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- DarkTree Circular Brushed Metal
-
- Version: 2.00
- Modified: 05/18/2001
- Author: DarkSim - Skyler Swanson
-
- // This texture is a brushed metal done with a circular scrubber.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Process 1 : Composite Color
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 8 | Percent
- Invert : TRUE
- Color:
- Color_A : Link_To 0 | Color 1
- Color_B : Link_To 0 | Color 2
- }
- Process 2 : Composite Percent
- {
- DarkData: 3, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : 0.5
- Invert : FALSE
- Percent:
- Percent_A : Link_To 3 | Percent
- Percent_B : Link_To 4 | Percent
- }
- Natural 3 : Lumps Percent
- {
- DarkData: 4, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Lump_Size : 1
- Density : 0.93
- Blend_Function : Link_To 5 | Percent
- Input_Seed : Link_To 0 | Random Seed
- Sampling_Options : NONE
- Percent:
- Background : 0
- Lumps : 1
- }
- Natural 4 : Lumps Percent
- {
- DarkData: 4, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, -8
- Trans_1 : 0, 1, 0, -8
- Trans_2 : 0, 0, 1, 0
- Common:
- Lump_Size : 1
- Density : 0.93
- Blend_Function : Link_To 5 | Percent
- Input_Seed : Link_To 0 | Random Seed
- Sampling_Options : NONE
- Percent:
- Background : 0
- Lumps : 1
- }
- Generator 5 : Fractal_Noise Function
- {
- DarkData: 5, 0, 200
- Common:
- Input : 0
- Frequency : 0.31
- Amplitude : 0.935
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Percent:
- Roughness : 0.702
- Lacunarity : 0.5
- Input_Seed : Link_To 0 | Random Seed
- Vary_Regions : TRUE
- Repeat_Flag : FALSE
- }
- Natural 6 : Clouds Color
- {
- DarkData: 2, 4, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.67
- Lacunarity_Lock : FALSE
- Density : 6
- Puff_Size : 0.4
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.535
- Contrast : 0.65
- Input_Seed : 1
- Color:
- Background : 0, 40, 120
- Puff : 255, 255, 255
- }
- Gradient 7 : Linear_Gradient Color
- {
- DarkData: 1, 4, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0
- Repeat_Flag : FALSE
- Color:
- Top : Link_To 6 | Color
- Bottom : 103, 81, 66
- }
- External 8 : Cache Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Percent:
- Background : Link_To 2 | Percent
- }
- Shader 9 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 2, 0, 0, 0
- Trans_1 : 0, 2, 0, 0
- Trans_2 : 0, 0, 2, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.584
- Light1_Rotate : 0.875
- Light2_Color : 255, 255, 255
- Light2_Rise : 0
- Light2_Rotate : 0.145
- Surface_Color : Link_To 1 | Color
- Diffuse_Level : Link_To 0 | Diffuse Level
- Diffuse_Function : 0.5
- Luminosity : 0
- Specular_Level : Link_To 14 | Percent
- Specular_Function : 0.5
- Glossiness : Link_To 0 | Glossiness
- Metal_Highlight : 1
- Anisotropy : 1
- Anisotropic_Direction : Link_To 10 | Bump
- Reflectivity : Link_To 15 | Percent
- Environment : Link_To 7 | Color
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : 0
- Clear_Coat_Glossiness : 0.4
- Clear_Coat_Thickness : 0
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- Process 10 : Composite Bump
- {
- DarkData: 1, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : 0.5
- Invert : FALSE
- Bump:
- Bump_A : Link_To 11 | Bump
- Bump_B : Link_To 12 | Bump
- }
- Natural 11 : Lumps Bump
- {
- DarkData: 2, 2, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Lump_Size : 1
- Density : 0.93
- Blend_Function : 0
- Input_Seed : Link_To 0 | Random Seed
- Sampling_Options : NONE
- Bump:
- Background : 0
- Lumps : 1
- Bump_Scale : 0.4
- Bevel_Profile : Link_To 13 | Percent
- }
- Natural 12 : Lumps Bump
- {
- DarkData: 2, 3, 200
- Transform:
- Trans_0 : 1, 0, 0, -8
- Trans_1 : 0, 1, 0, -8
- Trans_2 : 0, 0, 1, 0
- Common:
- Lump_Size : 1
- Density : 0.93
- Blend_Function : 0
- Input_Seed : Link_To 0 | Random Seed
- Sampling_Options : NONE
- Bump:
- Background : 0
- Lumps : 1
- Bump_Scale : 0.4
- Bevel_Profile : Link_To 13 | Percent
- }
- Generator 13 : Bias Function
- {
- DarkData: 3, 2, 200
- Common:
- Input : 0
- Frequency : 1
- Amplitude : 0.5
- Phase_Amount : 0
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- Bias : 0.045
- }
- Process 14 : Multiply Percent
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 0.5, 0, 0, 0
- Trans_1 : 0, 0.5, 0, 0
- Trans_2 : 0, 0, 0.5, 0
- Common:
- Percent:
- Percent_A : Link_To 0 | Specular
- Percent_B : Link_To 8 | Percent
- }
- Process 15 : Darken Percent
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 0.5, 0, 0, 0
- Trans_1 : 0, 0.5, 0, 0
- Trans_2 : 0, 0, 0.5, 0
- Common:
- Invert : FALSE
- Mask : Link_To 16 | Percent
- Percent:
- Background : Link_To 8 | Percent
- }
- External 16 : Incident Percent
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 17 | Percent
- Facing : Link_To 18 | Percent
- }
- Process 17 : Composite Percent
- {
- DarkData: 4, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 1
- }
- Process 18 : Composite Percent
- {
- DarkData: 3, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Color 1
- Tweak : 255, 255, 255
- Tweak : IF_COLOR
- Tweak : Color 2
- Tweak : 160, 160, 160
- Tweak : IF_PERCENT
- Tweak : Diffuse Level
- Tweak : 0.4
- Tweak : IF_PERCENT
- Tweak : Specular
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : Glossiness
- Tweak : 0.8
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0.05
- Tweak : IF_INT
- Tweak : Random Seed
- Tweak : 95
- }
-