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- DarkTree Maximum Switch 2
-
- Version: 2.00
- Modified: 07/26/2001
- Author: DarkSim - August Swanson
-
- // Uses the Maximum Switch component to color the bump pattern
- // created with Maximum in the "Maximum 2" example. Layer this
- // texture with "Maximum 2" in an examine window to see how the
- // color and bump match. Note that the value of the Switch B
- // parameter in the Maximum Switch component is the same as the
- // value of the Bump B parameter in the "Maximum 2" Maximum
- // component.
-
- Pref_Map: Planar
- Rep_Frame: 1
- Type: Color
- Source: TEXTURE
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Noise 1 : Fractal Bump
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.44
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- Bump:
- Low : 0
- High : 1
- Bump_Scale : 1
- }
- Noise 2 : Fractal Color
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.44
- Lacunarity : 0.5
- Lacunarity_Lock : FALSE
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.6
- Input_Seed : 1
- Color:
- Low : 70, 47, 36
- High : 255, 255, 255
- }
- Process 3 : Maximum_Switch Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Switch_A : Link_To 1 | Bump
- Switch_B : 0.48
- Color:
- Color_A : Link_To 2 | Color
- Color_B : 15, 106, 151
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- }
-