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- DarkTree Metallic Paint Shader
-
- Version: 2.00
- Modified: 05/03/2001
- Author: Darkling Simulations
-
- // The Matallic Paint shader gives you a two hue metallic paint
- // with a clear coat.
-
- Pref_Map: Spherical
- Rep_Frame: 1
- Type: Shaded
- Source: SHADER
- Aspect_Width: 10
- Aspect_Height: 10
- Scale: 1
- Unit_Scale: Inches
- Heading: 0
- Pitch: 0
-
- {
- Natural 1 : Clouds Color
- {
- DarkData: 2, 1, 200
- Transform:
- Trans_0 : 2.43902, 0, 0, 0
- Trans_1 : 0, 2.43902, 0, 0
- Trans_2 : 0, 0, 2.43902, 0
- Common:
- Roughness : 0.5
- Lacunarity : 0.5
- Lacunarity_Lock : TRUE
- Density : 6
- Puff_Size : 0.4
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0.5
- Input_Seed : 3
- Color:
- Background : 0, 40, 120
- Puff : 255, 255, 255
- }
- Process 2 : HSV_Attractor Color
- {
- DarkData: 1, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Background : Link_To 0 | Paint Color
- Target : Link_To 0 | Paint Color 2
- Hue_Invert : FALSE
- Sat_Invert : FALSE
- Val_Invert : FALSE
- Hue_Amount : Link_To 3 | Percent
- Sat_Amount : Link_To 3 | Percent
- Val_Amount : Link_To 3 | Percent
- }
- External 3 : Incident Percent
- {
- DarkData: 2, -1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : 1
- Facing : 0
- }
- Shader 4 : DarkTree_Shader Color
- {
- DarkData: 0, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Color:
- Light1_Color : 255, 255, 255
- Light1_Rise : 0.7
- Light1_Rotate : 0.85
- Light2_Color : 194, 194, 194
- Light2_Rise : 0.069
- Light2_Rotate : 0.133
- Surface_Color : Link_To 2 | Color
- Diffuse_Level : 0.3
- Diffuse_Function : 0.5
- Luminosity : 0.1
- Specular_Level : Link_To 0 | Metallic Specular
- Specular_Function : 0.5
- Glossiness : 0.03
- Metal_Highlight : 1
- Anisotropy : 0
- Anisotropic_Direction : 0
- Reflectivity : Link_To 5 | Percent
- Environment : Link_To 6 | Color
- Transparency : 0
- Refraction : 1.5
- Clear_Coat_Level : Link_To 0 | CC Specular
- Clear_Coat_Glossiness : Link_To 0 | CC Gloss
- Clear_Coat_Thickness : 0.13
- Clear_Coat_Smoothing : 0
- Surface_Bump : 0
- Alpha : 1
- }
- External 5 : Incident Percent
- {
- DarkData: 1, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Pitch : 0
- Heading : 0
- Percent:
- Edge : Link_To 0 | Reflectivity
- Facing : Link_To 9 | Percent
- }
- Gradient 6 : Linear_Gradient Color
- {
- DarkData: 1, 1, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : Link_To 8 | Percent
- Repeat_Flag : FALSE
- Color:
- Top : Link_To 1 | Color
- Bottom : Link_To 7 | Color
- }
- Noise 7 : Rough Color
- {
- DarkData: 2, 2, 200
- Transform:
- Trans_0 : 4, 0, 0, 0
- Trans_1 : 0, 4, 0, 0
- Trans_2 : 0, 0, 4, 0
- Common:
- Lacunarity : 0.6
- Lacunarity_Lock : TRUE
- Roughness : 0.441
- Strata_Function : 0
- Blend_Function : 0
- Brightness : 0.5
- Contrast : 0
- Input_Seed : 1
- Color:
- Low : 126, 126, 126
- High : 0, 0, 0
- }
- Generator 8 : S_Curve Function
- {
- DarkData: 3, 1, 200
- Common:
- Input : 0
- Frequency : 2
- Amplitude : 0.5
- Phase_Amount : 0.5
- Phase_Min : 0
- Phase_Max : 1
- Shift : 0.5
- Upper_Clamp : 1
- Lower_Clamp : 0
- Invert : FALSE
- Reverse : FALSE
- Generator:
- Repeat_Flag : FALSE
- }
- Process 9 : Composite Percent
- {
- DarkData: 2, 0, 200
- Transform:
- Trans_0 : 1, 0, 0, 0
- Trans_1 : 0, 1, 0, 0
- Trans_2 : 0, 0, 1, 0
- Common:
- Blend_Function : 0.5
- Mask : Link_To 0 | Reflectivity
- Invert : FALSE
- Percent:
- Percent_A : 0
- Percent_B : 0.1
- }
- }
-
- Trigger_Bank: 1, 1
-
- Tweaker
- {
- Tweak : IF_COLOR
- Tweak : Paint Color
- Tweak : 63, 146, 237
- Tweak : IF_COLOR
- Tweak : Paint Color 2
- Tweak : 129, 49, 237
- Tweak : IF_PERCENT
- Tweak : Reflectivity
- Tweak : 0.35
- Tweak : IF_PERCENT
- Tweak : Metallic Specular
- Tweak : 0.55
- Tweak : IF_PERCENT
- Tweak : CC Specular
- Tweak : 0.5
- Tweak : IF_PERCENT
- Tweak : CC Gloss
- Tweak : 0.9
- }
-