, 139
- Tweak : IF_PERCENT
- Tweak : Specular
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.793
- Tweak : IF_PERCENT
- Tweak : Anisotropy
- Tweak : 1
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0.3
- Tweak : IF_PERCENT
- Tweak : Diffuse
- Tweak : 0.6
- }
-